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BurningSoul

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Re: Diek Stiekem's Edits - Remy edit updated

 January 31, 2023, 07:04:04 PM View in topic context
 Posted by BurningSoul  in Diek Stiekem's Edits - Remy edit updated (Started by Diek Stiekem September 10, 2021, 11:32:58 AM
 Board: Edits & Addons 1.0+

I have some feedback about seth that my friend trololo gave to me when I was editing seth(I eventually gave up)hope its useful

-And we're off with weirdass dashes! Their movement speed isn't supposed to drop: it must be constant until snappy stop. Also, wrong sound use: check JMM'S Ken to see which sounds are supposed to have FWD and BCK dashes at the startup, but on landing it's supposed to be a basic step sound from run (I mean, it's a sliding dash, not leaping dash). (düzenlendi)
-I'm not sure here, since it's not something I follow myself, but aren't Light Attacks supposed to cancel into themselves?
-Not a feedback, but something to take a note for and check later: is his Crouching MP supposed to 2-hit? I mean, it IS functional, meaning it IS intended, but I'm not sure...
-Close Standing HK's hitpauses are too short. Even in 3-hitters they're supposed to have the same 12, 12.
And no, his Crouching HP 2-hits too. No rumble here too, because THAT I sure as hell know ow: it IS supposed to be like that.
-His Far HP has too much active frames, IMHO. You can catch enemy on jump with this crap. Gotta shorten the existence time of Red Hitboxes in this move.

Also, a good idea would be to make it thinner vertically, for the same reason. (düzenlendi)
Well, you could also check his framedata. If it IS like that in there, then maybe leave it like that, but I think these are wrong things for such move from the basic balance point.
-OK, this one clearly needs his hitbox reviewed too.

Don't need to make it EXACTLY like Ken's, but for a downward attack it isn't supposed to have hitbox this high, it must be aimed lower.

-One more not so fair hitbox. The same thing to do with Stretchy punch: thin it out vertically for it to have less upper range.

-I understand there might not be another way to go with THIS one, but I'm feeling it's somehow wrong... Maybe I'll get back to it later when I'll think of de wae.

-Shit, ALL of his Jumping attack has wackyass hitboxes! GO FIND A REFERENCE, THESE THINGS MUST NOT STAND!


A big example with the same Urien. Sure, the attack's direction is different, but sprite is the same and nothing says you can't use this hitbox.

-Review his Shoryuken: is THIS frame supposed to be the first active one?

Yeah,Jump is weirdly smooth. But that isn't mechanical error either, why I didn't say anything about it. Feel free to drop some frames out of it though, that WILL make it look better.
-Screw Piledriver: OR make it blockable, OR give it a Full Circle command back! Unblockable half of circle is OP!
-Also, WHAT'S WITH THESE HITBOXES? Why is his blue hitbox tiny now for the whole "Punish me!" part? Why is his red hitbox so huge vertically?
Granted, it does NOT catch the airbourne enemies, but it still looks ugly.
-Whole Success part of Screw Piledriver might need a recoding, if this grab is still relying on hitboxes.It needs custom states

Also, this uglyass hitbox will NOT be good if this isn't 1 on 1 match.
Everything after the initial grab and until piledriver itself.
I mean, it's a GRAB. Ad THIS point it ISN'T supposed to be a launcher based on hitboxes. Now it's supposed to be ALL Custom States.
Custom grab reaction, custom launch, ets.
-For the sake of beauty, positions of hitsparks in Hyakuretsukyaku's successful part could be randomized.
-Also, NEED SETH'S FRAMEDATA, but is Hyakuretsukyaku supposed to be positive on block? It's safe as hell.
-Sigh... Talking about hitboxes where are supposed to be Custom States again...

I mean, the move is successful AND visually directed. It shall NOT be interrupted by outside influence of potential partners. Need to make it custom states.
-Also, check the differences between LK, MK, HK and EX Hyakuretsukyaku in SF4. Are they REALLY supposed to have the same amount of hits and enemy's movement after the last hit? Because at this point EX version is NOT different from the basic versions but with extra HP taken.
Damn, his Yoga Teleport looks beautiful. Just decided to add that.
-Sigh... I'm useless here, but I bet that's NOT how the Tanden Engine is supposed to function. Yeah, I didn't play SF4 in ages, and even when I did play, it was ever Seth, so I don't know shit...
-Sigh... This system of vacuum sucks in Tandem Engine, but in Tandem Storm it makes the move outright f*cking ATROCIOUS. Gotta remake the way it all works, it sucks the enemy in too much!
-Tandem Typhoon could use the zone nerf.

ESPECIALLY MAX VERSION.

-Tandem Stream could be done better, but it's overall functional, so no you can leave it like that.
In SF4 this damn super not sucks the enemy in right away, but, as long as it's in zone, moves him AWAY for some distance before starting to suck him.
-Glitchy flash in Super Cancel from the MAX Mode.

-Use Froz's Urien's scale parameters, it looks better like that.
-Wackyass animation again, this time Zero Counter.

Also, WORST! ATTACK! PICK! EVER!

Well, and misalligned spark too, but the problem here is the fact authors used THIS attack as a freaking counter attack! Not with its range, pal, pick another one! Maybe Shoryuken?
-Shit, just noticed: WHY IN HIS CLOSE MK HITBOXES DISAPPEAR FOR A FRAME?!

-I keep finding new problems now that I'm doing this Seth vs Seth: this goddamn Close HK actually TRIPLEHITS on the tall enemies! Fix that!

Well, I think that's all for me.
    

Billy Lee from Rage of the Dragons(Incomplete)

 January 28, 2023, 05:08:46 PM View in topic context
 Posted by BurningSoul  in Billy Lee from Rage of the Dragons(Incomplete) (Started by BurningSoul January 28, 2023, 05:08:46 PM
 Board: Your Releases, 1.0+

So this guy was sitting on my computer for a long while and since I'm not going to fix or continue him I decided to share him
I coded him using Rock Howard by DivineWolf as a base and by using Ryo2005's sff and air file so his frame data and collision boxes are all over the place(be warned)
he only has 2 EX Moves,1 Super and roll mechanics
Effects are hiresed by ZeroInfinity

https://1drv.ms/u/s!AispdDQgkFaaoWM6MzDmvO3XhIZo?e=vodmYz



    

Re: BurningSoul's Edited Characters

 January 22, 2023, 07:20:32 PM View in topic context
 Posted by BurningSoul  in BurningSoul's Edited Characters (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

Goku in first post is updated kaioken attack works differently based on button version now and Lv2 Kamehameha is SSJ instead of SSJ2
an Incomplete version of Freeman from Garou is added.
    

Re: BurningSoul's Edited Characters

 November 01, 2022, 08:22:20 PM View in topic context
 Posted by BurningSoul  in BurningSoul's Edited Characters (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

found a bug in action 1010 (medium repeating punch) around the animelement 15 of that action, causes Rogue to fly  up up away...
also, does not have ex sound when performig ex moves..

Should be fixed,Link updated
    

Re: BurningSoul's Edited Characters

 October 30, 2022, 09:49:25 PM View in topic context
 Posted by BurningSoul  in BurningSoul's Edited Characters (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

First Post Updated with new section called Buckus,Marvel Rouge from Splode has been edited to fit with gameplay similar to Buckus's Gambit and Captain America.
    

Re: Capcom vs Snk Universe Ikemen Screenpack

 September 22, 2022, 11:17:01 PM View in topic context
 Posted by BurningSoul  in Capcom vs Snk Universe Ikemen Screenpack (Started by BurningSoul August 05, 2022, 03:47:35 PM
 Board: IKEMEN Releases

Its updated again,hopefully it'll work this time
    

Re: BurningSoul's Edited Characters

 August 26, 2022, 04:50:25 PM View in topic context
 Posted by BurningSoul  in BurningSoul's Edited Characters (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

oh that was a mistake use SVKChun folder
    

Re: BurningSoul's Edited Characters

 August 26, 2022, 03:08:34 PM View in topic context
 Posted by BurningSoul  in BurningSoul's Edited Characters (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

New Section to first post has been added
A remastered version of Infinite's SVK Style
    

Re: Capcom vs Snk Universe Ikemen Screenpack

 August 07, 2022, 02:39:02 PM View in topic context
 Posted by BurningSoul  in Capcom vs Snk Universe Ikemen Screenpack (Started by BurningSoul August 05, 2022, 03:47:35 PM
 Board: IKEMEN Releases

redownload pls I updated the link
    

Capcom vs Snk Universe Ikemen Screenpack

 August 05, 2022, 03:47:35 PM View in topic context
 Posted by BurningSoul  in Capcom vs Snk Universe Ikemen Screenpack (Started by BurningSoul August 05, 2022, 03:47:35 PM
 Board: IKEMEN Releases

    

Re: BurningSoul's Edited Characters

 July 17, 2022, 10:38:09 PM View in topic context
 Posted by BurningSoul  in BurningSoul's Edited Characters (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

Lee Dai Long Updated
New Movelist Added
Issues mentioned were fixed
Some other adjustments to Supers were done as well
Would appreciate if someone were to help with hiresing his effects(projectiles)
    

Re: Nicole, Marcy and Jaiden RELEASE!

 July 07, 2022, 03:30:15 PM View in topic context
 Posted by BurningSoul  in Nicole, Marcy and Jaiden RELEASE! (Started by シム (Shim) July 05, 2022, 07:08:30 AM
 Board: Your Releases, 1.0+

Commissioned characters shouldn't be a problem if they're well done.

There IS a problem, idiot. Have you ever checked the readme from Elecbyte that comes with all MUGEN versions? l don't think so. Making money on a FREE ENGINE is illegal, everything SUPPOSED TO BE FREE. It's not okay to profit on shit like this, it makes you a bad author.

lf Elecbyte was still alive, they would pull a Caese and Desist to Shimmering Brony just like what happened to BrokenMUGEN.


While we at it, l noticed this in one of Jaiden's files.



Jaiden herself may be an adult, but was this really necessary? You decided to sexualize a REAL PERSON who's very uncomfortable with r34 of herself and called it a day? You're disgusting.

l apologize for this big reply, this shit has been bothering me for days. Go ahead and harass me, my point still stands.





comissions have been accepted to be fair game since dawn of time here,might as well get that had of yours checked or I dont know check forum history sometime would you?
    

Re: BurningSoul's Edited Characters

 June 30, 2022, 08:57:58 PM View in topic context
 Posted by BurningSoul  in BurningSoul's Edited Characters (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

I was planning on my own Vegeta actually.
    

Heavy D/Based on POTS Geese

 June 30, 2022, 08:53:48 PM View in topic context
 Posted by BurningSoul  in Heavy D/Based on POTS Geese (Started by BurningSoul June 30, 2022, 08:53:48 PM
 Board: Your Releases, 1.0+

    

Re: BurningSoul's Edited Characters

 June 30, 2022, 08:09:51 PM View in topic context
 Posted by BurningSoul  in BurningSoul's Edited Characters (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

    

Re: Roster Showcase

 May 24, 2022, 12:34:26 AM View in topic context
 Posted by BurningSoul  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 PM
 Board: M.U.G.E.N Discussion

    

Add004JumpinAttack

 May 10, 2022, 10:40:48 PM View in topic context
 Posted by BurningSoul  in Add004JumpinAttack (Started by BurningSoul May 10, 2022, 10:40:48 PM
 Board: Edits & Addons 1.0+

 
https://1drv.ms/u/s!AispdDQgkFaaoSFhZdwYWkYlbITH?e=UKjV5O
Edited version of Add004 Tag Lifebar,allowin jumping tag in
Commands
y+a is assist
y+a forward or back is change
Z+B is change/tag in Attack costs 250 power
c+z is hyper tag cancel where if you have 500 power and managed to land a super to opponent you can call in partner to do a super by pressing c+z

Credits
Uno(For Jumpin Attack Code)
Shiyo Kakuge(For Wonderful Tag System)

Requires to have Anim 640 as Air Attack


    

Re: BurningSoul's Edited Characters

 May 05, 2022, 10:35:24 PM View in topic context
 Posted by BurningSoul  in BurningSoul's Edited Characters (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

First Post Updated with Marco by Race
    

Re: BurningSoul's Edited Characters

 April 29, 2022, 12:03:25 AM View in topic context
 Posted by BurningSoul  in BurningSoul's Edited Characters (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

first post is updated with Scorpion in Mortal Kombat Section
    

Re: Dudley by Buckus

 April 19, 2022, 07:39:59 PM View in topic context
 Posted by BurningSoul  in Dudley by Buckus (Started by BurningSoul July 07, 2019, 05:21:36 PM
 Board: Edits & Addons 1.0+

Dudley is updated,it seems like we forgot the standing strong kick same anim as strong punch,just noticed it,fix is up