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BurningSoul

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Messages by BurningSoul

    

Re: lifebars

 October 15, 2021, 06:49:13 PM View in topic context
 Posted by BurningSoul  in lifebars (Started by diablo2388 October 15, 2021, 07:45:16 AM
 Board: Requests

ask mazemerald,and hit me up bro lol
    

Re: Street Fighter All-Stars (Character 10: M. Bison/Vega)

 October 14, 2021, 11:57:46 PM View in topic context
 Posted by BurningSoul  in Street Fighter All-Stars (Character 10: M. Bison/Vega)  (Started by RagingRowen January 31, 2021, 05:25:15 PM
 Board: Projects

kinda meant those hence Final Boss,but cool,you killin it
    

Re: Street Fighter All-Stars (Character 10: M. Bison/Vega)

 October 14, 2021, 10:14:17 PM View in topic context
 Posted by BurningSoul  in Street Fighter All-Stars (Character 10: M. Bison/Vega)  (Started by RagingRowen January 31, 2021, 05:25:15 PM
 Board: Projects

Have you considered implementing some stuff from JtheSalttys Bison for I dont know Final Boss Bison
    

Re: Show Us Your Desk/Laptop Screensaver

 October 13, 2021, 12:52:27 AM View in topic context
 Posted by BurningSoul  in Show Us Your Desk/Laptop Screensaver (Started by ViBeZ February 16, 2020, 04:08:20 AM
 Board: All That's Left

    

Re: Ikemen GO

 October 13, 2021, 12:41:23 AM View in topic context
 Posted by BurningSoul  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

TeamMode= Tag would do,Uno probably has it somewhere in -2 or -3 as  TeamMode= Simul trigger just replace those and it should work
    

Re: Death Battle (And sprite fight animations)

 October 11, 2021, 08:54:28 PM View in topic context
 Posted by BurningSoul  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

I have no knowledge about Jojo but doesnt Dio have some Divine Op ass form,I dont know if they will include it,but could change things
    

Re: gui0007's POTS/POTS-ish Edits: Fire & Ice! Scorpion + Sub-Zero Released!

 October 09, 2021, 05:39:26 PM View in topic context

I dont think this uses any extras stuff from odb's either but gotta check,shame,proper strong aerial punches could have been nice
    

Re: Versus Series Lifebars+Score System

 October 05, 2021, 10:50:12 PM View in topic context
 Posted by BurningSoul  in Versus Series Lifebars+Score System (Started by BurningSoul August 31, 2021, 07:36:05 PM
 Board: Edits & Addons 1.0+

Updated again
    

Re: BurningSoul's Edits

 October 05, 2021, 09:54:13 PM View in topic context
 Posted by BurningSoul  in BurningSoul's Edits  (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

You will get there,its same as gui's,just ex moves,and sparks swapped with hires ones,and maybe a lil smoother
    

Re: BurningSoul's Edits

 October 05, 2021, 09:02:41 PM View in topic context
 Posted by BurningSoul  in BurningSoul's Edits  (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+


https://1drv.ms/u/s!AispdDQgkFaaoAOCIPPYpKal95Vv?e=XxQGbS
Koldskool Lucy is added to Others Section
Hires recreated version of CVS2 Sparks from Pots Nakoruru/Kojirobadness chars
config to swap to pots ones,but they suck with the superpause
Normals got Startup times decreased
Cancels got buffed
Some Ex moves,cant do all on vid
Any versions of Lucy with Max Supers or ex moves? or sth? maybe she is in some kof wing

    

Re: Gallon/Jon Talbain CS by Obby

 October 04, 2021, 11:44:48 PM View in topic context
 Posted by BurningSoul  in Gallon/Jon Talbain CS by Obby (Started by Obby October 04, 2021, 05:15:36 AM
 Board: Sprite Projects

ye jesuszilla take has some extra stuff I think,gotta remake my talbain with this as well,
    

Re: add004basic

 October 03, 2021, 10:26:15 PM View in topic context
 Posted by BurningSoul  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 PM
 Board: Your Releases, 1.0+



Does anyone know how to fix the assistance of raajaboy characters in the new add004?
this in statedef -1,if opponent in air set anti air assist,if not set another
;------
;sys::-1::Partner-Assist-Registration
[state 0]
   type=varset
   trigger1=(stateno=190193)
   sysvar(1)=ifelse((p2statetype=a),1100,1000) ;;<-StateNo

    

Re: add004basic

 October 03, 2021, 10:22:35 PM View in topic context
 Posted by BurningSoul  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 PM
 Board: Your Releases, 1.0+


DHC's work,setable with patcher,or manually addable with assist code

I could use feedback on add004 general,bugs issues,
I already know dizzy and guard crush and guard bars are broken
Current stuff that needs update is fuckin Just Defend and above
I wanna find a univeersal fix for Infinite Juggle Bug as well
Down the road is learning and teaching stuff to use from common1.cns while knowing you cant take chars out without clones popping with this

applying the effects sparks maybe change them up
Changing Helper Dusts or explods dusts with water splashes on water stages for mugen users,tho this is deprecated way since Ikemen has it now
and finally for people who know how to code tag supers,the ngbc tag team supers,
    

Tag Code Help

 October 03, 2021, 02:29:17 PM View in topic context
 Posted by BurningSoul  in Tag Code Help (Started by BurningSoul October 03, 2021, 02:29:17 PM
 Board: M.U.G.E.N Development Help

Code:
value=playerid(floor(sysfvar(0))),var(53+id-playerid(floor(sysfvar(0))),sysvar(0))
this above is basically in my landing state of tag system it sets up assist,
I have a helper lifebar,inside of that helper I have this below,idea is simple 190193 is run to  state,var(49) sets main player
Code:
 [state 0]
    type=varset
    trigger1=(playerid(var(49)),stateno=190193) && (playerid(var(49)),sysvar(1)>0)
    var(53-sysvar(0)+var(49))=playerid(var(49)),sysvar(1)
Inside that helper I have changestate to an even different state,Inside it I have this below
Code:
[state 0] ;[.20]
    type=varset
    trigger1=numpartner
    var(53)=ifelse((root,sysvar(0)>159), (root,sysvar(0)), 1000)
;sys::tag_assist_stno-2
[state 0] ;[.21]
    type=varset
    trigger1=numpartner && playeridexist(root,id+1)
    var(54)=ifelse((playerid(root,id+1),sysvar(0)>159), (playerid(root,id+1),sysvar(0)), 1000)
;--- plus
;sys::tag_assist_stno-3
[state 0] ;[.22]
    type=varset
    trigger1=numpartner>1 && playeridexist(root,id+2)
    var(55)=ifelse((playerid(root,id+2),sysvar(0)>159), (playerid(root,id+2),sysvar(0)), 1000)
;sys::tag_assist_stno-4
[state 0] ;[.23]
    type=varset
    trigger1=numpartner>2 && playeridexist(root,id+3)
    var(56)=ifelse((playerid(root,id+3),sysvar(0)>159), (playerid(root,id+3),sysvar(0)), 1000)
 this is in helper state
it sets different assists for each
partner



If you are wondering what is sysvar(0) I have this in the other state that helpr lifebar changes,var(15) is usually used for id in the other partner
Code:
;---
;>>sys::root_id
[state 0]
type=varset
trigger1=!time
sysvar(0)=var(15):=(root,id)
;>>sys::partner_id_search_init
[state 0]
type=varset
trigger1=!time
var(49)=var(15)+(numpartner>0)
;>>sys::enemy_id
[state 0]
type=varset
trigger1=!time && numenemy
;bug; var(16)=var(15)+ifelse(teamside=1,numpartner+1,-(enemy,numpartner)-1)
var(16)=var(15)



Now my question is,normally you would be able to set an assist in this tag system putting below in cmd,but cant do same for Dual Hypers,I tried making another var and making a version of top landing code,but it always gives off error as it puts char in a nonexisting state.
Code:
;------
;sys::-1::Partner-Assist-Registration
[state 0]
type=varset
trigger1=(stateno=190193)
sysvar(1)=ifelse((p2statetype=a),1100,1000) ;;<-StateNo
    

Re: Roster Showcase

 October 03, 2021, 02:07:04 PM View in topic context
 Posted by BurningSoul  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 PM
 Board: M.U.G.E.N Discussion

    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 October 03, 2021, 01:46:17 AM View in topic context
 Posted by BurningSoul  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 PM
 Board: Your Releases, 1.0+

I cant seem to copy paste multiple lines on txt/edit mode air
It seems like import from another project lost its simplicity,I just wanna port a group,but it doesnt give me the option,no other issue so far
    

Re: Roster Showcase

 October 01, 2021, 02:59:08 PM View in topic context
 Posted by BurningSoul  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 PM
 Board: M.U.G.E.N Discussion

sick man,really gorgeous,I'm wondering if you still use add?
    

Re: Heavy D/Recreated Prime SC

 September 30, 2021, 11:26:15 PM View in topic context
 Posted by BurningSoul  in Heavy D/Recreated Prime SC (Started by BurningSoul September 26, 2021, 10:28:08 PM
 Board: Projects

    

Re: Alt sff for sho (0D_Sho) by "(^o^)"

 September 28, 2021, 12:06:14 PM View in topic context
 Posted by BurningSoul  in Alt sff for sho (0D_Sho) by "(^o^)" (Started by dampir September 28, 2021, 03:44:41 AM
 Board: Edits & Add-ons

This is like the best set you ever made,its godlike lmao
    

Re: Heavy D/Recreated Prime SC

 September 28, 2021, 11:55:19 AM View in topic context
 Posted by BurningSoul  in Heavy D/Recreated Prime SC (Started by BurningSoul September 26, 2021, 10:28:08 PM
 Board: Projects