
Board: Graphics
Keep going.
Hey, everyone. Just dropping in to let y'all know we've added fighter biographies w/full special & super move listings to our website. Each page has cool, new pixel artwork of the fighters, based on illustrations from the original instruction manual.
Scope out good ol' Kim Tai Chi, for example...
Also: special thanks, again, to Reginukem and his mad sprite ripping skills.With this alliance everybody wins. Now we can take some time to finish some old stuff.
already fixed, so should work correctly in upcoming 0.98.2
What you've seen on youtube was likely order selection since that's the only thing that can change portrait from normal to "done" variant in versus screen (there is no change for single team mode). Mugen 1.0 screenpack distributed with engine has order selection implemented, so refer to it.
[VS Screen]
fadein.time = 0
fadeout.time = 0
time = 250
p1.num = 1
p1.spacing = 0, 0
p1.padding = 0
p1.pos = 0, 0
p1.spr = 9000, 1
p1.offset = 0, 0
p1.facing = 1
p1.scale = 1.0, 1.0
p1.window =
p1.face2.spr =
p1.face2.anim = 19001 ; my anim for confirm choice
p1.face2.offset = 55, 210
p1.face2.facing = 1
p1.face2.scale = 1.0, 1.0
p1.face2.window =
Nice job on these! I didn't know about this game!Let's say that if this game was the SNK response to Capcom's Cyberbots could be a good game...
Despite the pixelation this looks pretty neat, great work
My friend, your stages are so good I have them in a folder of their own. Thanks!I'm honered Amigo. Thanks a lot.
Thanks bro! Means a lot coming from you.Gracias! Do you have plans for AOF2
;-----------------------------------P1-----portraits
p1.face.num = 1 ;only one char appears
;----------------regular portrait
p1.face2.spr = 9000,1 ;default big portrait
p1.face2.offset = 0, 0 ;position variable by screenpacks
p1.face2.facing = 1 ;portraits face right
p1.face2.scale = 1.0, 1.0 ;portrait size
;p1.face2.window =
;---------------animated stance
p1.face.offset = 55, 210 ;Position to put stance anim
p1.face.scale = 1.0,1.0 ;anim size
p1.face.facing = 1 ;anim face right
p1.face.anim = 19000 ;default 1
p1.face.done.anim = 19001 ;set what anim do you want
p1.select.snd = 100,1 ;confirm sound
0.98.1 version:
p1.face2.anim = -1
p1.face2.spr =
p1.face2.offset = 0, 0
p1.face2.facing = 1
p1.face2.scale = 1.0, 1.0
p1.face2.window =
p2.face2.anim = -1
p2.face2.spr =
p2.face2.offset = 0, 0
p2.face2.facing = -1
p2.face2.scale = 1.0, 1.0
p2.face2.window =
refer to data/system.base.def