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OHMSBY

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Re: [OHMSBY Thread]: Mitsuru Kirijo Quick Update (4/19/21)

 April 22, 2021, 06:44:20 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Mitsuru Kirijo Quick Update (4/19/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

On the other hand: what do you mean by "we"?

A friend of mine has been teaching me how to use Blender and has been helping me out with getting the model set up for rendering.

Hey OHMSBY how do you guys make special intros between your characters and what isthe backstory behind the Jin Kisaragi vs Isaac special intro, where Isaac holding a odd looking picture, Jin being offended by it and destroying said picture.

The ideas sort of just pop into my head as go though the voice files of each character. Some special intros are meant to be references to the source material, for instance the Quote vs. Blitztank intro is a reference to the Monster X boss fight from Cave Story, where the fight starts with Monster X charging in from behind. As for the Isaac vs. Jin intro, an earlier version of Binding of Isaac: Rebirth featured a picture of the associate producer cosplaying as Jin in the end credits:

This picture has since been removed from later versions of the game for one reason or another. The special intro is meant to be a nod to that.

    

Re: [OHMSBY Thread]: Mitsuru Kirijo Quick Update (4/19/21)

 April 20, 2021, 07:13:35 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Mitsuru Kirijo Quick Update (4/19/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Basically, we took his model from smash ultimate into blender, made his textures into more solid colors and applied a shader to the model that makes him look the way he does now. After we got the model set up, we applied an animation file from smash ultimate and have Blender render that animation into an image sequence, this is repeated for each of his animations and custom animations are made when needed.

There's much more to the process than what I've explained here, but I think this the best way to sum it up.
    

Re: [OHMSBY Thread]: Mitsuru Kirijo Quick Update (4/19/21)

 April 20, 2021, 04:43:51 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Mitsuru Kirijo Quick Update (4/19/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Mitsuru has gotten a quick updated.

Quote
Mitsuru
-Fixed an error where Coup Droit was flagged as a normal attack



Will Meta Knight have his smash bros moveset or something?

His moveset will largely be based on that of Smash Ultimate while having a few moves that he had in the main line Kirby games.

Hey OHMSBY why does the Meta Knight have such heavy shading on its model? Is it a result of rendering the model or is an aesthetic choice? I don't think its bad, in fact it gives the Meta a really cool texture and makes him stand out among the rest of your characters. Just wondering what the process for Meta was.

It was a aesthetic choice. We were going for kind of a 2.5D look similar to what you see in Blade Strangers or Dead Cells.
    

Re: [OHMSBY Thread]: Mitsuru Kirijo Released + Hyde Quick Update (4/18/21)

 April 18, 2021, 10:28:29 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Mitsuru Kirijo Quick Update (4/19/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Mitsuru has been released.



Spoiler: More Screenshots (click to see content)

Get Mitsuru Here:
https://drive.google.com/file/d/1R7iKLf_nJDVcHoptqCzhCN6zfnTAmVJ1/view?usp=sharing

Alchemist of Atlas has also made a Japanese voice patch for Mitsuru, which you can get here:
https://mega.nz/file/SNFQRTrS#HB-ZjGEw-GbBg7XbJj6mGdxMUWBem_3EEnAlDcpTU9c

Spoiler: And my next character is... (click to see content)

Have fun.




After looking at the code for Uzuki's counter, it's hard to say whether or not its even intended to interact with projectiles in the first place. The move only has a reversal def that puts the opponent into a custom state where they are pushed back and stunned upon triggering, if a helper were to trigger this, it gets deleted instead. Also, reversaldefs do not work against non helper based projectiles, Uzuki just gets hit if she tries it. Yugusic would have to add a hitoverride to this state if he wants it to work against non helper based projectiles.

Nonetheless, I have updated Hyde with a failsafe for Black Orbiter, should he ever run into this sort of situation again.
Quote
Hyde
-Hyde can now use Black Orbiter again if the initial projectile was removed by unusual means

    

Re: MUGEN Video thread

 April 16, 2021, 03:45:21 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Here's Mitsuru
    

Re: MUGEN Video thread

 April 10, 2021, 08:46:42 PM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: [OHMSBY Thread]: Robo-Weiss quick update + 6 IKEMEN GO updates (4/07/21)

 April 10, 2021, 08:44:58 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Mitsuru Kirijo Quick Update (4/19/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Added the links to Paulo S' JP Mika patch and Good Wall's updated JP Kokonoe to the extras section of the site.

Also, it turned out that Quote had a couple more instances of the "Sound does not exist" Debug error in IKEMEN GO, so those have been fixed and Quote has been reuploaded.
    

Re: [OHMSBY Thread]: Robo-Weiss quick update + 6 IKEMEN GO updates (4/07/21)

 April 08, 2021, 03:37:21 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Mitsuru Kirijo Quick Update (4/19/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

More Updates.

Quote
Robo-Weiss
-Gletscherstrom is now Rapid Cancelable
Adachi, Blitztank, Charlotte, Iori, Isaac and Quote
-Fixed more "sound does not exist" debug errors in IKEMEN GO




I think having that in would be kind of redundant since Kirby can spend meter to gain a random copy ability on his own.

    

Re: [OHMSBY Thread]: Kirby updated + 8 IKEMEN GO updates (4/05/21)

 April 06, 2021, 06:21:52 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Mitsuru Kirijo Quick Update (4/19/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Kirby has been updated with some more Copy Compatability for the characters that the 3 of you listed as well as his Vacuum Grab and Running Grab being reworked. Also, some more IKEMEN GO debug errors have been found among some characters and have been fixed.

Quote
Kirby
-Adjusted the last hit of Running Grab and Vacuum Grab's launch trajectory
-Increased cornerpush on the last hit of Running Grab and Vacuum Grab
-Lengthened cooldown period after a successful Running Grab or Vacuum Grab
-The last hit of Running Grab and Vacuum Grab can now be canceled into Megaphone or Wish Upon a Galaxy
-When charging Force Break, Kirby will continue to flash while fully charged
-All aerial specials and supers can now be Tiger Knee'd
-After using the air version of Hammer Bash, Kirby now regains control 10 frames sooner
-Added more characters and variants to the Copy Ability list and corrected a few typos

Gordeau, Iori, Kokonoe, Kuroko, Nanase, Quote, Tager and Wagner
-Fixed more "sound does not exist" debug errors in IKEMEN GO
    

Re: [OHMSBY Thread]: Everyone updated for IKEMEN GO + 3 bigger updates (4/04/21)

 April 05, 2021, 02:58:44 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Mitsuru Kirijo Quick Update (4/19/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

As it turned out, the newly added Elemental effect introduced a debug error for Bisclavret which lead to Debug flood whenever Angry Earth was used. This has been fixed and Bisclavret has been reuploaded.

Also, some more IKEMEN GO related bugs have been found and fixed for the Following characters:

Akatsuki, Charlotte, Hyde, Misaka, Quote, Robo Weiss, Saya, Tager, Thief Arthur, Waldstein, and Yukiko.



thank you for all the hard work updating everyone

No problem.
    

Re: [OHMSBY Thread]: Everyone updated for IKEMEN GO + 3 bigger updates (4/04/21)

 April 04, 2021, 09:43:32 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Mitsuru Kirijo Quick Update (4/19/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

With help from waspennator, I was able to fix more IKEMEN GO related bugs among all of my characters to make them fully compatible with the engine.

3 of the characters have received more substantial updates outside of the IKEMEN GO bug fixes. Notably, Thief Arthur and Bisclavret now have their elemental on hit effects from MA:AB.

Quote
Thief Arthur
-Thief's wind based attacks (5C, 2C, jC, 5AAAA, Whirlwind, and Twin Daggers) now create particles on hit that home into thief and heal her
-The opponent now flashes green whenever they are hit by any of Thief's wind based attacks
-Fixed "sound does not exist" debug errors in IKEMEN GO
Bisclavret
-Bisclavret's Fire Based Attacks (5BB, jC, Home Run Swing, and Angry Earth) now apply a non lethal damage over time effect on hit. The effect goes away when the opponent recovers.
-Hungry Time can now be Tiger Knee'd
-Fixed "sound does not exist" debug errors in IKEMEN GO
Jin Kisaragi
-Added special intro against Mitsuru Kirijo
-Fixed "sound does not exist" debug errors in IKEMEN GO
Yukiko Amagi
-Fixed "sound does not exist" debug errors in IKEMEN GO
-Fixed an error where Full Bloom Heals instead of kills in IKEMEN GO
Everyone else
-Fixed "sound does not exist" debug errors in IKEMEN GO
-Fixed visual bugs that occur during Ultra Burst in IKEMEN GO

If you don't use IKEMEN GO, then you really only need to redownload Thief, Bisclavret, and Jin.

For those who do, you may download all of my characters at once here:
https://drive.google.com/drive/folders/1zytFiEf6PHGmB_MIfDNM_0coTV54sVpb?usp=sharing

You'll just need to click "Download All" at the top right. If you're signed into a Google account, you'll need to click the drop down arrow next to "MUGEN", then click download.
    

Re: [OHMSBY Thread]: Lambda-11 Updated (3/28/21)

 April 01, 2021, 06:59:24 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Mitsuru Kirijo Quick Update (4/19/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

    

Re: [OHMSBY Thread]: Lambda-11 Updated (3/28/21)

 March 31, 2021, 07:12:51 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Mitsuru Kirijo Quick Update (4/19/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

I will be getting around to making more of my characters fully compatible with IKEMEN GO.
    

Re: [OHMSBY Thread]: Lambda-11 Updated (3/28/21)

 March 30, 2021, 12:53:33 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Mitsuru Kirijo Quick Update (4/19/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Yeah, that's fine.
    

Re: [OHMSBY Thread]: Lambda-11 Updated (3/28/21)

 March 29, 2021, 06:31:09 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Mitsuru Kirijo Quick Update (4/19/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Astral Heat and "Sound Does Not Exist" issues have been fixed.
    

Re: [OHMSBY Thread]: Lambda-11 Updated (3/28/21)

 March 29, 2021, 05:29:00 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Mitsuru Kirijo Quick Update (4/19/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Got it fixed.
    

Re: [OHMSBY Thread]: Lambda-11 Updated (3/28/21)

 March 29, 2021, 04:10:19 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Mitsuru Kirijo Quick Update (4/19/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Legacy Edge's debug error has been fixed.

Quote
Lambda-11
-Fixed an error where Legacy Edge would generate debug flood
-Fixed "sound does not exist" debug error in IKEMEN GO
-Fixed an error where Lambda has control during her astral heat
    

Re: [OHMSBY Thread]: Lambda-11 Released (3/28/21)

 March 28, 2021, 10:12:38 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Mitsuru Kirijo Quick Update (4/19/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

    

Re: [OHMSBY Thread]: Hyde Quick Update (3/27/21)

 March 27, 2021, 05:30:31 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Mitsuru Kirijo Quick Update (4/19/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Got it fixed. Go ahead and Redownload him.

Quote
Hyde
-Fixed an error where the engine would always read Hyde as being in an attack state whenever he is in Ultra Burst

Also I've reuploaded my other recently updated characters just in case. So if you run into this same bug with a different character, try redownloading them as well.

    

Re: MUGEN Video thread

 March 26, 2021, 03:21:59 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Here's Lambda: