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BurningSoul

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Messages by BurningSoul

    

Re: BurningSoul's Edited Characters

 January 20, 2022, 11:10:43 AM View in topic context
 Posted by BurningSoul  in BurningSoul's Edited Characters (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

First Post Updated Ermac by Malboro and Odb718's is added to a new Mortal Kombat section
    

Re: 2022 Character Updates (Guy and Ryu first)

 January 20, 2022, 10:20:41 AM View in topic context
 Posted by BurningSoul  in 2022 Character Updates (Guy and Ryu first) (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

It also seems like the juggle system is different than the one used previously on Geese,and I was wondering what were the changes as I cant tell it apart
    

Re: M.U.G.E.N Screenshots V3

 January 18, 2022, 10:27:39 AM View in topic context
 Posted by BurningSoul  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion


always nice to see you back memo
    

Re: BurningSoul's Edited Characters

 January 17, 2022, 12:27:19 PM View in topic context
 Posted by BurningSoul  in BurningSoul's Edited Characters (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

No idea,its a friends build
Meanwhile
Dragonball section has been updated,Bardock from DBZvsOp has been added as mugen 1.1 exclusive,He is now a 6 button character with HiRes FX's
Air Strong Punch has been made into ground bounce so I'm pretty sure you guys can find loops with him
He Has an EX move version of Raging Meteor where it causes ground bounce to keep combos,other moves will eventually get ex moves as well
    

Re: BurningSoul's Edited Characters

 January 17, 2022, 10:16:57 AM View in topic context
 Posted by BurningSoul  in BurningSoul's Edited Characters (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

I'll look into it
New section added in first post,these are going to be for Beta chars from now on,look up there's a Baraka using Lessard's sprites used DW's Rock as a base.
    

Re: BurningSoul's Edited Characters

 January 12, 2022, 09:44:44 AM View in topic context
 Posted by BurningSoul  in BurningSoul's Edited Characters (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

    

Re: BurningSoul's Edited Characters

 January 07, 2022, 06:22:36 PM View in topic context
 Posted by BurningSoul  in BurningSoul's Edited Characters (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

I'll get to Drunken later
Actual Pots/DW/Infinite author edits here/Not Chinese Knockoffs section is Updated
Evil Ken  by Victorys/Rowen added in.
    

Re: Add004 Team Hyper Combo

 January 05, 2022, 05:33:07 PM View in topic context
 Posted by BurningSoul  in Add004 Team Hyper Combo (Started by BurningSoul October 21, 2021, 08:41:21 PM
 Board: Edits & Addons 1.0+

nah its just regular add004 with hyper tag thing
    

Re: Add004 Team Hyper Combo

 January 05, 2022, 02:57:53 PM View in topic context
 Posted by BurningSoul  in Add004 Team Hyper Combo (Started by BurningSoul October 21, 2021, 08:41:21 PM
 Board: Edits & Addons 1.0+

    

Re: LESSARD´s WIP: Kano Cartoon Style

 January 03, 2022, 11:19:57 AM View in topic context
 Posted by BurningSoul  in LESSARD´s WIP: Kano Cartoon Style (Started by LESSARD January 02, 2022, 05:36:20 PM
 Board: Projects

looks promising,tay the goat
    

Re: Death Battle (And sprite fight animations)

 December 06, 2021, 07:47:49 PM View in topic context
 Posted by BurningSoul  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

I knew it would  come to Madara's black weapons and orbs to finish Aizen as they negated regeneration,I think this might be one of few battles I agree with result and one in a long time where fan base comment section got this heated since Goku vs Superman,I was expectin Rinnegan to be used to determine if Madara would be able to see Aizen and interact on same extent,Naruto characters are insane on strength feats towards the end of the series and they weirdly get nerfed at the boruto cause plot but ,I'm not even sure if Aizen had anythin that Madara's Susanoo couldnt survive the blow even.
    

Re: Dudley by Buckus

 December 05, 2021, 10:00:34 PM View in topic context
 Posted by BurningSoul  in Dudley by Buckus (Started by BurningSoul July 07, 2019, 05:21:36 PM
 Board: Edits & Addons 1.0+

Lmao tf Akito I feel like thats my quote here
    

Re: Death Battle (And sprite fight animations)

 November 29, 2021, 07:00:21 PM View in topic context
 Posted by BurningSoul  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

the tailed beasts power is determined by how many tails they have 9 tails was able to cancel out giant energy blasts from all the rest,where madara foddered all at same time
They are obviously going to ignore not being able to see thing if they wanna make it a fair fight cause madara that absorbed the Ten Tails is untouchable without immense physical strength or specific type of energy used in attacks.
or they can just mention rinnegan ability to rip souls out and find a way to make Aizen seeable.
    

Re: Death Battle (And sprite fight animations)

 November 29, 2021, 01:23:28 AM View in topic context
 Posted by BurningSoul  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

he is like legend in naruto verse,battled with like first hokage or sth, and is an uchiha so he has every thing Sasuke had in his battle vs Hiei,Sharingan,Susanno armor,Rİnnegan(Besides Teleport),,I'm wonderin if they'll include his form when he absorbed Ten Tailed Beast,I would probably say Continent/Mountain Buster at base
 
    

Re: Dudley by Buckus

 November 26, 2021, 10:39:27 AM View in topic context
 Posted by BurningSoul  in Dudley by Buckus (Started by BurningSoul July 07, 2019, 05:21:36 PM
 Board: Edits & Addons 1.0+

Happy Thanksgiving to people who celebrate it,Dudley Update is up thanks to awesome help of Kenmasters who's been helpin with Dudley since start
Solidzone's feedback is done,switched over to Pots Dampener
there is a notes folder for other changes so far
Other stuff:
added dampener vars to normals
target combos + dampener TCs
crouch HK no longer cancellable, but juggle with EX uppercut and rocket uppercut
tweaked special uppercut and super uppercut anims based on 3s
fixed dudley landing below the floor by 5 pixels on landing frames during rocket uppercut
increased tempo of machinegun punches hits, normal versions are +3 on hit
ex shortswing blow tweaks: shorter hitpause on first hit, decreased x velocity, increased yaccel
ex ducking uppercut: higher y velocity, more yaccel
corkscrew cross: S physics in custom state so that P2 is less "slidey" on icey

Oh I killed the eyes cs by the way just restored to OG Froz Color Seperation for Buckus's since it has more pals and eyes felt weird
    

KOFOnMVCSteroids?GameplaySystem?

 November 25, 2021, 05:19:54 PM View in topic context
 Posted by BurningSoul  in KOFOnMVCSteroids?GameplaySystem? (Started by BurningSoul November 25, 2021, 05:19:54 PM
 Board: Idea Engineering

A gameplay system that is a mix of SNK and MVC
Only 4 Button Classic Kof
Forward Moves that are launchers
Chain/Air Combos maybe links? Idk probably a lot more nerfed compared to mahvel
Roll/Dodge
Push Block
Shatter Strike
Max Mode(EX moves consume 250(1/4th of bar),Lv1 Super consume 500 meter,Lv2 Super consume 1000 Lv3 Supers Consume 1500,Gives Drive Cancels from Specials to EX Moves,)
HD Mode(Can only be activated when Max is active Consumes Half Max Bar and 1 Normal Powerbar,Allows all EX moves to Juggle Reset)
EX moves are normal inputs while normal Specials are the easier inputs from MVC games no more button combinations for EX moves)
Super Inputs are normal they aint the easier ones.
No Max Supers,Lv2 Supers will only be Lv2's not buffed up versions of Lv1's,
    

Re: [Theme Thread] CVS Sprite thread

 November 23, 2021, 07:20:15 PM View in topic context
 Posted by BurningSoul  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

nah scale is fine.why big head tho?
    

Re: Death Battle (And sprite fight animations)

 November 22, 2021, 08:21:10 PM View in topic context
 Posted by BurningSoul  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

If Madara is allowed to go Jinchurriki Shenanigans.His Truth Seeking Ball/Orbs can harm immortals up to a point where they cant regenerate he just needs to land hit.Almost disintegrating everything it touches
    

Re: I Never realized that MUGEN 1.1b (character not stage) can do this 3D effect!

 November 21, 2021, 12:48:30 AM View in topic context
 Posted by BurningSoul  in I Never realized that MUGEN 1.1b (character not stage) can do this 3D effect! (Started by beterhans September 11, 2021, 07:52:49 PM
 Board: M.U.G.E.N Discussion

does this use air file angle ,scale  or interpolation stuff? I knew these were useful but never thought it would work for 3d effects
    

Re: Street Fighter x Tekken 2D: Idea Thread

 November 20, 2021, 01:12:22 PM View in topic context
 Posted by BurningSoul  in Street Fighter x Tekken 2D: Idea Thread (Started by RagingRowen November 19, 2021, 07:45:03 PM
 Board: Idea Engineering

probably? Street Fighter really lacks the stuff to do tekken juggles,so gotta go off book from offical games if its meant to represent tekken take on gameplay