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Messages by zahikel

    

Re: Fire Emblem Heroes stages release post

 February 11, 2021, 09:51:52 AM View in topic context
 Posted by zahikel  in Fire Emblem Heroes stages release post (Started by necro_rk September 03, 2020, 09:02:55 PM
 Board: Your Releases, 1.0+

Thanks to continue your hard work
And let us use It in our mugen game
Have a Nice day
    

Re: Capcom vs SNK - Warriors of 2 Dimensions

 February 05, 2021, 09:03:44 AM View in topic context
 Posted by zahikel  in Capcom vs SNK - Warriors of 2 Dimensions (Started by Charles_2011 February 04, 2021, 04:56:49 AM
 Board: Projects

Hello what a Good news
In which resolution for the screenpack ?
Good luck
    

Re: Fire Emblem Heroes stages release post

 January 16, 2021, 03:49:16 PM View in topic context
 Posted by zahikel  in Fire Emblem Heroes stages release post (Started by necro_rk September 03, 2020, 09:02:55 PM
 Board: Your Releases, 1.0+

thanks for sharing and happy new year
    

Re: Belus

 December 21, 2020, 06:01:33 PM View in topic context
 Posted by zahikel  in Belus (Started by Margatroid December 03, 2020, 04:15:24 PM
 Board: Your Releases, 1.0+


This is the alpha version, it has no zoomdelta so it doesn't have the same scope of the final one, nor the tendrils/tentacles.
https://www.sendspace.com/file/j7camp

Thanks so much for the alpha version

here is my edit, as usuall no character scaling needed.
[youtube]https://www.youtube.com/watch?v=V6ts0V3yeZY[/youtube]

https://beterwork.hopto.org/mugen/stages.html


I was waiting for this thank you for beterhans and thank you for the first version margatroid
    

Re: Fire Emblem Heroes stages release post

 December 04, 2020, 04:53:21 PM View in topic context
 Posted by zahikel  in Fire Emblem Heroes stages release post (Started by necro_rk September 03, 2020, 09:02:55 PM
 Board: Your Releases, 1.0+

thanks for your gorgeous stages
always a pleasure to play in great stages
    

Re: KarmaCharmeleon's WIP thread: Updates and more?

 December 02, 2020, 01:59:58 PM View in topic context
 Posted by zahikel  in KarmaCharmeleon's WIP thread: Ash Crimson (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

Take your Time
It is sure that It will be a Good present for christmas
But just sharing your (excellent) char and playing with them is a real pleasure
So thank you dont rush enjoy the present
And once again thank you
    

Re: Haohmaru updated (28/11/2020)

 November 30, 2020, 02:55:18 PM View in topic context
 Posted by zahikel  in Haohmaru updated (28/11/2020) (Started by KarmaCharmeleon November 27, 2020, 03:44:46 PM
 Board: Your Releases, 1.0+

I was waiting for him thanks a lot Karma
 ;)
    

Re: Dan's Playground - Parallax - (update -16:9 .def file 24/11/20)

 November 25, 2020, 10:01:14 PM View in topic context
 Posted by zahikel  in Dan's Playground - Parallax - (update -16:9 .def file 24/11/20) (Started by kenmasters2812 November 14, 2020, 07:50:42 AM
 Board: Edits & Addons 1.0+

Il works perfectly   Now thank you
Maybe your old edit with 16:9 config  ;)
    

Re: Dan's Playground - Parallax edit - Original by cldz

 November 23, 2020, 03:49:13 PM View in topic context
 Posted by zahikel  in Dan's Playground - Parallax - (update -16:9 .def file 24/11/20) (Started by kenmasters2812 November 14, 2020, 07:50:42 AM
 Board: Edits & Addons 1.0+

Thanks for your answer beterhans so the 16:9 config by ken is not ok
    

Re: Dan's Playground - Parallax edit - Original by cldz

 November 23, 2020, 02:29:07 PM View in topic context
 Posted by zahikel  in Dan's Playground - Parallax - (update -16:9 .def file 24/11/20) (Started by kenmasters2812 November 14, 2020, 07:50:42 AM
 Board: Edits & Addons 1.0+

Hello
First of all great job
I have a little problem if i use your new update and uncomment the 16:9 Line
The stage doesn t fit the screen on the contrary if i copy paste the code by beterhans i have no problem
    

Re: KarmaCharmeleon's WIP thread: Updates and more?

 November 08, 2020, 05:48:16 PM View in topic context
 Posted by zahikel  in KarmaCharmeleon's WIP thread: Ash Crimson (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

You are so good  at teasing your char
I can t wait
But take your Time and have a nice day
    

Re: Fire Emblem Heroes stages release post

 November 01, 2020, 03:59:44 PM View in topic context
 Posted by zahikel  in Fire Emblem Heroes stages release post (Started by necro_rk September 03, 2020, 09:02:55 PM
 Board: Your Releases, 1.0+

Thanks for continuing the stages
great as usual
    

Re: [True widescreen stage edit] Umineko:Golden Fantasia -Roof Top- by Boomer

 September 27, 2020, 07:01:52 PM View in topic context
 Posted by zahikel  in [True widescreen stage edit] Umineko:Golden Fantasia -Roof Top- by Boomer (Started by beterhans September 27, 2020, 03:22:21 PM
 Board: Edits & Addons 1.0+

I thought you will never do another conversion for ws stage
It s a good news
Thank you
    

Re: [Dengeki Bunko FCI] SHIRAI Kuroku (白井 黒子) - Main -

 September 26, 2020, 06:06:47 PM View in topic context

i really like how you convert char with 1.1 specificities as you do for stages
i know it's a long work but i hope we see more char from you in this style in the future
thank you
    

Re: Fire Emblem Heroes stages release post

 September 23, 2020, 06:12:11 PM View in topic context
 Posted by zahikel  in Fire Emblem Heroes stages release post (Started by necro_rk September 03, 2020, 09:02:55 PM
 Board: Your Releases, 1.0+

The stages are beautifull thanks
    

Re: (PotS' E. Honda) Rowen's PotS/Infinite Edits

 September 16, 2020, 01:20:08 PM View in topic context
 Posted by zahikel  in (X-mas Ryu Update) Rowen's PotS/Infinite Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

It's a really good surprise
thank you raging
    

Re: Portrait 9000,1 and localcoord = 640,480

 September 06, 2020, 10:44:29 PM View in topic context
 Posted by zahikel  in Portrait 9000,1 and localcoord = 640,480 (Started by zahikel September 06, 2020, 06:17:43 PM
 Board: M.U.G.E.N Configuration Help

Yes you are right It is to much work
I only wanted to have High resolution portrait with different  screenpack Without editing too much file
But actually It is impossible
Thank you all for your answer
    

Re: Portrait 9000,1 and localcoord = 640,480

 September 06, 2020, 09:31:02 PM View in topic context
 Posted by zahikel  in Portrait 9000,1 and localcoord = 640,480 (Started by zahikel September 06, 2020, 06:17:43 PM
 Board: M.U.G.E.N Configuration Help

i found it
it is in the cns file
the [Size] and all parameter are x2

but it's difficult to use it in every char because i have to edit to much things
    

Portrait 9000,1 and localcoord = 640,480

 September 06, 2020, 06:17:43 PM View in topic context
 Posted by zahikel  in Portrait 9000,1 and localcoord = 640,480 (Started by zahikel September 06, 2020, 06:17:43 PM
 Board: M.U.G.E.N Configuration Help

Hello

i have a little problem and i don't know how to solve it
i downloaded a long time ago Powerd Ciel by Tene
https://mugenguild.com/forum/topics/powerd-ciel-tene-released-51312-141128.0.html

the 9000,1 portrait is 240x280 and  localcoord = 640,480

if i try the same process with another chars ( 9000,1 portrait is 240x280 and  localcoord = 640,480)
my sprites appear tiny in contrary Powerd Ciel by Tene's sprite look in the good ratio 

i open the file with Fighter factory but i don't understand how he did that

someone to help me ?

Thanks in advance


    

Re: Jimmy by Koldskool Edited

 July 12, 2020, 09:33:36 AM View in topic context
 Posted by zahikel  in Jimmy by Koldskool Edited (Started by BurningSoul July 06, 2020, 02:20:17 PM
 Board: Edits & Addons 1.0+

Thank you for sharing Mark85
do you plan to add modern posts hitspark for Jimmy ?