YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

*
*Ken_Masters* is Offline
Contact *Ken_Masters*:

*Ken_Masters*

User

Messages by *Ken_Masters*

    

Sound problem

 March 23, 2009, 09:59:56 AM View in topic context
avatar  Posted by *Ken_Masters*  in Sound problem (Started by *Ken_Masters* March 23, 2009, 09:59:56 AM
 Board: M.U.G.E.N Configuration Help

Ok i just installed a MvC screenpack and it has music but when im on the select screen no music plays. i have set it up just like it should be

Code:
[Music]
title.bgm = data/menu.mp3
title.bgm.loop = 1
select.bgm = data/select.mp3
select.bgm.loop = 1
vs.bgm = data/versus.mp3
vs.bgm.loop = 0

So i tried music on my otehr mugen and there was no music aswell  :o

I have a new computor and its a vista. so is there something i havent done or need  :'(
    

Re: [Request] Ken CvS Sounds

 March 15, 2009, 12:27:12 AM View in topic context
avatar  Posted by *Ken_Masters*  in  Ken CvS Sounds  (Started by *Ken_Masters* March 14, 2009, 10:31:47 PM
 Board: Development Resources

Wow thanks pots just what i needed  :)
    

Re: [Request] Ken CvS Sounds

 March 14, 2009, 11:56:07 PM View in topic context
avatar  Posted by *Ken_Masters*  in  Ken CvS Sounds  (Started by *Ken_Masters* March 14, 2009, 10:31:47 PM
 Board: Development Resources

    

Ken CvS Sounds

 March 14, 2009, 10:31:47 PM View in topic context
avatar  Posted by *Ken_Masters*  in  Ken CvS Sounds  (Started by *Ken_Masters* March 14, 2009, 10:31:47 PM
 Board: Development Resources

does anyone have any ken voice sprites from CvS or is there a site that has some ?
    

Re: Demon Inuyasha

 March 12, 2009, 06:46:10 AM View in topic context
avatar  Posted by *Ken_Masters*  in Demon Inuyasha (Started by *Ken_Masters* March 08, 2009, 11:48:36 AM
 Board: Projects

I am using japanese sound becuase they seem to suit the attacks i am doing so dont worry ricepigeon

Bt for now topic lockeduntil i come up with a new idea ... which migt be a while  ;D
    

Re: Demon Inuyasha

 March 11, 2009, 12:13:23 PM View in topic context
avatar  Posted by *Ken_Masters*  in Demon Inuyasha (Started by *Ken_Masters* March 08, 2009, 11:48:36 AM
 Board: Projects

Thanks guys for you ideas and all but im having some trouble

you see im running on empty with ideas like supers and all i mean he has about 5 specials and 1 super  + 1 throw

So im not really sure what to do.

the sprites are really lacking in any ideas for attacks so i may have to stop this wip for a while untile i get some  ideas  :P
    

Re: Controls borked

 March 10, 2009, 11:45:52 PM View in topic context
avatar  Posted by *Ken_Masters*  in Controls borked (Started by Central March 10, 2009, 11:42:51 PM
 Board: M.U.G.E.N Configuration Help

You have to configure the keys

Go to options

then input config

then key config

Then press F1 to start configuring your keys
    

Re: Envshake's increasing problem

 March 09, 2009, 01:06:59 PM View in topic context
avatar  Posted by *Ken_Masters*  in Envshake's increasing problem (Started by *Ken_Masters* March 09, 2009, 11:03:39 AM
 Board: M.U.G.E.N Development Help

You probably won't need ifelse because the limit is the amount of power you can have in total multiplied by the amount you specified.

Oh it does get big. hold on.

you put it in the equation,

ceil(ifelse(power >= 2000, 20 , power*.01))

In english:

if your power is greater than or equal to 2000, add 20 to the envshake, if power is not greater than 2000, then add "power*.01."

that's an example, if your power is equal to 2000 and is multiplied by .01 you will get a plus 20 to the envshake, so you can make it so when it reaches that point, it stays there. That's what the ifelse statement above does. You can just do the math to figure out how much it increases, then limit it.



Ah its a good strength now, i was trying all kinds of crazy codes before hand thanks for all your help ;D
    

Re: Envshake's increasing problem

 March 09, 2009, 11:15:25 AM View in topic context
avatar  Posted by *Ken_Masters*  in Envshake's increasing problem (Started by *Ken_Masters* March 09, 2009, 11:03:39 AM
 Board: M.U.G.E.N Development Help


I used your first method and it worked thanks Rajaa agian  :)

And thanks Kung_Fu_Man aswell  :)

Oh and BTW Kung_Fu_Man  where would you suggest putting that ifelse cap becuase it does get very big  :-\
    

Envshake's increasing problem

 March 09, 2009, 11:03:39 AM View in topic context
avatar  Posted by *Ken_Masters*  in Envshake's increasing problem (Started by *Ken_Masters* March 09, 2009, 11:03:39 AM
 Board: M.U.G.E.N Development Help

Ok i am making a charge code and i want to make it so the env shake gets bigger the longer i stay in the charge state

Thats all working.

But when i stop charging and restarts, the envshake starts small agian

So is it possible for the envshake to remain large when i return the charge like the aura i added

This is the envshake code

Quote
[State 1500, EnvShake]
type = EnvShake
trigger1 = !(time%4)
time = 4
freq = 2+ceil(Time*.05)
ampl = 2+ceil(Time*.05)
    

Re: [Character] Demon Inuyasha

 March 08, 2009, 02:36:08 PM View in topic context
avatar  Posted by *Ken_Masters*  in Demon Inuyasha (Started by *Ken_Masters* March 08, 2009, 11:48:36 AM
 Board: Projects

All I can say is that he looks pretty badass. I know the sprites you are using are limited so I was wondering if he'll contain all of the necessary hit sprites?

yes they have all the necessary hit sprites and that has all been done becuase i do all that first  ;P
    

Re: [Character] Demon Inuyasha

 March 08, 2009, 02:30:48 PM View in topic context
avatar  Posted by *Ken_Masters*  in Demon Inuyasha (Started by *Ken_Masters* March 08, 2009, 11:48:36 AM
 Board: Projects

    

Demon Inuyasha

 March 08, 2009, 11:48:36 AM View in topic context
avatar  Posted by *Ken_Masters*  in Demon Inuyasha (Started by *Ken_Masters* March 08, 2009, 11:48:36 AM
 Board: Projects

Hi guy's

This is my first solid wip. (i have made others but they were not very good ... i take that back they were terrible)
So i decided to do some study and stated this character.

This is an image of he's super strong slice (D,B,a)



I'm not exactly fond of blood and gory mugen characters. but considering he is a Demon and with super sharp claws i guess it's only resanable

So far i have finished all he's basics and i have started to work on the planned specials.

So far moves i have planned are
-Strong slice
-Super strong slice (seen above)
-Hypercut
-Cruncher (Throw)
-Speedyslice (hyper fast slice)
-Hypermove (Still thinking about it)

I will also make sure i add a combo system and perhapes a charging ability also

unfortunately i have no sounds yet But that wont stop me from progressing though the attacks

And ideas for attacks wourld be great as it is quite limited at the moment  :)
    

Re: [Request] English Inuyasha Sounds

 March 08, 2009, 12:16:49 AM View in topic context
avatar  Posted by *Ken_Masters*  in  English Inuyasha Sounds (Started by *Ken_Masters* March 07, 2009, 11:50:03 PM
 Board: Development Resources

If you do that would be great thankyou 

But if not i will make sure i contact Ricepegion about them
    

English Inuyasha Sounds

 March 07, 2009, 11:50:03 PM View in topic context
avatar  Posted by *Ken_Masters*  in  English Inuyasha Sounds (Started by *Ken_Masters* March 07, 2009, 11:50:03 PM
 Board: Development Resources

Well my first wip is demon Inuyasha and im just wondering if there are any English sounds for him available

Thanks
    

Re: Makeact problem

 March 07, 2009, 12:50:41 PM View in topic context
avatar  Posted by *Ken_Masters*  in Makeact problem  (Started by *Ken_Masters* March 07, 2009, 02:51:30 AM
 Board: M.U.G.E.N Development Help

Wow i had no idea fighter factory had this thanks rajaa  :)
    

Re: Makeact problem

 March 07, 2009, 12:39:52 PM View in topic context
avatar  Posted by *Ken_Masters*  in Makeact problem  (Started by *Ken_Masters* March 07, 2009, 02:51:30 AM
 Board: M.U.G.E.N Development Help

Well i tried making the pallet in fighter factory but how would i apply the pallet to all 1018 sprites

I tried pcxclean but like makeact it didnt seem to work. 
    

Makeact problem

 March 07, 2009, 02:51:30 AM View in topic context
avatar  Posted by *Ken_Masters*  in Makeact problem  (Started by *Ken_Masters* March 07, 2009, 02:51:30 AM
 Board: M.U.G.E.N Development Help

Ok I am relativly new creating pallets using Makeact and i seem to have a problem when making a pallet for kong's inuyasha sprites.

I have transfered them to 256 color Pcx sprites using infraview, but then when i use the makeact code
it says the the sprites contain more the 256 colors and the pallet is not generated.

Here is the code i use for making the pallet
PCXCLN is the folder that contains the makeact exe

Code:
echooff
cls

\PCXCLN\makeact -s -c:ff00ff *.pcx c:\PCXCLN\Inuyasha.act


echo on

Is there something wrong with those sprites?, becuase i can generate pallets for MvC2 characters and others but not inuyasha ones
Or am i missing out on something?