
Board: IKEMEN Releases
For some reason, this stage's graphics were implemented by inserting the background elements as tiles piece by piece in a grid like fashion where each tile is in a specific part of the background, then the stage DEF file inserts them all at the same origin point. There's over 1000 tiles in all. Not sure why it was implemented this way.
I could be wrong, but I think it was implemented this way so that each tile could have its own color palette, thus allowing the stage to have a ton of colors due to the 256-color limitation of palettes. This was likely prior to the SFFv2 formats in MUGEN 1.0 and later which allowed for proper PNGs to be used.
Any ideas on how I could fix this in Ikemen?
No clue unfortunately, though from the way it looks I'd be willing to wager this is some sort of floating-point precision issue given the way the stage is set up.