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Gacel

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Messages by Gacel

    

Re: Ikemen GO

 September 14, 2022, 02:56:40 am View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Is it true that IKEMEN engine damages the PC RAM (Random Access Memory)?
Why did people say that?

The people said the engine has a memory leak on SSFv2.
A memory leak means that resource are not freed as planned so the engine uses more ram than expected when loading a SSFv2 char.
This does not affect other part of the OS. And when the engine is closed the OS frees all memory used by the program.

So I tried Ikemen GO for the first time on Linux Mint and tried to convert my current Legacy screenpack by Noz everything works fine except one or two things. When I go to watch mode I noticed that when I try to select Single, Smil, or turns the selection doesn't blink/flicker when I select the selected mode when compared to Mugen 1.1b. Second would be that after a character wins there Win screen doesn't show up it just automatically returns to the character select screen. Finally I use an Xbox One controller and it doesn't work when I try to map it in game on Linux but if I use the windows version of Ikemen go through the Wine application the Xbox Controller works analog and everything with it.
I see.
Did you do any modifications to the screenpack?
And if so it would be posible to upload it? (You can send it via PM if you want to keep it private)
    

Re: Ikemen GO

 August 21, 2022, 07:04:21 am View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Oh. Sorry for not seeing this before. I have been stick these days and had not much enthusiasm to do anything.
Usually for asking help I recommend you to use Discord.
(You can use it in the web browser version, the link is the the first post of the topic)

So for that you could use the custom arcade route feature.
https://github.com/ikemen-engine/Ikemen-GO/wiki/Miscellaneous-info#arcade-paths--story-mode

If you have any questions about lua I will gladly ask.
    

Re: THE DREAM OF MAKING MONEY WITH MUGEN.

 August 21, 2022, 06:56:35 am View in topic context
 Posted by Gacel  in No topic (Started by Inactive user August 20, 2022, 04:11:47 am
 Board: M.U.G.E.N Discussion

Unfortunately, some creators who use the IKEMEN engine learn new techniques and functions and end up not revealing or sharing knowledge about it, this is because, in the hope of earning money on Youtube, they don't want IKEMEN to become something accessible, and some even encrypt folders for prevent them from finding out, this is ridiculous, we all know that it is not possible to make money with mugen and sooner or later everyone will know how to use this engine.

A Ikemen GO engine dev here...
Secret technique... what?

We try to have everything documented in the wiki.
https://github.com/ikemen-engine/Ikemen-GO/wiki
There is no secret features or anything.
Some users like Ryon even have made video tutorials about it.
We, the other devs and some users are also trying to provide support and we will answer any question you may have.
    

Re: IKEMEN Lifebars for Certain Screenpacks

 August 17, 2022, 11:40:04 pm View in topic context
 Posted by Gacel  in IKEMEN Lifebars for Certain Screenpacks (Started by Retro Respecter August 16, 2022, 05:28:20 am
 Board: Ikemen General Discussion and Help

About lifebars.
A new feature is that they allow a [info] section just like screenpack.

Example:
Code:
[info]
name = "lifebarName"
author = "lifebarAuthor"
localcoord = 320, 240

This also allows for the lifebar and screenpack localcoord to be different.
    

Re: [OHMSBY Thread]: Bowser Released + EXA update for 8(9) chars (08/14/22)

 August 15, 2022, 06:39:56 am View in topic context
 Posted by Gacel  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

The first one is from a  thread called "Turn 3D models into pixel art" that was started by fellow MFG memebr O Ilusionista that talks about a blender that turns 3D models into pixel art
https://mugenguild.com/forum/topics/turn-3d-models-pixel-art-164991.0.html

I actually have visited that thread back when we were still figuring out how to get started on Meta Knight. Unfortunately, I wasn't able to get that shader to work.

Oh. 3D to pixel art, shader talk.

I have been working on that.
Examples:
Spoiler, click to toggle visibilty

It's mostly about using the correct render settings and render in low res.
And it works with any shader, be a toon or a watercolor one.

The sprite will need some tweaks but what outputs is almost final.
I can help you with that if needed.
    

Re: Ikemen GO

 July 18, 2022, 03:01:28 am View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

So... I tried Ikemen GO on Linux, as in the native Linux executable, and all audio is pitched down. Any reason as to why that might be?

Oh? Also it? Idk... I try self get my midis wich work mugen and Ikemen go there just at silence, then these strange named ones.. a nd?? Strange...
Is that BUG?

Currently there is no MIDI support.

So... I tried Ikemen GO on Linux, as in the native Linux executable, and all audio is pitched down. Any reason as to why that might be?

Well... that's weird.

Can you give more info about your OS? (Linux distribution and version)
Also if posible a video showcasing the bug. (Optional)
    

Re: Changing the size of the screenpack in I.K.E.M.E.N. Go

 May 20, 2022, 09:26:48 pm View in topic context
 Posted by Gacel  in Changing the size of the screenpack in I.K.E.M.E.N. Go (Started by Retro Respecter May 18, 2022, 05:50:10 am
 Board: Ikemen General Discussion and Help

Inside the options menu there is a option to set a custom resolution.
This is the simplest way to change the game size.

Also in the "config.json" file inside the "save" folder there is 2 values that says "gameWidth" and "ganeHeight" that you can edit.

The options menu inside the game edits "config.json" so in the end both ways have the same result.
    

Re: Ikemen GO

 May 20, 2022, 09:19:55 pm View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

How to add  [Rank Info]  for 0.98.2 ?  THANKS!!!!!

It was made a external module:
https://github.com/ikemen-engine/modules

in the Action.zss
is possible add more action names for combos after:
lifebarAction{spr: const(MsgCombo25), 0} # gdlk combo
If you have more names for 30,40 or 50 combos as : super,ultimate,awesome
i have just found only 6 ways of combo.
how to add more lines?

Lifebar action is SCTRL much like any other one.
https://github.com/ikemen-engine/Ikemen-GO/wiki/State-controllers/#new_lifebaraction

You can add:
Code:
if condition_here {
lifebarAction{spr: = sprite_here}
}
With "condition_here" begin a trigger and "sprite_here" begin any sprite... like "9000, 0" or something else.
(The sprites are loaded from the lifebar SFF file)


...Will the engine feature SDL_Mixer X? It can support more than .mp3 files! Such as SNES .spc, Genesis .vgm, etc.
https://github.com/WohlSoft/SDL-Mixer-X
No plans for it for now.
    

Re: Ikeman Go Everything blurry/pixelated.

 May 05, 2022, 09:46:49 pm View in topic context
 Posted by Gacel  in Ikeman Go Everything blurry/pixelated. (Started by Azul Crescent April 29, 2022, 01:17:30 am
 Board: Ikemen General Discussion and Help

So I tried running with similar configuration to you:

I did not manage to replicate it.

It would be posible to send screenshots of how both Mugen and Ikemen GO look on your PC so we understand better the issue?

Thanks for the reply, I re-downloaded the archive from the github repo and created a new folder. Put in my screenpack, characters, stages etc and everything seems to be fine now. Idk what happened with my first one and how it got messed up, but everything seems fine now.

For a state of reference, this is how the first instance looks like. It's a bit hard to notice on the menu, but if you look at some of the text, it's pixelated/blurry. The character select screen is easier to see. All of the portraits are pixelated/blurry. Same with the text.

Spoiler, click to toggle visibilty

Seems like Windows was forcing DPI scale in places it should not.
It's a well know bug of the OS that has been years without begin fixed.

Glad to hear it works now.
If you have any other questions or find any problems fell free to ask for help.
    

Re: Ikeman Go Everything blurry/pixelated.

 April 30, 2022, 09:05:09 pm View in topic context
 Posted by Gacel  in Ikeman Go Everything blurry/pixelated. (Started by Azul Crescent April 29, 2022, 01:17:30 am
 Board: Ikemen General Discussion and Help

So I tried running with similar configuration to you:

I did not manage to replicate it.

It would be posible to send screenshots of how both Mugen and Ikemen GO look on your PC so we understand better the issue?
    

Re: Ikeman Go Everything blurry/pixelated.

 April 29, 2022, 03:31:01 am View in topic context
 Posted by Gacel  in Ikeman Go Everything blurry/pixelated. (Started by Azul Crescent April 29, 2022, 01:17:30 am
 Board: Ikemen General Discussion and Help

This blurry screen happens only in fullscreen mode or is also blurry in windowed mode?
    

Re: How to incoporate extra buttons IKEMEN provides in a MUGEN character?

 April 18, 2022, 08:53:12 pm View in topic context

There are two new inputs IKEMEN seems to provide that lacks in MUGEN.
The D and W inputs.

How are you supposed to use this in a code for characters? Will it cause syntax errors?

They work just like normal buttons.
In the CMD they are lowercase "d" and "w".
For example:
Code:
[Command]
name = "something"
command = ~D, DF, F, d
Just keep in mind that they are used for tag mode.

So usually the best use for them is for built-in macros in for single/turns mode.
    

Re: What makes characters incompatiable with IKEMEN GO Tag Mode?

 March 28, 2022, 12:38:57 am View in topic context
 Posted by Gacel  in What makes characters incompatiable with IKEMEN GO Tag Mode? (Started by BeastwithFriends March 24, 2022, 04:57:32 pm
 Board: Ikemen General Discussion and Help

Overriding states in the [5600 - 5700] range breaks tag.
    

Re: Ikemen GO

 March 14, 2022, 05:30:45 am View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Hey man I got a problem with something, I have a character called "SFV Alpha Ken"
I added him in the same slot as my main Ken when I try him it says this:
https://imgur.com/a/oygtdY8
I want to use him that badly but it keeps on saying that he has no shadow.

There is a error in the CNS file at line 5130.
It would be posible for you to post the file?

Hey, been trying to get Ikemen working on Mac and I'm now on the verge of throwing the Mac out the window cos I have no idea what I'm doing. I can't get it working at all. Can anyone help me? Thanks.

What part of the setup you are stuck at?
    

Re: Ikemen GO

 March 06, 2022, 02:16:52 pm View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

    

Re: Ikemen GO bug reports

 February 19, 2022, 05:21:45 am View in topic context
 Posted by Gacel  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

The sound of the entire game of IKEMEN GO may be momentarily interrupted. (The sound is also interrupted by character selection).

This is a bug that has been occurring since IKEMEN.
Is there any way to fix it?

Sounds like a OpenAL problem.
We are planning in the future to migrate to another audio library-
    

Re: Ikemen GO

 February 19, 2022, 05:19:33 am View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Its actually not a issue but rather a feature Mugen has.
Where it will make the appropriate screensize to match the stage in the event the stage was made for 4:3.

@Gacel: Hi!

Im having a issue with TargetBind codes not working. only the first Targetbind will work the others will be ignored.
Am I doing something wrong? is there a new way to do it? Its for a command air grab.


It should work the same.
Sounds like a Bug on the engine side.
    

Re: Re-Adding 100 Fight Kumite in Ikemen GO V. .98.1

 February 14, 2022, 10:33:34 pm View in topic context
 Posted by Gacel  in Re-Adding 100 Fight Kumite in Ikemen GO V. .98.1 (Started by BeastwithFriends February 12, 2022, 12:44:48 am
 Board: Ikemen General Discussion and Help

    

Re: 2022 Character Updates (Guy and Ryu first)

 January 16, 2022, 07:15:17 am View in topic context
 Posted by Gacel  in 2022 Character Updates (Started by PotS January 15, 2022, 10:28:50 am
 Board: Your Releases, 1.0+

Spoiler, click to toggle visibilty

I checked. Also K4thos checked, it works in the last Release Candidate of 0.98.2.
So it's gonna be fixed on future releases.
    

Re: [SPANISH ONLY] Español solamente V2

 January 15, 2022, 08:56:08 pm View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Extra! extra! que ya regreso el "POTS" dicen.

Si, dijo que volvió después de ver Ikemen GO.
Bueno, creo que debo dejar de vaguear tanto lanzar la nueva version de Ikemen.

Los chars tienen nuevas cosas.
Así que la gente que creaba chars estilo PotS ahora están viendo el nuevo estilo y no saben si implementarlo.