In IKEMEN v0.96, turns recovery works offline but it doesn't work online. here's a vid of it:


krudelu is Offline
Contact krudelu:
[State 0, VarAdd]
type = VarAdd
trigger1 = MoveHit = 1
trigger1 = P2StateType = A
var(25) = 19
triggerall = Var(25) <= 15 ;<<if the current var(25) value is not <= 15, the move won't hit.
[State -2, VarSet]
type = VarSet
trigger1 = P2MoveType != H
var(25) = 0
Does KOF (or SNK) games handle it the same way?
Chun-Li's far strong punch is really good in this game. But when the opponent moves in as she does it, it misses completely because of its hitbox.
[youtube]https://www.youtube.com/watch?v=Lipb9C5rid4[/youtube]