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Messages by BurningSoul

    

Re: Dudley by Buckus

 November 26, 2021, 10:39:27 AM View in topic context
 Posted by BurningSoul  in Dudley by Buckus (Started by BurningSoul July 07, 2019, 05:21:36 PM
 Board: Edits & Addons 1.0+

Happy Thanksgiving to people who celebrate it,Dudley Update is up thanks to awesome help of Kenmasters who's been helpin with Dudley since start
Solidzone's feedback is done,switched over to Pots Dampener
there is a notes folder for other changes so far
Other stuff:
added dampener vars to normals
target combos + dampener TCs
crouch HK no longer cancellable, but juggle with EX uppercut and rocket uppercut
tweaked special uppercut and super uppercut anims based on 3s
fixed dudley landing below the floor by 5 pixels on landing frames during rocket uppercut
increased tempo of machinegun punches hits, normal versions are +3 on hit
ex shortswing blow tweaks: shorter hitpause on first hit, decreased x velocity, increased yaccel
ex ducking uppercut: higher y velocity, more yaccel
corkscrew cross: S physics in custom state so that P2 is less "slidey" on icey

Oh I killed the eyes cs by the way just restored to OG Froz Color Seperation for Buckus's since it has more pals and eyes felt weird
    

KOFOnMVCSteroids?GameplaySystem?

 November 25, 2021, 05:19:54 PM View in topic context
 Posted by BurningSoul  in KOFOnMVCSteroids?GameplaySystem? (Started by BurningSoul November 25, 2021, 05:19:54 PM
 Board: Idea Engineering

A gameplay system that is a mix of SNK and MVC
Only 4 Button Classic Kof
Forward Moves that are launchers
Chain/Air Combos maybe links? Idk probably a lot more nerfed compared to mahvel
Roll/Dodge
Push Block
Shatter Strike
Max Mode(EX moves consume 250(1/4th of bar),Lv1 Super consume 500 meter,Lv2 Super consume 1000 Lv3 Supers Consume 1500,Gives Drive Cancels from Specials to EX Moves,)
HD Mode(Can only be activated when Max is active Consumes Half Max Bar and 1 Normal Powerbar,Allows all EX moves to Juggle Reset)
EX moves are normal inputs while normal Specials are the easier inputs from MVC games no more button combinations for EX moves)
Super Inputs are normal they aint the easier ones.
No Max Supers,Lv2 Supers will only be Lv2's not buffed up versions of Lv1's,
    

Re: [Theme Thread] CVS Sprite thread

 November 23, 2021, 07:20:15 PM View in topic context
 Posted by BurningSoul  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

nah scale is fine.why big head tho?
    

Re: Death Battle (And sprite fight animations)

 November 22, 2021, 08:21:10 PM View in topic context
 Posted by BurningSoul  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

If Madara is allowed to go Jinchurriki Shenanigans.His Truth Seeking Ball/Orbs can harm immortals up to a point where they cant regenerate he just needs to land hit.Almost disintegrating everything it touches
    

Re: I Never realized that MUGEN 1.1b (character not stage) can do this 3D effect!

 November 21, 2021, 12:48:30 AM View in topic context
 Posted by BurningSoul  in I Never realized that MUGEN 1.1b (character not stage) can do this 3D effect! (Started by beterhans September 11, 2021, 07:52:49 PM
 Board: M.U.G.E.N Discussion

does this use air file angle ,scale  or interpolation stuff? I knew these were useful but never thought it would work for 3d effects
    

Re: Street Fighter x Tekken 2D: Idea Thread

 November 20, 2021, 01:12:22 PM View in topic context
 Posted by BurningSoul  in Street Fighter x Tekken 2D: Idea Thread (Started by RagingRowen November 19, 2021, 07:45:03 PM
 Board: Idea Engineering

probably? Street Fighter really lacks the stuff to do tekken juggles,so gotta go off book from offical games if its meant to represent tekken take on gameplay
    

Re: Street Fighter x Tekken 2D: Idea Thread

 November 20, 2021, 12:53:53 PM View in topic context
 Posted by BurningSoul  in Street Fighter x Tekken 2D: Idea Thread (Started by RagingRowen November 19, 2021, 07:45:03 PM
 Board: Idea Engineering

I feel like its leaaving street fighter aspect behind too much,Rage arts feet too strict,for me,it feels very cheat win way,if supers can be hit confirm from regular jab like every street fighter and get you the win when the opponent was wiping the floor with you until your life dropped to 1/5
The juggles definitely dont seem tekken,its still super strict,I might suggest some normals to lauch opponents.Gotta mess with juggle systems.
    

Re: BurningSoul's Edits

 November 19, 2021, 05:46:35 PM View in topic context
 Posted by BurningSoul  in BurningSoul's Edits  (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

A new Lynn  is up in Rage of The Dragon's Section
Lucy's Updated.
    

Re: BurningSoul's Edits

 November 16, 2021, 09:20:33 PM View in topic context
 Posted by BurningSoul  in BurningSoul's Edits  (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

Appereantly uploaded a wrong version of commando,link is renewed to latest
Jet in Yatagarasu section updated.
    

Re: KarmaCharmeleon's WIP thread: Ash Crimson & Rugal Bernstein

 November 16, 2021, 08:47:56 PM View in topic context
 Posted by BurningSoul  in KarmaCharmeleon's WIP thread: Ash Crimson & Rugal Bernstein (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

heh know pex would be hyped about Q wohooo
    

Re: Does this thing exist?/who is the author?/etc. thread.

 November 15, 2021, 05:03:26 PM View in topic context
 Posted by BurningSoul  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests

check out dura's edits,I feel like its there
    

Re: Roster Showcase

 November 12, 2021, 12:52:05 AM View in topic context
 Posted by BurningSoul  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 PM
 Board: M.U.G.E.N Discussion


was thinking about keepin char specific stages and some few exceptions only,Ikemen,(Yes its JtheSallty's Chang)
Kof chars are also organized based on teams they had
    

BurnnigSoul's Another Requests

 November 10, 2021, 02:18:23 PM View in topic context
 Posted by BurningSoul  in BurnnigSoul's Another Requests (Started by BurningSoul November 10, 2021, 02:18:23 PM
 Board: Requests


link is down and web archivve not workin I need this version of mvc screenpack
    

Re: Marvel Cinematic Universe: THE END (until the next movie comes out)

 November 09, 2021, 04:29:40 PM View in topic context
 Posted by BurningSoul  in Marvel Cinematic Universe: THE END (until the next movie comes out) (Started by Iced July 15, 2012, 03:54:44 AM
 Board: Entertainment

nah,tobey maquire was off camera's for a long time to properly deepfake his face to that extent in lightining of screenshot etc,it could actually be true footage.thats what was said about Andrew Garfield blue screen,vfx artists on youtube came in clutch and pointed its realness.
    

Re: Death Battle (And sprite fight animations)

 November 08, 2021, 11:21:21 PM View in topic context
 Posted by BurningSoul  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

then there's whole Mk11 lore stuff with Kranokia setting these up etc to make Liu and Raiden enemy's  of each other etc and Kitana killing Shao Kahn with ease
    

Re: Death Battle (And sprite fight animations)

 November 08, 2021, 09:30:17 PM View in topic context
 Posted by BurningSoul  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

The whole episode was dumb,they went off and used non-canon Akuma Meteor shatter feats then went off to give Shao Kahn even more non-canon op materials
but never even mentioned OnÄ° or Asura's Wrath Oni but ended up scaling Shao Kahn to Elder Gods,Oni was more than enough if scaled to Asura.Completely ignored.Thats DeathBattle for you
    

Re: All Chars Update(2018 & Beyond)

 November 08, 2021, 01:06:28 PM View in topic context
 Posted by BurningSoul  in All Chars Update(2018 & Beyond) (Started by DW May 31, 2018, 06:25:07 PM
 Board: Your Releases, older Mugen

been a while since I swapped the url to my onedrive backup of latest 2021 chars,come on guys,READ
    

Re: Demongorne(CVS) SFF patch for Takuma by Victorys

 November 06, 2021, 10:22:18 PM View in topic context
 Posted by BurningSoul  in Demongorne(CVS) SFF patch for Takuma by Victorys (Started by BurningSoul August 24, 2019, 08:23:56 PM
 Board: Edits & Addons 1.0+

    

Re: BurningSoul's Edits

 November 02, 2021, 10:16:47 PM View in topic context
 Posted by BurningSoul  in BurningSoul's Edits  (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

    

Re: BurningSoul's Edits

 November 02, 2021, 09:16:07 PM View in topic context
 Posted by BurningSoul  in BurningSoul's Edits  (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

Buntaro Update is up,lv2 Ippatsu Ougi Super and lv2 superpause effect added in,Install Special Kiai 17 added in,