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PeXXeR

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Messages by PeXXeR

    

Re: The Fighting Grounds Screenpack released

 September 11, 2024, 12:02:17 am View in topic context
 Posted by PeXXeR  in The Fighting Grounds Screenpack released (Started by i_oVo_i August 09, 2024, 03:23:42 pm
 Board: IKEMEN Releases

An awesome screenpack.

Are there any plans for a 4:3 version ?

    

Re: "X-men: Children of the Atom" Screenpack Version 1.1 For the IKEMEN-GO System

 September 02, 2024, 11:52:18 am View in topic context
 Posted by PeXXeR  in "X-men: Children of the Atom" Screenpack Version 1.1 For the IKEMEN-GO System (Started by Tiger-Boy August 25, 2024, 09:54:59 pm
 Board: IKEMEN Releases

Dope SP, thanks for the release.
    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out!

 July 30, 2024, 06:36:59 pm View in topic context
 Posted by PeXXeR  in Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out! (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

When Gief
    

Re: Jon Talbain CVS/POTS Updated! (released in 12-16-2021)

 June 10, 2024, 09:00:43 pm View in topic context
 Posted by PeXXeR  in Jon Talbain CVS/POTS Updated! (released in 12-16-2021) (Started by Gêmeos dos Jogos May 21, 2024, 03:35:12 am
 Board: Your Releases, 1.0+

That's fair, its your char.

Rules state different though.

I don't see what's so special about the beam, Ryu's super hadoken is parried like that, bison's psycho crushers are parried like that.
Maybe i'm missing something, as mentioned its your char.

Good job on Talbain.
    

Re: Blaze released + Tiffany updated (6/2/2024)

 June 09, 2024, 03:04:38 pm View in topic context
 Posted by PeXXeR  in Blaze released + Tiffany updated (6/2/2024) (Started by Rhythmholic June 02, 2024, 04:49:26 pm
 Board: Your Releases, 1.0+

Tested Blaze really quick, she is very fun for some reason I want to use her as a hidden char.

However, maybe its my shit execution but something is going on with both of their inputs.

Sometimes normals do not come out as intended or EX Moves and sometimes they do.

I cant explain it all that well but lets say I do the same combo 3 times it will work on the 3rd, sometimes a light punch wont come out, sometimes the EX special I want to chain into from normals wont come out.

Its either me being shit or its something going on with the inputs, its like I cant buffer their moves beforehand.

Just to be sure im not going mad, I tried DW chars no issues there, Jman chars as well.

Though maybe its me but I feel its worth reporting.
    

Re: Jon Talbain CVS/POTS Updated! (released in 12-16-2021)

 June 09, 2024, 02:11:21 pm View in topic context
 Posted by PeXXeR  in Jon Talbain CVS/POTS Updated! (released in 12-16-2021) (Started by Gêmeos dos Jogos May 21, 2024, 03:35:12 am
 Board: Your Releases, 1.0+

Just tested and on the drills its behaving correctly, great job.

Should be applied on his beams as well and all moves that can be parried.
    

Re: Jon Talbain CVS/POTS Updated! (released in 12-16-2021)

 June 07, 2024, 07:02:03 pm View in topic context
 Posted by PeXXeR  in Jon Talbain CVS/POTS Updated! (released in 12-16-2021) (Started by Gêmeos dos Jogos May 21, 2024, 03:35:12 am
 Board: Your Releases, 1.0+

Yeah, its that, but I think that thread is a bit outdated.
I guess I had an explod buffer char and saw the wrong helper.

Ill do more research on the parry thing just so im sure im not talking out of my ass, its been a bit for me.

Might be worth checking the rest of his moves as well.

Edit:

Yeah the general rule is you parry the amount of hits it does on block usually and the hitcount decreases with every hit parried.

Some chars with similar moves depending if its a hyper or special bounce back after the first hit being parried.
    

Re: Jon Talbain CVS/POTS Updated! (released in 12-16-2021)

 June 07, 2024, 12:34:39 pm View in topic context
 Posted by PeXXeR  in Jon Talbain CVS/POTS Updated! (released in 12-16-2021) (Started by Gêmeos dos Jogos May 21, 2024, 03:35:12 am
 Board: Your Releases, 1.0+

Not a bad Talbain at all.

There is a bunch of things that stick out to me though.

His roll vels seem a lot and he is rapid, they cover a lot of ground, same for his dash, he goes very far.

Not everything needs a level 2 in my eyes to be fair, if the DS activation was a level 1 and kept all the benefits that would be fine, its a level 2 I guess just to accommodate to the style.

Don't be afraid to have your own thing. I really do not think its necessary.

You accommodated almost everyone  with the option select, thanks for that.

One more suggestion if you guys are open for it as another option from the Modes calling it "Mix" or "Custom"

Keep the CC/Max mode attacks and EX attacks and just give him his DS activation like the Darkstalkers mode on the CC/Max mode buttons (HK,HP) that would be perfect in my eyes.
No need for the down back level 1 and level 2 activation.
Pots and Jman have it like that for what its worth, however Pots uses 2 bars to activate it Jman one for Demitri, I guess its dependent on the benefits.

If it were me, I would keep his "DS" activation across all modes, though I can see how people will want CC or Max mode, having the option is great though.

I really like the Dark mode and how its setup, very fun.

Maybe I just don't know enough about Talbain but that dark mode with the "Darkstalkers" mode activation on the HP and HK and its perfect lol.
I can prolly move some code around myself and make that the "standard" Talbain, its just to fun lol or call it "Master mode"  and removing the flash effect on him.

I see you included the explod buffer which is awesome, but I think its missing the keyboard shortcuts, if I remember correctly some of his motions are QCF's the shortcuts on keyboard would be "Left, Down, Right" 

I can see you included as much as possible to cover every possible preference which I respect a lot.

I did found an issue with his drill special/hyper, its a 3 hit move yet I think you have to parry it for like 5 ticks, something is off.


Thanks for the release.
    

Re: KarmaCharmeleon's WIP thread: Akira

 May 09, 2024, 10:44:16 pm View in topic context
 Posted by PeXXeR  in KarmaCharmeleon's WIP thread: Yun and Yang (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Yo I somehow missed that image lmao.

Great list, with lots of variety.

PotS Storm and Rogue would be interesting, curious how you plan to handle Rouge's power drain shenanigans if you ever decide to create her.

Seeing Gief and Alex warms my heart.
    

Re: Ikemen Go Character Updates

 April 23, 2024, 12:48:17 am View in topic context
 Posted by PeXXeR  in Ikemen Go Character Updates (Started by PotS June 12, 2022, 12:44:04 pm
 Board: IKEMEN Releases

Thanks for the updates PotS.

I'll post in discord for my feedback.

You did an amazing job, fucking hell.

After testing these for a bit, everyone that uses the nightly update asap.
    

Re: KarmaCharmeleon's WIP thread: Akira

 April 17, 2024, 11:15:25 am View in topic context
 Posted by PeXXeR  in KarmaCharmeleon's WIP thread: Yun and Yang (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

I agree with everything that you mentioned.

As it hurts my soul to admit Terry is very strong, i'm sure over the years you've seen me bash in chars with terry and his corner pressure, however I don't think nerfing him to the ground is the way to go.

Even in XV (totally different game ofc) I can keep up the pressure and get in, Terry has always had those tools in his toolkit.

The most difficult part to deal with Terry currently is that sweep he has or the "fire kick"  though its an awesome tool to punish people trying to zone you out.
There is an argument on his 3tick EX wave as well but thats fine in my eyes.

Terry himself is in that Ken "mold"(If I remember correctly they are created by the same person) as an example in 3rd Strike, Ken has no big weaknesses and is good at mostly everything all around solid pick.


For me in general as Mugen itself is not super competitive etc, while I understand the balance concern, trying to keep the chars fun to play is also very important.


Fuck coming to game examples, Chun in 3rd strike is fuck busted, with her kara cancels option select nonsense fast walking speed  1 or 2 frame crouching low, insane super, insane buttons etc, yet I cant imagine 3rd strike with no fuck busted chun lol.

Thing is one thing I'm noticing with modern fighting games is that everything is nerfed to the ground and unique "tricks/quirks" like Q's crouching throw box etc are not a thing anymore, they get patched instantly.

For the upcoming releases, as long as I am active I look forward to everything, Dudley, Ash and Wild Wolf.

As for the 3rd strike stuff, I think I've mentioned this to you before or in the discord that you are the real MVP, 3rd strike is one of the most beloved games yet the cast in the "PotS" sphere is barely represented.

Old stuff, updates to Blanka and Rose.

Jman's butterfly meltdown was a classic but yeah though I annoyed the hell out of him on purpose I highly respect the fact and the way he went about it.

He promised us a Zangief years back but he is yet to deliver on it :P

Though even if the Jman is busy and cant help, if you want to make the chars go ahead and do it.
    

Re: DeathScythe WIPs

 April 16, 2024, 07:29:13 pm View in topic context
 Posted by PeXXeR  in Lyrica WIPs (Started by Lyrica July 05, 2018, 09:06:25 pm
 Board: Projects

Thanks, glad you're liking it!

No issue is small to the point of not being worth fixing imo, feel free to report.

It was something very minor, I think one of her hitboxes was moving 5 pixels away or smh, Ill find it again and grab a video for you, however as mentioned its very minor.
    

Re: KarmaCharmeleon's WIP thread: Akira

 April 16, 2024, 07:17:24 pm View in topic context
 Posted by PeXXeR  in KarmaCharmeleon's WIP thread: Yun and Yang (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Hi Karma, wanted to post my 2 cents for what is worth before I go away again for an year lol.

Minor suggestions

Gouken

Has rapid on both standing LK and LP however he cant chain between them.

Has no rapid on his crouching low and cant chain a crouching LK with a crouching LP, I believe I've mentioned this before and the range was a concern for you.
For what its worth he can do it in USF4 and makes it easier going into other combos.
If you are still sticking with it (which is fair) maybe lower the red box a bit and add rapid ? makes him a bit smoother to play is all.

You applied the same logic to Q based on his range which is fair, however he CAN chain between them, makes it easier to dish out damage.



Lee brothers.

Again chaining between the lights crouching ones seems a bit harder then usual, I can do it but its a bit harder then normal chars.

Though they can do their dive kicks really close to the ground in USF4 they have a restriction which does not allow them to do it so close to the ground, I think its somewhere in the middle of their jump at most.

From what I've tested both Yun and Yang can do it very close to the ground when you ported them over.

Rugal

Has rapid on both lows but cant chain between them when crouching :P

Akira

I'm enjoying Akira a lot but im kinda to stupid to figure out how she plays, though I try to learn follow ups from the launcher, her effects are gorgeous btw.



Raiden

Its a bit hard for me to do 360's but it may be a ME issue.


Iori

The latest update is very good I've had zero issues with him.

Q

I get my ass handed to me when I play as him but dang when it hits... IT HITS.


Ill play more with Ryu to see if I can find anything.

If I remember correctly in the future you plan to recode the older chars like Genjuro,Blanka and Rose so I will save my  feedback if/when the updates come out.







    

Re: MUGEN Video thread

 April 16, 2024, 12:49:33 pm View in topic context
 Posted by PeXXeR  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 April 15, 2024, 12:15:54 pm View in topic context
 Posted by PeXXeR  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

It has been a bit since I've played let alone have fun with the engine, but always the usual suspects pull me back in with updates or some shiny new feature that I just cant ignore.

Be it char updates, or the 3D stages, its loads of fun again.

    

Re: Street Fighter 6 WIP by Mr. I and Violin Ken

 April 15, 2024, 12:08:58 am View in topic context
 Posted by PeXXeR  in Street Fighter 5 & 6 WIP by Mr. I and Violin Ken (Started by Violin Ken September 14, 2023, 10:19:19 pm
 Board: Projects

Much respect, I can imagine how tedious it is to go through all the animations unless its automated in someway.

While I have never played SF6, Ryu looks good and moves smooth, its always a treat to see how you guys tackle the dynamic camera movements.

I remember when I saw the 3D EX chars in Mugen and how good they moved I was blown away.

Awesome stuff.
    

Re: Ikemen Go Character Updates

 April 14, 2024, 07:18:42 pm View in topic context
 Posted by PeXXeR  in Ikemen Go Character Updates (Started by PotS June 12, 2022, 12:44:04 pm
 Board: IKEMEN Releases

In the spirit of when you got me to test your Ikemen chars for the first time, this update should be called "PeXXeR reminded me to update my chars" :P
    

Re: New Ikemen go Theme made by OldGamer UPDATE FOR 3-18-2024

 April 14, 2024, 02:53:45 am View in topic context
 Posted by PeXXeR  in New Ikemen go Theme made by OldGamer UPDATE FOR 3-18-2024 (Started by OldGamer September 27, 2023, 05:40:30 am
 Board: IKEMEN Releases

Why not give it some simple yet slick black and white bars ?

Something like this I hope gets bundled with the nightly build.
    

Re: Ryu, Iori and Akira updated (Evil Ryu mode added)

 April 10, 2024, 12:48:32 pm View in topic context
 Posted by PeXXeR  in Ryu, Iori and Akira updated (13/04/2024, Evil Ryu mode added) (Started by KarmaCharmeleon April 09, 2024, 05:13:02 pm
 Board: Your Releases, 1.0+

Dope, will test, thanks for the updates Karma
    

Re: Ikemen Go Character Updates

 April 07, 2024, 01:05:58 pm View in topic context
 Posted by PeXXeR  in Ikemen Go Character Updates (Started by PotS June 12, 2022, 12:44:04 pm
 Board: IKEMEN Releases

I understand, though I guess I will go in and enable it, as on keyboard and me being used to it for all these years is throwing me off, it is also more consistent with the rest of the roster I plan to have, I may be incorrect but I think also SNK's old school stuff also uses negative edge, maybe even the latest KOF and its just muscle memory for me at this point.

# Configure Negative Edge
   # It is somewhat obsolete with modern, lenient inputs
   mapset{map: "cmd_negativeedge"; value: 0}

Im guessing this is what I should change ? I just have to set it to 1 I guess ?




As for the QCF Hadouken, fair enough it is very telegraphed.

For the hadouken clash, yeah true, I never tested it like that with the latest updated, just assumed its like that.

As for the updates, that would be cool, maybe keep the 0.99 versions for people that do not use the nightly and have the nightly ones.


I guess lots of people are like me, they grab all the latest stuff and just start downloading chars.

Here is how the intros look for me
https://streamable.com/8c1yob