
Board: Fighting Games
Complaining about reusing old animations for DLC is unreasonable IMO.No, its fucking not, because they're literally selling stuff that is already done and should be in the base game, but we end up paying an extra price for it. Unless the character is extremely different, selling characters that simply reuse stuff is a scam. You mention Soul Calibur, but they at least changed movesets of characters from one game to another, specially in SC6, since most characters were returning from SC4 and needed updates, not to mention they didn't get away with selling Tira day 1 despite her being already done.
The slippery slope doesn't even exist anymore... we have reverted right back to the "video games kill people" argument now.Completely different situations. Your attitude shows your unwillingness to respect the very idea that someone's gender identity isn't defined by you or your "opinions", that is one thing that doesn't change from characters to people. You're bigoted.
relax, its just a fictional characterPrejudice is prejudice. If you do it to a fictional character, you do it to real people.
Sorry but these cinematic modes are no substitutes for an arcade ladder, where you can actually see each character's individual stories and which has actual replay value. Plus if one wants to play casually the Arcade mode is still they way to go.Before I make my own point, let me just address this one: you don't get to see a damn thing of characters' stories in an Arcade Ladder. What you see are, at best, what-if scenarios that 90% of the time end up not being canon, and thats when you get anything more than an ending.
lol, weird bugs always come out of nowhere, even when I played the character before, it took a while before I got this to happen, ruined some of my recordings, but it was kinda good, 'cause I found out I need to adjust OBS better. When is the fix coming, though? I downloaded her again and the bug is still there.Found a little bug on Morrigan:This bug's really weird. It seems like Mugen doesn't like it if you hit someone with two simultaneous Hitdefs containing the flag "kill = 0". I fixed it but am not really sure why it happened or why it's fixed now.
[youtube]https://www.youtube.com/watch?v=Z5bOo3ydeAE[/youtube]
I don't know if this happens with other characters, but it seems that when the enemy is under a certain amount of health, instead of keeping the enemy with like 1 HP so that the finishing blow ends it, Darkness Illusion (both versions) keep them with more health and the finishing blow doesn't manage to bring their health to 0.