
Board: Your Releases, older Mugen
He seems pretty good just testing him from the command line but there are some things that do irk me like how his normals have very little pushback and unsafe frame advantage (the Prinny training char I use with JUS chars says both his standing LP and LK are -5 on hit) and how he can crouch while running, though that may not be as big of a deal since not a lot of people pick up on it. Making him a rekka-focused fighter because of the common RPS theme of the games is an interesting choice (I do have a bit of a problem pulling off the HCB paper route ender), as is focusing on some of the stuff from Shinobi World like the fireball ability from when you vault off a pole, though there are some areas that could've been better like the Peticopter's physics. The spritework is top notch, hope the NGPC Rockman update goes well too.
Thanks for the feedback! I do intend to make adjustments to his all his attacks along the way. The running crouch definitely got by me, but I'll take care of that ASAP. Also, his Paper Finisher hasn't been implemented yet, but that's also being worked on in the very near future. As for the Peticopter's physics, I originally gave it more freedom of movement, and made it so that when you release a direction, he just stays in place. But I figured I'd make that at least a bit closer to the source game. Admittedly it's not as perfect as I'd like, but I'll keep messing with it until I get it at least a little better.
Baby steps, right?
