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PlasmoidThunder

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Messages by PlasmoidThunder

    

Re: Traweezie/Jape has passed away.

 June 28, 2022, 12:21:07 AM View in topic context
 Posted by PlasmoidThunder  in Traweezie/Jape has passed away. (Started by lui June 27, 2022, 09:09:23 PM
 Board: All That's Left

This: Touhou RP Ikemen(with a mugen packed)

This is what later became Gensokyo Reloaded. Without him, it would not exist, and I would've likely never done anything with the old S-SIZE IKEMEN engine it runs on. The server he created for the game has allowed me to meet and converse with so many great people, to which I am eternally grateful. It feels so weird that I'll never be able to fight his Utsuho, Komachi, Yuyuko, Sanae, or Suika ever again; one of the last things I ever said to him was that he'd gotten rusty, hah.

Rest in peace, man.
    

Re: How Can I Make This Attack An Air Move That Can Be Performed While Jumping?

 May 22, 2022, 11:02:37 AM View in topic context

Likely because the position and velocity adjustments during the attack put him on or below the ground, triggering the ChangeState to jump land.
    

Re: How Can I Make This Attack An Air Move That Can Be Performed While Jumping?

 May 20, 2022, 07:43:05 PM View in topic context

Does anim 60000068 exist? The video seems to imply he's stuck in the jump anim.
    

Re: How Can I Make This Attack An Air Move That Can Be Performed While Jumping?

 May 16, 2022, 10:10:49 AM View in topic context

Does any part of the move occur, or do they just hover in midair upon activation? If so, that would imply the VelSet sctrls are told to trigger on animelems that don't exist, so they never do.

Side note: the reason the ChangeState triggers were written as such is to failsafe in the event the character's current pos + vel y would put them below pos 0.
    

Re: How Can I Make This Attack An Air Move That Can Be Performed While Jumping?

 May 15, 2022, 11:58:29 AM View in topic context

The character is returning to state 0 after the animation is over. They need to change to a landing state when they reach the ground.

Code:
[State 1900, 11]
type = ChangeState
trigger1 = vel y > 0 ;Falling
trigger1 = pos y >= -(vel y) ;Hit the ground
value = ;Your landing state

You may not want to use the default landing state (52) as you can usually cancel out of it early.
    

Re: [Ichida Thread]: Noel Released (05/08/2022)

 May 10, 2022, 12:40:36 PM View in topic context
 Posted by PlasmoidThunder  in [Ichida Thread]: Akira Released + 3 Characters Update (05/30/2022) (Started by Ichida February 02, 2022, 02:43:36 AM
 Board: Your Releases, 1.0+

Feel completely free to do that on your own end, though if you want to talk about "accuracy", she's just called Noel in Type Lumina.
    

Re: Trying to use AI Generator on Gudine's Sumireko and Futo

 May 08, 2022, 04:34:06 PM View in topic context
 Posted by PlasmoidThunder  in Trying to use AI Generator on Gudine's Sumireko and Futo (Started by Isabell_128 April 18, 2022, 08:36:19 PM
 Board: M.U.G.E.N Development Help

Usually there's more to it than that, like specifying it couldn't find a file within the def or there was a code error inside one of the files referenced.
    

Re: Trying to use AI Generator on Gudine's Sumireko and Futo

 May 08, 2022, 03:10:50 PM View in topic context
 Posted by PlasmoidThunder  in Trying to use AI Generator on Gudine's Sumireko and Futo (Started by Isabell_128 April 18, 2022, 08:36:19 PM
 Board: M.U.G.E.N Development Help

You say it crashes, but is there an error message? If so, what does it say?
    

Re: Yuyutista Updated [03/05/2022]

 May 03, 2022, 11:24:57 AM View in topic context
 Posted by PlasmoidThunder  in Yuyutista Updated [03/05/2022] (Started by PlasmoidThunder April 02, 2022, 12:08:27 AM
 Board: Your Releases, 1.0+

Vatista updated, now renamed to Yuyutista because it's not April Fools anymore.
    

Re: 2022 Character Updates (Cammy and Honda added)

 April 29, 2022, 10:40:00 AM View in topic context
 Posted by PlasmoidThunder  in 2022 Character Updates (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

Yes, IKEMEN has a known issue where the input buffer locks up if too many commands are done in quick succession, sometimes. It's existed since the first version of IKEMEN and carried over all the way to GO, but nobody knows why it happens.

It makes cancelling QCF into QCFx2 basically impossible unless you:
A) Input it so the first QCF counts towards the QCFx2.
B) Delay the QCFx2, which may be suboptimal if the combo timing is tight.

The same is true for QCB -> QCBx2.

Of course you won't notice this issue if the character uses a buffering system like Explodsive or Deep Buffer, so it's down to the commands themselves rather than individual inputs.
    

Re: Can I check the pausetime of a hitdef?

 April 28, 2022, 12:04:36 PM View in topic context
 Posted by PlasmoidThunder  in Can I check the pausetime of a hitdef? (Started by N0BIE April 28, 2022, 10:53:49 AM
 Board: M.U.G.E.N Development Help

MUGEN uses hitpausetime for the attacker and hitshaketime for the opponent, therefore you'd want to check for gethitvar(hitshaketime) instead.

If you're wanting to check the attacker's pausetime, then use hitpausetime as DeathScythe mentioned.
    

Touhou: Gensokyo Reloaded Version 3.0.3.1 Released (04/10/22)

 April 10, 2022, 01:13:43 AM View in topic context
 Posted by PlasmoidThunder  in Touhou: Gensokyo Reloaded Version 3.0.3.1 Released (04/09/22) (Started by Ricepigeon May 17, 2020, 09:54:48 PM
 Board: Touhou: Gensokyo Reloaded

Game updated to v3.0.3.1, fixing a number of bugs that were overlooked and featuring some improvements based on suggestions that were posted in the Discord server.

If you were sneaky enough to snag the update prior to this announcement, please redownload it to ensure you have the most up to date version.
    

Re: Anyone here being banned from BLACKLISTED WEBSITE for no reason at all?

 April 04, 2022, 09:44:26 AM View in topic context
 Posted by PlasmoidThunder  in Anyone here being banned from Mugenarchive for no reason at all? (Started by Flowrellik June 12, 2016, 08:03:52 PM
 Board: M.U.G.E.N Discussion

Sorry to hear that. If you post anything remotely negative about MA (that includes questioning a ban), you'll be booted off the subreddit; if anyone had responded to your message with alternative places to get MUGEN content, they would've been banned too.
    

Re: Does someone have this Yusuke?

 April 02, 2022, 01:49:03 PM View in topic context
 Posted by PlasmoidThunder  in Snowy's Requests (Started by snowy997 March 29, 2022, 11:02:37 PM
 Board: Requests

    

Yuyutista Updated [03/05/2022]

 April 02, 2022, 12:08:27 AM View in topic context
 Posted by PlasmoidThunder  in Yuyutista Updated [03/05/2022] (Started by PlasmoidThunder April 02, 2022, 12:08:27 AM
 Board: Your Releases, 1.0+

It's Yuyuko, but Vatista!
...or is it Vatista, but Yuyuko?

Either way, it's a silly thing based on me comparing Yuyuko's animations and attacks to Vatista's. It's essentially a Gensokyo Reloaded-style Vatista using Yuyuko's sprites.




Currently missing her other Last Word (Zahhisio), but I'll add it in an update.

Download

Original post:
Spoiler, click to toggle visibilty
    

Touhou: Gensokyo Reloaded Version 3.0.3 Released (03/28/22)

 March 28, 2022, 02:54:28 PM View in topic context
 Posted by PlasmoidThunder  in Touhou: Gensokyo Reloaded Version 3.0.3.1 Released (04/09/22) (Started by Ricepigeon May 17, 2020, 09:54:48 PM
 Board: Touhou: Gensokyo Reloaded

Touhou: Gensokyo Reloaded has been updated to v3.0.3! Includes all the latest public changes to the cast as well as several additional changes, all detailed here.

Download link is the same. Patch is for v3.0.2.2, so if you haven't updated to that version, I recommend downloading the full v3.0.3 zip; don't worry, settings aren't overwritten anymore!
    

Re: Making an asset fade away after a while

 March 14, 2022, 11:30:01 AM View in topic context
 Posted by PlasmoidThunder  in Making an asset fade away after a while (Started by ShiroTori March 14, 2022, 09:14:52 AM
 Board: M.U.G.E.N Development Help

You'll have to do it through an animation.
If the element is static, you can include the duration it's fully visible for in the animation as well, otherwise it'd be better to use BGCtrls to change its animation to the fade out.
    

Re: Lua Code and Fighter Factory

 March 12, 2022, 11:46:15 AM View in topic context
 Posted by PlasmoidThunder  in Lua Code and Fighter Factory (Started by Radium_Zombie March 11, 2022, 05:32:49 PM
 Board: Ikemen General Discussion and Help

Yes. The drag and drops are just presets, which you can add the new sctrls to.

Just be aware that unless you fiddle with one of the .xml files, there won't be any syntax highlighting and FF will flag the entire sctrl as erroneous.
    

Re: [Theme Thread] CVS Sprite thread

 February 23, 2022, 08:59:51 PM View in topic context
 Posted by PlasmoidThunder  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

Not wide enough :P
    

Re: Pokemon Brilliant Diamond/Shining Pearl + Pokemon Legends Arceus

 January 27, 2022, 07:13:15 PM View in topic context
 Posted by PlasmoidThunder  in Pokemon Brilliant Diamond/Shining Pearl + Pokemon Legends Arceus (Started by Umezono February 26, 2021, 04:54:53 PM
 Board: Gaming

they didn't even change the NPCs movesets.

Not to defend this game, but unchanged from what? Fantina's Banette in Platinum (the only prior instance of her having one) didn't know any of those moves, let alone Snatch.

This was coded in especially, then patched out.