
Board: Projects
But now—what’s next?
A third of the year has already gone by, and I just realized that I’ve managed to release something meaningful each month so far:
- January: Jubei
- February: Terry
- March: Chang
- April: Wild Wolf
And it looks like this streak isn’t stopping anytime soon. Two major reworks are slated for late May: a full re-release of the twins, Yun and Yang, both completely rebuilt from the ground up.
Yun and Yang were among the most outdated characters in my vault, and I had no real excuse left to keep putting their reworks off—so I didn’t. Over the past month, I’ve been rebuilding them from scratch, focusing first on getting their fundamentals right before tackling the more complex aspects of their designs. As of now, both characters are essentially done, aside from their install supers.
Back when I first made them, I knew I wanted their installs to be a core part of their gameplay. But due to inexperience, I fumbled both the implementation and the overall character identity outside of just activating their power-ups. The old versions of the twins ended up messy—especially Yun, whose Genei Jin felt more like a clunky attempt at cross-referencing 3rd Strike than something that actually captured the feel of triggering it in the source game.
This time around, I approached things differently. I made sure both characters worked well without their installs first, so I wouldn’t neglect the rest of their movesets. Thanks to that approach, Yun and Yang are nearly complete, including fully developed AI. Most of May will be spent solely on refining their installs to ensure they’re better than ever.
Soon, I’ll be posting their new palette templates too. Both characters got a full cleanup in terms of color separation. Yang also received a sprite glow-up, as I corrected most of his frames to better match Yun’s design, and he even got a newly animated stance courtesy of MotorRoach:

so smooth
One last thing, though. Yang’s old Level 3 won’t be returning this time around, for reasons I’d rather not disclose publicly.
Oh, and:
