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EgyLynx

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Messages by EgyLynx

    

Re: Question about paying for MUGEN content.

 November 30, 2022, 11:58:22 PM View in topic context
avatar  Posted by EgyLynx  in Question about paying for MUGEN content. (Started by Mugenman2 November 30, 2022, 11:47:25 PM
 Board: M.U.G.E.N Discussion

What  the VEGETA?!
    

Re: Bad Mr. Frosty has been updated!!

 November 30, 2022, 06:54:29 PM View in topic context
avatar  Posted by EgyLynx  in Bad Mr. Frosty has been updated!! (Started by Bad Mr. Basara November 30, 2022, 01:48:41 AM
 Board: Your Releases, older Mugen

Nice hear! And how other(s) going?
    

Re: Paulo's Palette Stuff

 November 18, 2022, 06:03:18 PM View in topic context
avatar  Posted by EgyLynx  in Paulo's Palette Stuff (Started by Uzuki Shimamura February 16, 2021, 01:16:42 PM
 Board: Edits & Addons 1.0+

OHMSBY's Heart palletes work with Cruz's CVS version? I guess not because the sprites are completely different (BlazBlue Cross Tag Battle for OHMSBY and Arcana Heart for Cruz)

It's not working because the lower section of Cruz's sprite is used for her FX.
Plus, most of the sections are different comparing to BBTAG sprite.

And some programns are different style read pallette... :/
    

Re: Random animations for practice.

 November 18, 2022, 05:58:23 PM View in topic context
avatar  Posted by EgyLynx  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 AM
 Board: Graphics


Thanks you for the help, that post will help me with his Idle animation, wich funny enough its the hardest thing to me to make.

also, I used one of his attacks animations from FF3 to make that punch animation, the only thing I used as a base was his legs, wich are Guile's.

and I'll see if I can give him a more rough face, at the moment Im not so good at making faces, but I'll look for something as a base, maybe Adon?

and the only thing I picked from his CRI redisegn was the lack of sleeves, just because it makes more contrast from the arms to the torso

Thanks for your reply. I think I recognize a bit Guile now, perhaps legs of his hook (MP or something)

about the face, Adon is OK , or perhaps CVS2 Yamazaki to have something simplier.
IMO, you don't have to redaw all the head, just adding few details to make him less "young" or less "cute".

Yes, to me it's the same.
Animating attacks is not that hard, but idle stances and walks can be a pain in the ass.
And other subtle movements, like breathing etc.
Yeah, something it looks move too much or put it unatural when look at in program video... some times when person/think just stand, it jumping too much  so back check at picture or and are them really so wrong placed at what video tell...
(lucky there at these video look thinks, otherwise me get test at think at every changed pixel )
    

Re: Ikemen GO bug reports

 November 17, 2022, 03:22:55 PM View in topic context
avatar  Posted by EgyLynx  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

It should begin list these stages at persons list, aren´t?Not at random for somewhere just extra?
EDIT: Not understan, i put select.def at notepad and i not found here at my eys anyt mistakes?? Still no
    

Re: Lasombra's Releases - all in one place

 November 16, 2022, 05:11:38 PM View in topic context
avatar  Posted by EgyLynx  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 PM
 Board: IKEMEN Releases

Little offtopic but : why these persons ( which put at person, stages/stage.def , order =order ) not at even first at list, if even?
AND if i put these stages my 1414 stages think it just stay that?? WHY these two thinks??
    

Re: Ikemen GO bug reports

 October 17, 2022, 08:30:26 PM View in topic context
avatar  Posted by EgyLynx  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

hi i'm having problems lodding a character i can't fox it

it sends this error:
.\external\script\start.lua:1401: chars\Hatsune_Miku_JUS/Hatsune_Miku_JUS.cns:2289:

name: Not enclosed in "
stack traceback:
   [G]: in function 'game'
   .\external\script\start.lua:1401: in function 'f_game'
   .\external\script\start.lua:1834: in function 'launchFight'
   external/script/default.lua:20: in function <external/script/default.lua:0>
   .\external\script\start.lua:1456: in function 'f'
   external/script/main.lua:3037: in function 'loop'
   external/script/main.lua:4093: in main chunk
   [G]: ?

Can anyone help?
Are it from mugen game? Are it read MUGEN 1.0/1.1 ONLY?
    

Re: NEO GEO IKEMEN GO COLLECTION Working in Progress Porject

 October 11, 2022, 06:00:08 AM View in topic context
avatar  Posted by EgyLynx  in NEO GEO IKEMEN GO COLLECTION Working in Progress Porject (Started by OldGamer October 10, 2022, 02:50:32 AM
 Board: Projects

    

Re: why commenting in older posts is prohibited

 October 01, 2022, 09:11:08 AM View in topic context
avatar  Posted by EgyLynx  in why commenting in older posts is prohibited (Started by THE SHADOW September 26, 2022, 07:07:37 PM
 Board: Off-Topic Help

    

Re: How do I eliminate the annoying zoom of the stages?

 September 22, 2022, 03:39:26 PM View in topic context
avatar  Posted by EgyLynx  in How do I eliminate the annoying zoom of the stages? (Started by cristopeles September 16, 2022, 04:51:27 PM
 Board: Ikemen General Discussion and Help

Maybe he's talking about the same issue I mentioned a while back:
I have the same issue as Bane84: in Mugen the stage is always shown at its correct aspect ratio, with black bars if this differs from the GameWidth:GameHeight ratio; in IkemenGo the stage is always shown at the GameWidth:GameHeight ratio:


The top two images show a 4:3 stage with Mugen/IkemenGo in 16:9; the bottom two show a 16:9 stage with the game in 4:3.  I'd like an option for IkemenGo to replicate the Mugen behaviour:
  • it means you can have a mixture of stages with different resolutions and they'll all be displayed correctly
  • it allows you to use a screenpack with a different resolution to your stages
I don't know if this is what cristopeles was talking about, but it would explain why he talked about Ikemen then showed a Mugen screenshot - i.e. "here's how it looks in Mugen compared to Ikemen where it's more zoomed in". I haven't tried Ikemen in a while, has this issue been fixed I wonder?
Please, question isn´t Ikemen at all! JUST mugen!
    

Re: How do I eliminate the annoying zoom of the stages?

 September 21, 2022, 05:02:17 PM View in topic context
avatar  Posted by EgyLynx  in How do I eliminate the annoying zoom of the stages? (Started by cristopeles September 16, 2022, 04:51:27 PM
 Board: Ikemen General Discussion and Help

First talking Ikemen Go, then tell at asking help at Mugen. Although both are 2d fight engines them are two different thinks.
edit: Although that is IKEMEN GO RELEASE, youre asking help at MUGEN screenpack. Which i think at are with readme?)
    

Re: Can't add Palettes to Fighter Factory 3

 July 28, 2022, 12:50:50 PM View in topic context
avatar  Posted by EgyLynx  in Can't add Palettes to Fighter Factory 3 (Started by darthbirdy3 July 28, 2022, 12:01:05 PM
 Board: M.U.G.E.N Development Help

I know I'm late to the party, but I finally switched over to fighter factory 3 from classic and I can not for the life of me figure out how to add a new palette to an old character and have it stay there. I clicked add palette from file and gave it a group and index. Then I click save, close and reopen the character, and whadya know the palette I JUST ADDED is gone. No longer there. This is driving me insane. Help before I smash my PC.

EDIT: I get this whenever I try to save all if it means anything "Do you want to save the palettes of the group 1 based on the definitions (palette 1,x=palx in DEF)?
Choose No to ignore palettes." I commented the old pal method out in my def and add pal keymap so idk what it means by that.
Hmm
palette 1,x=palx?  it is  at pal1   =Palettea.act  ?
Index and grouping works if youre are picture(s) at that palette... (?)Just new palete jus save it at new *.ACT 
    

Re: Ikemen GO

 July 06, 2022, 10:39:51 PM View in topic context
avatar  Posted by EgyLynx  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

So... I tried Ikemen GO on Linux, as in the native Linux executable, and all audio is pitched down. Any reason as to why that might be?

Oh? Also it? Idk... I try self get my midis wich work mugen and Ikemen go there just at silence, then these strange named ones.. a nd?? Strange...
Is that BUG?
    

Re: Problem with FFS

 July 04, 2022, 03:22:34 PM View in topic context
avatar  Posted by EgyLynx  in Problem with FFS (Started by NikoPalad67140 July 04, 2022, 01:52:20 PM
 Board: M.U.G.E.N Discussion

Are you at Stage/ Charater open even it crash? What it message (if any)? Are it just excatly sprites?
    

Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release

 July 01, 2022, 08:24:26 PM View in topic context
avatar  Posted by EgyLynx  in Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release (Started by desertstorm1909 July 01, 2022, 05:39:18 PM
 Board: Edits & Addons 1.0+

Oh, nice ones!
    

Re: DANZEY LEGENDARY TOURNAMENT 2 latest [MUGEN Tournament MAKER]

 June 30, 2022, 02:22:30 PM View in topic context
avatar  Posted by EgyLynx  in DANZEY LEGENDARY TOURNAMENT 2 latest [MUGEN Tournament MAKER for FREE!!!!!]  (Started by Shin DANZEY February 02, 2019, 07:20:44 PM
 Board: Your Releases, 1.0+

Oh? Stilll continue update this? GreAT whose still use it...
    

Re: STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA

 June 28, 2022, 02:35:18 PM View in topic context
avatar  Posted by EgyLynx  in STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

Ooh! Art...
    

Re: Ikemen GO bug reports

 June 25, 2022, 05:33:41 PM View in topic context
avatar  Posted by EgyLynx  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

Are stages limiited at 1414? At after that it shows change stage 1?! What?
    

Re: ClayFighter 63 1/3 comes to MUGEN!! (Helga and Kangoo join to the clayfare!!)

 June 22, 2022, 08:58:45 PM View in topic context
avatar  Posted by EgyLynx  in ClayFighter 63 1/3 comes to MUGEN!! (Frosty updated, next is High Five) (Started by Bad Mr. Basara April 16, 2010, 04:25:09 PM
 Board: Projects

nniice! oh my my oh! thanks!
    

Re: (Almost) All ClayFighters have been updated!! (B-kun's CF 11th Anniversary)

 June 20, 2022, 02:23:00 PM View in topic context

random selection or real a.i?

Ikemen Go at it jyet 0.** areas, there will be lott at future (maybe)