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Messages by CAMARAO

    

Re: Progress

 April 07, 2019, 12:03:21 PM View in topic context
 Posted by CAMARAO  in Progress (Started by Neocide January 23, 2011, 06:31:53 PM
 Board: Dragon Ball Allstars

Spoiler: Kid Buu (click to see content)

Spoiler: cell (click to see content)


I'm quite rusty at the juggles and combos in general atm, but here's a little showcase of kid buu and a little bit of cell. I was going to show more but there are slight changes I need to make to a few before I can show them off atm.

I'm working on new sounds in kid buu so if he and cell sound different hitsound wise it's because of that. I don't really want to go over the stuff in kid buu but if people have questions about something I'll of course answer.


also sorry if some shit feels a little cut off or fast, it took me some time to actually pull off some decent combos without botching them with buu. So it was on record for a while and I had to edit it up some.

This is getting very good. I really like this project :D

If I can help with coding, ask me at will. ;)

Thx,and what have you coded before?


I really like how everything looks. The only suggestion I would make would be to reduce the transparencies of the projectiles a bit to give them a more solid and defined look as in the series. especially if the stages have light colors and lights. they end up messing.

But this is only to my personal taste. Since I always prefer that the chars are not oversaturated effects on screen beyond the necessary.

changing the subject. are there plans to use the extreme sprites of Goku for Vegetto? since I saw that your Goku kept the sprites that you did for him.

thanks, and yea I understand the projectile thing, but reducing the transparency just adds more black to it. It won't work for this type of fx. And the plain-ish style (sorta what z2 follows) won't work with the sprites, I actually tried with some of Z2's effects a long time ago. If you have any other recommendations for fx that would work I'm always open. As the ki shot was hi res'd by froz  from super sonic warriors if I remember, this was a few years back.



friend i codeded chars,stages and full games!
For exemple i coded the maleficent, the dark lord sauron,albert wesker,ada wong and others chars ;)
    

Re: Progress

 April 06, 2019, 11:01:15 PM View in topic context
 Posted by CAMARAO  in Progress (Started by Neocide January 23, 2011, 06:31:53 PM
 Board: Dragon Ball Allstars

Spoiler: Kid Buu (click to see content)

Spoiler: cell (click to see content)


I'm quite rusty at the juggles and combos in general atm, but here's a little showcase of kid buu and a little bit of cell. I was going to show more but there are slight changes I need to make to a few before I can show them off atm.

I'm working on new sounds in kid buu so if he and cell sound different hitsound wise it's because of that. I don't really want to go over the stuff in kid buu but if people have questions about something I'll of course answer.


also sorry if some shit feels a little cut off or fast, it took me some time to actually pull off some decent combos without botching them with buu. So it was on record for a while and I had to edit it up some.

This is getting very good. I really like this project :D

If I can help with coding, ask me at will. ;)
    

Re: Progress

 March 27, 2019, 08:23:09 PM View in topic context
 Posted by CAMARAO  in Progress (Started by Neocide January 23, 2011, 06:31:53 PM
 Board: Dragon Ball Allstars

So,I'm a little disappointed, I can't do videos at the moment as my video card is really wrecked, (when I record in fraps it's just a black screen when the video is saved)

So I'm going to post some screenshots of some moves in kid buu atm.

Spoiler: Tailwhip (click to see content)


Spoiler: Foot Stomp (click to see content)

Spoiler: Buu Punch (click to see content)

Spoiler: Buu Bouce (click to see content)


Spoiler: buu ball (click to see content)

Spoiler: palettes (click to see content)

For those who want to make palettes -
Spoiler: Template (click to see content)

I really wish my video card was working, I wanted to show off his combos and a lot of this stuff looks way better in motion. I'm slowly making my way back into coding atm working on his basic ki attacks, making it similar to the X buster in MMX, he'll have basic rapid ki shots on tapping, and charging will give you up to 2 levels  of blast. After that It'll be his ki combo enders basically there will be certain combos you can end with a unique
ki attack.  Once I have those parts worked in I'll once again show some shots, or just find someone to friggin play with him and make some damn videos...

Trying to get some kind of build out this year guys, it's been a LOOOOOOONG time, wish me luck!~


It's good to see your work back. .. :)
I wish you the best of luck, my friend.  :sugoi:
    

Re: Progress

 March 13, 2019, 01:44:32 PM View in topic context
 Posted by CAMARAO  in Progress (Started by Neocide January 23, 2011, 06:31:53 PM
 Board: Dragon Ball Allstars

So a bit of more bad news(great). My pc has died. I still have my hdds with my work but atm I have no money for a new one so I don't know when I can work again. I really hate this year.


Edit----fixed my pc so yay!

I hope that everything will be resolved, my friend. :(
    

Re: RESIDENT EVIL MUGEN 1.1 FULL GAME

 February 28, 2019, 09:02:31 AM View in topic context
 Posted by CAMARAO  in RESIDENT EVIL MUGEN 1.1 FULL GAME (Started by CAMARAO February 27, 2019, 11:11:11 PM
 Board: M.U.G.E.N Discussion

    

RESIDENT EVIL MUGEN 1.1 FULL GAME

 February 27, 2019, 11:11:11 PM View in topic context
 Posted by CAMARAO  in RESIDENT EVIL MUGEN 1.1 FULL GAME (Started by CAMARAO February 27, 2019, 11:11:11 PM
 Board: M.U.G.E.N Discussion

=========================== ((( RESIDENT EVIL MUGEN ))) ===========================




:D -----(CLICK THERE)------>  DOWNLOAD RESIDENT EVIL MUGEN FULL GAME   <------(CLICK THERE)----- :D

* Special Thanks to :

- Elecbyte         ( For creating the M.U.G.E.N engine )

- Capcom           ( For creating one of best horror games ever )

- people mentioned ( for contributing in the Resident Evil MUGEN community and help me in this Resident Evil Mugen Full Game Project)

- Armin_iuf        ( by a lot of resident evil chars )
- Pizzaman         ( by a lot of resident evil chars )
- Riklaionel       ( by the char - BSAA Chris Redfield )
- SeanAltly        ( by the char - Mr.X )
- Fabry Taz        ( by the contributions of Resident Evil )
- Galactus         ( in helping me creating the game, specialy the intro voice )
- Tsuyoi           ( in helping me creating sprites of  Resident Evil Chars )
- FanChan          ( By the mansion stage )
- Dj Sonic         ( by a lot of resident evil stages )
- WTO38            ( by the char - Hunk )
- Magus            ( by the char - Jill Valentine )
- Wou              ( by the char - Leon Kennedy )
- Dead-X           ( by the stage - Mansion )
- thatguy          ( in helping me in coding in the game )
- Werewood         ( in helping me in coding in the Resident Evil Chars )

:thumbsup: :thumbsup: :thumbsup:
    

Re: Music Help

 December 05, 2018, 11:20:09 PM View in topic context
 Posted by CAMARAO  in Music Help (Started by KHƎRO77 December 02, 2018, 01:47:49 PM
 Board: M.U.G.E.N Configuration Help

Is it possible for characters to share the same stage but not the same track in arcade mode ?

yes!!

In your select.def ,you must put the name of the music you want! ;)


;   Some examples:
 ;        kfm, stages/mybg.def, includestage=0
 ;        kfm, stages/mybg.def, music=sound/song.mp3
 ;        kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
 ;        kfm, stages/mybg.def, order=3

 ;        scorpion, stages/mybg.def, music=sound/ScorpionSong.mp3, order=3
 ;        subzero, stages/mybg.def, music=sound/SubZeroSong.mp3, order=3
 ;        reptile, stages/mybg.def, music=sound/ReptileSong.mp3, order=3

    

Re: bind helper to lifebar

 December 05, 2018, 11:09:25 PM View in topic context
 Posted by CAMARAO  in bind helper to lifebar (Started by CAMARAO December 02, 2018, 02:21:42 PM
 Board: M.U.G.E.N Configuration Help

for what I discovered..
the mugen 1.0 cant bind the screen...

but mugen 1.1 can do that..
So i convert my mugen to 1.1 and fix my problem :)
with the same code I put in the first post
    

bind helper to lifebar

 December 02, 2018, 02:21:42 PM View in topic context
 Posted by CAMARAO  in bind helper to lifebar (Started by CAMARAO December 02, 2018, 02:21:42 PM
 Board: M.U.G.E.N Configuration Help



I've been working these days on resident evil mugen screenpack..

The results are most better that old screenpack,now just missing one thing..

when the screen shake the name "fine" can`t bind the lifescreen like the video

any one can help or know the code to fix it.

this is the code i use

Spoiler: "Code" (click to see content)
    

Re: Pinhead / Hellraiser Sprite Sheet (Capcom Style)

 October 19, 2018, 04:40:12 PM View in topic context
 Posted by CAMARAO  in Pinhead / Hellraiser Sprite Sheet (Capcom Style) (Started by SiL3Nt J October 12, 2018, 07:32:16 PM
 Board: Resource Releases

Thank you thank you, I really do appreciate that. Yeah anything that anyone wants to contribute would be good to see.

And thanks that guy, here's a clean version of the dog sprites if someone wants them. For the zombies, the top ones are going to be Frank (the gray one) and the bottom ones will be for Julia (the white one). This will help distinguish them. Figured they could both be sent out together if the player desires. It could be a move that is unblockable and difficult to break out of. While they hold the opponent, Pinhead can hit them with chains and knives and send dogs out at them hehe. I will get started on these as soon as I finish the Pinhead sprites posted above.





And as mentioned, here is the move set. I was trying to think of a good name for the game too if it is ever made. I was thinking 'Slash Fest' would be a good name since there is already a game called 'Scare Fighter.' But I was thinking that it could have a sub title too... maybe something like, "Slash Fest: Night of Killers." That is if it even has a name.

Alright here is the move set I came up with for him. For his moves, I just said fuck it, make him cheap. If any character deserves to be cheap, it is Pinhead. I mean why not, if Magaki and Gill can do it, why not Pinhead? He is a much better design than either of those. And he is in charge of Hell. He would be a bad ass boss... Magneto with cheap keep away skills and teleports, fuck yeah. :-) Based on what I saw in the first 8 movies, this was what I came up with:

SUPERS
------------------
"Hellworld" (Named after the 7th movie): Pinhead sends the cenobites out at the opponent, similar to Stirder's "Legion." Frank and Julia walk out, the dog runs out, the giant tan colored cenobite dashes forward, the white cenobite crawls forward and chains fly out across the screen, and then retreat. In other words, the whole fuggin screen is filled.

"Welcome to Hell": Pinhead levitates upward diagonally, then pulls the box out, turns towards the screen and laughs while chains with hooks fly out in all directions. If it connects, they hook onto the opponent, then retreat. It is similar to Venom's "Venom Web" super, except Pinhead doesn't dash towards the opponent.

"Hell on Earth" (Named after the 3rd movie): This is basically Magneto's "Magnetic Temptest" but with the blue knives flying out in all directions. It may even be more similar to Doom's proton shot. The idea behind it is that Pinhead can pull the opponent towards him with a chain, then use this (similar to Magneto's Hyper grav --> Magnetic Temptest).

"Cenobite Attack": Pinhead rolls the box on the ground infront of him. A blue light then emerges. If it connects, the box opens. two cenobites come running from both sides of the screen, then another descends. Once they reach the opponent, they start stabbing them. Similar to Felicia's "Please  Help Me!"


SPECIALS
--------------------
"Hell Blade": Basically, Spiral's dancing swords, only they are a magnificent blue color. :-)

Frank/Julia: Same as Jill's zombies. Frank hits high, Julia hits low. It's a good way to set up his supers.

"Hell Dog": Same as Jill's dogs.

"Hell Seeker" (Named after the 6th Hellraiser): Same as Scorpion's "Get over here!" He shoots a chain out of his lead hand that has a hook on it, and pulls them towards him. This sets up his "Hell on Earth" super.

"Hell Chains": Pinhead raises his hands slightly (to about waist level), then, depending on the button pressed, the two chains, (one ascending from the floor and one descending from the ceiling) come out simultaneously and side by side. The strength of the button pressed determines how far infront of Pinhead they appear. This functions like Goenitz's vertical tornado move, idk what it was called.

"Bloodline" (Named after the 4th movie): Pinhead's defensive counter. He raises his hands slightly. If he is hit during this time, a chain, comes out from behind him and goes through the opponent.

"Hell Hook": Pinhead looks towards one of the four corners of the screen. As soon as he does, a chain with a hook descends diagonally from that corner, or rises diagonally. If it hits, the opponent is pulled towards the corner, and bounces off as soon as they hit. Similar to Hugo's move where he throws the opponent off the wall. Sets up combos, specials, supers, etc. If desired, this move could also be used to come from behind the opponent, even though it would be really cheap. :-)

"Teleport": Same as Spiral's. He teleports above the opponent.... or even behind the opponent. The animation looks like Strider's teleport though.

"Hell's Descent": A chain with a hook descends from the ceiling. If it connects, the opponent is lifted to the ceiling and bounced off of it.


this project will give much to be desired
I'll be watching this amazing char pinhead.

ok give me one month and i give the zombies for you

i like the name of this game and the move list. is all perfect for the pinhear..
Now is need time and hands for work hehe
    

Re: Pinhead / Hellraiser Sprite Sheet (Capcom Style)

 October 19, 2018, 12:24:45 AM View in topic context
 Posted by CAMARAO  in Pinhead / Hellraiser Sprite Sheet (Capcom Style) (Started by SiL3Nt J October 12, 2018, 07:32:16 PM
 Board: Resource Releases

More progress on Pinhead.... any way someone could get me the Jill zombie sprites where they get knocked over and where they grab someone?



Hehe, just noticed I got the 666th view...

howwww!!!
amazing work!!!
i hope you finish this char!!

well i can do it!!
if you wait.
I can do the zombie sprites ;)
    

Re: Ada Wong from Resident Evil Released

 June 21, 2018, 11:15:05 AM View in topic context
 Posted by CAMARAO  in Ada Wong from Resident Evil Released (Started by CAMARAO June 20, 2018, 04:07:56 AM
 Board: Your Releases, 1.0+

    

Re: Ada Wong ( Resident Evil)

 June 20, 2018, 04:13:33 AM View in topic context
 Posted by CAMARAO  in Ada Wong ( Resident Evil) (Started by CAMARAO February 28, 2018, 12:36:56 AM
 Board: Projects

    

Ada Wong from Resident Evil Released

 June 20, 2018, 04:07:56 AM View in topic context
 Posted by CAMARAO  in Ada Wong from Resident Evil Released (Started by CAMARAO June 20, 2018, 04:07:56 AM
 Board: Your Releases, 1.0+

========================================================

First of all, I want to thank to...

Carnage777 for starting this project and motivating me to continue

Tsuyoi for using your ganados sprites

Galactus for sending me the voices of ADA

Thanks you very much my friends ;)

and here the sexy spy of resident evil is ready..

i think leon will be very happy now :D

========================================================





DOWNLOAD
    

EVIL GOD

 June 20, 2018, 12:16:47 AM View in topic context
 Posted by CAMARAO  in EVIL GOD (Started by CAMARAO June 20, 2018, 12:16:47 AM
 Board: Your Releases, 1.0+

My final boss is done...  :cheers:
is practically a demon god who invokes famous villains in shadows  :XD:
I'll share with you, I hope you enjoy it.  :tongue:

Is a large video,my favorite parte is in minute 12:33

DOWNLOAD
    

Re: Ada Wong ( Resident Evil)

 June 01, 2018, 12:15:51 PM View in topic context
 Posted by CAMARAO  in Ada Wong ( Resident Evil) (Started by CAMARAO February 28, 2018, 12:36:56 AM
 Board: Projects

nice work I see you're really trying a lot of people don't they take the shortcut way and they could work come out crap

Thanks backdragon  for valuing me :)

Super Dr.Salvador



Intro - Talk


Intro - Cerberus Fight (Like Resident Evil resident evil: the darkside chronicles)


Intro - Glasses


Intro - Phone Call


Special - lipstick Missile


Win - Change Clothes

I did the
Resident evil 2 suit ;
Resident evil 6 suit ;
Resident evil 6 Carla suit ;
Resident evil darkside chronicles suit

And i will try do the
Resident evil 4 combat suit ;
Resident evil 4 china dress suit ;
Resident evil damnation  suit ;
    

Re: Ada Wong ( Resident Evil)

 May 25, 2018, 01:30:54 AM View in topic context
 Posted by CAMARAO  in Ada Wong ( Resident Evil) (Started by CAMARAO February 28, 2018, 12:36:56 AM
 Board: Projects

Nice.

IMO it would look better if the ganado villager walks to the impact zone. That standing still pose looks not so good...

I also think it would look better .. but I had to do a lot of work to create the walk of each one
I finish All Ganados for the HookShot Intro

(;Dona Maria ;Dona  Isabel;Don Manuel ;Don Jose ;Don Diego,Zombie)

The char will have 3 standing pose,
so each one chooses what they like best :)
    

Re: Ada Wong ( Resident Evil)

 May 24, 2018, 01:09:51 PM View in topic context
 Posted by CAMARAO  in Ada Wong ( Resident Evil) (Started by CAMARAO February 28, 2018, 12:36:56 AM
 Board: Projects

Ganado intro
    

Re: EVIL GOD

 May 20, 2018, 12:11:00 PM View in topic context
 Posted by CAMARAO  in EVIL GOD (Started by CAMARAO January 25, 2018, 07:44:15 PM
 Board: Projects



sorry for the quality..
but the youtube took out the youtube editor
And i use Windons movie maker and the quality in this program is realy bad :evil:
    

Re: Red Queen ( Resident Evil )

 May 19, 2018, 06:40:47 PM View in topic context
 Posted by CAMARAO  in Red Queen ( Resident Evil ) (Started by CAMARAO March 29, 2018, 06:31:36 PM
 Board: Projects

Video