No idea,its a friends build Meanwhile Dragonball section has been updated,Bardock from DBZvsOp has been added as mugen 1.1 exclusive,He is now a 6 button character with HiRes FX's Air Strong Punch has been made into ground bounce so I'm pretty sure you guys can find loops with him He Has an EX move version of Raging Meteor where it causes ground bounce to keep combos,other moves will eventually get ex moves as well
I knew it would come to Madara's black weapons and orbs to finish Aizen as they negated regeneration,I think this might be one of few battles I agree with result and one in a long time where fan base comment section got this heated since Goku vs Superman,I was expectin Rinnegan to be used to determine if Madara would be able to see Aizen and interact on same extent,Naruto characters are insane on strength feats towards the end of the series and they weirdly get nerfed at the boruto cause plot but ,I'm not even sure if Aizen had anythin that Madara's Susanoo couldnt survive the blow even.
the tailed beasts power is determined by how many tails they have 9 tails was able to cancel out giant energy blasts from all the rest,where madara foddered all at same time They are obviously going to ignore not being able to see thing if they wanna make it a fair fight cause madara that absorbed the Ten Tails is untouchable without immense physical strength or specific type of energy used in attacks. or they can just mention rinnegan ability to rip souls out and find a way to make Aizen seeable.
he is like legend in naruto verse,battled with like first hokage or sth, and is an uchiha so he has every thing Sasuke had in his battle vs Hiei,Sharingan,Susanno armor,Rİnnegan(Besides Teleport),,I'm wonderin if they'll include his form when he absorbed Ten Tailed Beast,I would probably say Continent/Mountain Buster at base
Happy Thanksgiving to people who celebrate it,Dudley Update is up thanks to awesome help of Kenmasters who's been helpin with Dudley since start Solidzone's feedback is done,switched over to Pots Dampener there is a notes folder for other changes so far Other stuff: added dampener vars to normals target combos + dampener TCs crouch HK no longer cancellable, but juggle with EX uppercut and rocket uppercut tweaked special uppercut and super uppercut anims based on 3s fixed dudley landing below the floor by 5 pixels on landing frames during rocket uppercut increased tempo of machinegun punches hits, normal versions are +3 on hit ex shortswing blow tweaks: shorter hitpause on first hit, decreased x velocity, increased yaccel ex ducking uppercut: higher y velocity, more yaccel corkscrew cross: S physics in custom state so that P2 is less "slidey" on icey
Oh I killed the eyes cs by the way just restored to OG Froz Color Seperation for Buckus's since it has more pals and eyes felt weird
A gameplay system that is a mix of SNK and MVC Only 4 Button Classic Kof Forward Moves that are launchers Chain/Air Combos maybe links? Idk probably a lot more nerfed compared to mahvel Roll/Dodge Push Block Shatter Strike Max Mode(EX moves consume 250(1/4th of bar),Lv1 Super consume 500 meter,Lv2 Super consume 1000 Lv3 Supers Consume 1500,Gives Drive Cancels from Specials to EX Moves,) HD Mode(Can only be activated when Max is active Consumes Half Max Bar and 1 Normal Powerbar,Allows all EX moves to Juggle Reset) EX moves are normal inputs while normal Specials are the easier inputs from MVC games no more button combinations for EX moves) Super Inputs are normal they aint the easier ones. No Max Supers,Lv2 Supers will only be Lv2's not buffed up versions of Lv1's,
If Madara is allowed to go Jinchurriki Shenanigans.His Truth Seeking Ball/Orbs can harm immortals up to a point where they cant regenerate he just needs to land hit.Almost disintegrating everything it touches
Re: I Never realized that MUGEN 1.1b (character not stage) can do this 3D effect!