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IKEISLEGEND

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Messages by IKEISLEGEND

    

Re: Kof 2003 Portrait project

 April 05, 2021, 07:38:11 AM View in topic context
 Posted by IKEISLEGEND  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 AM
 Board: Sprite Projects

wait darkwolf13 ? Whats been happening
    

Re: MugenHook - upgrade your M.U.G.E.N!

 March 20, 2021, 06:30:02 AM View in topic context
 Posted by IKEISLEGEND  in MugenHook - upgrade your M.U.G.E.N! (Started by ermaccer September 20, 2019, 03:01:11 PM
 Board: Projects

It doesnt work on my windows10 either
    

Re: History Has Been Made Again ?

 March 14, 2021, 04:36:04 PM View in topic context
 Posted by IKEISLEGEND  in History Has Been Made Again ? (Started by IKEISLEGEND February 18, 2021, 07:11:50 AM
 Board: Projects

Yoooo This is insane, remembered seein some1 attemptin 2 do a beat em up mugen a longass time ago....very dope how u can do so much w/ mugen. Impressive early demo so far ike, best of luck developin this.

Thanks for the encouragement and well wishes I have a lot coming stay tooned......






Very impressive.


Thanks man I wanted to ask you if you could help me out with making stages that support this. There are not many out there that support this style of play


    

Re: History Has Been Made Again ?

 March 07, 2021, 01:17:18 AM View in topic context
 Posted by IKEISLEGEND  in History Has Been Made Again ? (Started by IKEISLEGEND February 18, 2021, 07:11:50 AM
 Board: Projects

Alright Heres my first stage concept for this gameplay engine........ https://streamable.com/sea33r all parts of the stage in one stage with no fading in and out next step is to put together gameplay
    

Re: Amnaelio released Chae-Lim

 March 06, 2021, 11:10:45 PM View in topic context
 Posted by IKEISLEGEND  in Amnaelio released Chae-Lim (Started by Yagoshi300 March 05, 2021, 12:25:03 AM
 Board: Found Releases 1.0+

Idk why yall in here hating on the Chae Lim the sprite work aint the best but its pretty good he was wrong for not giving credit to the coders for using their template but the sprites are cool yea they could be a lot better maybe he will update them who knows
    

Re: Street Fighter SUPREME

 March 03, 2021, 10:36:06 AM View in topic context
 Posted by IKEISLEGEND  in Street Fighter SUPREME (Started by RagingRowen January 31, 2021, 05:25:15 PM
 Board: Projects

This man really dodged every main point of why people are dogging on him

role played in an extremely awkward manner that gave me secondhand embarassment for whatever keyboard he used to type it out.

and somehow made an even worse post that somehow digs the hole deeper.



this has got to be a new record.
oof.



I came to respond to said person(s) who spoke out against me not to deal with you or anyones so called "points"......

People dogging me?? In your dreams they are... Ha










Be aware though, he will Rikudo Osatsu you too.



He know better




If you don't like the system, stay out of the thread.

Or in other words - little wanderer hie thee home. Thine input was naught beseeched.



Ive never stated weather or not I liked anything about the system........ Thus my input was received. 






    

Re: Street Fighter SUPREME

 March 03, 2021, 04:24:11 AM View in topic context
 Posted by IKEISLEGEND  in Street Fighter SUPREME (Started by RagingRowen January 31, 2021, 05:25:15 PM
 Board: Projects

Please not another pots comp its 2021 guys
fuck off, nobody asked you

And I surely aint aint ask ya pathetic empty beta garbage hentai loving Weak ass either.... Pitiful scum!

RIKUDO OSATSU!!!!!!







Please not another pots comp its 2021 guys
fuck off, nobody asked you

Seconded.

You went out of your way to post something to purposely discourage someone from making something they want to do. Whatever the compilation/full game/char/etc. So, you get what you deserve. Everyday people see things that they don't like or may not interest them. It's when you choose to be an asshole and act on that is when it becomes a problem.


DW fall back the comment wasnt directed to you nor was It discouragement it was a suggestion your being an asshole by tryna use the excuse of trying to defend someones post that you dont know from adam to get at me well I got news for you im not the one.

My Rikudo Osatsu will turn you into a devine cat boy










Please not another pots comp its 2021 guys

Trust me bro, will not be a simple POTS comp. Make sure to pay attention in the first post to see all the stuff Rowen is doing.

fuck off, nobody asked you

Damn Ume. xD

Maybe IKE wasn't aware about the whole project tho.



Whats up Gui, I saw the video but soon as I start seeing all pots stuff i closed it, I hope its not all pots thats all I meant









Please not another pots comp its 2021 guys

theres nothing wrong  with basing your gameplay on pots chars as the systemes built in are solid.
Also some of the best coders around are making pots chars Jmorph, DW, Karma etc.

Feel free to dislike the style, but as I said its solid.

Edit:

Looking at your threads Rowen has left you some good feedback.
https://mugenguild.com/forum/topics/cvs2-released-188537.0.html

Next time why not try his game out and leave him some feedback as well ?



Yea I figured thats why that DW commented because of his involvement in this..... The system is not solid its missing so much basic stuff its a shame like jump height corner push on normals...... Thats  why I hope they use a totally new system.....



Looking at my bro threads hes left very hateful feedback karma as well these the guys you name "some of the best coders"?


https://mugenguild.com/forum/topics/sf3-yun-pots-style-varohades-and-swagga-kings-191162.msg2489632.html#msg2489632

Will you acknowledge his bad feedback like you did his "good" feedback? 


I will surely  try it out when I see a new system installed





    

Re: History Has Been Made Again ?

 February 26, 2021, 06:17:21 AM View in topic context
 Posted by IKEISLEGEND  in History Has Been Made Again ? (Started by IKEISLEGEND February 18, 2021, 07:11:50 AM
 Board: Projects

Dcat sketch turner, sf2 ryu+, I just thought this would be customizable to the point we could make certain characters mid/sub-bosses and add in some cameo characters so we could make transitions to regular Mugen fights like a beat em up as character 1 in an arcade playthrough and character 2 be someone like bison and then another stage of beat em up with a different background of course as character 3 and so on?


 Wow man great ideas, this is all possible you can add the mid boss match up in select file options the background can also be done
    

Re: History has been made

 February 23, 2021, 01:22:37 AM View in topic context
 Posted by IKEISLEGEND  in History Has Been Made Again ? (Started by IKEISLEGEND February 18, 2021, 07:11:50 AM
 Board: Projects

Will any character be able to just be plugged in or do they have to be patched or made just for this?

They would have to patch to fit my new engine. What character did you have in mind??
    

Re: Cvs2 ?????? Released

 February 22, 2021, 04:41:15 AM View in topic context
 Posted by IKEISLEGEND  in Cvs2 Master Of Fist Released (Started by IKEISLEGEND November 29, 2019, 04:10:38 AM
 Board: Your Releases, 1.0+

Thanks. Im making a full upgrade for KAGE. Sprites, animations, A.I. transition frames, air, time. Wait for it. Follow my Youtube channel: [youtube]https://www.youtube.com/channel/UCzw8dk3HY9Is87-zldbB9hQ[/youtube]

Thanks a lot for your contributions to the community its greatly appreciated. Ive been hoping for a Kage update for a while now
    

Re: New Open bor Mod????

 February 20, 2021, 06:25:43 PM View in topic context
 Posted by IKEISLEGEND  in History Has Been Made Again ? (Started by IKEISLEGEND February 18, 2021, 07:11:50 AM
 Board: Projects

The 3D Zaxis walk is there. Im simply using a var to detect the players X Y distance from each other. I am trying something new with the enemies not able to walk through objects from a certain range it may or may not stay

OK, I'm impressed I was pretty sure such move had been deleted after winmugen.
And I never got serious about 1.0 and 1.1's improvements

It is deprecated so I had to figure out a way to implement it on my own sad thing is theres not many stages that are sor style
    

Re: Cvs2 ?????? Released

 February 20, 2021, 05:38:39 PM View in topic context
 Posted by IKEISLEGEND  in Cvs2 Master Of Fist Released (Started by IKEISLEGEND November 29, 2019, 04:10:38 AM
 Board: Your Releases, 1.0+

    

Re: Street Fighter SUPREME

 February 20, 2021, 02:16:03 AM View in topic context
 Posted by IKEISLEGEND  in Street Fighter SUPREME (Started by RagingRowen January 31, 2021, 05:25:15 PM
 Board: Projects

Please not another pots comp its 2021 guys
    

Re: New Open bor Mod????

 February 19, 2021, 10:30:51 PM View in topic context
 Posted by IKEISLEGEND  in History Has Been Made Again ? (Started by IKEISLEGEND February 18, 2021, 07:11:50 AM
 Board: Projects

    

Re: New Open bor Mod????

 February 18, 2021, 07:54:18 PM View in topic context
 Posted by IKEISLEGEND  in History Has Been Made Again ? (Started by IKEISLEGEND February 18, 2021, 07:11:50 AM
 Board: Projects

My engine has the same behavior..........   If this what you are referring to   https://streamable.com/3svaob

Yup that's it.  Looks like you've already got it covered.  You might want to disable shadows though and implement your own shadow engine since the characters are moving along the Y axis to go up and down.

thank you for your feedback, I do have a show engine started if you play attention to Axel though its unfinished at the moment. I main focus was to complete the movement system first before moving to other things.......

UPDATE 



can  you show video of what you were working on you said you were trying something like this??
    

Re: New Open bor Mod????

 February 18, 2021, 07:26:52 PM View in topic context
 Posted by IKEISLEGEND  in History Has Been Made Again ? (Started by IKEISLEGEND February 18, 2021, 07:11:50 AM
 Board: Projects

Well from what I have its behaving like a true beat em up, so no matter how far away the enemy is away they are always hittable.

Take a look at this video: https://www.youtube.com/watch?v=9uUnZMxgpbo&t=3m18s

Notice how when Axel attacks the enemy in front, the enemy behind is unaffected until Axel moves up to attack them.

Does your engine behave in the same fashion?

My engine has the same behavior..........   If this what you are referring to   https://streamable.com/3svaob
    

Re: New Open bor Mod????

 February 18, 2021, 06:25:56 PM View in topic context
 Posted by IKEISLEGEND  in History Has Been Made Again ? (Started by IKEISLEGEND February 18, 2021, 07:11:50 AM
 Board: Projects

I answered that in previous comments but I can be done using vars to detect enemy's Position X and Position Y anywhere on the screen same for objects.. If you notice when Axel walks above the objects his sprite priority is drawn behind the object likewise in front as well. Stage interaction will be the same as classic beat em ups for now untill I come up with something more intresting

In your video Axel and the opponent are always very close to each other in terms of front/back distance.  What happens when you increase that distance even further?  Does the enemy just become completely unhittable past a certain distance?  You also have to factor in when the character is in the air too.

I could definitely see having enemies spawned as helpers on the stage by the "opponent character" (enemy team), then their internal variables could be used against the nearest opponent (player team) and depending on the calculations their sprrpriority values and "hittable" state are adjusted, but this could prove a bit more complicated as you add in more enemies/player characters.


Well from what I have its behaving like a true beat em up, so no matter how far away the enemy is away they are always hittable. My code detects when  characters are in the air pretty well axel jumped a few time in the video it looked good.   


    

Re: New Open bor Mod????

 February 18, 2021, 05:41:30 PM View in topic context
 Posted by IKEISLEGEND  in History Has Been Made Again ? (Started by IKEISLEGEND February 18, 2021, 07:11:50 AM
 Board: Projects

I had actually been contemplating something like this for a while now (having a "character" which serves as the physics engine and stage interaction), but complications prevented me from following through:
  • How would hit detection be dealt with when enemies are above/below the player character assuming that the CLSN1/CLSN2 hit boxes fully enclose body parts?
  • How would jumping be handled?
  • How would interaction with stage elements be handled?

I answered that in previous comments but It can be done using vars to detect enemy's Position X and Position Y anywhere on the screen same for objects.. If you notice when Axel walks above the objects his sprite priority is drawn behind the object likewise in front as well. Stage interaction will be the same as classic beat em ups for now untill I come up with something more intresting





this could be a game changer...expecially for story mode. congrads! im gonna keep my eye on this

So much is now possible with this now such as side scrolling mega man style gameplay.... Classic streets of rage style RPGs this is way more involved than Open Bor
    

Re: New Open bor Mod????

 February 18, 2021, 04:22:45 PM View in topic context
 Posted by IKEISLEGEND  in History Has Been Made Again ? (Started by IKEISLEGEND February 18, 2021, 07:11:50 AM
 Board: Projects

Are talking about makenKizuna encounter possible in Mugen? Really promissing...




MakenKizuna? What is it?
How Kizuna Encounter Maria is connected to that? I don't get it.

                   New beat em up streets of rage style system decoded for mugen


Recently Ive developed a new system that supports  beat em up style game play... Its in its very early stages, but I can say its very promising. Through this development, it makes beat em up mugen stages very usefully finally. Also other gameplay styles will be supported now like the Smash bros play style, real bout FF games and most of all side scrolling systems like Mega man, platform style play, and much more... Heres the video








                             [youtube]https://youtu.be/xwu1lcCjDJM[/youtube]

Looks nice.
Perhaps it's a chance for me to make my old fullgame mugen project compatible with new builds...
My main question would be, how do you manage to support 3D/Zaxis walk ? (dodging opponent, width of characters etc)
The 3D Zaxis walk is there. Im simply using a var to detect the players X Y distance from each other. I am trying something new with the enemies not able to walk through objects from a certain range it may or may not stay
    

History Has Been Made Again ?

 February 18, 2021, 07:11:50 AM View in topic context
 Posted by IKEISLEGEND  in History Has Been Made Again ? (Started by IKEISLEGEND February 18, 2021, 07:11:50 AM
 Board: Projects

                   New beat em up streets of rage style system decoded for mugen


Recently Ive developed a new system that supports  beat em up style game play... Its in its very early stages, but I can say its very promising. Through this development, it makes beat em up mugen stages very usefully finally. Also other gameplay styles will be supported now like the Smash bros play style, real bout FF games and most of all side scrolling systems like Mega man, platform style play, and much more... Heres the video