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NDSilva

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Messages by NDSilva

    

Re: KoF XV

 November 26, 2021, 07:17:10 PM View in topic context
 Posted by NDSilva  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

I'm not even keeping up with how agonizingly slow the reveals are. Are we holding the "one reveal every two weeks" rhythm or has it gotten worse ? Will we have the full roster before Christmas / 2022 ? Stay tuned ! (edit - still two weeks, so definitely not for this year)

Boy, I sure can't wait for this year Christmas, when it's gonna be finally revealed that Kula will be in the game! :pwn::goi:
    

Re: "Multiversus" (Fighting game with Warner Bros. properties)

 November 21, 2021, 02:32:28 PM View in topic context
 Posted by NDSilva  in "Multiversus" (Fighting game with Warner Bros. properties) (Started by no1wammy October 28, 2021, 02:12:11 AM
 Board: Fighting Games

Hopefully they won't miss out on the coolest Garnet alternate costume: :c00l:





EXcuse my noobish question, but what means 25 30 35 on top of Harley ?

Honestly I think it's just the timer for selecting a character counting down.

Looking at the showcase video again and yep, that's just the character select timer.

...However, if this particular screen is any indication,
Spoiler, click to toggle visibilty

looks like a level up system is gonna take a big role on the gameplay, afterall.


Also, yo -
Spoiler, click to toggle visibilty

Is that a moveset customization screen?
    

Re: "Multiversus" (Fighting game with Warner Bros. properties)

 November 18, 2021, 08:34:25 PM View in topic context
 Posted by NDSilva  in "Multiversus" (Fighting game with Warner Bros. properties) (Started by no1wammy October 28, 2021, 02:12:11 AM
 Board: Fighting Games

Garnet's in it.

It is already the best platform fighting game.
    

Re: RELEASE: The Mushroom (Republic's) First Lady, President Peach comes to MUGEN

 November 18, 2021, 08:21:40 PM View in topic context
 Posted by NDSilva  in RELEASE: The Mushroom (Republic's) First Lady, President Peach comes to MUGEN (Started by JStudios2k November 18, 2021, 09:16:52 AM
 Board: Your Releases, 1.0+

Wow, what a interesting concept. :datass:

Gonna check it for sure!
    

Re: build my MUGEN roster

 November 17, 2021, 11:51:28 AM View in topic context
 Posted by NDSilva  in build my MUGEN roster (Started by Umezono October 02, 2021, 10:01:17 AM
 Board: M.U.G.E.N Discussion

Wadafak by Eder and O Ilusionista
    

Re: KoF XV

 November 10, 2021, 06:47:57 PM View in topic context
 Posted by NDSilva  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

    

Re: Mighty Fight Federation (Steam, Switch, PS4, PS5)

 November 08, 2021, 04:35:03 AM View in topic context
 Posted by NDSilva  in Mighty Fight Federation (Steam, Switch, PS4, PS5) (Started by NDSilva October 11, 2021, 10:58:50 AM
 Board: Fighting Games

New characters avaiable:



Kunio, Riki and... Miriam from Bloodstained!? :o

    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 November 08, 2021, 12:44:06 AM View in topic context
 Posted by NDSilva  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:49:06 PM
 Board: Graphics

    

Re: Rumor: Warner Fighter "Multiversus" (Fighting game with Warner Bros. properties)

 October 29, 2021, 11:43:56 PM View in topic context
 Posted by NDSilva  in "Multiversus" (Fighting game with Warner Bros. properties) (Started by no1wammy October 28, 2021, 02:12:11 AM
 Board: Fighting Games

    

Re: KoF XV

 October 27, 2021, 05:04:04 PM View in topic context
 Posted by NDSilva  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

^Agreed. Billy and Yamazaki as part of the "Justice Team" doesn't make sense at all on it's own; it would need some crazy or goofy plot to justify Kim's interest in training the two, of all people, this time around.

But given the direction that XIV's plot is indicating to be going (the "Orochi Team" despite there being no sign of Orochi himself, Ash just existing at all...!), something like this for the South Town guys would honestly not be so much out of the scope of "ShAtTeRiNg AlL eXpEcTaTiOns UhUhUhuHuh!"


My preditction list was primarily inspired on how much resources SNK is likely planning to save for this game, until the release date at least - as you may possibly have noticed already, every new character predicted here is someone playable in KOF XIV, with the solo exception being Elisabeth. (...heck, imagine if they ditch even Elisabeth in favor of someone like, Oswald again lol)

I genuinely don't have high hopes in regards to SNK's decisions about this game in the future, given the information pieces that were given so far. But who truly knows...


By the way, here's my roster predictions: https://twitter.com/MagmaMKII/status/1449529139015340032

That's a really cool roster prediction right here! :) (hell yeah, Nelson returns! :sugoi:)
    

Re: massive SF2 project

 October 19, 2021, 05:15:41 AM View in topic context
 Posted by NDSilva  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 PM
 Board: Projects

I suppose the 320 x 240 resolution makes more sense for big TV screens!   Some basic questions about IKEMEN for the purposes of this project . . . does it handle AI well?  While I love multiplayer, I have gotten into playing the entire series against the computer over the years, so gotta have solid AI options.  Also, is IKEMEN able to handle both winning and losing portraits?  I do like the score system and dizzy features you mentioned--those are essential as well to the overall feel of the original.

From what I understood, Ikemen's AI capabilities are essentially the same as Mugen 1.0/1.1, only difference being that Ikemen can also detect the AI Ramping system as floating numbers. In either case, the best way to have a good AI is actually by coding it in the character itself; which isn't something really difficult to do, once you reach a intermediate level of coding skills.

About Win/Lose portraits, those can be coded in both Mugen and Ikemen without any problem, really. And while Mugen can techically have a dizzy system as well, the same can't be said about the score system - technically, you can have the visual aspects of it during a fight... but you won't be able to save anything once the match is over, since Mugen doesn't have a ranking screen.

So yeah, IKEMEN is a way better option if you want to have all the features from a classic arcade.


And speaking of Ikemen... I did a little work with it, as a test. I grabbed "CfSF's" Classic Ryu, the Japan stage made by Dark Saviour, and ripped some graphics and sounds myself, while adjusting everything to be as close as possible to the arcade proportions, in this SF2-style test build:

https://www.mediafire.com/file/s5ypzo8nasca7l5/Ultimate_Street_Fighter_2.rar/file

The resolution set here is 298x224. This way the game's proportions are the closest to 4:3, while keeping the same height of the original arcade sprites - so the only thing to re-scale via coding is the X scale, to a value like 0.7777...

This is how it looks like in a x3 window:





So, what do you think about this configuration? Does it look good enough with the rescale?

Keep in mind I dind't change anything besides the Select screen; those are the default Ikemen graphics... everything else can be further reworked to be more on-style with SF2, of course.
    

Re: Nickelodeon All Star Brawl

 October 17, 2021, 12:05:37 AM View in topic context
 Posted by NDSilva  in Nickelodeon All Star Brawl (Started by walt July 13, 2021, 07:39:39 PM
 Board: Fighting Games

Unused assets found in the game's files:

Spoiler, click to toggle visibilty


I... actually didn't expect there would be this much information to gather just by looking at those. :o
    

Re: KoF XV

 October 15, 2021, 10:20:09 PM View in topic context
 Posted by NDSilva  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Do you guys remember Najd? Considering that Vanessa, Heidern and Blue Mary, that were DLCs for XIV, were been promoted to part of the base roster and story of XV, it would be actually kinda cool to see her getting this kind of attention as well - being the only real newcomer of the XIV's DLC cast.


And with that said, here are all my unshatterable expectations in regards the full base roster:

Spoiler, click to toggle visibilty
    

Re: massive SF2 project

 October 15, 2021, 07:55:20 PM View in topic context
 Posted by NDSilva  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 PM
 Board: Projects

I am probably going to stick with the traditional SF2 arcade resolution just to retain the feel of the original. Again, the idea is to feel like you're playing SF2 but with (in a sense) access to every character from the series in one game and with some updated mechanics. I'm definitely open to using something other than MUGEN as well, though I would just need to find someone willing to invest in a project like this.

Understood! But one more question,

which aspect ratio to use? The unaltered pixel aspect, based on the internal resolution from the arcades (384x224)? Or a resized one, based on the resolution it was displayed on the 4:3 screens of the time (320x240)?


In either option, I can help adapting pre-existing stages to the resolution choosen for the project. :)



Also, for the most authentic SF2 feel, IKEMEN is the better engine to use. Besides the already mentioned stage interactivity, it also has a built-in score system, stun, and the option to change/reset the bg music mid match;



    

Re: massive SF2 project

 October 14, 2021, 05:02:24 AM View in topic context
 Posted by NDSilva  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 PM
 Board: Projects

What resolution do you plan to use? 4:3 like the original? Or adapt the game for a widescreen resolution, like 16:9?


If it's the latter, do you rather crop part of the screen vertically, similar to what Capcom did in Ultra SF2/HD Remix?

(example)



...Or instead, increase the sides of the stages, potentially giving more space to walk on-screen?





This looks very interesting.

Hopefully you'll find more people interested in the coding parts of it. If you want some character references, the best I can think of are definitely Felineki's Akuma, and the World Warrior Pack by N64Mario.

    

Re: KoF XV

 October 13, 2021, 09:39:39 AM View in topic context
 Posted by NDSilva  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

C'mon SNK, everyone can clearly see it's Chris Pratt cosplaying as Mario.
    

Mighty Fight Federation (Steam, Switch, PS4, PS5)

 October 11, 2021, 10:58:50 AM View in topic context
 Posted by NDSilva  in Mighty Fight Federation (Steam, Switch, PS4, PS5) (Started by NDSilva October 11, 2021, 10:58:50 AM
 Board: Fighting Games



It's a indie arena fighter (fighting game with free 3D movement and stages). Up to 4 players, has online support with cross-play and rollback, and even some guest characters - ToeJam & Earl, Yooka-Laylee and, in the future, Kunio and Riki from River City Ransom! :datass:





All the game needs now is more people being aware of how cool it already is. :c00l:
    

Re: Super Smash Bros Ultimate

 October 09, 2021, 09:12:24 PM View in topic context
 Posted by NDSilva  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

Next Smash game should be a arena fighter;
Heck no.
Smash will always be a platform fighter.

But hear me out, bro...


3D Platforms!:flipout:



Next Smash game should have health bars and walls.

Stamina, what's that?
In the next Smash game, I want to see them do more unique motions as they did with the newcomers in Ultimate (and Ryu in Smash 4),

Like Shield+B (Inkling), the characters with the special traditional fighting game moves (Ryu, Ken, Terry),
and all the additional directional inputs that Kazuya has.

So a Smash game with more tie-ins to the traditional fighting games mechanics, hmmn...

...Alright, it settled then. Give Smash a little break:


The next big crossover event shall be called,

Nintendo Vs. Capcom! :c00l:

    

Re: Super Smash Bros Ultimate

 October 09, 2021, 05:08:31 AM View in topic context
 Posted by NDSilva  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

Next Smash game should be a arena fighter;

And then every protagonist from previous arena fighters would be the guest DLCs - Edward Falcon from Power Stone, anyone from J-Stars/Jump Force, a Gundam from Gundam Extreme Vs., Shrek from Shrek Super Slam... ::)


This is the most accurate Fighters Pass 2 prediction you will ever see:

Spoiler, click to toggle visibilty

Man, this post aged well. Like a sweet, sweet bottle of milk after being exposed to a combo of supernovas. :pleased:

At least Arms got through the cracks.

Lol, not really;

This was made at the time Nintendo just announced that the 1st fighter would be someone from ARMS.
    

Re: [No Theme Thread] All Pixels Unite

 October 08, 2021, 10:38:01 PM View in topic context
 Posted by NDSilva  in [No Theme Thread] All Pixels Unite (Started by HQ October 02, 2015, 12:53:10 AM
 Board: Graphics

First HD sprite + brand new coloring test -



with none other than Bowser Jr.! :)

Spoiler: comparison & some info (click to see content)