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Boryema

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Messages by Boryema

    

Re: EB Goku (SvK inspired) - updated

 March 27, 2017, 03:07:05 PM View in topic context
 Posted by Boryema  in EB Goku (SvK inspired) - updated (Started by Boryema March 06, 2017, 05:36:02 AM
 Board: Your Releases, 1.0+

    

Re: EB Goku (SvK inspired) - updated

 March 09, 2017, 10:42:35 PM View in topic context
 Posted by Boryema  in EB Goku (SvK inspired) - updated (Started by Boryema March 06, 2017, 05:36:02 AM
 Board: Your Releases, 1.0+

- fixed grab damage
- ki-push for now made a little harder to spam against AI combatants
- changed hitsparks from kiao/Cho-Kamehameha (it should correctly display proper hitsparks
- fixed genki-dama super
- fixed sound for fireball
*fwd roll is based off the EB game (also I don't remember SvK characters being able to roll at all, simply dodge)
*more fixes coming
again thanks for the awesome feedback

see first post for update
    

Re: EB Goku (SvK inspired) - updated

 March 06, 2017, 10:13:43 PM View in topic context
 Posted by Boryema  in EB Goku (SvK inspired) - updated (Started by Boryema March 06, 2017, 05:36:02 AM
 Board: Your Releases, 1.0+

Things I found with your goku

  • Why does the regular grab do no damage (you can't follow it up with much other than his Kamehameha but even then the window is pretty slim to do so)
  • Both his standing/crouch light punch and standing light kick are infinites if the opponent is in air
  • Speaking about his standing and crouching normals, why aren't they blockable in air which makes the previous infinites I told you about even more effective. I remember don drago bringing up these same issues with infinite's SvK series of characters in one of his videos that he did for mugen most wanted (in the description). Since you use the same template I guarantee your characters fall under the same problems as what he described
  • Ki Push is an infinite anywhere on the screen (since you made it wire anywhere)
  • I haven't seen the source game that the sprites come from but I highly doubt the walking animation looked that bad
  • Kaioken Kamehameha and Cho Kamehameha gain back power (supers aren't supposed to gain back power)
  • Why does Cho Kamehameha have a hitspark when blocked
  • When the Genkidama super is blocked, goku doesn't change back to the standing state producing this
  • I've seen worse example for CLSNs but these are rough as hell (needs more consistency an example would be the standing blue CLSN to the walking CLSN
  • Why is the roll only go forward (I remember these SvK characters not being restricted to just rolling forward)
  • Why does goku's voice play when the fireball is blocked
Thanks for the detailed feedback, love it
Will go through and fix listed bugs
    

Re: EB Goku (SvK inspired) - updated

 March 06, 2017, 08:57:22 PM View in topic context
 Posted by Boryema  in EB Goku (SvK inspired) - updated (Started by Boryema March 06, 2017, 05:36:02 AM
 Board: Your Releases, 1.0+

is you that borewood make sf4 juri han, omni? btw thanks making 3DS new dbz chars. loving them.

Lol no, this is boryema the guy that makes the MvC and SvK edits/characters after R@CE45 and Infinite
The borewood name comes from comments made about me in discord chat, I guess people forgot that I was in there and not paying attention and not knowing that I can see I was being "made fun of" but I thought it funny and adopted the name.
Thanks for the love man, more to come
    

Re: EB Goku (SvK inspired) - updated

 March 06, 2017, 07:12:32 PM View in topic context
 Posted by Boryema  in EB Goku (SvK inspired) - updated (Started by Boryema March 06, 2017, 05:36:02 AM
 Board: Your Releases, 1.0+

Are you going to update your guilty gear characters as well?

those are being completely redone and bumped up to SvK current status, that  muteki coding is heavy though, change one thing too much and the character goes to crap lol. so I'm gonna be re-working them
    

Re: EB Goku (SvK inspired) - updated

 March 06, 2017, 06:43:10 PM View in topic context
 Posted by Boryema  in EB Goku (SvK inspired) - updated (Started by Boryema March 06, 2017, 05:36:02 AM
 Board: Your Releases, 1.0+

i think he meant svk style. But Glad to see your back .....from the shadows lol

ah okay lol, totally misread that then
there's plenty more SvK characters and edits coming been updating a lot from the batcave
    

Re: EB Goku (SvK inspired) - updated

 March 06, 2017, 03:53:59 PM View in topic context
 Posted by Boryema  in EB Goku (SvK inspired) - updated (Started by Boryema March 06, 2017, 05:36:02 AM
 Board: Your Releases, 1.0+

Thanks for this release!  Any chance for more SNK-style Dragon Ball characters?

not too familiar with coding in that play style, plus I'm pretty sure someone else is already working on it
though I have been thinking about MvC2 playstyle just because it'd be an easier transition
    

Re: EB Goku (SvK inspired) - updated

 March 06, 2017, 01:19:49 PM View in topic context
 Posted by Boryema  in EB Goku (SvK inspired) - updated (Started by Boryema March 06, 2017, 05:36:02 AM
 Board: Your Releases, 1.0+

    

EB Goku (SvK inspired) - updated

 March 06, 2017, 05:36:02 AM View in topic context
 Posted by Boryema  in EB Goku (SvK inspired) - updated (Started by Boryema March 06, 2017, 05:36:02 AM
 Board: Your Releases, 1.0+



link - https://drive.google.com/file/d/0BxCfjlAMhkjhZUptMFdSMTY5MFk/view?usp=sharing

I know what you're all thinking
"dude I thought you rage quit?"
"you're alive??"
"oh snap it's the canadian borewood" <--no clue what a borewood is
also special shoutout to my lil'bro for holding down the youtube channel while i was gone (sadly didn't help the rep much lol)

truth is I was tinkering with the characters and making adjustments so enjoy and throw feedback, any Q's throw me a PM

PS - included an EASYMODE AI in there "gameplay above isn't showing it though"
PSSS - never left MFG, was working on a project with the EXPA team that makes the DBZ retro games
    

Re: W.I.P. EB Gotenks SSJ

 February 18, 2017, 12:38:00 AM View in topic context
 Posted by Boryema  in W.I.P. EB Gotenks SSJ (Started by Fausto Mugen July 01, 2016, 06:27:49 PM
 Board: Projects

really loving the concept of this character, he's very fun to play with.
great add to my roster
    

Re: K9999 SVK/Infinite releases by Falcon Rapper

 January 23, 2017, 01:51:07 AM View in topic context
 Posted by Boryema  in K9999 POTS/Infinite by Falcon Rapper (Update 11/04/2017) (Started by Falcon Rapper January 22, 2017, 05:33:41 AM
 Board: Your Releases, 1.0+

    

Re: K9999 SVK/Infinite releases by Falcon Rapper

 January 22, 2017, 12:49:31 PM View in topic context
 Posted by Boryema  in K9999 POTS/Infinite by Falcon Rapper (Update 11/04/2017) (Started by Falcon Rapper January 22, 2017, 05:33:41 AM
 Board: Your Releases, 1.0+

love the character, awesome release
btw mind if I edit him into an SvK version??
    

Re: [Theme Thread] DBZ:EB Sprite thread

 December 31, 2016, 06:19:25 PM View in topic context
 Posted by Boryema  in [Theme Thread] DBZ:EB Sprite thread (Started by HadeS June 29, 2015, 10:46:53 PM
 Board: Graphics

    

Re: [Theme Thread] DBZ:EB Sprite thread

 December 31, 2016, 05:21:50 PM View in topic context
 Posted by Boryema  in [Theme Thread] DBZ:EB Sprite thread (Started by HadeS June 29, 2015, 10:46:53 PM
 Board: Graphics

Since I saw Boryema releasing a Black version and I edited the hair for his char so it looked better, it made me want to edit another sprite of this guy again. It's a simple edit but I like it.




@GOD984: Thank you for your comment :)

@HadeS dude you rock!!!
Gonna use this sprite as a platform for SSR, editing the boots is gonna be work but the end result is gonna be awesome also I added your palettes in and updated Black, gameplay is also much improved
    

Re: Small Portraits by Hades (Requests closed, read first post)

 December 31, 2016, 02:43:46 PM View in topic context
 Posted by Boryema  in Small Portraits by Hades (Requests closed, read first post) (Started by HadeS September 05, 2012, 03:22:45 PM
 Board: Edits & Add-ons

Of course! If the palette will be like the one you have in Black's SFF, I've just finished. If you change it later and you want me to fix it, let me know. I'll gladly do it :)

SSR Black by Boryema:
Download here


I edited another version because I'm crazy like that.

dude, you are a godsend
    

Re: Small Portraits by Hades (Requests closed, read first post)

 December 31, 2016, 01:07:00 PM View in topic context
 Posted by Boryema  in Small Portraits by Hades (Requests closed, read first post) (Started by HadeS September 05, 2012, 03:22:45 PM
 Board: Edits & Add-ons

@Hades would this be a good time to tell you SSR Goku Black is on his way? lol
    

Re: Small Portraits by Hades (Requests closed, read first post)

 December 29, 2016, 10:57:34 PM View in topic context
 Posted by Boryema  in Small Portraits by Hades (Requests closed, read first post) (Started by HadeS September 05, 2012, 03:22:45 PM
 Board: Edits & Add-ons

    

Re: Heidern CVS Arranged Style Mode Infinite

 December 29, 2016, 04:02:13 AM View in topic context
 Posted by Boryema  in Heidern CVS Arranged Style Mode Infinite (Started by Falcon Rapper December 28, 2016, 05:35:17 AM
 Board: Your Releases, 1.0+

awesome, ever think about upgrading him to Svk status?
    

Re: MUGEN Video thread

 December 28, 2016, 05:34:04 PM View in topic context
 Posted by Boryema  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion



Goku Black what if battle vs Trunks and Gohan
    

Re: M.U.G.E.N Screenshots V3

 December 28, 2016, 05:30:14 PM View in topic context
 Posted by Boryema  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion



"demon, mortal, all is the same when it comes to my plan" - Black