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Vegaz_Parrelli

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Messages by Vegaz_Parrelli

    

Re: April O'Neil [TMNT Shredders Revenge]

 July 04, 2022, 09:24:48 PM View in topic context
 Posted by Vegaz_Parrelli  in April O'Neil [TMNT Shredders Revenge] (Started by Ryon July 04, 2022, 09:17:28 PM
 Board: Your Releases, 1.0+

Right on time, bro. Good to see you still dropping.
    

Re: Gigi's Crypt 3D

 July 01, 2022, 06:10:39 AM View in topic context
 Posted by Vegaz_Parrelli  in Gigi's Crypt 3D (Started by Arias October 03, 2015, 02:01:45 AM
 Board: Your Releases, 1.0+

Guess I'd better start sprinting
 :cool4:

That Crypt is on point.
    

Re: Streets of New Meridian

 June 26, 2022, 09:43:24 PM View in topic context
 Posted by Vegaz_Parrelli  in Gigi's Crypt 3D (Started by Arias October 03, 2015, 02:01:45 AM
 Board: Your Releases, 1.0+

    

Re: Training Grid (6 variations)

 June 25, 2022, 01:45:28 AM View in topic context
 Posted by Vegaz_Parrelli  in Training Grid (6 variations) (Started by PotS June 24, 2022, 05:47:01 PM
 Board: Your Releases, 1.0+

Sometimes simplicity is best. Nice work.

Off topic, but do your bonus games and other characters work well on Ikemen?
    

Re: 2022 Character Updates (latest June 11th)

 June 24, 2022, 03:26:00 PM View in topic context
 Posted by Vegaz_Parrelli  in 2022 Character Updates (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

I've noticed a significant difference in the input response since the Ikemen updates. Specifically in Vega and Nash. They are 2 of my favs but before the update where almost unusable in Ikemen. Now they're sharp as ever. I notice with Geese after his jaeken he can't run right away. I'd like to follow up with his ground grab. Was that on purpose?  ;)
    

Re: GrooveNights Lifebars 640x480 [MUGEN 1.0 & 1.1] Released

 June 22, 2022, 05:51:03 AM View in topic context
 Posted by Vegaz_Parrelli  in GrooveNights Lifebars 640x480 [MUGEN 1.0 & 1.1] Released (Started by BruskNuke June 22, 2022, 12:12:53 AM
 Board: Your Releases, 1.0+

Yep. They look cool. Never played the game but they fit what I'd expect based on the characters and stages I've seen.
    

Re: GrooveNights Lifebars 640x480 [MUGEN 1.0 & 1.1] Released

 June 22, 2022, 03:39:32 AM View in topic context
 Posted by Vegaz_Parrelli  in GrooveNights Lifebars 640x480 [MUGEN 1.0 & 1.1] Released (Started by BruskNuke June 22, 2022, 12:12:53 AM
 Board: Your Releases, 1.0+

Same
    

Re: MUGEN THREE COLOR SCREEN PACK UPDATED FOR 6-19-2022

 June 20, 2022, 09:14:18 PM View in topic context
 Posted by Vegaz_Parrelli  in MUGEN THREE COLOR SCREEN PACK UPDATED FOR 7-01-2022 (Started by OldGamer May 26, 2022, 09:58:40 PM
 Board: Your Releases, 1.0+

Loving that purple, bro. Might have switch up for this one.
    

Re: Weaponlord Stages by Vegaz - Collect the whole set...again!

 June 15, 2022, 09:22:49 PM View in topic context
 Posted by Vegaz_Parrelli  in Weaponlord Stages by Vegaz - Collect the whole set...again! (Started by Vegaz_Parrelli June 13, 2022, 05:44:25 PM
 Board: Your Releases, 1.0+

and there go the best Stages of the 32-bit era. I never really played Weaponlord at the time, but I like the character designs and all the stages.
16-bit. Genesis and SNes. :)

Congrats on the release of these; they didn't have any interactive functions in the original source, right?

They look awesome.

Thanks. Nope. No interactive stages elements. The characters themselves had fatalities but nothing stage related. Otherwise I would've probably handed these over to you months ago. Lol!
    

Re: 2022 Character Updates (latest June 11th)

 June 14, 2022, 09:18:23 PM View in topic context
 Posted by Vegaz_Parrelli  in 2022 Character Updates (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

I knew it was strange that I was having trouble with your characters on Ikemen. Makes sense now. I'll be downloading all your chars for Ikemen. This reminds me of when you updated the first versions of your characters to mugen 1.0 back when it first hit the scene. Now here we are over a decade later and it finally happened again, lol!
    

Re: Weaponlord Stages by Vegaz - Collect the whole set...again!

 June 14, 2022, 07:15:30 PM View in topic context
 Posted by Vegaz_Parrelli  in Weaponlord Stages by Vegaz - Collect the whole set...again! (Started by Vegaz_Parrelli June 13, 2022, 05:44:25 PM
 Board: Your Releases, 1.0+

    

Re: Weaponlord Stages by Vegaz - Collect the whole set...again!

 June 14, 2022, 01:28:04 AM View in topic context
 Posted by Vegaz_Parrelli  in Weaponlord Stages by Vegaz - Collect the whole set...again! (Started by Vegaz_Parrelli June 13, 2022, 05:44:25 PM
 Board: Your Releases, 1.0+

and there go the best Stages of the 32-bit era. I never really played Weaponlord at the time, but I like the character designs and all the stages.

It was great. Very small roster but each character had a lot of depth, tons of moves and multiple ways to maim and dismember their opponents. Nothing less from Namco.
    

Re: Weaponlord Stages by Vegaz - Collect the whole set...again!

 June 13, 2022, 08:03:10 PM View in topic context
 Posted by Vegaz_Parrelli  in Weaponlord Stages by Vegaz - Collect the whole set...again! (Started by Vegaz_Parrelli June 13, 2022, 05:44:25 PM
 Board: Your Releases, 1.0+

    

Re: SFV Abigail released by Mr. I and Violin Ken

 June 13, 2022, 06:03:40 PM View in topic context
 Posted by Vegaz_Parrelli  in SFV Abigail released by Mr. I and Violin Ken (Started by Violin Ken June 12, 2022, 04:25:06 PM
 Board: Your Releases, 1.0+

An incredible release.
    

Weaponlord Stages by Vegaz - Collect the whole set...again!

 June 13, 2022, 05:44:25 PM View in topic context
 Posted by Vegaz_Parrelli  in Weaponlord Stages by Vegaz - Collect the whole set...again! (Started by Vegaz_Parrelli June 13, 2022, 05:44:25 PM
 Board: Your Releases, 1.0+

[PREVIEW]

















[DOWNLOAD]

Weapon-lawd!


[COMMENT]

Decided a drop a little jewel I've been holding on to for a bit. This time a very cool game that was ahead of it's time and really didn't get the love it deserved. Weaponlord. All the stages come with super jump and animations with the 1.1 having zoom features. Thanks to Maxim(who I believe is Davismaximus in the mugen community) for the original sprites. Click the link and enjoy!
    

Re: Raiden by KarmaCharmeleon && JtheSaltyy

 June 02, 2022, 07:22:18 PM View in topic context
 Posted by Vegaz_Parrelli  in Raiden by KarmaCharmeleon && JtheSaltyy  (Started by KarmaCharmeleon May 30, 2022, 09:18:39 PM
 Board: Your Releases, 1.0+

    

Re: Raiden by KarmaCharmeleon && JtheSaltyy

 June 01, 2022, 08:01:42 PM View in topic context
 Posted by Vegaz_Parrelli  in Raiden by KarmaCharmeleon && JtheSaltyy  (Started by KarmaCharmeleon May 30, 2022, 09:18:39 PM
 Board: Your Releases, 1.0+

Solid as a rock. Just a few things.

-Combination Body Blow and Jumping Lariat commands are swapped on read me
-Bearhug is actually a Choke lift

I can't for the life of me do theDestruciton Drop. I main wrestlers, so 360's are no issue, but I can't do this move. The piledriver looks more like a powerbomb too, but also resembles a "Gonzo Bomb" which is actually a type of "driver". So it depends on interpretation. I'm a wrestling geek so...lol!
    

Re: SFA3 Underground Base

 May 29, 2022, 04:13:35 AM View in topic context
 Posted by Vegaz_Parrelli  in SFA3 Underground Base (Started by xcheatdeath May 17, 2022, 11:01:08 PM
 Board: Edits & Addons 1.0+

Way to go, Lil bro.
    

Re: World Warriors: The Ultimate Champion

 May 24, 2022, 02:41:07 AM View in topic context
 Posted by Vegaz_Parrelli  in World Warriors: The Ultimate Champion (Started by Nexus Games May 24, 2022, 12:19:43 AM
 Board: Your Releases, 1.0+

Bruh I thought his just another comp but boy...this is dope! The characters are a nice blend. But some of these stages are most impressive. Great use of scale delta!
    

Re: Multiple Pack stages

 May 23, 2022, 03:52:00 AM View in topic context
 Posted by Vegaz_Parrelli  in Multiple Pack stages (Started by Ehnyd May 22, 2022, 05:04:43 PM
 Board: Found Releases 1.0+