Nah don’t worry about it. It stopped being about the money ages ago. The ghosting across multiple sites for many months was the main issue. I can’t access anything on PayPal before 2017 but your country may have different laws then mine about removing transaction info. It’s nothing you need to send money to me over. As far as I’m concerned this is resolved. You’re a great artist and your work is worth money. So I hope you’re where you say you’re at now and good luck on your commissions.
Okay, had to go to work. Came back in this afternoon and saw your PM. So for transparency purposes I will post here since you also responded here.
Spoiler, click to toggle visibilty
So here's the PM chain you replied to. Now from those years back I do not remember you sending me money. I replied back and never heard anything and you disappeared. So what I did was check my Paypal history. Well woopidy doo it only goes to 2017. Check my online banking. It only goes back 3 years. So without calling my bank for records or contacting paypal for that year I can only go off this old ass memory. So while I'm pretty confident I'd have filed this away and remembered this concluding I'll have to forfeit. It was simply too long ago. I'd just tell you this time to not vanish for months/years if you accept a commission this time.
Updating in Val's stead as I have been in email contact. He is currently on a business trip in Nice and will look into the most glaring issues 1st as soon as he can. Continue reporting things as you have.
On the note of allowing more buttons would it be possible to do this so we can make macro buttons like 2 punches or 3 punches, etc?
Can pause and scrlock be changed to different buttons too? As many keyboards are losing these keys.
Any way to have a char load an alt sff mid match or set more to be loaded during the vs screen load?
So we can have true transformations.
Alternatively if it’d be easier would there be a way to trigger things based on sprite number instead of anim? If we could do that we could replace single sprites on the fly like we do with anim. Like a changespr trigger2 or something
Oh, uhhhh, I found MUGEN Fighters Guild and MUGEN back in 2001 before it had a forum and just had the shoutbox. I was yahooing Darkstalkers stuff. My first introduction into it was telling everyone I wanted to make a DS vs SF game and getting told to never ever use anything anyone else made to do so.
18 years later, never made a single DS char but at least I helped others make MANY!
Somehow got roped into making dragon ball stuff while not being a huge fan of DB itself
But hey, it's pretty fun making their direction and such.
Most of the cast has moved up in the city. After all this time it’s no surprise to me she’d become an officer. Hagar or Cody could have easily helped make that happen. The original outfit was just “generic skimpy outfit beat em up girl”. A cop at least gives her more direction
Re: Hello Mugen world!!! whats new? How are things in the community