YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
KarmaCharmeleon is Offline
Contact KarmaCharmeleon:

KarmaCharmeleon

Contributor

Messages by KarmaCharmeleon

    

Re: KarmaCharmeleon's WIP thread: Terry's Remake

 January 29, 2025, 12:32:49 pm View in topic context
 Posted by KarmaCharmeleon  in KarmaCharmeleon's WIP thread: Terry's Remake (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Heyo, here's some news. Recently MT7 stepped up and finished Jubei's Color Separation.
Today I've finished the Template!

Template


Default

I already adapted all the palettes you guys made for the first release, so feel free to focus on making new ones!



Regarding Terry, progress has been smooth sailing.

Code:
```Step 1 - Porting
- DEF: 100%
- SFF: 100%
- AIR: 100%
- CMD: 100%
- SND: 100%
- CNS:
 - Constants:  100%
 - System: 100%
 - Normal: 100%
 - Special: 100%
 - Super: 100%
 - Helpers: 100%

Step 2 - Extras
- Add new intros (3/3)
- Add new win pose (1/1)
- Add new voice samples  (DONE!)
- Add new EX moves (6/6)
- Add new command normals (2/2)
- Add new specials (4.5/5)
 - Round Wave (DONE!)
 - Quick Burn (Partially DONE!)
 - Fire Kick (DONE!)
 - Power Charge (DONE!)
- Add new supers (3/3)
 - Overheat Geyser (DONE!)
 - Trinity Geyser  (DONE!)
 - Rising Force  (DONE!)

Step 3 - Fine tuning
- Make Color Separation.
- Port all palettes he ever had.
- Make alt Portraits.
- Make AI.
- Play test and bug fix.

Which means the core of the character is actually finished. Check out this quick video I made showcasing his large moveset.
https://streamable.com/5rc48g

The next step, though, will be the most time consuming, as I want to redo his Color Separation, and I'm not that good at CSing. Hopefully he will be done by the end of February.
    

Re: KarmaCharmeleon's WIP thread: Terry's Remake

 January 24, 2025, 12:25:03 pm View in topic context
 Posted by KarmaCharmeleon  in KarmaCharmeleon's WIP thread: Terry's Remake (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Oh yeah, Rogue's whole move stealing gimmick would be emulated if possible, and could indeed make me go crazy, so maybe she's not that good of a pick hahaha.



Made a roadmap for Terry's development. I'm fairly advanced on him!
Code:
Step 1 - Porting
- DEF: 100%
- SFF: 100%
- AIR: 100%
- CMD: 100%
- SND: 100%
- CNS:
 - Constants:  100%
 - System: 100%
 - Normal: 100%
 - Special: 100%
 - Super: 100%
 - Helpers: 100%

Step 2 - Extras
- Add new Intros (3/3)
- Add new Win Poses (1/1)
- Add new Voice Samples (6/??)
- Add new EX Specials (5/5)
- Add new Command Normals (2/2)
- Add new Specials (0/4)
- Add new Supers (0/4)

Step 3 - Fine tuning
- Make Color Separation.
- Port all palettes he ever had.
- Make Alt Portraits.
- Make AI.
- Play test and bug fix.
    

Re: KarmaCharmeleon's WIP thread: Terry's Remake

 January 20, 2025, 08:05:46 pm View in topic context
 Posted by KarmaCharmeleon  in KarmaCharmeleon's WIP thread: Terry's Remake (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

I'm glad you guys are getting hyped!!

I know many moons ago there was a CvS-esque Alex sprite set in the vein of what Capcom did for Chun-Li and Yun, reshaded scaled down and with the framerate cut to fit in with the rest of the characters.  I do not remember who created them, but I know that Infinite's very first Alex edit used them, and I believe Jesuszilla's CvS2 Alex might have as well.  Maybe they would suit your purposes?
I think Jesuszilla did it with ink, but I might be wrong. I know Jesuszilla was directly involved, if not the sole reponsible. He cut the frame rate and reduced the colors iirc. Regarding that set, a friend of mine (KOFHERO) made a pretty color separation:

And he also asked Jesuszilla for his blessing from me using those, so I'd 100% go for that route.
Ngl Ready to See your kazuya in action. Not sure there will be that hm PEWGF?
For sure! If I ever do Kazuya I'd like to go all out and make the wild task of converting his 3D self into 2D while keeping the Tekken structure in place. The dream movelist looks like this:

Spoiler, click to toggle visibilty
Which just looks wild hahaha.
Zangief and Sol are the ones I would love to see.
Plus Sol probably means Potemkin could maybe I hope so happens lol
Guilty Gear characters in general would slap. I'd really like to see a take that tries to translate most of the stuff into CvS gameplay but changes CC for Roman Cancels.
rabano's sprites are wonderful, I am glad that you are able to create your beloved leona at last  :8): I was thinking about her orochi mode, unsure if there would be her sprites of her Orochi mode made by rabano one day, I am interested in dhalsim, Zangief, Chang, Choi and ryuhaku, those cvs2 guys first of all the list to finish up those cvs2 roster :8): especially dhalsim, since he had some interesting modern sprites in the extension sprites thread where I had a feeling that you might use most of those in your dhalsim as maybe ex dhalsim, next might be K' after all these five in the current list that you listed :8):
Regarding O. Leona, I think Rabano stated not wanting anything to do with her, but other spriter stepped up and said he'd be willing to do the necessary anims to enable that mode. I for once would be very pumped to do anything with Leona; single mode, double mode, triple mode, whatever the spriter wants hahaha.

Thank y'all for the support once again :)
    

Re: Jubei (sprites by Rabano) and Ryu updated (20/01/2025)

 January 20, 2025, 07:52:09 pm View in topic context
 Posted by KarmaCharmeleon  in Jubei (sprites by Rabano) and Ryu updated (20/01/2025) (Started by KarmaCharmeleon January 10, 2025, 01:32:48 pm
 Board: Your Releases, 1.0+

A little late due to IRL, but here's some small feedback:
-The hitspark and guard spark of jumping MK is slightly misaligned (It's aligned where it's knee is and not his foot).
-Tawara Gaeshi and Tomoe Nage doesn't have a grab sound when it successfully countered on the 2nd frame.
-Tawara Gaeshi causes the opponent to get an on state 1465: changed to invalid action 1465 debug error.
-Dynamite Senbei Shuriken doesn't have a landing effect and sound when he leaps and touches the ground when it successfully connects.

It seems that debug error with Tawara Gaeshi was not in the previous version and just appeared in the recent update. Tomoe Nage is fine though.

All of these were fixed! Thanks for giving him a shot.
Spoiler: Jubei's Changelog (click to see content)
Spoiler: Ryu's Changelog (click to see content)


Typo in your changelog... You posted the changes for Jubei again, but for Ryu.  :rolleyes4:

You have it correct in your first post.
Whoops. Hope this one is okay hahaha.

Jubei updated.
Spoiler: Jubei's Changelog (click to see content)
    

State of Karma – 2025

 January 19, 2025, 12:56:05 pm View in topic context
 Posted by KarmaCharmeleon  in KarmaCharmeleon's WIP thread: Terry's Remake (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

How is it going lads? Been meaning to make a post like this at the start of the year to discuss past, present and future in terms of character creation. I think I had a good run in 2024 and I hope that 2025 is as good if not even better. With this message my idea is to give you guys a bit of insight regarding the state of every single one my characters, and also talk a little bit about things that might see the light of the day rather soon.

Past few years…
First, let's talk 2023. Late 2023 is the moment I decided I didn't want to leave my characters to rot anymore. As you guys know, there is a huge leap of quality between my old projects and my current ones; that's mostly because back in the day I was not as skilled as I am now, but also because I always pursued new projects instead of polishing the old ones. For years I've teased an Iori updates but always moved on to the next thing, and 2023 was the year I decided I had enough. Iori rework went really well, and adding Claw was a dream came to reality, but the best thing out of it may have been my commitment to keep him updated with every subsequent character release. Ryu also occupied an important place in this shift of mentality, as it served as Template of my characters going forwards that was also systematically updated with every release.
This led to 2024, and what a year 2024 was. Ever since her release in SFV, I wanted Akira so bad to be a thing. Then Rabano came out of nowhere and updated chuchoryu's lackluster set into something that has no right being that good. After that, I pursued the Evil Ryu update and that led me to Gouki, which started as a way for me to test the template for one week, and snowballed into a character with 3 modes. After that, it came down to Ash and Dudley. Both projects were very much present in my mind for years, but always seemed so far away. I think the wait was worth it because otherwise they may have turned into victims of lack of maintenance. Even though both dropped a couple of days ago, Shadow Ryu and Angel were both completed in late 2024. Angel proven me that some of the characters in my vault are capable of being updated without being remade from scratch, which made me very happy. Shadow Ryu on the other hand was another huge step into making the definitive Ryu (2 modes left to go!) I always wanted to make.
This is all coupled with the outstanding support that I've received from the community, which manifested itself in words of support, relentless feedback, countless palettes, multiple custom sprites and animations, and four character of the month awards that I'm very proud of. Because of that, I do need to thank you guys from the bottom of my heart.
With this being said, I'd like to talk the characters that are already out first.

The current line-up

Genjuro

I'm very fond of Genjuro. It's my oldest character and as such he is my most flawed character. It uses boxes from VSP, and its frame data is designed around equivalencies made by comparing Haohmaru from both games. It's the character with the most outdated system as well, which makes him a prime candidate for a rework. However, a CvS Genjuro set is being worked on, which means there's big incentive for me to wait before doing something with this character.

Blanka

The sins of this character come from my inexperience working with the data table. There's so much information that its winged strictly because I didn't knew how to get it at the time. There are issues that come strictly because of ignorance and lack of research as well. This is a character in urgent need of a rework, but I'm also in the fence about jumping to work on him ASAP because I'd like to wait and see if rippers come up with methods of getting official rips from the CPS2 games. ATM all the rips that exist were made with screen capture, and they're perfectly functional, but for a while I wanted to work with the real thing. If this don't change regarding this, I'll make him anyway, but I'd like to wait and see first.

Iori

He is up to date! And there's no minor nor major plans for him besides generic maintenance. The big plan for him was the Claw Mode, and that is done in tandem with a revamped EX Mode that really brings out everything out of the Iori character. I'll do a revision later this year to see if everything is working correctly, but I doubt I'll find anything meaningful.

Rose

Boy oh boy Rose is completely broken. At the point in time I made Rose, I was more comfortable with the tools needed to make her, but I was also very comfortable doing stupid shit that doesn't make any sense. This character has some of the most outrageous balance issues that you'll find across my characters. At the time I wanted to exacerbate every single big strength she had in the original Alpha series. As such she ended up with completely broken: neutral buttons that shut down the midrange, absurdly good projectiles that makes her zoning insane, an incredible alpha counter swings momentum like crazy, a level 3 that makes you play on your toes at certain ranges, and a Custom Combo special mechanic coupled with Drill interactions that would make you want to just walk away. This is before even mentioning bugs.
Rose is just bad. I want to remake her really bad, but I've also talked to FeLo, and he manifested interest on expanding her set with the SFV moves, enabling a secondary EX Mode. If that's on the table I wouldn't mind waiting before jumping into work on her once again.

Terry

Terry is a character that feels good but needs work, which is why I'm currently working on him. At the time I'm writing this I've finished porting all of his normal buttons and throws, and I'm half way there regarding his specials. Once I've finished porting everything from CvS, I'll start adding the extras and fleshing the character out into two modes.
After that, the long awaited Wild Wold will start being worked on. People manifested interest on completing the needed animations to turn him into a reality, but even if they're not available, I'm willing to work on him with placeholders. He'll be heavily edited from regular Terry, but different enough to be considered a new character. Take it like an echo fighter, and my character #19.5

The Twins

The twins are the last characters I made before making one of the biggest discoveries in terms of datamining from CvS (the horizontal scaling discrepancy). As such these characters have a lot of technical faults that came from bad usage of the table. There's other issues present that are tied to my lack of expertise with the characters themselves. A lot of the decisions were made strictly to mimic source, and not to improve the character design or playing experience. Genei Jin, for example, has no personal philosophy attached to it, besides me trying to mimic what 3S did because it resulted in a top tier for 3S. Yang also can't super cancel his rekkas, which is in line with his 3S appearance, but not necessarily fun. All in all, these characters don't feel mine the same way my current characters do. I'd like to revise them heavily with the perspective of someone with 5 years more of experience playing fighters, and there's nothing holding me back from picking them up, so it is entirely possible for me to remake them in 2025.

Haohmaru

Haohmaru is the first one of my old characters that holds up pretty well. The system evolved quite a bit ever since, and I know a lot more regarding data now, but it came at the right time for him to have solid character design behind. Rasetsumaru holds up pretty good as well, and I don't expect to make major changes to their movesets. I'd like to rework him, however, for him to work as a Template for other Samurai Shodown characters that I might make in the future. With this I'm not only thinking on Genjuro's rework, but also Shiki, who is being sprited weekly by FeLo. I don't know if I'm going to be the programmer of that project, but if that's the case, I'd like to work on Haohmaru from the ground up to guarantee the SamSho conversions are on point.

Angel

Angel is currently updated and fine tuned into state that I'm proud of. I reworked her unchain system to accomplish the goals I originally had in mind, while also making some of his tools more consistent. I think she is pretty good now, and is on par with my current releases!

Rugal

Rugal delivers the fantasy I was going for at the time, and not much changed ever since from my vision of what he should be. There's quite a bit of system adjustments to do that piled on over time, but nothing too crazy. Upon updating, Omega Rugal may change the most, because even tho I feel like he delivers on paper (like, I really like the moveset), it still needs adjustments on practice. I might do a complete remake of him solely because it's one of those characters that you just have to get right from the get go.

Q

Q is pretty solid, and its only victim of system rust. I'll probably fine tune him this year, and in the process, I'll try to buff him some more, as I feel he is a bit behind in terms of character strength. Much like in 3S, he does have appealing traits, but falls short often to higher character power. One of the things that I'd like to revise the most is his install, that sucks as much as it does in source atm.

Gouken

Having fine-tuned both Ryu and Gouki now, there's some stuff that needs to be changed for consistency's sake. He is also victim of a bit of system rust. I'd like to add one or two more win poses, but that might be off the table. Whenever I work on him again, I'd like to also work on a Shin Gouken Boss Mode that mirrors Shin Gouki. I might pick him up this year.

Raiden

My first collab with another programmer ended up pretty good! He is victim of a bit of system rust and some pending bug fixes, but nothing major. The biggest goal of Raiden's update will be to implement his CS fixed, which will likely take a lot of time.

Ryu

Ryu is up to date! But there's also stuff for me to do here. I really want to make his pending EX Mode based off SFV and SF6, and I really want his electricity to feel strong. I have a lot of ideas in mind about it, but nothing will come to fruition if he doesn't have Hashogeki sprites. I also want to make a final, ultimate Shin Ryu Mode that serves as a boss version of him, and uses whatever was left on the table from the other modes. I am not optimistic about getting Hashogeki in 2025, but who knows.

Akira

Akira is up to date! And I don't see myself updating her unless Rabano cames back with a huge breakthrough.

Gouki

Gouki is up to date! But there's also room for improvement on him. I really want to make Oni Mode a reality someday, but there's just too many animations missing for him to be a thing. I'd also like to expand his CS to enable a Mech Gouki palette, which could lead into a full-on Mech Gouki Mode.

Ash

Ash is up to date! But I'd like to add his missing Special Intros and Win Poses over time. It's up to FeLo and whenever he wants to revisit Ash.

Dudley

Dudley is up to date! But is in need of a revised sprite set. I'm in no rush, as I think it looks good enough even with resized sprites

Jubei

Jubei is up to date as well! And I just have to post the updates. A Color Separation is being made by MT7, so a sizable update might be on the works for the old man.

Future projects

Character #20
I already decided which character is going to be #20. It is not the wildest pick or anything like that, but it will enable me to collaborate with someone I always wanted to work with. I don't want to spoil things too much, so I'll just say that 1) is a SNK character, and 2) it has two planned modes.

Shen, Leona

These two characters are being sprited by Rabano, and he manifested interest on me being the coder for both. Funnily enough, Shen was meant to be Character #20 with NeoGeo sprites, but got canned once I started seeing what Rabano was cooking. Leona is a dream came thru.

Birdie

Another character that will likely end up with a Rabano's collab, as he frequently manifested interest on working on Birdie. I'd like for Birdie to be the next Street Fighter character I make, and I want to explore both his Alpha moveset and SFV moveset in the process.

K'

K' is a dream of mine that I eventually have to work on. The new dampir spriteset will likely be used.

Tabasa

Been wanting to honor yahya's incredible spritework with this character. It'd be fun to make an oppressive chaotic zoner out of her.

Another 3rd Strike Character

I want to make another character from 3S, but there's a huge skill issue attached to them, as I have to manually work as an animation director and cut frames for them to make sense in the gameplay I'm going for. The characters I consider the most from 3S are Makoto, Alex and Hugo.

Another CvS2 Character

There's still CvS2 characters that I want to work on myself, specifically the ones that haven't been explored that much before, such as Chang, Choi, Todo, Dhalsim, or Zangief. When you compare any of these to Ryu or Gouki in terms of interpretations, it's just not even close.

Experiments

I also want to step aside Capcom and SNK for a bit and work on characters that aren't from those companies. I have all sorts of character in my mind, such as Classic MUGEN OCs, Marvel characters, 3D characters, Anime characters, and even real-life wrestlers. I want to work on these kinds of projects strictly because I want to go thru the experience having to port stuff that is alien to the system to make things work.

Finals words
As you guys can see there's a lot on my plate, and a lot I want to add to my plate. Not all of this will be for 2025, but I think most of it will see the light of the day eventually. Hopefully you guys are pumped about it and are willing to acompany me in this journey.
    

Re: KarmaCharmeleon's WIP thread: Terry's Remake

 January 16, 2025, 11:07:57 am View in topic context
 Posted by KarmaCharmeleon  in KarmaCharmeleon's WIP thread: Terry's Remake (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

What's up, peeps? Thank you all for the palettes. I hope you are enjoying them with the recently released Jubei :)



I'm passing by to official announce that Terry's Remake started development. I'm in the process of re-coding everything from CvS2, after that all the customs will be added in progressively. Yesterday I've finished his Intros. His Ken Special Intro is now almost 1:1 with source :)

https://streamable.com/cs2fb5

After I'm done porting everything from CvS2, I'll start adding the extras from other games, such as new Special Intros (Andy, Mary), new voice samples, and new command, special and super moves. After that I'll start revisions and fine tuning and eventually we'll get a release... Which mean I'll green light the Wild Wolf once and for all.

This is going to be a great year for Fatal Fury characters.
    

Re: Jubei (sprites by Rabano) and Ryu updated (16/01/2025)

 January 16, 2025, 10:58:56 am View in topic context
 Posted by KarmaCharmeleon  in Jubei (sprites by Rabano) and Ryu updated (20/01/2025) (Started by KarmaCharmeleon January 10, 2025, 01:32:48 pm
 Board: Your Releases, 1.0+

What's up? First, thank you all for all the relentless support this character is getting. It makes me feel like I did Rabano's justice. Huge props to him because if this character is visually good in any way shape or form, he is the sole responsible.

Now let's address some of the feedback:

EDIT.
It's a small detail, but seems like his offset makes him a bit high. (feet position)
1 or 2 pixels.
Oh, nice. He looks good and is fun to play as. Great job!
I've got small nitpicks, though: His sprites appear to be set 2 pixels too high, making it look as if he's constantly floating above the ground.
Good catch! I now aligned him 1 frame lower to the ground to match Nakoruru's OffSet from CvS2. The shadow of his viewer's right foot should now connect the ground to him.
The other thing is his readme having a small typo for the lv3 command (it ends with p, 2p instead of just 2p)
Minor feedback on Ryu...

Typo in the readme for Shadow Ryu.
Ashura Senku is done with 3p/3k, not 2p/2k.
- Fixed!

I also fixed a couple of more issues that came up in Discord.

Spoiler: Jubei's Changelog (click to see content)
Spoiler: Ryu's Changelog (click to see content)

Ryu and Jubei were updated.
    

Jubei (sprites by Rabano) and Ryu updated (20/01/2025)

 January 10, 2025, 01:32:48 pm View in topic context
 Posted by KarmaCharmeleon  in Jubei (sprites by Rabano) and Ryu updated (20/01/2025) (Started by KarmaCharmeleon January 10, 2025, 01:32:48 pm
 Board: Your Releases, 1.0+



Spoiler: Akira's Changelog (click to see content)
Spoiler: Angel's Changelog (click to see content)
Spoiler: Ash's Changelog (click to see content)
Spoiler: Dudley's Changelog (click to see content)
Spoiler: Gouki's Changelog (click to see content)
Spoiler: Iori's Changelog (click to see content)
Spoiler: Ryu's Changelog (click to see content)
Spoiler: Jubei's Changelog (click to see content)
    

Re: KarmaCharmeleon's WIP thread: Jubei Yamada

 January 08, 2025, 01:29:44 pm View in topic context
 Posted by KarmaCharmeleon  in KarmaCharmeleon's WIP thread: Terry's Remake (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Woah, fellas: thank you guys for the support, and thank you so much for the palettes! They look incredible! The purple-orange one will definitely be the color I'm gonna be using.

Wanted to pass by to announce that I'm nearly done with Jubei, as he is only missing AI now. This means that the dev cycle for Terry's Update will start very soon, which also means that Wild Wolf will be a thing in the foreseeable future.
    

Re: KarmaCharmeleon's WIP thread: What is next?

 January 04, 2025, 11:38:15 am View in topic context
 Posted by KarmaCharmeleon  in KarmaCharmeleon's WIP thread: Terry's Remake (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

How is it going guys? Happy new year.

Passing by to show some progress on the next release:
https://streamable.com/7vli23
Yet another great team-up with none other than Rabano, who has been cooking the past few months.
No major Color Separation for Jubei, but you guys can still contribute palettes if you feel like:
Default

I'll release this guy in January coupled with updates for some of my other characters, which will include:
- Generic maintenance updates for Akira, Ash, Dudley, Gouki and Iori.
- A major Ryu update that includes a brand new Shadow/Kage Mode.
- An alternate english (british) sound patch for Dudley based off 3rd Strike and SF4.
- A total gameplay overhaul for Angel that includes an alternate sprite patch from dampir's new set (you'll still be able to use the old one!).
    

Re: Character of the Month: October 2024 Nominations

 November 04, 2024, 03:11:53 pm View in topic context
 Posted by KarmaCharmeleon  in Character of the Month: October 2024 Nominations (Started by Lyrica November 04, 2024, 02:24:33 pm
 Board: Contributions of the Month

    

Re: Character of the Month: September 2024 Voting

 November 04, 2024, 12:40:16 am View in topic context
 Posted by KarmaCharmeleon  in Character of the Month: September 2024 Voting (Started by Lyrica October 19, 2024, 06:46:26 pm
 Board: Contributions of the Month

Friends, I know I've been here before but this win is for some reason very near and dear to my heart. From day one I thought this time I was not gonna win because the competition this month was very fierce. Thank you so much to everyone who voted for Dudley :'( and congrats to OHMSBY, Violin Ken, Garfieldfan and WlanmaniaX for contributing to the community with such great characters.
Expect an update at the end of the month that will include an alternate English (British) sound patch for Dudley, an alternate sprite patch for Angel, and a brand new Kage Mode for Ryu.
    

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread

 September 29, 2024, 09:50:26 pm View in topic context
 Posted by KarmaCharmeleon  in TEST RUN - Spritesheet Expansion Thread Addendum - Request thread (Started by Graphicus August 09, 2013, 11:41:11 am
 Board: Sprite Projects

What's up, peeps? My request for Gouki prevails, but this time I'd like to ask for help with another move.



Requestor: KarmaCharmeleon
Character/Game: Ryu from CvS2
Evidence of progress: The character is fully released already! But I'm working on adding yet another mode based off Kage from SFV.
https://www.mediafire.com/file/ziph26w98pmtutx/Ryu.rar/file
Request:
Kurekijin from SFV.
Reference:

    

Re: Dudley released, Akira, Ash, Gouki, Iori and Ryu updated (08/09/2024)

 September 21, 2024, 11:14:49 pm View in topic context
 Posted by KarmaCharmeleon  in Dudley released, Akira, Ash, Gouki, Iori and Ryu updated (08/09/2024) (Started by KarmaCharmeleon September 08, 2024, 05:41:37 pm
 Board: Your Releases, 1.0+

Heyo man! Thanks for the kind words!
This is because the alt modes are using the default .sff. For them to display different portraits you'd have to copy the .sff files, asign them to the different defs, and alter them respectively so they use portraits that match the mode.
Sadly in mugen you can't use the var detection to alter portraits more easily ;(
Regarding Terry, the arm color separation was to create the fantasy of sleeves. Looking back on it I did not make a good job with that hahaha. Its very jump and inconsistent on my part.
    

Re: KarmaCharmeleon's WIP thread: What is next?

 September 21, 2024, 06:28:05 pm View in topic context
 Posted by KarmaCharmeleon  in KarmaCharmeleon's WIP thread: Terry's Remake (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Heyoo. I definitely will update Terry, but right before character #20 is released (Dudley was #18).

EDIT: I should mention that I've recently finished updated Angel. I'll post an update of her soon.
    

Re: KarmaCharmeleon's WIP thread: What is next?

 September 09, 2024, 03:04:34 pm View in topic context
 Posted by KarmaCharmeleon  in KarmaCharmeleon's WIP thread: Terry's Remake (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

What’s up, guys?

I made a trip thru memory lane. I posted Ash’s Palette Template back in January 2021. I also posted Dudley’s Template in June 2022. The original Ryu Project took three to four tries, with the first version being turned into Gouken, and I think the second version being scrapped due SF6 to announcement. But now all of those projects are out and I feel that there’s a chip off my shoulder. While those three characters still have meaningful updates incoming, I’m glad I can say I got them out, mostly because for the first time in like 3 years I feel like I don’t have major pending projects completely frozen.

But it also opens up the question of what is next? And the most honest answer I can give you is that I don’t know.
 
I made a post back in April specifying in what state all of my characters are, and little has changed. For which character’s issues I’ll address first, I’m not entirely sure, but I’m still inclined to work on Angel and Haohmaru first. Then I think I’d go with Blanka or Rose, as I’m waiting for something big to update Genjuro. All in all, my character vault is now very extensive (18 characters!), so taking all of my previous releases to my current standards will take some time.

Another thing that I’d like work on is an update for Ryu that adds either Kage or SF6 Mode. It’d be Kage first as there’s still not a CvS Ryu animation for Hashogeki.

Finally, for new projects, there’s a lot of characters I would like to work on. So many that it’s a bit sad that I won’t be able to do all of them.
Ideally my next two characters would be SNK characters, to have 10 Capcom/10 SNK distribution on my character vault. But which characters?
The three characters I’d like to code the most from SNK are Leona, Kasumi and Chizuru.

Sadly these characters don’t have serviceable CvS sets to work on. Dampir’s Leona is close enough but still has the animation issues that I discussed previously in this topic. Rapper’s Kasumi is a great effort but its too recycled, and Dampir’s Chizuru simply I don’t like.

For SNK characters that do have serviceable sprites, I definitely want to do something with VioFitz’s Mina and Dampir’s K’, but not sure if I want to work with them now. I also want to work with FeLo’s Shiki.

From the official CvS roster there’s still quite a bit of SNK characters that I’d like to work on.

It’d be cool to make a Choiless Chang and/or a Changless Choi. For Chang I’d like to team up with JtheSaltyy again, as he plays that characters quite a bit on KoF 97 which would be the main source of inspiration with KoF 98. Choi needs extra sprites tho. It’d be cool to also team up with Scramble for a Mai Shiranui with an EX Mode based off her classic moveset, named “Shadow Kunoichi” to match Chun-Li dynamic. Todoh is quick project that I’d like to work on, with the main appeal being the opportunity of getting weird and creative with his Lv3. Finally, Yamazaki is a humongous project to work on because one move exclusively: Drill. Being a move with two strength levels and 5 different variations makes it so there’s potentially 10 variants to cover. Bas’ Yamazaki and that Drill Dynamic are the main appeal behind working on a new Yamazaki.

Besides these notable picks, there’s tons of characters I’d be willing to work on. I love the New Faces Team so any of them is on the board. I’d be down to work on K49 and Nameless not only because I like them but also to exercise the idea of making two entirely different playstyles with the same set of moves. Shen Woo and Jhun would be pretty sick. I’d be down to work on Billy and Hwa Jai (and any other Fatal Fury character) as collab with Rabano. Some of the Last Blade characters would be cool as well, especially Kagami. I’d also like to work on Nakoruru solely to study her movement and make the translation for some of her sisters (Rimururu and Rera). Finally, Wild Wolf will be 100% made whenever I update Terry.



Now, if I decide to ignore the Capcom/SNK parity and just go with whatever Capcom character I want, things get a bit different. My “wishlist” picks or sorts are SFV Poison, SF6 Juri and SF6 Luke. I’d totally cook up an SF4 Poison mode called Roxy too. But these characters need entire sets for me to work on so they’re honestly out of reach.

(Poison and Luke by Rabano, Juri by sabockee)
For characters with existing sprites; Birdie, Makoto, Remy and Tessa are on the top of my list.

From the official CvS roster, I think Zangief has been on my mind for way too long. But there’s also other characters worth exploring like Dhalsim (limb based zoners is one of the few character archetypes I have never worked with), Claw (to explore some of the coolest IKEMEN only features), Sagat (as a collab with JtheSaltyy), and Dictator (as a collab with Jmorphman).

(Dictator would use CvS sprites, I just didn't want for him to feel bad about the others being Alpha Styled)
Other than these it’d be cool to work on other SF3 characters like Oro, Hugo, Ibuki (my favorite SF3 character actually) and Sean (with some extra animations). It’d be also great to work on Karin to design her around her SFV moveset. Sodom would be rad too. Cammy would be nice to have an idea of how to handle the rest of the dolls (Decapre, Juni and Juli); same idea for Urien, Gill and maybe Seth. One of my dream projects is also MMZ Zero, but I think that might actually happen in the future.



As you guys can see there's nothing but uncertainty about what is next. The only thing that I can tell you is to let me cook. I know that I'll try my best no matter which character is one the line.
    

Re: Dudley released, Akira, Ash, Gouki, Iori and Ryu updated (08/09/2024)

 September 09, 2024, 12:37:24 pm View in topic context
 Posted by KarmaCharmeleon  in Dudley released, Akira, Ash, Gouki, Iori and Ryu updated (08/09/2024) (Started by KarmaCharmeleon September 08, 2024, 05:41:37 pm
 Board: Your Releases, 1.0+

As always, you never disappoint with your work @KarmaCharmeleon
Thanks!
You are The GREATEST!!

I gave up but your consistency and combos made me think about coming back ;)

Thank you, Karma :D

I wonder who's next?
Thanks for the support! For who is next, I frankly don't know haha.
One criticism I need to make is the Japanese dialogue. It should've been English.
I somewhat agree, but I don't like the tone he has on his SF4 English voice, and while the 3rd Strike voice is my favorite one, the amount of voice samples is quite limited.
Fast feedback.
Everything is absolutely perfect.
So great to play, great work.
Glad you liked it!
Only bad point to my tastes. most of the colors seems to have been f*cked up. Including the main one.
I cannot explain more, but only few palettes seems natural.
Most of the others looks like the removed essential details and added "lines" that mess the rendering of muscules etc.
It's mostly visible in muscle areas : legs, skin of forearms...

Also his runing animation sprites looks like very WIP.
Colors have been reduced to 15 colors which presented a bit of a challenge. I'd be open to change the palette to a different one if its limited to the 15 color limit.
The run animation (and the entire set actually) is placeholder for a legit set, in any case.
    

Re: how do i make a cvs2/pots ko echo sound effect?

 September 08, 2024, 10:22:13 pm View in topic context
 Posted by KarmaCharmeleon  in how do i make a cvs2/pots ko echo sound effect? (Started by Funk September 08, 2024, 10:16:05 pm
 Board: M.U.G.E.N Development Help

2 seconds of silence > duplicate track > echo > reverb > fade out > normalize > amplify
    

Dudley released, Akira, Ash, Gouki, Iori and Ryu updated (08/09/2024)

 September 08, 2024, 05:41:37 pm View in topic context
 Posted by KarmaCharmeleon  in Dudley released, Akira, Ash, Gouki, Iori and Ryu updated (08/09/2024) (Started by KarmaCharmeleon September 08, 2024, 05:41:37 pm
 Board: Your Releases, 1.0+



Spoiler: Akira's Changelog (click to see content)
Spoiler: Ash's Changelog (click to see content)
Spoiler: Gouki's Changelog (click to see content)
Spoiler: Iori's Changelog (click to see content)
Spoiler: Ryu's Changelog (click to see content)
    

Re: angel retouch 2024

 September 08, 2024, 02:45:19 pm View in topic context
 Posted by KarmaCharmeleon  in angel retouch 2024 (Started by Dampir September 02, 2024, 05:17:22 am
 Board: Edits & Addons 1.0+

Yooo this is pretty cool. OG set was solid so I'm glad you went for an alt attire instead of a rework. I'm gonna update Angel soon and include both options!