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OrochiWeapon2000

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Messages by OrochiWeapon2000

    

Re: Alex Kidd (Updated!)

 September 21, 2023, 06:24:00 AM View in topic context
 Posted by OrochiWeapon2000  in Alex Kidd (Updated!) (Started by OrochiWeapon2000 September 21, 2023, 05:13:41 AM
 Board: Your Releases, older Mugen

He seems pretty good just testing him from the command line but there are some things that do irk me like how his normals have very little pushback and unsafe frame advantage (the Prinny training char I use with JUS chars says both his standing LP and LK are -5 on hit) and how he can crouch while running, though that may not be as big of a deal since not a lot of people pick up on it. Making him a rekka-focused fighter because of the common RPS theme of the games is an interesting choice (I do have a bit of a problem pulling off the HCB paper route ender), as is focusing on some of the stuff from Shinobi World like the fireball ability from when you vault off a pole, though there are some areas that could've been better like the Peticopter's physics. The spritework is top notch, hope the NGPC Rockman update goes well too.

Thanks for the feedback! I do intend to make adjustments to his all his attacks along the way. The running crouch definitely got by me, but I'll take care of that ASAP. Also, his Paper Finisher hasn't been implemented yet, but that's also being worked on in the very near future. As for the Peticopter's physics, I originally gave it more freedom of movement, and made it so that when you release a direction, he just stays in place. But I figured I'd make that at least a bit closer to the source game. Admittedly it's not as perfect as I'd like, but I'll keep messing with it until I get it at least a little better.

Baby steps, right?  :kugoi:
    

Alex Kidd (Updated!)

 September 21, 2023, 05:13:41 AM View in topic context
 Posted by OrochiWeapon2000  in Alex Kidd (Updated!) (Started by OrochiWeapon2000 September 21, 2023, 05:13:41 AM
 Board: Your Releases, older Mugen

Hi everyone! It's been too long since I've been able to dabble in anything M.U.G.E.N. related. But now that I've got some time to do so, I've gone back to update some of my old works.

First up is Alex Kidd!  ;D



Feel free to inform me of any bugs, questions, comments, etc. Currently, he's lacking at least one "Jan Ken Pon: Finisher" (Paper), and that should be coming pretty soon. From there, I'll be adding some additional intros/outros, along with any necessary balancing that needs to be done. He *should* work just fine on Mugen 1.0/1.1, as that's what I've been using to test the character, but I admit, I may be a bit rusty.  :P

Download him here! - https://www.mediafire.com/file/975l1kifhl79iuz/AlexKidd.rar/file

Mini Rockman is next!  :)
    

In search of SF3 Makoto by NHK and SFA3Max/Double Upper Small Portraits

 December 12, 2021, 08:24:30 PM View in topic context
 Posted by OrochiWeapon2000  in In search of SF3 Makoto by NHK and SFA3Max/Double Upper Small Portraits (Started by OrochiWeapon2000 December 12, 2021, 08:24:30 PM
 Board: Requests

Hello peoples! I'm searching for SF3 Makoto by NHK. I'm also looking for sprite rips for Street Fighter Alpha/Zero 3 Max/Double Upper. Specifically, the small portraits of the portable exclusive characters Ingrid, Maki, Yun, and Eagle.

Thanks in advance for your time!
    

Re: 8-Bit Stuff by OrochiWeapon2000.

 March 08, 2015, 11:41:31 PM View in topic context
 Posted by OrochiWeapon2000  in 8-Bit Stuff by OrochiWeapon2000. (Started by OrochiWeapon2000 December 08, 2012, 11:47:57 AM
 Board: Graphics

Here's some of my newest stuff:
Carnage:


Sentinel (Sentinel Force):


Nash (updated):


I've got a few more that I made, but I'm gonna hold off on them for a little bit.
    

Re: 8-Bit Stuff by OrochiWeapon2000.

 February 10, 2015, 06:09:57 PM View in topic context
 Posted by OrochiWeapon2000  in 8-Bit Stuff by OrochiWeapon2000. (Started by OrochiWeapon2000 December 08, 2012, 11:47:57 AM
 Board: Graphics

- You're correct. :) The prices listed are the prices for the bead sprites I get commissioned to make. And I only charge a penny per pixel! :D
- I definitely agree with you about Nash's eye. But I'll have to change his whole head/face as well. I just added the sprite I had already made for him, but I haven't had a chance to go back and update it yet.
- Firebrand isn't supposed to be too tall, but I suppose I could increase his size just a little.

Thanks for the feedback! :)
    

Marvel vs. Capcom: Micro Megamix

 February 10, 2015, 08:27:06 AM View in topic context
 Posted by OrochiWeapon2000  in 8-Bit Stuff by OrochiWeapon2000. (Started by OrochiWeapon2000 December 08, 2012, 11:47:57 AM
 Board: Graphics

Reviving the topic because I'm still making sprites and stuff. :)


I've tried to keep most of the sprites shown here with 8 colors, but for some of them, 8 colors just simply wasn't enough. :P Still, I kept the colors down to a minimum where I could, and I still found myself enjoying every bit of the creation process. :)

My Facebook page is one of the reasons that I've continued to make newer, better sprites. Drop by if you haven't already! :D
https://www.facebook.com/BeadEmUpSprites
    

Requesting sound rips from Sonic & SEGA All-Stars Racing (Transformed)

 December 22, 2014, 06:15:56 PM View in topic context

I've been curious about this for some time now, but does anybody know of anyone that has ripped the character voice clips from these games yet? I've been looking all over the place to see if anyone has, but I haven't found anything. I'm trying to get the actual voices used for Alex Kidd in those games so I can finally give my version of the character his original voice samples and not just a "Worms: World Party" substitute. :P

I'd appreciate any help I can get on this.
    

A question about KoopaKoot's Bulleta's flame effects...

 December 22, 2014, 06:03:44 PM View in topic context
 Posted by OrochiWeapon2000  in A question about KoopaKoot's Bulleta's flame effects... (Started by OrochiWeapon2000 December 22, 2014, 06:03:44 PM
 Board: Development Resources

I recall KoopaKoot's Bulleta having some incredibly well-edited flame effects for her "Cheer & Fire" special/ES moves that (I believe) were made by Hoshi. I was wondering, what technique/method was used to get that effect? I figured I'd ask because I'm highly interested in trying something similar using Shinnosuke Kagami's various flame effects (especially with his phoenix SDM).

Thanks in advance for any info on this.
    

Original Micro-Character WIP: "Deathstrike".

 December 03, 2014, 02:18:18 AM View in topic context
 Posted by OrochiWeapon2000  in Original Micro-Character WIP: "Deathstrike". (Started by OrochiWeapon2000 December 03, 2014, 02:18:18 AM
 Board: Projects

Hello everyone! I'm back again to show some new progress on my first original micro-character: "Deathstrike" (not to be confused with Marvel's "Lady Deathstrike").

Here are some screenshots:
Standing MK -


Standing FK (Launcher) -


Guard Reversal -


Haze -


Ignite -


Serpent's Wave -


Afterburner -


Trailblazer -


Flare -


Crimson Lance -


Optical Camouflage -



Overheat Cannon -


Tidal Flame -


Meltdown -


Jason Quinones (a.k.a. - "Deathstrike") was the first character I had ever done for M.U.G.E.N, and was originally going to be the main character for my own RPG game titled: "Project: Strike Force". His standard special abilities include mid/advanced "fire" manipulation and above-average agility, strength, and reflexes. While wearing his "Deathstrike" armor, these abilities are greatly enhanced, and he also gains new abilities, including regeneration and optical camouflage.

Like my other characters, he has a pseudo-MvC2 play style with additional features. Currently, he's only really missing a couple of things (Recovery Rolling, Throws, one Hyper Art, one Ultimate Art, additional frames of animation for some of his current attacks, and other misc touch-ups). I'm hoping to have him released around Christmas. :D
    

Re: OrochiWeapon2000's Custom Bead Sprites

 May 25, 2014, 06:20:16 AM View in topic context
 Posted by OrochiWeapon2000  in OrochiWeapon2000's Custom Bead Sprites (Started by OrochiWeapon2000 May 09, 2014, 07:47:33 AM
 Board: Graphics

Re-posted from my "Bead 'Em Up Sprites" page:

Here is the new pricing list for my sprites. These are the FINAL prices of whatever I've already made to date. If you want to see a digital preview of any sprite that's listed here, feel free to PM me, and I'll send you a link to show you what you'd be buying. ALL PRICES LISTED ALSO INCLUDE SHIPPING! :)

*Ryu (Hadoken) = $16.84
*Juri = $22.08
*Juri (w/"Fuhajin" effect) = $30.74
*Megaman = $22.74
*SonSon = $24.12
*SonSon (Anti-Air) = $56.56
*Spiral = $36.38 (Spiral), $1.71(per sword)
*Cable (Hyper Viper Beam) = $27.12
*Cable (Aerial Hyper Viper Beam) = $27.70
*Captain Commando = $27.40
*Psylocke = $20.40
*Dr.Doom = $31.78
*Strider Hiryu = $25.70
*Orochi Iori = $16.52
*Magneto (no helmet) = $28.96
*Venom = $45.32
*Venom (Death Bite) = $75.64
*Cyclops = $19.84
*Nash = $24.32
*Thanos = $32.82 (with all 6 Infinity Gems)
*Iceman = $20.66 (Iceman), $1.76 (for all 3 "Arctic Attack" ice shards)
*Sentinel (Standing) = $49.46
*Sentinel (Plasma Storm) = $66.78
*Blackheart = $49.24
*Anakaris (Standing) = $36.14
*Storm = $35.12
*Storm (Full Lightning Storm) = $115.58
*Firebrand = $22.66
*Gouki/Akuma = $26.50 (one-time 25% special $19.87)
*Shuma Gorath = $32.00 (one-time 50% special $16)
*Ash Crimson = $14.24
*Enderman = $26.04
*Luna (Cat Form) = $29.28
*Abyss (Form 1) = $54.06
    

OrochiWeapon2000's Custom Bead Sprites

 May 09, 2014, 07:47:33 AM View in topic context
 Posted by OrochiWeapon2000  in OrochiWeapon2000's Custom Bead Sprites (Started by OrochiWeapon2000 May 09, 2014, 07:47:33 AM
 Board: Graphics

Hello ladies and gentleman! Last time I posted anything here, I was working on custom 8-bit sprites. Now, I've taken those same 8-bit sprites a step further, and have begun using melting beads to recreate my 8-bit works in a brand new way (at least for me). ;D After creating a number of different sprites, I showed it to a friend of mine who suggested that I try my hand at selling them. As it turns out, there have actually been a number of people interested in buying them. I've even started a Facebook page to see just how well they might do if I were to spread the word. :)

Which brings me to the reason I'm posting this:

https://www.facebook.com/BeadEmUpSprites

I'm curious to know just how many people might be interested in purchasing some custom bead work. If anyone is interested, feel free to check out the page for more details. I've made a number of new sprites just for this hobby, including Dr.Doom, Captain Commando, Blackheart, and Strider Hiryu.

Here's an example of some of the sprites I've got on the page:



Ryu is the only one in the group that isn't 100% custom. Just additional colors added to a SNK Vs. Capcom MotM sprite. He just happened to be one of the first 10 sprites I attempted when I first started this "beading" hobby.
    

Re: 8-Bit Stuff by OrochiWeapon2000.

 November 24, 2013, 05:28:55 AM View in topic context
 Posted by OrochiWeapon2000  in 8-Bit Stuff by OrochiWeapon2000. (Started by OrochiWeapon2000 December 08, 2012, 11:47:57 AM
 Board: Graphics

Glad you like it. I'm working on a full recolor + slight edit of the existing Gameboy sprites. I'm not sure if I'll add anything more than that yet, but we'll see. :D

Sure! I don't mind helping you out. :) Would you happen to have any pictures that I could use to base the sprites off of?
    

Re: Sinistro sprite

 November 24, 2013, 12:28:57 AM View in topic context
 Posted by OrochiWeapon2000  in Hunter Gallery : Update (Started by GTOAkira November 10, 2013, 01:07:49 AM
 Board: Graphics

More contrast between the colors would definitely make your sprites stand out more. At least with the original ones anyway.
    

Re: Sinistro sprite

 November 24, 2013, 12:11:19 AM View in topic context
 Posted by OrochiWeapon2000  in Hunter Gallery : Update (Started by GTOAkira November 10, 2013, 01:07:49 AM
 Board: Graphics

I would recommend editing Firebrand himself just a little. Maybe removing the white outline (which kind of looks like an aura) from his wings and outer body? Though Firebrand is strong, but I don't believe he should have an aura around him unless he's in "Luminous Body" mode (UMvC3). That one alteration would help the sprites appear as more of an actual "edit" than a recolor of the original Gameboy sprites. Plus to be honest, the"aura" doesn't look all that good. :P

I do think the color choices for Firebrand and Scrooge McDuck were pretty good though.

For the other sprites, I'm not familiar with them or their origin. But since they were made with more colors than a typical 8-Bit sprite would have, adding more contrast to the colors that already exist might help greatly improve their overall appearance.
    

8-Bit Hybrid (Beta)

 November 14, 2013, 10:01:19 AM View in topic context
 Posted by OrochiWeapon2000  in 8-Bit Stuff by OrochiWeapon2000. (Started by OrochiWeapon2000 December 08, 2012, 11:47:57 AM
 Board: Graphics

Hybrid (Beta):


A winged variation of the Symbiothian Hybrid creatures from my game "Project: Strike Force". The process used to create this variant involved the removal of the creature's parasitic gem. Once ripped from the forehead from a living Symbiothian (killing it in the process), the gem was then transplanted into the chest of a living female host by the same twisted scientist that created the "Alpha" version of the Hybrid creature.
    

Re: Who enjoys MUGEN more?

 November 14, 2013, 03:59:36 AM View in topic context
 Posted by OrochiWeapon2000  in Who enjoys MUGEN more? (Started by DW November 13, 2013, 09:05:10 PM
 Board: M.U.G.E.N Discussion

I personally enjoy M.U.G.E.N both as a player and a creator. I'd say more so as a creator though.

For me, I've always wanted to make a game of my own. And since I love fighting games, it's pretty awesome to know that I could do just that with M.U.G.E.N. I know it's not always going to be easy, and I know that it's going to be (and has been) a really time consuming endeavor, but being able to see your work come to life is just awesome. Not to mention the even greater feeling you get when you take your own character, and kick another character's ass with them. That's always pretty fun too. :)

I've enjoyed M.U.G.E.N as a player since the old days of Mugen4Ever, and even today I still take some of my favorite characters (including a couple of my own creations) through a playthrough of Arcade Mode or on a Survival run on occasion. And as a creator, I still enjoy M.U.G.E.N just as much (if not more) because when I see quality works, it shows me just how much a person can really do with the engine if/when they try. For me, just playing M.U.G.E.N can sometimes be a source of inspiration when you have little to none.
    

8-Bit Firebrand (Redux)

 November 14, 2013, 02:54:05 AM View in topic context
 Posted by OrochiWeapon2000  in 8-Bit Stuff by OrochiWeapon2000. (Started by OrochiWeapon2000 December 08, 2012, 11:47:57 AM
 Board: Graphics



Here's a fairly simple recolor of Firebrand from "Gargoyle's Quest 2" for the Gameboy. I decided to do one this after LordSinistro showed me his own recolor of the standing sprite (which also came out very nice), so props go to him for giving me the urge to try doing the same. :)
    

Re: 8-Bit Stuff by OrochiWeapon2000.

 November 08, 2013, 06:30:32 AM View in topic context
 Posted by OrochiWeapon2000  in 8-Bit Stuff by OrochiWeapon2000. (Started by OrochiWeapon2000 December 08, 2012, 11:47:57 AM
 Board: Graphics

I'm actually considering it to a certain extent. Maybe making something like an 8-Bit "Marvel Vs. Capcom 4" or something. :P I still want to see a Tyrant character, and since I've already got some sprites made (not much, but it's something), I might actually get to see one someday. :D Even if it's just 8-Bit. :P

Ryu:
    

Re: 8-Bit Stuff by OrochiWeapon2000.

 November 07, 2013, 09:11:02 PM View in topic context
 Posted by OrochiWeapon2000  in 8-Bit Stuff by OrochiWeapon2000. (Started by OrochiWeapon2000 December 08, 2012, 11:47:57 AM
 Board: Graphics

Thanks for the compliment! And thanks again, because it was your project that got me wanting to make these 8-Bit sprites in the first place. :) I showed these sprites to a few friends of mine, and they're telling me I should try making an 8-Bit micro version of Marvel Vs. Capcom 2. They actually think I could pull it off if I tried. :D
    

Re: 8-Bit Stuff by OrochiWeapon2000.

 November 02, 2013, 07:46:07 PM View in topic context
 Posted by OrochiWeapon2000  in 8-Bit Stuff by OrochiWeapon2000. (Started by OrochiWeapon2000 December 08, 2012, 11:47:57 AM
 Board: Graphics

I haven't been counting the pink BG in the character's color counts. It's just the color of the canvas I'm using and not intended to be directly associated with the character itself. As you mentioned, there have been a couple of sprites where I've had to go higher than the 8 color limit by one or two colors. But for those sprites, I felt like there would be little choice other than to add an additional color or two if I wanted to complete the sprite to a satisfactory result at all.

8-Bit themed stages will often have a solid black and solid white in it, which can be found in most of my character's color schemes. This would help to keep the overall color count relatively low. Though the combined colors of 2 different characters and the background at the same time will almost assuredly be more than 8 colors, I've been trying to sprite each character in as few colors as I can, attempting to keep them at or less than 8 colors whenever possible.