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Messages by creativeprecursor

    

Re: Hell Ruins Stage

 April 07, 2022, 12:09:39 AM View in topic context
 Posted by creativeprecursor  in Hell Ruins Stage (Started by JtheSaltyy April 06, 2022, 11:28:49 PM
 Board: Your Releases, 1.0+

sick man!!
    

MK PITT 1.1

 March 17, 2022, 10:21:14 PM View in topic context
 Posted by creativeprecursor  in MK PITT 1.1 (Started by creativeprecursor March 17, 2022, 10:21:14 PM
 Board: Your Releases, 1.0+





Always wanted to do this stage. Always seen it around the block but it always was very dull. Anyways added some flames, backgrounds, etc etc. I did use the Manhattan base to create this from scratch.

Anywho enjoy!

This will be my last stage. After i figure out the edit some characters on my screen-pack. I will release that fully too.





Sorry for my mouse in the video. To lazy to fix.

https://drive.google.com/file/d/1l9TB_35ysvIlQ5cQZajV0d6TpzUx82Ra/view?usp=sharing

    

Re: MK SUBWAY 1.1 EDITED

 February 03, 2022, 06:29:20 AM View in topic context
 Posted by creativeprecursor  in MK SUBWAY 1.1 EDITED (Started by creativeprecursor January 31, 2022, 05:22:36 AM
 Board: Your Releases, 1.0+

    

Re: MK SUBWAY 1.1 EDITED

 February 01, 2022, 07:14:35 PM View in topic context
 Posted by creativeprecursor  in MK SUBWAY 1.1 EDITED (Started by creativeprecursor January 31, 2022, 05:22:36 AM
 Board: Your Releases, 1.0+

    

Re: New here

 January 31, 2022, 06:21:53 PM View in topic context
 Posted by creativeprecursor  in New here (Started by SomeRyuMain2021 April 08, 2021, 08:54:43 PM
 Board: Introductions and Guides

bruhhhhh
    

Re: BURNING OSAKA EDITED AND EXTENDED 1.1

 January 31, 2022, 06:12:17 PM View in topic context
 Posted by creativeprecursor  in BURNING OSAKA EDITED AND EXTENDED 1.1 (Started by creativeprecursor January 22, 2022, 11:40:42 PM
 Board: Your Releases, 1.0+

i do get 1.0 character fireballs getting stuck at the end of the stage.

increase the left and right bound to something higher

I tried doing this before, but i think its about the set limit of the characters project tile. I think it needs to have some camera attributes in the character its self.
If you ever download it and try it and code it. Feel free to drop here it. I would love if it worked haha.
    

Re: Samurai Deeper Kyo Akira's Stage 1.1

 January 31, 2022, 04:32:24 PM View in topic context
 Posted by creativeprecursor  in Samurai Deeper Kyo Akira's Stage 1.1 (Started by DarkZemX January 31, 2022, 01:17:27 PM
 Board: Your Releases, 1.0+

    

MK SUBWAY 1.1 EDITED

 January 31, 2022, 05:22:36 AM View in topic context
 Posted by creativeprecursor  in MK SUBWAY 1.1 EDITED (Started by creativeprecursor January 31, 2022, 05:22:36 AM
 Board: Your Releases, 1.0+




EDITED MK SUBWAY.  Original Author - "Tay".

I edited the stage, gave it some flickering lights, some graffiti from JET GRIND RADIO, gave it some trash cans.

Download stage in the youtube link!
    

Re: BURNING OSAKA EDITED AND EXTENDED 1.1

 January 31, 2022, 05:04:27 AM View in topic context
 Posted by creativeprecursor  in BURNING OSAKA EDITED AND EXTENDED 1.1 (Started by creativeprecursor January 22, 2022, 11:40:42 PM
 Board: Your Releases, 1.0+

I REALLY like this concept of making this stage bigger...

But I have to point there is a big perspective problem in the additionnal part.

Compressing it vertically at around 80-85% would fix the problem. to match the existing horizon line of initial stage.

Yeah probably. i am a noob at stages but it works. Sadly in working with 1.1 stages, i do get 1.0 character fireballs getting stuck at the end of the stage. ppftft. big ole fart man.
    

Re: BURNING OSAKA EDITED AND EXTENDED 1.1

 January 30, 2022, 03:50:26 AM View in topic context
 Posted by creativeprecursor  in BURNING OSAKA EDITED AND EXTENDED 1.1 (Started by creativeprecursor January 22, 2022, 11:40:42 PM
 Board: Your Releases, 1.0+

    

Re: ChurchKL2021 EDITED 1.1 EDITED

 January 29, 2022, 07:45:45 AM View in topic context
 Posted by creativeprecursor  in ChurchKL2021 EDITED 1.1 EDITED (Started by creativeprecursor January 27, 2022, 08:02:20 PM
 Board: Your Releases, 1.0+

    

Re: ChurchKL2021 EDITED 1.1 EDITED

 January 29, 2022, 07:43:35 AM View in topic context
 Posted by creativeprecursor  in ChurchKL2021 EDITED 1.1 EDITED (Started by creativeprecursor January 27, 2022, 08:02:20 PM
 Board: Your Releases, 1.0+

    

Re: ChurchKL2021 EDITED 1.1 EDITED

 January 28, 2022, 05:03:04 PM View in topic context
 Posted by creativeprecursor  in ChurchKL2021 EDITED 1.1 EDITED (Started by creativeprecursor January 27, 2022, 08:02:20 PM
 Board: Your Releases, 1.0+

    

ChurchKL2021 EDITED 1.1 EDITED

 January 27, 2022, 08:02:20 PM View in topic context
 Posted by creativeprecursor  in ChurchKL2021 EDITED 1.1 EDITED (Started by creativeprecursor January 27, 2022, 08:02:20 PM
 Board: Your Releases, 1.0+

    

Re: BURNING OSAKA EDITED AND EXTENDED 1.1

 January 24, 2022, 04:10:15 AM View in topic context
 Posted by creativeprecursor  in BURNING OSAKA EDITED AND EXTENDED 1.1 (Started by creativeprecursor January 22, 2022, 11:40:42 PM
 Board: Your Releases, 1.0+

    

Re: BURNING OSAKA EDITED AND EXTENDED 1.1

 January 23, 2022, 02:55:11 AM View in topic context
 Posted by creativeprecursor  in BURNING OSAKA EDITED AND EXTENDED 1.1 (Started by creativeprecursor January 22, 2022, 11:40:42 PM
 Board: Your Releases, 1.0+

    

BURNING OSAKA EDITED AND EXTENDED 1.1

 January 22, 2022, 11:40:42 PM View in topic context
 Posted by creativeprecursor  in BURNING OSAKA EDITED AND EXTENDED 1.1 (Started by creativeprecursor January 22, 2022, 11:40:42 PM
 Board: Your Releases, 1.0+

    

I DONT KNOW WHAT TO CALL IT. BUT IT FEELS LIKE MUGEN...

 January 20, 2022, 04:49:56 AM View in topic context
 Posted by creativeprecursor  in I DONT KNOW WHAT TO CALL IT. BUT IT FEELS LIKE MUGEN... (Started by creativeprecursor January 20, 2022, 04:49:56 AM
 Board: Projects




The Idea: The world is destroyed. Your spaceship is going to each world extracting DNA/DATA from each fighter it possibly can.  Each fighter may have a intact ,anomaly ,corrupted or a celestial DNA/DATA DESIGN. The spaceship runs simulations on any fighter placing them in worlds where they would never meet. As a fight fan, I always wished for such a world. Well...here it is.

((The idea behind all the design work was the amount of time finding decent characters in the Mugen universe. You spend so much time in finding all these characters that are made by awesome people.)

Categories:
Intact - DNA/DATA is true to there combat. (might be some added bonuses to these characters hidden within but nothing crazy)
Anomaly-  DNA/DATA has potential or added combat abilities.  ( might be some sideways fireballs or heavy customization)
Corrupted- DNA/DATA is not intact. (character is broken, cheap, easy to play with, fucking troll, hacked DNA, BAMBOOZLER, combos and limiters are broken)
Celestial - DNA/DATA is beyond any combat system ( these characters are considered legendary made. Often times these characters are very sought after. There sprites, combos, and finishers are something to behold. )

Each character is separated by there combat style (rather than where they are from). B.B Hood is a Darkstalkers character but plays like a Marvel versus Capcom 2 fighter. Depending on the extracted data, I based it on the coding that was downloaded for that file.

Depending on the type of fighter, you can really have a balance game depending on the character you choose. There are some advantages to picking a Anomaly character ( charge, parry, dodge, and have multiple supers) versus a Marvel character ( air juggle, push back, have level 5 supers)

I want to thank every creator that has posted there creations. Everyone has inspired me to create something of my own. It has taken me alot of time and patience to develop this. Even then, i still know very little of how it all works and only put pieces of puzzles together. I hope you can appreciate my works as i have appreciated everyone else's work.

Thank you!!