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Re: World Warrior Dojo Stage 1.1 & 1.0

 July 20, 2021, 03:04:11 AM View in topic context
 Posted by _  in World Warrior Dojo Stage 1.1 & 1.0 (Started by MatreroG July 19, 2021, 07:16:42 PM
 Board: Your Releases, 1.0+

Delete the stage? There is no need for that. With credits everything is fine.
    

Re: World Warrior Dojo Stage 1.1 & 1.0

 July 19, 2021, 07:33:19 PM View in topic context
 Posted by _  in World Warrior Dojo Stage 1.1 & 1.0 (Started by MatreroG July 19, 2021, 07:16:42 PM
 Board: Your Releases, 1.0+

    

Re: MUGEN becoming commercial material for YouTube

 July 14, 2021, 04:15:42 AM View in topic context
 Posted by _  in MUGEN becoming commercial material for YouTube (Started by Mazemerald. July 13, 2021, 09:30:54 PM
 Board: M.U.G.E.N Discussion

"Sale" of compilations across multiple channels. Although they don't use link protectors, there are numerous advertisements scattered throughout the videos. I remember a specific case of a channel that did this with Naruto and Bleach about 12/13 years ago. In the past, this practice was something rarer and the Ris***** channel was kind of (in)famous around here. Today this is a common practice and if the creators don't want to see someone profiting from their work, the solution is not to share, otherwise all that's left is to accept.
    

Help with bgctrl

 July 08, 2021, 06:40:27 PM View in topic context
 Posted by _  in Help with bgctrl (Started by _ July 08, 2021, 06:40:27 PM
 Board: M.U.G.E.N Development Help

So I'd like to use bgctrl for an element of a stage, but I couldn't figure out how to do it.
The concept of the movement would be as follows:

Part A:
- Begin Action 1. Stand still for 20 seconds.

Part B:
- Begin Action 2. Parabolic movement, distance between the start and end axis is -126 pixels, with movement of -19 pixels on the y axis. 1 second long.
Spoiler, click to toggle visibilty

Part C:
- Begin Action 3. Stand still for 10 seconds on the new axis (post-travel).

Part D:
- Begin Action 4. Same movement as animation B, but with inverted horizontal direction (+126).

And then it loops.
Although it is possible to do this with just a begin action, just the first part of the animation using only 4 frames with 11 ticks each, would make a wall of text and would not have the natural movement.
Thanks in advance.
    

Re: Tips for editing bgms loop

 June 26, 2021, 12:13:12 AM View in topic context
 Posted by _  in Tips for editing bgms loop (Started by _ June 25, 2021, 05:01:23 PM
 Board: M.U.G.E.N Development Help

Not really. I edited the mp3 files themselves to make it better (?), with the intention of making it compatible with WinMUGEN (not that I use such version). And also I found this tutorial here:


Although the program detects loop points automatically, it doesn't cut but extends the music for other purposes. So I thought there might be some way to find the points and cut automatically. As you said, trial and error is not ideal so my question is if there is any tool for this or I will have to convert a few dozen tracks the old-fashioned way.


Edit: Since no one else has responded, for now I believe there is no automatic solution. In any case, with the answer given, it was quite easy to resolve the situation for most songs as you can literally see where it repeats itself as a graphic tile. Thank you.
    

Tips for editing bgms loop

 June 25, 2021, 05:01:23 PM View in topic context
 Posted by _  in Tips for editing bgms loop (Started by _ June 25, 2021, 05:01:23 PM
 Board: M.U.G.E.N Development Help

I've been wanting to do this for a while, and actually I've edited some musics with Audacity. Although apparently it looks ok, I'm not sure if the result was 100% good. Considering that I have quite a number of tracks that I want to edit, would you guys who are experienced in the matter have any tips or do you know of a program that would make the process easier? Trial and error to find the loop point in Audacity doesn't seem very reliable to me.
    

Re: Tomoki City

 February 21, 2021, 12:02:06 AM View in topic context
 Posted by _  in Tomoki City (Started by GuiltyBadguy February 19, 2021, 05:00:55 AM
 Board: Your Releases, older Mugen

Nice. Fun times playing the main series when I was a kid. Checking now, this and the first release.
    

Re: MUGEN Video thread

 February 16, 2021, 01:57:30 AM View in topic context
 Posted by _  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

IKEMEN GO: SFA2 lifebar
    

Re: Does this thing exist?/who is the author?/etc. thread.

 February 15, 2021, 06:34:43 PM View in topic context
 Posted by _  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests

I'll check it out. Thank you, Charlie.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 February 15, 2021, 05:04:07 PM View in topic context
 Posted by _  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests

Is there a good Violent Ken with SFA sprites/gameplay?
    

Re: M.U.G.E.N Screenshots V3

 February 15, 2021, 03:04:05 PM View in topic context
 Posted by _  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion

If you're able to make the portrait compatible with the character that would be amazing lol
Its actually crazy how there has never been an accurate alpha 2 lifebars
Adapting the palette is easy, but unnecessary since I used that Ryu just for that particular screenshot.
Despite its simple design, the lifebar has certain peculiarities and, of course, limitations of MUGEN. Even using IKEMEN GO a workaround with the font for the powerbars was necessary.
    

Re: M.U.G.E.N Screenshots V3

 February 14, 2021, 10:34:17 PM View in topic context
 Posted by _  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion

    

Re: Blazblue Battle Coliseum Go Edition (WIP)

 January 31, 2021, 03:20:24 PM View in topic context
 Posted by _  in Blazblue Battle Coliseum Go Edition (WIP) (Started by GaziraAgain January 31, 2021, 11:47:42 AM
 Board: IKEMEN Releases

I wondered when you would start working with IKEMEN GO, I was a little curious.
On the question of what is possible: Unlike MUGEN, IKEGO has no limits if you know Lua and Golang. So the actual limit is imposed by the users themselves. That said:
1 - No, by default each team member has only one portrait.
2 - The window parameter works in the same way as MUGEN. I may be mistaken, but I suppose something like that would some sort of 3D tool, and I don't think the devs would add, after all if it is to use custom portraits it is only fair that they are manually adjusted for this purpose. Even in official games it is like that.
3 - Not by default.

Check the motif.lua file (external/script) for the list of available parameters.
    

Re: Factory stage

 January 30, 2021, 07:02:42 PM View in topic context
 Posted by _  in Factory stage (Started by Charles_2011 December 31, 2020, 03:38:44 PM
 Board: Requests

    

Re: M.U.G.E.N Screenshots V3

 January 14, 2021, 08:39:03 PM View in topic context
 Posted by _  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion



Going for a more traditional take:


    

Re: M.U.G.E.N Screenshots V3

 January 13, 2021, 04:32:24 AM View in topic context
 Posted by _  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion

    

Re: CVS JAPAN 1.0/1.1 - By OldGamwr

 January 10, 2021, 10:17:57 PM View in topic context
 Posted by _  in CVS JAPAN 1.0/1.1 - By OldGamwr (Started by Akito January 10, 2021, 07:15:17 PM
 Board: Requests

    

Re: M.U.G.E.N Screenshots V3

 January 10, 2021, 02:30:11 AM View in topic context
 Posted by _  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion

Nice lifebar indeed. I need to check out Ryou's other lifebars.

    

Re: Street Fighter V WIP Topic - Mr. I and Violin Ken

 December 29, 2020, 10:56:00 PM View in topic context
 Posted by _  in Street Fighter V WIP Topic - Mr. I and Violin Ken (Started by Violin Ken October 20, 2020, 03:18:46 AM
 Board: Projects

It's really nice. Just out of curiosity, have you tried the Ikemen Go RemapSprite tool?
    

Re: M.U.G.E.N Screenshots V3

 December 29, 2020, 02:24:57 PM View in topic context
 Posted by _  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion