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lipidking

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Messages by lipidking

    

Re: Buy a Banananananananananana

 May 12, 2024, 02:02:38 pm View in topic context
 Posted by lipidking  in Buy a Banananananananananana (Started by lipidking May 10, 2024, 12:22:00 am
 Board: Your Releases, 1.0+

Thank you for the feedback. I'll be sure to play around with parallax elements.
    

Re: Buy a Banananananananananana

 May 10, 2024, 02:05:39 am View in topic context
 Posted by lipidking  in Buy a Banananananananananana (Started by lipidking May 10, 2024, 12:22:00 am
 Board: Your Releases, 1.0+

    

Buy a Banananananananananana

 May 10, 2024, 12:22:00 am View in topic context
 Posted by lipidking  in Buy a Banananananananananana (Started by lipidking May 10, 2024, 12:22:00 am
 Board: Your Releases, 1.0+

    

Re: YouTube Channel Did You Know Gaming has been hacked!

 April 29, 2023, 11:07:39 pm View in topic context
 Posted by lipidking  in YouTube Channel Did You Know Gaming has been hacked! (Started by Genosan742 April 29, 2023, 03:02:36 am
 Board: All That's Left

That's years of videocraft disrespected, and a violation of one's ability to share it, all for a useless self-serving cause.
How scummy can you get?
    

Re: Lipid's Pixels (and commentaries)

 April 28, 2023, 06:23:38 pm View in topic context
 Posted by lipidking  in Lipid's Pixels (and commentaries) (Started by lipidking January 31, 2023, 06:42:27 pm
 Board: Graphics

Thank you Grunt.

WIP of a reclining Akuma. The reference sprite is from iammanyninjas.
(ignore the cat, he's there for decoration)
    

Re: Lipid's Pixels

 April 24, 2023, 02:58:10 pm View in topic context
 Posted by lipidking  in Lipid's Pixels (and commentaries) (Started by lipidking January 31, 2023, 06:42:27 pm
 Board: Graphics

Ach! I was hosting from my Google Drive, which is a little convoluted to use for forums. Apologies.
This is the same gif hosted via DropBox; please let me know if it works now.


Here's another animation sketch for you.
    

Re: Lipid's Pixels (and commentaries)

 April 21, 2023, 07:09:20 pm View in topic context
 Posted by lipidking  in Lipid's Pixels (and commentaries) (Started by lipidking January 31, 2023, 06:42:27 pm
 Board: Graphics

Brose at the HDBZ discord had a contest of animating a flaming projectile; this was my entry. It doesn't take a lot to animate, so don't limit yourself by going overboard in ambition. Start with shape sketches like here.


    

Re: Imgur to delete all non-registered users images next month

 April 21, 2023, 03:23:28 am View in topic context
 Posted by lipidking  in Imgur to delete all non-registered users images next month (Started by GTOAkira April 20, 2023, 09:03:54 pm
 Board: M.U.G.E.N Discussion

Can't wait to scroll through forums with a bunch of broken image links!! Oh yeah!!  :nuttrox:
    

Re: [Theme Thread] CVS Sprite thread

 April 11, 2023, 02:44:47 pm View in topic context
 Posted by lipidking  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics


I ad-libbed this sprite, but I'm pretty sure Kim wore an outfit similar to this at least once
    

Re: Lipid's Pixels (and commentaries)

 February 15, 2023, 02:07:30 am View in topic context
 Posted by lipidking  in Lipid's Pixels (and commentaries) (Started by lipidking January 31, 2023, 06:42:27 pm
 Board: Graphics

Is this made from scratch? Looks really good, looks like it's from some official game.
It is. I never wanted to get in the habit of sprite edits.
I appreciate your responses, thank you for them.

    

Re: Lipid's Pixels (and commentaries)

 February 14, 2023, 07:29:17 pm View in topic context
 Posted by lipidking  in Lipid's Pixels (and commentaries) (Started by lipidking January 31, 2023, 06:42:27 pm
 Board: Graphics


I first learned about Freakazoid from Imaperson's YTPs. You never know how one thing will lead you to another, and with the instantaneous nature of the internet, it is both exciting and frightening.
    

Re: Random animations for practice.

 February 12, 2023, 05:12:20 am View in topic context
 Posted by lipidking  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 am
 Board: Graphics

Pretty cool for a Guy edit, especially the hairdo. I might just use this in some of my programming practice. Thank you.
    

Lipid's Pixels (and commentaries)

 January 31, 2023, 06:42:27 pm View in topic context
 Posted by lipidking  in Lipid's Pixels (and commentaries) (Started by lipidking January 31, 2023, 06:42:27 pm
 Board: Graphics


I find that manually picking colors for a sprite is tedious, so I use Sonic Robo Blast 2 palette for convenience, like with this guy. It's a sneaky little trick of mine to save time.
    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 January 10, 2023, 04:08:45 am View in topic context
 Posted by lipidking  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:49:06 pm
 Board: Graphics

I already posted this on The Spriters Resource, but here's a CPS2 Pac-Man I did a while back.
    

Vans' Tiny Buffering Template

 December 29, 2021, 03:09:42 pm View in topic context
 Posted by lipidking  in Vans' Tiny Buffering Template (Started by lipidking December 29, 2021, 03:09:42 pm
 Board: Development Resources

    

Re: time doesn't increment properly in custom states

 December 01, 2021, 03:08:35 am View in topic context
 Posted by lipidking  in time doesn't increment properly in custom states (Started by lipidking December 01, 2021, 02:08:24 am
 Board: M.U.G.E.N Development Help

Ah, that makes a lot of sense. Thank you very much! I'll have to pay close attention to when triggers get activated.
    

time doesn't increment properly in custom states

 December 01, 2021, 02:08:24 am View in topic context
 Posted by lipidking  in time doesn't increment properly in custom states (Started by lipidking December 01, 2021, 02:08:24 am
 Board: M.U.G.E.N Development Help

Coding a throw for my character, which is supposed to be a headbutt followed by the victim flying back from the impact. However, when the victim is released, he doesn't go into the gravity arc immediately but rises weirdly first. Why this happened was bugging me for the longest time.

I did some testing using ctrl+D to find the issue, and what I found out was that for when the thrown opponent "weirdly rises," time is stuck at 0 and doesn't properly go in the trajectory since the sctrl to apply gravity has a trigger of time > 0. So the question is, what is keeping the time at 0 in my custom states? Since the time is also locked at 0 for when the opponent is held in state 502, I speculate it might be an improper use of TargetBind. Do you guys have an answer?

Code for reference:
Spoiler, click to toggle visibilty