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Reginukem

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Messages by Reginukem

    

Re: My Fighting Game Art / Portraits

 April 24, 2022, 08:54:39 PM View in topic context
 Posted by Reginukem  in My Fighting Game Art / Portraits (Started by Momotaro November 28, 2021, 12:26:48 AM
 Board: Graphics

Great talent here NED. Anyone could take this for an official artwork.
Keep going.
    

Re: Lua modules for Ikemen GO 0.98.2 - By Laziness

 March 10, 2022, 08:35:22 PM View in topic context
 Posted by Reginukem  in Lua modules for Ikemen GO 0.98.2 - By Wreq! (Started by Wreq! March 07, 2022, 08:00:42 AM
 Board: IKEMEN Releases

Really thanks. Does anyone know if it have any chances to be incorporated in the main build in the future ?
    

Re: Super Fighter Special Edition

 March 03, 2022, 04:59:17 AM View in topic context
 Posted by Reginukem  in Super Fighter Special Edition (Started by MellyInChains November 09, 2013, 01:26:00 AM
 Board: Found Releases 1.0+

Quote
Hey, everyone. Just dropping in to let y'all know we've added fighter biographies w/full special & super move listings to our website. Each page has cool, new pixel artwork of the fighters, based on illustrations from the original instruction manual.

Scope out good ol' Kim Tai Chi, for example...

Thanks for the tip. I'm in the mood the replay the game. Too bad that your team can't do the same for "Mutant DNA" another good DOS era game.
Again thanks for share this gem with everyone.
    

Re: New stage release + stage remakes

 March 03, 2022, 04:50:33 AM View in topic context
 Posted by Reginukem  in New stage release + stage remakes (Started by シム (Shim) February 25, 2022, 04:32:05 AM
 Board: Your Releases, older Mugen

Interesting. I just think that the CMC clubhouse stage it's bigger than should be talking about proportions. The ponies look smaller than the table for example. But it's just an observation, i'm not complaining. I liked the stage and want to thank you.

(ignore the color loss in the screenshot)
    

Re: Lasombra's Releases - all in one place

 March 03, 2022, 04:38:00 AM View in topic context
 Posted by Reginukem  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 PM
 Board: IKEMEN Releases


Quote
Also: special thanks, again, to Reginukem and his mad sprite ripping skills.
With this alliance everybody wins. Now we can take some time to finish some old stuff.
Thanks again.
    

Re: Kang Pung from Master's Fury Stage released!

 February 12, 2022, 12:05:03 AM View in topic context
 Posted by Reginukem  in Kang Pung from Master's Fury Stage released! (Started by Kamekaze January 26, 2022, 08:31:22 PM
 Board: IKEMEN Releases

I liked this stage. For sure i'm gonna use it. Well coded as all your works.
Thanks for share.
    

Re: Cyber Storm - Cyber Dome

 January 06, 2022, 02:50:43 AM View in topic context
 Posted by Reginukem  in Cyber Storm (MAME) - stages collection. (Started by Reginukem November 11, 2021, 11:59:25 PM
 Board: Your Releases, older Mugen

Final release for this game. All stages ported to Mugen. Now i put in the same order that they appear in game so move to the last one.
May be updated to Ikemen go since a few of them have breakable stuff ( not too fancy ) but for now i must try to finish other works.
Thanks for your attention.
Good fight. Good night.
    

Re: Daywalker Safe Ground 1.1 & 1.0

 January 01, 2022, 02:43:54 AM View in topic context
 Posted by Reginukem  in Daywalker Safe Ground 1.1 & 1.0  (Started by MatreroG December 30, 2021, 10:42:55 PM
 Board: Your Releases, 1.0+

Another jewel to collection.
Thanks for share pal.
    

Re: Ikemen GO bug reports

 January 01, 2022, 02:17:28 AM View in topic context
 Posted by Reginukem  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

Quote
already fixed, so should work correctly in upcoming 0.98.2

Quote
What you've seen on youtube was likely order selection since that's the only thing that can change portrait from normal to "done" variant in versus screen (there is no change for single team mode). Mugen 1.0 screenpack distributed with engine has order selection implemented, so refer to it.

Thank you again and a happy new year for everyone.

    

Re: Ikemen GO bug reports

 December 17, 2021, 12:09:11 AM View in topic context
 Posted by Reginukem  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

In this stage (and variations) the locomotive doens't show off just the wheels animation.
Tested in 98.1
Worked fine in older Mugen.



BTW i couldn't manage to set the priority in this vs screen

I did see that's possible in YT. Am i doing something wrong?

Code:
[VS Screen]
fadein.time = 0
fadeout.time = 0
time = 250

p1.num = 1
p1.spacing = 0, 0
p1.padding = 0


p1.pos = 0, 0
p1.spr = 9000, 1
p1.offset = 0, 0
p1.facing = 1
p1.scale = 1.0, 1.0
p1.window =


p1.face2.spr =
p1.face2.anim = 19001 ; my anim for confirm choice
p1.face2.offset = 55, 210
p1.face2.facing = 1
p1.face2.scale = 1.0, 1.0
p1.face2.window =

Thanks for any help.
    

Re: Cyber Storm - Ganymede Research Station

 December 09, 2021, 04:22:01 AM View in topic context
 Posted by Reginukem  in Cyber Storm (MAME) - stages collection. (Started by Reginukem November 11, 2021, 11:59:25 PM
 Board: Your Releases, older Mugen

Quote
Nice job on these! I didn't know about this game!
Let's say that if this game was the SNK response to Capcom's Cyberbots could be a good game...
But can be fun on 2player versus mode.

Quote
Despite the pixelation this looks pretty neat, great work

The original it's like this. The mugen port lost only some 5/10% of colors.

Ho Ho Ho. News 12/09/21
    

Re: Time Travel ワールドヒーローズ: Post Modern Age

 November 28, 2021, 02:15:27 AM View in topic context
 Posted by Reginukem  in Time Travel ワールドヒーローズ: Post Modern Age (Started by Reginukem December 23, 2020, 08:25:21 PM
 Board: Your Releases, 1.0+

Quote
My friend, your stages are so good I have them in a folder of their own. Thanks!
I'm honered Amigo. Thanks a lot.

News 11/27/2021
This is what you all wanted from the early XXI Century at 80's perspective, right humans ?
And so the optimism faded away...
    

Re: The worst fighting game to ever exist...

 November 28, 2021, 02:00:34 AM View in topic context
 Posted by Reginukem  in The worst fighting game to ever exist... (Started by Professor Voodoo November 27, 2021, 05:00:21 PM
 Board: Fighting Games

People like to blame things like Shaq Fu but the old Shaq it's an OK game compared to...

Human Killing Machine

In short a Street Fighter (1) clone with controls even worse.

Dishonorable mention Cheonha Mujeok

Basic things like to walk or to jump are a pipe in the @ss here. At least have some good sprites.

    

Re: Ikemen GO bug reports

 November 21, 2021, 07:03:15 PM View in topic context
 Posted by Reginukem  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

Anyone else got a messed High Score screen after update to 98.1 ?
    

Re: The Karate Gym by Vegaz

 November 21, 2021, 07:00:19 PM View in topic context
 Posted by Reginukem  in The Karate Gym by Vegaz (Started by Vegaz_Parrelli November 16, 2021, 05:10:44 PM
 Board: Your Releases, 1.0+

Quote
Thanks bro! Means a lot coming from you.
Gracias! Do you have plans for AOF2
    

Re: Cyber Storm - Heinlein City

 November 21, 2021, 06:57:02 PM View in topic context
 Posted by Reginukem  in Cyber Storm (MAME) - stages collection. (Started by Reginukem November 11, 2021, 11:59:25 PM
 Board: Your Releases, older Mugen

Not what we expected...
Heinlein City released
    

Re: The Karate Gym by Vegaz

 November 19, 2021, 11:19:58 PM View in topic context
 Posted by Reginukem  in The Karate Gym by Vegaz (Started by Vegaz_Parrelli November 16, 2021, 05:10:44 PM
 Board: Your Releases, 1.0+

Man, you're doing a splendid job with this. SNK should be proud of you. Good releases!
    

Re: Cell Games Z2 Style (includes sunset and night)

 November 19, 2021, 11:17:26 PM View in topic context
 Posted by Reginukem  in Cell Games Z2 Style (includes sunset and night) (Started by DeCeballos November 19, 2021, 11:36:34 AM
 Board: Hyper DBZ

I like it. Thanks for share and btw pretty cool select screen you got there.
    

Re: Ikemen GO

 November 19, 2021, 10:38:59 PM View in topic context
 Posted by Reginukem  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

I did figure what was wrong and now works for me.

Code:
;-----------------------------------P1-----portraits

p1.face.num = 1  ;only one char appears

;----------------regular portrait

p1.face2.spr = 9000,1       ;default big portrait
p1.face2.offset = 0, 0      ;position variable by screenpacks
p1.face2.facing = 1         ;portraits face right 
p1.face2.scale = 1.0, 1.0   ;portrait size
;p1.face2.window =

;---------------animated stance

p1.face.offset = 55, 210       ;Position to put stance anim
p1.face.scale = 1.0,1.0        ;anim size
p1.face.facing = 1             ;anim face right       

p1.face.anim = 19000           ;default 1
p1.face.done.anim = 19001      ;set what anim do you want

p1.select.snd = 100,1          ;confirm sound

Thanks Bejeeta for give us some direction.
    

Re: Ikemen GO

 November 18, 2021, 12:48:20 AM View in topic context
 Posted by Reginukem  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Code:
0.98.1 version:

    p1.face2.anim = -1
    p1.face2.spr =
    p1.face2.offset = 0, 0
    p1.face2.facing = 1
    p1.face2.scale = 1.0, 1.0
    p1.face2.window =

    p2.face2.anim = -1
    p2.face2.spr =
    p2.face2.offset = 0, 0
    p2.face2.facing = -1
    p2.face2.scale = 1.0, 1.0
    p2.face2.window =
Quote
refer to data/system.base.def

It seems that works for some chars and not for others. Probably some .sff issues that needs further analisys.