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ahrimanes

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Messages by ahrimanes

    

Re: BLEED's work

 January 16, 2014, 06:59:05 PM View in topic context
 Posted by ahrimanes  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 AM
 Board: Projects

Jaw drop in 3,2... its already droped.
    

Re: BLEED's work

 January 25, 2013, 11:20:00 PM View in topic context
 Posted by ahrimanes  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 AM
 Board: Projects

Something like what the old MK's had.

I'd like to make something like they have in MK9, but I don't know how to work with particle systems too much.  I have to do some research and experiment to see what I can get.

Bleed your work is excelent I can tell just by looking at thoses sprites that the final product will be pure awesomenes..

about the blood i think somthing like this might be of help ??
http://www.youtube.com/watch?v=k09ynmaqFY0&list=UUMo9tsLF-3-UOHFZetb149A&index=5
i know there is too mucho blood  in there but it was just a test for a particle sistem i did in blender.
    

Re: BLEED's work

 December 13, 2012, 11:27:39 PM View in topic context
 Posted by ahrimanes  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 AM
 Board: Projects

excelent, cant wait to see the fatality and that spinal totally rocks dude.. :)
    

Re: BLEED's work

 November 28, 2012, 11:29:33 PM View in topic context
 Posted by ahrimanes  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 AM
 Board: Projects

It's not so bad, I have a method for making the palettes easier.

Make the render from max have easy colors to pick out, like for a green screen.

Cut out the different colors and make palettes for each, then combine them in to a master palette.

The MK1HD project is just like MK1, but the version I code my self is going to have new moves, like the other characters I have on youtube.

that is exaclty what i did for my 3d characters :) it work perfectly the secret is to use totally diferent color values en each "ramp"
men as ever, all this stuff is tootally awesome.
    

Re: BLEED's work

 November 23, 2012, 03:55:07 AM View in topic context
 Posted by ahrimanes  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 AM
 Board: Projects

    

Re: Mel & Rock WIP

 November 15, 2012, 06:51:16 PM View in topic context
 Posted by ahrimanes  in [W.I.P] Mel Masters W/ Rock Howard  (Started by F. James Fernandez October 15, 2004, 03:47:40 AM
 Board: Projects

woow astoning as ever.. i just see it weird when hee finaly touch the ground he makes kind of a leg flip... wy dont you let hime make the full loop like the cicks where to fasts and strong so he has to do it ??

It really depends on the person to tell you the truth. A martial artist can jump twist kick and not fully turn around because of the kick. Even in Ryu's case he doesnt even turn completely landing the final hit. Though you cant see it, judging by how his legs were right before touching the ground you can tell he wasnt going to turn all the way around reason why he was able to go back into his fighting stance afterwards.

well then, i think he goes back to his stance animation too fast, you may need to make is recovery time a litle longer and make his uper body to  make some more move. i mean it seems mel can do this kick with out any effort like he is actually a paster doing it. and for what i know he hasent finished his trynings yet.
    

Re: Mel & Rock WIP

 November 15, 2012, 06:48:08 AM View in topic context
 Posted by ahrimanes  in [W.I.P] Mel Masters W/ Rock Howard  (Started by F. James Fernandez October 15, 2004, 03:47:40 AM
 Board: Projects

woow astoning as ever.. i just see it weird when hee finaly touch the ground he makes kind of a leg flip... wy dont you let hime make the full loop like the cicks where to fasts and strong so he has to do it ??
    

Re: BLEED's work

 November 15, 2012, 06:42:49 AM View in topic context
 Posted by ahrimanes  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 AM
 Board: Projects

pure awesomeness, i cant wait to have him in my roster.
    

Re: The Finish-a-Sprite Thread

 November 13, 2012, 09:12:04 PM View in topic context
 Posted by ahrimanes  in The Finish-a-Sprite Thread (Started by Balthazar September 01, 2012, 12:14:50 PM
 Board: Graphics


Not my sprites but rather something I came across after Googling "Capcom unfinished sprites".

They are supposed to be scraps from a SFA2 Zangief Backflip animation.



Anyone here care to finish them?

soo where all the SFA sprites firts sketched in a higger resolution ??? WTF where is all that data???
    

Re: Mel & Rock WIP

 November 13, 2012, 07:24:43 PM View in topic context
 Posted by ahrimanes  in [W.I.P] Mel Masters W/ Rock Howard  (Started by F. James Fernandez October 15, 2004, 03:47:40 AM
 Board: Projects

awesome animation, each time i see your progress i said dammit this guy is getting better and better.
    

Re: BLEED's work

 November 13, 2012, 07:12:51 PM View in topic context
 Posted by ahrimanes  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 AM
 Board: Projects

@BLEED as allways your work is so impresive i love it-

I read you had some problems animating the clothes.. you could use a clothe simulator or a softbody modifier.. but the thing is that you will have to setup the collision areas and determining the correct parameters is so hard, some times work some times it result in crap, i my self did that already on my Kratos clothes and  the time it takes to the sistem to determine how the clothes woudl move, is Hell. the best you cand do is to animate them trought an armature that support alitle bit of strech, and can move like tails. I know you said its so hard but practice make the master, you are already a master you just need to getuse to cloth animation.s

and for the rope issue.. it seems you are using just a single sprite i mean all the rope is a single image.. and for what i have seen the best practise to do ropes in 2d games is to have justs a small piece like 10 pixels long and  de termine the rope leng by  player dist, and makes as many explodes or helpers or somthing as needed. the same for when the rope and spear ar trown instead o 1 sprite you cluld a sprite 10 pixel long or more (each one with N Frames to match a wave animation.) and make animated explodes to born 1 infront the other, from his hand or chest untill there is one that best feets player2.x.. soo to match speed you just need to make those segmets to bor faster and animate faster.  i hope you get what i mean.

Keep this awesome work.
    

Re: Mel & Rock WIP

 November 09, 2012, 04:54:58 AM View in topic context
 Posted by ahrimanes  in [W.I.P] Mel Masters W/ Rock Howard  (Started by F. James Fernandez October 15, 2004, 03:47:40 AM
 Board: Projects

    

Re: BLEED's work

 November 07, 2012, 09:20:10 PM View in topic context
 Posted by ahrimanes  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 AM
 Board: Projects

loving yur work men, and the fact that Cage looks exactly ile Daniel Pesina es awesome.
    

Re: T.O.P.S. Steals RobotMonkeyHeads Duke Nukem Animations. RMH laughs ass off.

 October 25, 2012, 07:19:52 PM View in topic context

    

Re: Black Orchid Stage by Ahrimanes

 October 10, 2012, 08:39:44 AM View in topic context
 Posted by ahrimanes  in Black Orchid Stage by Ahrimanes (Started by mrvl October 10, 2012, 02:07:04 AM
 Board: Requests

    

Re: Black Orchid Stage by Ahrimanes

 October 10, 2012, 06:18:40 AM View in topic context
 Posted by ahrimanes  in Black Orchid Stage by Ahrimanes (Started by mrvl October 10, 2012, 02:07:04 AM
 Board: Requests

    

Re: Vegeta Z2

 September 07, 2012, 08:26:10 PM View in topic context
 Posted by ahrimanes  in Vegeta Z2 [Project] (Started by Balthazar January 02, 2011, 05:05:48 PM
 Board: Official Z2 Char Dev

I think vegeta should have his original japanes voice and every user can make his own patch whit his favorite voice actor.
    

Re: Versus Project Overview

 September 07, 2012, 08:22:38 PM View in topic context
 Posted by ahrimanes  in Versus Project Overview (Started by Noside April 29, 2012, 04:27:59 AM
 Board: Projects

i think his himp is ok, what i find is that his fist seems still open when punching..  its just what i can see.
    

Re: YoungFaceHov's 3D Fighters

 September 05, 2012, 07:37:53 PM View in topic context
 Posted by ahrimanes  in YoungFaceHov's 3D Fighters (Started by MangaCaptain March 17, 2012, 09:34:02 PM
 Board: Projects

    

Re: Mel & Rock WIP

 September 05, 2012, 07:35:28 PM View in topic context
 Posted by ahrimanes  in [W.I.P] Mel Masters W/ Rock Howard  (Started by F. James Fernandez October 15, 2004, 03:47:40 AM
 Board: Projects

I guess I should start working on this again, huh?

That's up to you. As you can see only the semi group would want you to. I dont want you to feel forced. As far as I am concern I am fine with just having the people that got the private beta and move on to something else. Energy is starting to deplete. I cant keep up with encouraging people to do work  ;) So yeah thats all I can say for now. All on you bro.

I'm already encouraged to work on this character. Lol. It's just the summer and I'm busy doing other fun stuff on my free time. Since summer is almost over and it'll be cold, I'll be back on this in no time! I've entered stuff into the .sff, if that counts. =D

LMAO No doubt I find the summer the same way. No one should be here in the summer lol GO OUT!

shall wee promote a "close the guild during summer" new campaing ?? nooo pleasee i dont have a life to go out.. :(