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Messages by dakidbanks

    

Re: English Soundpack (for Warner's Donald Duck) by Dronk

 April 02, 2021, 04:34:56 PM View in topic context
avatar  Posted by dakidbanks  in English Soundpack (for Warner's Donald Duck) by Dronk (Started by Joey S. April 01, 2021, 07:51:22 PM
 Board: Found Releases 1.0+

Much appreciated. This English voice came fairly quick. Wish I could find 1 for Woody Woodpecker by O Ilusionista
    

Re: Airplane Heist (Punisher stage)

 March 24, 2021, 01:57:42 AM View in topic context
avatar  Posted by dakidbanks  in Airplane Heist (Punisher stage) (Started by ELECTR0 March 22, 2021, 06:45:04 AM
 Board: Your Releases, 1.0+

Classic stuff, bro. I laughed at the how everybody all scared except the two guys in the left corner. They over there cheering like they ain't on a plane being hijacked! Lol!
I was thinking the same thing
    

Re: Mario 2.0 released & Luigi

 March 14, 2021, 01:49:06 AM View in topic context
avatar  Posted by dakidbanks  in Mario 2.0 released & Luigi  (Started by k6666orochi August 30, 2020, 11:15:21 PM
 Board: Your Releases, 1.0+

I like the Luigi astral combo but after getting hit with the hammer, the opponent should probably be in the dizzy state or something. I think the opponent size should be reduced like Mario and Luigi’s were during that move as well
everything is done on purpose making reference to the Mario & Luigi games which is a turn based game and the point that the player 2 is bigger would be a reference to the boss fights


Gotcha

I get it’s from that game but I think it’d look better in the Mugen setting if they got smaller too.. that could justify being hit with a hammer prior the hyper if they got smaller since you don’t have them in a dizzy or hurt state
    

Re: Mario 2.0 released & Luigi

 March 13, 2021, 06:25:48 PM View in topic context
avatar  Posted by dakidbanks  in Mario 2.0 released & Luigi  (Started by k6666orochi August 30, 2020, 11:15:21 PM
 Board: Your Releases, 1.0+

I like the Luigi astral combo but after getting hit with the hammer, the opponent should probably be in the dizzy state or something. I think the opponent size should be reduced like Mario and Luigi’s were during that move as well
    

Re: Grandmaster Subzero MVC2

 March 08, 2021, 02:46:34 PM View in topic context
avatar  Posted by dakidbanks  in Grandmaster Subzero MVC2 (Started by JJkoolaid March 06, 2021, 10:10:09 AM
 Board: Your Releases, 1.0+

    

Re: Netherrealm Scorpion Revenant MVC2 Ver 1.6

 March 07, 2021, 05:45:39 AM View in topic context
avatar  Posted by dakidbanks  in Netherrealm Scorpion Revenant MVC2 Ver 1.6 (Started by JJkoolaid May 04, 2020, 02:00:00 AM
 Board: Your Releases, 1.0+

Sounds good, I appreciate the consideration. I confused the hyper names, sorry about that. I was talking about The Netherrealm though. That makes sense that it causes him to take less damage while in that mode/realm, so I was wrong about it not doing anything. It's just weird that after it goes to the black screen, that it flashes the Netherrealm background image about 6 times before fully going to it and it is about a 30 second transition. It might be better to have the transition be instant or at least much faster and not flash the bg image. Maybe you could have Scorpion grab the opponent (maybe quickly sink into the ground), then have the screen fade to black, then fade back in to the Netherrealm. Just an idea, but obviously I want you to do whatever you think is best. Anyway, thanks again and keep up the good work.

If I’m not mistaken, the whole lead up to the Scorpion Netherrealm trip is taken from an old popular version of Scorpion in Mugen called Bloody Scorpion I think. I remember his did the same thing and played the music from when Scorp fought Johnny Cage in the MK movie

    

Re: Roster Showcase

 March 07, 2021, 04:27:41 AM View in topic context
avatar  Posted by dakidbanks  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 PM
 Board: M.U.G.E.N Discussion

Noz Legacy still running the show
    

Re: Grandmaster Subzero MVC2

 March 07, 2021, 03:31:01 AM View in topic context
avatar  Posted by dakidbanks  in Grandmaster Subzero MVC2 (Started by JJkoolaid March 06, 2021, 10:10:09 AM
 Board: Your Releases, 1.0+

Man that Sub Zero looks cold no pun intended and thanks for the accompanying stages
    

Re: Ninja Turtles Stage Pack

 March 05, 2021, 09:47:36 PM View in topic context
avatar  Posted by dakidbanks  in Ninja Turtles Stage Pack (Started by 00megaturb00 March 02, 2021, 05:36:22 PM
 Board: Your Releases, 1.0+

That foot clan stage is nice

Have some of the other ones been updated? I think I already had some of those from your previous stage packs
    

Re: Lexman Arena Stage 1.1 & 1.0

 March 01, 2021, 04:04:15 PM View in topic context
avatar  Posted by dakidbanks  in Lexman Arena Stage 1.1 & 1.0  (Started by MatreroG February 28, 2021, 06:14:07 PM
 Board: Your Releases, 1.0+

    

Re: Johnny Lawrence / Jimmy Zappa (Cobra Kai)

 February 25, 2021, 05:48:09 PM View in topic context
avatar  Posted by dakidbanks  in Johnny Lawrence / Jimmy Zappa (Cobra Kai) (Started by CpnCrossfader February 24, 2021, 09:21:24 PM
 Board: Your Releases, 1.0+

He's a little rough around the edges but thank you so much for bringing this guy to life. I grew up on Karate Kid. Now my son loves it and we watch Cobra Kai together.


Also I need that stage...lol!
I agree.. I’m glad he’s attempting to bring other pop cultures to Mugen

And speaking of Cobra Kai stages.. I think omega turbo made a really good one with zoom included. I think he’s the author. I got it from here a few months ago
    

Re: Heroes stages - Titan Tower

 February 16, 2021, 05:29:32 AM View in topic context
avatar  Posted by dakidbanks  in Heroes stages - Titan Tower (Started by Reginukem March 10, 2018, 12:21:14 AM
 Board: Your Releases, older Mugen

devils deep is down
    

Re: Bridge Stage/Edit Star City Bridge

 February 09, 2021, 11:47:04 PM View in topic context
avatar  Posted by dakidbanks  in Bridge Stage/Edit Star City Bridge (Started by BurningSoul February 08, 2021, 06:41:10 PM
 Board: Edits & Addons 1.0+

Just caught this pretty cool thanks
    

Re: Dcat's TMNT WIP Thread

 February 06, 2021, 08:46:10 AM View in topic context
avatar  Posted by dakidbanks  in Dcat's TMNT WIP Thread (Started by Dcat July 02, 2020, 04:53:24 AM
 Board: Projects

Whoa! You mean to tell me we can possibly have a Rocksteady beta and Master Splinter at the same time in the near future
    

Re: MK1 Shang Tsung's Throne Room

 February 03, 2021, 03:54:57 PM View in topic context
avatar  Posted by dakidbanks  in MK1 Shang Tsung's Throne Room (Started by Tay January 31, 2021, 03:56:15 PM
 Board: Your Releases, 1.0+

Stage looks great but the characters are so small compared to Shang Tsung size. How do I make the stage make the characters appear like 1.5 taller in scale in the stage Def? Or I guess I could find the line of code of Shang Tsung’s throne and try to change its height values
    

Re: KRATOS - KOF Style

 January 28, 2021, 09:23:54 AM View in topic context
avatar  Posted by dakidbanks  in KRATOS - KOF Style (Started by Wou Mugen January 28, 2021, 05:59:57 AM
 Board: Your Releases, 1.0+

I try to stay way from characters that aren’t MVC or CVS sprited characters but this is one of those situations where it’s a must have
    

Re: Grandmaster Subzero MVC2

 January 27, 2021, 07:15:09 AM View in topic context
avatar  Posted by dakidbanks  in Grandmaster Subzero MVC2 (Started by JJkoolaid January 25, 2021, 07:49:58 AM
 Board: Projects

Yes sir!
    

Re: Dcat's TMNT WIP Thread

 January 24, 2021, 07:21:56 AM View in topic context
avatar  Posted by dakidbanks  in Dcat's TMNT WIP Thread (Started by Dcat July 02, 2020, 04:53:24 AM
 Board: Projects

Splinter has gotten so much progress so fast you guys are an awesome team. Maybe dcat might get inspired to finish up April and add Rocksteady in the near future
    

Re: Netherrealm Scorpion Revenant MVC2 Ver 1.5

 January 20, 2021, 03:17:06 PM View in topic context
avatar  Posted by dakidbanks  in Netherrealm Scorpion Revenant MVC2 Ver 1.6 (Started by JJkoolaid May 04, 2020, 02:00:00 AM
 Board: Your Releases, 1.0+

My favorite Scorpion and extremely slept on
    

Re: HAPPY NEW YEAR!!!

 January 16, 2021, 04:46:02 PM View in topic context
avatar  Posted by dakidbanks  in HAPPY NEW YEAR!!!  (Started by G-knux19 January 01, 2021, 03:49:57 AM
 Board: Your Releases, 1.0+

You would have to go into the character’s CNS and define a line of code that only runs the non-Tails intros if you’re going up against a Tails character. Can be generalized to fit most Tails characters or specific to a particular one you’re fighting against.

Thanks bro I gotta Google what that code is to add