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Nocturnis

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Messages by Nocturnis

    

Re: Character of the YEAR: 2022

 February 09, 2023, 08:20:11 PM View in topic context
 Posted by Nocturnis  in Character of the YEAR: 2022  (Started by Jmorphman February 03, 2023, 10:13:56 PM
 Board: Contributions of the Month

Cyber Ryu and Shingo.
    

Re: Final Fight's El Gado spritesheet

 February 06, 2023, 05:33:47 PM View in topic context
 Posted by Nocturnis  in Final Fight's El Gado spritesheet (Started by Rabano December 04, 2022, 11:55:03 PM
 Board: Sprite Projects

So, for curiosity, what you need to do to finish him? And you're going do code him?

Beside finishing painting him, I'll also want to see if I can add one or two more supers, and Im coding him but not for release but instead to see if his animations and attacks works as they should. Im planning to upload the sprites first

So you're anticipating/hoping someone else will code him using your sprite set? Am I reading that correctly?

Asking for a friend who might want to code him...

The friend is me. (I probably won't ever have time but I'm curious anyway)
    

Re: I have a problem creating a character skill, please help :c

 December 10, 2022, 02:49:17 AM View in topic context
 Posted by Nocturnis  in I have a problem creating a character skill, please help :c (Started by Dontuatua November 04, 2022, 09:20:04 PM
 Board: M.U.G.E.N Development Help

If the effect used for the skill is a helper, you should be able to apply palfx and invert, then pull all color from the sprite and get your fade to white/grey.

edit:

Something like...

Code:
[State ##, PalFX]
type = PalFX
triggerall = ?
time = ?
mul = 100,100,100
invertall = 1
color = 0

? = I don't know what you need your trigger to be. :P

I'm not sure I'm reading your post correctly (it's been a long day) but what I THINK you want is for your subtract explod/helper to fire and for it to have a diffusion into white or grey. The anim transparency for this should be Addition. This is the white or grey part. The core will be invisible.

Edit x2:
I would suggest trying to merge 2 of the same sprites on top of each other. You would use one sprite for the transparent fade you want. Then use a second sprite for the solid black color you want.

This. I hadn't noticed Odb said it already. But this is what you want.
    

Re: Jade Enmko MvC style by Kenshiro99

 December 08, 2022, 11:45:17 PM View in topic context
 Posted by Nocturnis  in Jade Enmko MvC style by Kenshiro99 (Started by TMC55 December 07, 2022, 05:38:33 AM
 Board: Your Releases, 1.0+

What prompted the commission, if I may ask? I'm just really curious.
    

Re: Character of the Month: September 2022 Voting

 November 07, 2022, 11:17:21 PM View in topic context
 Posted by Nocturnis  in Character of the Month: September 2022 Voting (Started by Karl/Karla October 22, 2022, 05:05:03 PM
 Board: Contributions of the Month



No frickin' way!

I'm baffled, and honored.
    

Re: Mugen Programing/coding Academy

 October 29, 2022, 01:17:07 AM View in topic context
 Posted by Nocturnis  in Mugen Programing/coding Academy (Started by IKEISLEGEND October 28, 2022, 11:52:53 PM
 Board: M.U.G.E.N Discussion

I get the idea, but I think some critical errors occurred along the way. As someone else said, you're literally on a site with multiple free coding resources and users who are willing to assist others for free.

Don't you think you would be better off charging a fee for freelance character coding for those who aren't willing to do it? 
    

Re: Evil Dan - Current Version: 5.1.3

 October 15, 2022, 10:44:47 PM View in topic context
 Posted by Nocturnis  in Evil Dan - Current Version: 5.1.3 (Started by Nocturnis September 11, 2022, 12:39:10 AM
 Board: Your Releases, 1.0+

Damn i was working remastering Ilcane's version to an EX one like i did on Ogre EX but this looks very promising man!I guess Is Soul Gen is the next for me
I love the diversity with the taunts and his power that he shouldnt have as default great idea!

Thank you!

Cant wait to see more of this tbh, just as Pots said some animations need some work :)

Which animations? I know that Gadouken has a palette error on the last frames, but it's nothing huge. Everything PotS listed should've been fixed in 5.1.3.
    

Re: Evil Dan - Current Version: 5.1.3

 October 10, 2022, 02:02:38 AM View in topic context
 Posted by Nocturnis  in Evil Dan - Current Version: 5.1.3 (Started by Nocturnis September 11, 2022, 12:39:10 AM
 Board: Your Releases, 1.0+

Noticed intros are on the list of things to do that intro I requested 14 years ago if you get bored someday on a rainy day that be awesome

 "intro with gouken about how he can't be his student anymore because his anger for sagat is to much and then dan turns evil"
Thanks for everything and glad youre still kicking honestly cant believe its been 14 years

I still remember!! I don't know when I'll be able to do the next update, but I won't forget your suggestion. I'm pretty busy now being a Dad among other things, so updates are unfortunately going to be slow now.

But, I was thinking something like..

Gouken: What have you done, Dan?!
Dan: What I had to do. I will have revenge!
Gouken: No. I cannot let you do this. This isn't what I taught you.
Dan: *Evil power engulfing him* K..kill.. you...
Gouken: Time for your first REAL lesson, boy.

Thanks for trying him out even though it's 14 years later.
    

Re: How to add afterimages to a running animation

 October 09, 2022, 06:27:38 PM View in topic context
 Posted by Nocturnis  in How to add afterimages to a running animation (Started by WildHare1940 October 09, 2022, 12:39:56 PM
 Board: M.U.G.E.N Development Help

Afterimages (SCTRLs)

You should be able to find other additional information in the Mugen Class section of the board.
    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go)

 October 05, 2022, 03:31:54 AM View in topic context
 Posted by Nocturnis  in Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out! (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

It really depends on the software you're using, but as a rule of thumb go light and dry on the reverb or you'll end up with an effect that sounds more like a bathroom. Delay should do the heavy lifting on this kind of effect.
    

Re: Shinryuken code moving pushing back P1 on the left or right side of the wall

 September 27, 2022, 07:34:19 PM View in topic context
 Posted by Nocturnis  in Shinryuken code moving pushing back P1 on the left or right side of the wall (Started by Walruso September 27, 2022, 02:42:57 AM
 Board: M.U.G.E.N Development Help

Where in the move is the push back occuring? Is it only when blocked? Have you tried using PlayerPush?
    

Re: Evil Dan - Current Version: 5.1.3

 September 24, 2022, 02:35:40 PM View in topic context
 Posted by Nocturnis  in Evil Dan - Current Version: 5.1.3 (Started by Nocturnis September 11, 2022, 12:39:10 AM
 Board: Your Releases, 1.0+

New patch/update released! The next patch is going to focus on cleaning up the CLSNs, and then probably an AI retool.

I originally had planned to edit a lot of sounds for Evil Dan, but I've ran into an issue with Cubase that's preventing me from applying effects properly. No idea why. As a result, Evil Dan saying "Gadouken" in an abrupt, more evil way hasn't been implemented into the character... yet. So, once I lock down the cause of THAT bug hopefully Dan will have a few more vocal lines in the future.
    

Re: Evil Dan (Early Release) Current Version: 5.1.2

 September 23, 2022, 01:55:23 AM View in topic context
 Posted by Nocturnis  in Evil Dan - Current Version: 5.1.3 (Started by Nocturnis September 11, 2022, 12:39:10 AM
 Board: Your Releases, 1.0+

Seems like this AI coding could rival ilcane87's.

I hope not. That would mean it's more difficult than I intended.

The current AI isn't going to be the final AI anyway. The next patch has changed more than a few combos (for the better, I think) and a lot of the combo strings the AI uses are no longer viable.
    

Re: Evil Dan (Early Release) Current Version: 5.1.2

 September 20, 2022, 05:38:52 PM View in topic context
 Posted by Nocturnis  in Evil Dan - Current Version: 5.1.3 (Started by Nocturnis September 11, 2022, 12:39:10 AM
 Board: Your Releases, 1.0+

I thought Evil Dan CVS sprited was after Evil Dan?

No? I'm not sure how you got that impression. Sorry if you were somehow mislead.

I don't have the time do undertake that kind of project, unfortunately. Nor do I have the desire, if I'm going to be honest. No offense.

Side note: Nearly finished with the update. I just need to figure out a good way to nerf the free flash variants during Saikyo Mode.
    

Re: The char frozes after doing a parry!!!

 September 13, 2022, 01:16:57 AM View in topic context
 Posted by Nocturnis  in The char frozes after doing a parry!!! (Started by Rabano September 12, 2022, 10:40:29 PM
 Board: M.U.G.E.N Development Help

Without seeing your code I would guess you need a change state back to 0. Could you please share your code so we can have a better understanding?
    

Re: Evil Dan (Early Release) Current Version: 5.1.2

 September 12, 2022, 10:30:44 PM View in topic context
 Posted by Nocturnis  in Evil Dan - Current Version: 5.1.3 (Started by Nocturnis September 11, 2022, 12:39:10 AM
 Board: Your Releases, 1.0+

Really cool version of Evil Dan.  :thumbsup:
I made a quick video showing the A.I.

Thank you so much!

It's impressive you manage to get a video of the AI actually working, as well  :mlol:

Don't worry, it'll eventually get updated in the future. I know it's kind of robotic right now.

I'm currently working on fixing the bugs PotS found and implementing his suggestions.

Edit: There will be a delay on the next version as I'm sick. Hell, the whole family is sick. Apologies for the delay.
    

Re: Evil Dan (Early Release) Current Version: 5.1.2

 September 11, 2022, 08:25:26 PM View in topic context
 Posted by Nocturnis  in Evil Dan - Current Version: 5.1.3 (Started by Nocturnis September 11, 2022, 12:39:10 AM
 Board: Your Releases, 1.0+

Got around to trying the char. I like that he's completely different from Ilcane's version and that he uses taunts to power up.

Now for some feedback:

Spoiler, click to toggle visibilty

Where were YOU during beta? :P

Tons of awesome bug reports and recommendations, thanks! Given the amount of stuff you listed, I'll probably just PM you later for some clarification on some of your points you made (a wee bit busy today). I hope that's cool.

Edit: For anyone else providing feedback/bug reports/etc. All of PotS' points will be addressed. I mean it's PotS.. he knows way more than me about this stuff. :P
    

Evil Dan - Current Version: 5.1.3

 September 11, 2022, 12:39:10 AM View in topic context
 Posted by Nocturnis  in Evil Dan - Current Version: 5.1.3 (Started by Nocturnis September 11, 2022, 12:39:10 AM
 Board: Your Releases, 1.0+


This video is a placeholder for a future one and does not represent the current version.

Sept 24th, 2022: Update released! Nearly everything PotS spotted was addressed. Hopefully it's a lot less buggy now. Happy weekend!

(Patch Update placeholder here - Yes a small update is coming...)

Here's an early release! (Mugen 1.0) - Screenshots and Video to come later. I'm lazy.

I'm happy with the state of the character right now, and while there's still a good handful of things that are unfinished and still aren't done it is very much NOT a Beta anymore.

Evil Dan Version 5.1.3
Download


Evil Dan is a sort of hybrid fighter that can fit into an MvC, CvS, or Custom roster without seeming too out of place.

The Scroll System

Evil Dan is a bit more interactive than the usual shoto fighter. Because Dan never completed his Shotokan training, he cannot utilize some of the hidden/forbidden (Ansatsuken) abilities as well. He must instead store the power in order to use his Level 3 only abilities (e.g. Shun Goku Satsu). In order to store the power, he utilizes the Ten Kanji.

During 2 of his standard Taunts, you can press any Punch to cause the kanji to appear. This is stored on a scroll icon on the upper playerside portion of the screen. Using any Level 3 consumes the Kanji Scroll. If Dan tries to use a level 3 without a Kanji Scroll, he loses 1000 power, gets hurt and is in a winded state - leaving him wide open for attack.

The other scroll is the Flash Variant scroll. Dan may not have finished his training under Gouken, but he is constantly evolving his Saikyo techniques. During 3 of Dan's Taunts, the player can summon forth his Saikyo Spirit and gain one Flash Variant Scroll charge by pressing kick. This allows Dan to use a Flash Variant at will. Using a Flash Variant Scroll will consume ALL charges.

Kanji Scroll can be charged 1 time.
Flash Variant Scroll can be charged 3 times.

If all charges are stored and the scroll is complete, Dan can use the Flash Variant Shun Goku Satsu, or the Legendary Taunt.

This should encourage the player to do what Dan does best during gameplay: Taunt!

Saikyo Mode

Saikyo Mode is a secret mode enabled by a button combination at a specific time. What happens during Saikyo mode? Dan's Saikyo Spirit begins to take back control of his body and enables him to use Flash Variant Koryuken with impunity. He also receives a 25% heal. It's not easy to enable this mode during gameplay, but if the player is skilled and sets it up accordingly, it's ultra powerful.

Palette Selections
A: Magenta
B: Red
C: Cream
X: Grey
Y: Blue
Z: Black
Start+A: Deep Purple
Start+B: Clotted Cream (then jam)
Start+C: Blood Red
Start+X: Abyss Blue
Start+Y: Cthulhu Green
Start+Z: Evil Flamingo Pink

Aerial Launcher : Crouching Fierce Punch

Dash: f,f or b,b

Throw: 2 Punches or 2 Kicks

Taunt: Start (KS)(FVS)
Back Turn Taunt: b+Start (KS)(FVS)
Power Surge Taunt: f+Start
   Power Charge: hold start during Power Surge (FVS)

KS:  Kanji Scroll can be activated. (any punch)
FVS: Flash Variant Scroll can be activated. (any kick)

Gadouken: d, df, f, any punch (*FV)
Kouryuuken: f, d, df, any punch (*FV)
Koryuhiji: b,bd,b, any punch (*FV)
Dan Kuu Kyaku: d, db, b, any kick (also air)
Dive Kick: (In air) d, df, f, any kick
Roll: d, df, f, any kick - Alternate Koryuken with any punch. Cancel with any kick.
Asura Warp Forward: f, d, df, any 2 punches (or kicks)
Asura Warp Backward: f, d, df, any 2 punches (or kicks)

Messatsu Gadouken: d, df, f, d, df, f, any punch
Messatsu Koryuurekka: d, db, b, d, db, b, any punch
Messatsu Buraiken: d, db, b, d, db, b, any kick
Messatsu Dankuu Rekka: d, df, f, d, df, f, any kick - Continue Rekka inputs with any kick
Messatsu Haoh Gadouken: f, df, d, db, b, f, 3 punches
Shun Goku Satsu: lp, lp, f, lk, hp
Legendary Taunt: d, df, f, d, df, f, start (KS)(FVSx3)

Palette's 1-6: Classic Evil Palettes
Palette's 7-12: Dark Sicklier Evil

(*FV): These moves are modified version of standard special moves.
       Koryuken: i-Frames.
       Gadouken: Wall bounce.
       Koryuhiji: Ground bounce.
       Shun Goku Satsu: Player now controls the hits - go wild!

Things left to do:
CNS Cleanup
Final Palette Pass. There are a lot of sprites that didn't convert properly in Fighter Factory and some of the colors are incorrectly assigned.
Intros for various fighters, shotos, sagat, etc. (Not high priority)
AI Update - The AI is horrible, I know. I ran into lots of issues and plan to remedy this in the future.
Intro & Ending storyboards

This character is edited heavily from multiple sources:
R's Dan was the base. R deserves mega credit here.
Gouki by Tenebrous.
Code/Sprite & AI assistance from O Ilusionista.
Kairi (You probably helped with something, bud.)
MvCE Evil Ryu by Vyn.
I think an fx sprite or two that Warusaki ripped?
Probably a lot of other resources and creators that I unfortunately cannot remember but deserve credit and acknowledgement. If I've missed someone, I am very sorry. It wasn't on purpose.

Q: How do I activate Saikyo Mode?!?!?!
A: Well, you could figure it out on your own or be petty and just look at the code - or solve this riddle: D,D,D,S during Legendary Taunt. Good luck figuring THAT out.

Q: Why can't I combo off of C+HK?
A: I found it to be a little too exploitable/cheap. There's plenty of juggle setups and linkers.

Q: I found an infinite here..
A: Are you sure? Did you test it with AI off? It may be that p2 can recover during this supposed infinite.

Q: Will there be a CVS/MVC/PotS/etc version?
A: I do not have plans to do those versions.

Q: Can I use your sprites?
A: Sure. Just remember to credit me, please.

Q: Can I edit your character?
A: If you really have to. Again, just remember to credit me. [Side note: I asked Reu this question many years ago when making the first Evil Dan sprites. He said I shouldn't. I didn't.]

Q: What's next after Evil Dan?
A: Nothin'.

Spoiler: Changelog v5.1.3 (click to see content)
Spoiler: Changelog v5.1.2 (click to see content)
Spoiler: Old Beta Changelogs (click to see content)

Thanks to these Beta testers for bug reports:
RagingRowen
Vegaz_Parrelli

Other thanks:
Steelhammers
PotS
Anyone I forgot to thank. Sorry.

Edit: Oh right! Please, please, please! Let me know your opinion! I started this thing like 14 years ago and forgot about it and only recently started working on it again. :P

Edit2: Current bug with Gadouken Anim. Will be fixed in next update.
    

Re: Hoshikuro/Evil Dan Revision (Changelog Updated: Sept. 6th, 2022)

 September 07, 2022, 03:49:21 AM View in topic context
 Posted by Nocturnis  in Hoshikuro/Evil Dan Revision (Changelog Updated: Sept. 6th, 2022) (Started by Nocturnis April 29, 2008, 08:26:29 PM
 Board: Projects

You must gather your party before venturing forth...

    

Re: How can I make a ground bounce?

 September 06, 2022, 02:39:06 AM View in topic context
 Posted by Nocturnis  in How can I make a ground bounce? (Started by Rabano September 05, 2022, 01:30:42 AM
 Board: M.U.G.E.N Development Help

I suggest looking at Kung Fu Man's code. I ended up learning from the wallbounce code ([Statedef 1028]).