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PlasmoidThunder

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Messages by PlasmoidThunder

    

Re: bot report 2016 - skynet's invasion has begun

 February 20, 2025, 11:19:09 am View in topic context
 Posted by PlasmoidThunder  in bot report 2016 - skynet's invasion has begun (Started by Titiln August 31, 2010, 06:32:38 pm
 Board: Feedback

    

Re: How to fix this error?

 January 23, 2025, 11:11:48 am View in topic context
 Posted by PlasmoidThunder  in How to fix this error? (Started by vicneo January 23, 2025, 08:33:54 am
 Board: Ikemen General Discussion and Help

7096 is the approximate line number.
    

Re: Ikemen GO bug reports

 December 02, 2024, 10:57:10 am View in topic context
 Posted by PlasmoidThunder  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

Direct replacement would be playerid(player(1),ID),pos y = 0, but since player(#) is a redirect, you can simplify it to just player(1),pos y = 0.
    

Re: Ikemen GO bug reports

 December 01, 2024, 03:03:38 pm View in topic context
 Posted by PlasmoidThunder  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

    

Re: Ikemen GO bug reports

 November 30, 2024, 12:34:43 pm View in topic context
 Posted by PlasmoidThunder  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

No, but it is very simple to fix them.
    

Re: Ikemen GO bug reports

 November 29, 2024, 11:11:44 am View in topic context
 Posted by PlasmoidThunder  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

GetPlayerID was removed because you can just use the Player redirect and get their ID that way.

GetPlayerID(2) becomes Player(2),ID, for example.
    

Re: IKEMEN Plus Ultra

 November 24, 2024, 09:00:57 am View in topic context
 Posted by PlasmoidThunder  in IKEMEN Plus Ultra (Started by CD2 February 18, 2022, 11:42:35 pm
 Board: IKEMEN Releases

PlayerNo is a GO trigger.
    

Re: IKEMEN Plus Ultra

 November 22, 2024, 01:58:37 pm View in topic context
 Posted by PlasmoidThunder  in IKEMEN Plus Ultra (Started by CD2 February 18, 2022, 11:42:35 pm
 Board: IKEMEN Releases

Everything but the screenpack, yes. Also keep in mind localcoord isn't supported.
    

Re: SkyNoah 2014 Edit

 November 07, 2024, 04:11:51 pm View in topic context
 Posted by PlasmoidThunder  in SkyNoah 2014 Edit (Started by Lyrica November 07, 2024, 12:23:54 am
 Board: Edits & Addons 1.0+

OneDrive is becoming more and more unusable as a file host. I can download it just fine as well, but there's no saying the link won't die in a month or so.
    

Re: bot report 2016 - skynet's invasion has begun

 November 07, 2024, 11:18:45 am View in topic context
 Posted by PlasmoidThunder  in bot report 2016 - skynet's invasion has begun (Started by Titiln August 31, 2010, 06:32:38 pm
 Board: Feedback

    

Re: Happy Birthday to...

 October 16, 2024, 05:10:34 pm View in topic context
 Posted by PlasmoidThunder  in Happy Birthday to... (Started by TempesT January 11, 2010, 04:27:19 am
 Board: All That's Left

Happy 2^5! See you again when you're 64!
    

Re: bot report 2016 - skynet's invasion has begun

 October 08, 2024, 11:04:31 am View in topic context
 Posted by PlasmoidThunder  in bot report 2016 - skynet's invasion has begun (Started by Titiln August 31, 2010, 06:32:38 pm
 Board: Feedback

    

Re: How do i port something (eg, screenpack or chars) into ikemen go?

 October 07, 2024, 12:10:54 pm View in topic context

99% of MUGEN content works out the box, you shouldn't need to port anything.
    

Re: Getting the pixels on char and stage sprites to line up properly at higher res

 September 30, 2024, 11:11:27 am View in topic context

You'd have to micromanage everything to ensure characters move in whole pixel units, so it's not worth it outside of a full game.
    

Re: Getting the pixels on char and stage sprites to line up properly at higher res

 September 27, 2024, 11:11:47 am View in topic context

You'd have to ensure the character never moves less than 1 pixel of its native resolution and avoids floats entirely, which is going to be difficult considering how the engine handles friction and gravity.
    

Re: Hong/Lie Meirin by Daiya(?)

 September 06, 2024, 11:18:58 am View in topic context
 Posted by PlasmoidThunder  in Hong/Lie Meirin by Daiya(?) (Started by PlasmoidThunder September 04, 2024, 06:51:15 pm
 Board: Requests

Thanks for the info. Hopefully someone still has it.
    

Hong/Lie Meirin by Daiya(?)

 September 04, 2024, 06:51:15 pm View in topic context
 Posted by PlasmoidThunder  in Hong/Lie Meirin by Daiya(?) (Started by PlasmoidThunder September 04, 2024, 06:51:15 pm
 Board: Requests

Was wondering if anyone had the Hong/Lie shown in this video (excuse the volume, it's from 2008):


 
The version in MFFA's Touhou collection is from 2007, though Waybacking Daiya's site shows it was updated in 2008, which I'm guessing added all the Lie stuff. The file itself wasn't archived, unfortunately.

This is all assuming it's not a completely separate character edited from the original.
    

Re: Marvel Cinematic Universe: THE END (until the next movie comes out)

 August 03, 2024, 05:02:16 pm View in topic context
 Posted by PlasmoidThunder  in Marvel Cinematic Universe: THE END (until the next movie comes out) (Started by Iced July 15, 2012, 03:54:44 am
 Board: Entertainment

and a bit of the serious tone getting lost within the overall funny mood.

That's (almost) every MCU flick, though I guess with Deadpool you don't expect it to take itself too seriously.
    

Re: Need assistance with Mugen fonts

 August 02, 2024, 04:14:30 pm View in topic context
 Posted by PlasmoidThunder  in Need assistance with Mugen fonts (Started by daonlylonely August 02, 2024, 03:19:38 pm
 Board: M.U.G.E.N Development Help

Manually, since you'll need to compile all the sprites into one image.
    

Re: Need to display an image pop up during battle

 July 25, 2024, 11:24:16 am View in topic context
 Posted by PlasmoidThunder  in Need to display an image pop up during battle (Started by ModalCobalt July 23, 2024, 04:53:25 pm
 Board: Ikemen General Discussion and Help

You can set the time to -1 if you want it to remain indefinitely.