YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

******
Jmorphman is Offline
Contact Jmorphman:

Jmorphman

Administrator

Messages by Jmorphman

    

Re: Death Battle (And sprite fight animations)

 April 07, 2020, 03:04:50 AM View in topic context
 Posted by Jmorphman  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

What an unfair matchup they put him in, Booster deserves better than this. :(

Like shit, have him fight Bishop or something.
    

Re: server move / feb 2020

 April 05, 2020, 04:31:13 AM View in topic context
 Posted by Jmorphman  in server move / feb 2020 (Started by Valodim February 20, 2020, 01:36:58 AM
 Board: Feedback

I'm able to access FTP perfectly fine, but I can't upload anything.

Quote
Status:   Connection established, waiting for welcome message...
Status:   Initializing TLS...
Status:   Verifying certificate...
Status:   TLS connection established.
Status:   Logged in
Status:   Starting upload of C:\Users\jmorp\Desktop\MUGEN\0.pcx
Command:   CWD /images
Response:   250 Directory successfully changed.
Command:   TYPE I
Response:   200 Switching to Binary mode.
Command:   PASV
Response:   227 Entering Passive Mode (194,59,205,142,199,62).
Command:   STOR 0.pcx
Response:   550 Permission denied.
Error:   Critical file transfer error
    

Character of the Month: March 2020 Nominations

 April 04, 2020, 12:05:41 AM View in topic context
 Posted by Jmorphman  in Character of the Month: March 2020 Nominations (Started by Jmorphman April 04, 2020, 12:05:41 AM
 Board: M.U.G.E.N Discussion

In this thread you will be nominating characters from the month of March 2020 that you believe are worthy to be recognized as Character of the Month. These nominations last until April 18th.

Read these rules and guidelines.

Every couple of days a list will be created and updated to feature the nominations progress. The list will include: Who's a candidate and how many motions other characters have. If twenty candidates are reached before the 15 days are up, then voting will start early.

- Only nominate up to 4 characters
- Read the thread
- The numbers next to each nomination represent each character's current nominations
- Only 3 nominations are necessary for each character


PLEASE BE AWARE that due to the incessant, absurd number of users who find themselves unable to read and follow the rules of these threads, we have instituted a new feature:

The Speedpreacher Penalty Box

Users who refuse to follow the very simple guidelines that we have set forward will find themselves in the Penalty Box, and will have their nominations for this month null and void. They will have to wait until next month to nominate anything! So take care, and don't get put in the Penalty Box!!!

don't be an April fool, stay out of the penalty box!
    

Re: Kyosuke Kagami

 March 31, 2020, 01:36:31 AM View in topic context
 Posted by Jmorphman  in Kyosuke Kagami (Started by DW March 27, 2020, 06:31:08 PM
 Board: Your Releases, older Mugen

Froz was someone I just choose at random. Then what about Cruz, ReddBrink and Victorys as they're closer to yours? It's supposed to be like that and I had no problem with them previously. None of their characters has ever allowed you to carry over their commands in the air into their ground versions, so the restriction makes sense. I don't think CvS2 allows you do that. If that was the case, I would have saw it in all PotS style characters and I wouldn't have said anything about it.
CvS2 does, in fact, allow you to do this. As do most fighting games. It's only MUGEN that lacks a proper command buffer, which means this behavior doesn't show up in the majority of characters, PotS style or not. Those with a command buffering system (like EXPLODsive Buffering or TinyBuffering) can replicate this behavior; all of my recent characters can do it too. It's never gonna allow someone to perform a whole command in the air and then, 30 ticks later, when they're on the ground, have it come out. The timeframe is gonna be fairly small, but it will exist.

Of course, the actual implementation of a custom buffer system can change how this ends up feeling in MUGEN.
    

Re: Warnings v2

 March 23, 2020, 05:03:18 AM View in topic context
 Posted by Jmorphman  in Warnings v2 (Started by Valodim February 07, 2010, 09:40:57 PM
 Board: Public Staff discussion

Banned -Ash- for a week for this wonderful exchange.

We don't see dumbasses openly goad the mod staff into banning them, but when it happens, wowee wow wow. What a finish.
    

Re: Corona virus...where do you live and how have your life changed

 March 23, 2020, 04:55:05 AM View in topic context
 Posted by Jmorphman  in Corona virus...where do you live and how have your life changed  (Started by Cong Fu Man March 13, 2020, 01:36:56 AM
 Board: All That's Left

    

Re: Corona virus...where do you live and how have your life changed

 March 23, 2020, 04:00:13 AM View in topic context
 Posted by Jmorphman  in Corona virus...where do you live and how have your life changed  (Started by Cong Fu Man March 13, 2020, 01:36:56 AM
 Board: All That's Left

I wasn't being xenophobic, just exposing your double standards. Shame on me for trying to argue with NPCs I guess...
Don't call other people NPCs. While we're at it, stop spreading idiotic conspiracy theories.

Grow the fuck up and stop acting like a clown, or you'll enjoy a quarantine from this forum.
    

Re: server move / feb 2020

 March 05, 2020, 04:22:12 AM View in topic context
 Posted by Jmorphman  in server move / feb 2020 (Started by Valodim February 20, 2020, 01:36:58 AM
 Board: Feedback

forumx links fixed, as well as a host of other little issues. anything I'm still missing?

btw, someone is scanning the forum for sql injections pretty aggressively. hopefully they won't find anything :P
We're still getting the occasional user reporting on Discord that they're unable to login to the forums; the same "Data too long for column 'value' at row 1" error. They haven't been able to login even after clearing their cookies, nor tried logging in in an incognito window, or used another browser, etc: none of it works. And I can only imagine that there's a far, far greater number of people who haven't been able to login who also aren't on the Discord...
    

Re: Cody by Trololo Released (+Balrog Seriously Updated)

 March 03, 2020, 04:06:14 AM View in topic context
 Posted by Jmorphman  in Cody by Trololo Released (+Balrog Seriously Updated) (Started by Trololo February 25, 2020, 03:39:54 PM
 Board: Your Releases, 1.0+

-Might have been omitted intentionally, but in SFA3 MAX you're actually able to hit the opponent with his normals after a Criminal Upper, not just Ruffian Kick. You can't connect with anything else after that, though.
You've got the point here. I've implemented that.
Important to note that SFA3 has a much looser juggle system than most other Street Fighter games (for example, Ken can juggle with a standing normal after an extremely meaty LP Shoryuken, which just seems nuts to me), and certainly looser compared to say, CvS2.
    

Re: Cody by Trololo Released (+Balrog Seriously Updated)

 February 29, 2020, 08:46:38 AM View in topic context
 Posted by Jmorphman  in Cody by Trololo Released (+Balrog Seriously Updated) (Started by Trololo February 25, 2020, 03:39:54 PM
 Board: Your Releases, 1.0+

No, that's not a mistake. If you'll look at that throw frame by frame (for example, at some video), you'll notice, that last frames are from turning animation, meaning that it's an intended change.
This does not appear to the case, at least in the DC version:

2nd to last frame


last frame


stance


2nd to last frame


last frame


stance


All of these match up exactly with one another; they don't look like the turn sprites either. Cody just reverses directions twice relatively quickly in Upper and beyond, and that does not seem at all to be an intentional choice.
    

Re: Cody by Trololo Released (+Balrog Seriously Updated)

 February 29, 2020, 06:16:55 AM View in topic context
 Posted by Jmorphman  in Cody by Trololo Released (+Balrog Seriously Updated) (Started by Trololo February 25, 2020, 03:39:54 PM
 Board: Your Releases, 1.0+

May I ask, what version are you using?
[Edit]: I see. In Arcade version he indeed doesn't turn. But in MAX for PSP, as you can see, he does.
Vanilla. Seems to have been a weird error introduced with Upper, cuz the Dreamcast version also has him turn. It looks so weird!
    

Re: Cody by Trololo Released (+Balrog Seriously Updated)

 February 29, 2020, 06:02:43 AM View in topic context
 Posted by Jmorphman  in Cody by Trololo Released (+Balrog Seriously Updated) (Started by Trololo February 25, 2020, 03:39:54 PM
 Board: Your Releases, 1.0+

I did mention it. In my initial feedback post. :P But that's what I suggested... :(
SFX is not necessarily sound FX! It could be special FX!!! >:[

Meh... I was abusing this imo, getting like close to confirmed Medium normals damage on block C.Upper. I guess, I don't have a huge problem with it. Though it feels a bit much. IDK if he could do something like, split hitdefs to determine between whether it hits or is guarded... But nah... You're right, that's too much off a hassle honestly.
It's probably best to just follow Capcom's example; having all 5 hits do chip damage so rapidly just doesn't feel right.

PeXXeR, I'm NOT using that run as a normal one. That's just too ridiculous for that.
Plenty of CvS2 characters have wacky run animations. Especially the Alpha characters!

That's no Flip. Believe it or not, but THIS is how this throw ACTUALLY supposed to behave. Check the animation.
I did:









He suddenly turns around once P2 goes flying off, which very much does not happen in SFA3.
    

Re: Cody by Trololo Released (+Balrog Seriously Updated)

 February 29, 2020, 03:38:24 AM View in topic context
 Posted by Jmorphman  in Cody by Trololo Released (+Balrog Seriously Updated) (Started by Trololo February 25, 2020, 03:39:54 PM
 Board: Your Releases, 1.0+

 - he flips horizontally during the end of his punch throw; I assume there's a leftover Turn sctrl in there somewhere that shouldn't be activating at that time (or at all maybe).
 - people have mentioned Bad Stone not having a visual effect when it hits the ground (it already splits apart into 3 pieces when it hits so another effect on top of that seems superfluous IMO), but I don't think anyone has said anything about the sound effect that plays when it hits the floor, which seems to be the same sound in CvS2 used when an energy projectile does when it hits the ground. And that's just really off-putting for a small rock! SFA3 doesn't have a sound for this either, but I think it should have something... I just don't have any suggestions for what should be used instead.
 - everything else I noticed was already mentioned

-His Criminal Upper special causes too much chip damage imo. Shouldn't be 7 chip per hit on multi hitting moves like this.
SFA3 handles this in an interesting way (probably no other way to do it, since chip does the absolute bare minimum of 1 damage out of the total 144 default lifepoints), and it might be the best way to implement it here: though Criminal Upper will deliver the same amount of hits when blocked as it does when it hits, only 2 of those hits actually do chip damage. I guess it just seems more sensible than having everything do less than 7 damage to me (cuz Capcom games always have 7 as the minimum amount of damage that can be done). Interestingly, it does do guard meter damage for all the hits!
    

Re: Auction alert

 February 27, 2020, 06:53:07 AM View in topic context
 Posted by Jmorphman  in Auction alert (Started by Sepp August 27, 2007, 01:16:44 AM
 Board: M.U.G.E.N Discussion

We're all making good faith efforts to engage with your points, and every single one of your points has been dissected by several different people (because you're basically arguing against the entire forum, LOL)

But the same can not be said of the reverse. This has not been a very productive or fruitful conversation for anyone involved, but if there is one person who can be said to be contributing the most to it not being a good use of time, it would have to be you.

Also, please don't quote the rules at a moderator as some kind of inane "gotcha". The staff know when people are breaking the rules. No one has in their replies to you. Don't be the guy who tries to rules lawyer his way out of something. Relatedly, you haven't broken any rules either; being obstinate and unable to forgo the last word is certainly not against the rules.  :tipshat:
    

Re: Auction alert

 February 27, 2020, 06:27:00 AM View in topic context
 Posted by Jmorphman  in Auction alert (Started by Sepp August 27, 2007, 01:16:44 AM
 Board: M.U.G.E.N Discussion

I speak on ppl being rude period... I never came at yall rude. just asked questions and made points you deem invalid...
Oh come on man, you have been rude as fuck. Don't act like it's not rude at all to totally ignore everything people are saying to you, blow off all their points, and gloat about how awesome it is for Acemillion to steal other people's work and sell it is. That's rude as fuck! You're getting the exact kind of reaction you yourself are putting out to the world.

Also, I feel like everyone's getting sidetracked in all this about what Elecbyte's license says, and whether its OK to monetize MUGEN, etc. That stuff is certainly important, but there's a really key issue that isn't really being talked enough about, and that is the fact that Acemillion is stealing the hard work and effort of other people and selling it for profit. That isn't a complicated, grey area like the Elecbyte licensing stuff. That isn't some ingenious scheme that has never been attempted before and should be celebrated for its cleverness.

It's just straight up theft. And it's completely and utterly unacceptable.
    

Re: Cvs Takuma sprites updated

 February 23, 2020, 12:34:20 AM View in topic context
 Posted by Jmorphman  in Cvs Takuma sprites updated (Started by demongorne February 14, 2020, 04:10:09 PM
 Board: Resource Releases

I see but if you read the cvs manual by Marancv mugen it espressely says the ratio from kof to cvs sprites is of 110%  for the width and 100% for the heght, hence the height i basically the in cvs styla and width is about of 10 perceent wider than kof style. So far i never used this method because i did this manually by growing some part of the char body like arms, feet and face. Now iused this method by scaling the sprites but I'm still not sure if this one is the right method.
This isn't really an exact science, though. The ratios Marancv listed in that tutorial might work for most characters, but they also might not work for everything; this new Takuma stance really does look a bit too wide to me, in a way that doesn't look very CvS-like. :-\
    

Re: [Theme Thread] CVS Sprite thread

 February 23, 2020, 12:29:26 AM View in topic context
 Posted by Jmorphman  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

https://i.imgur.com/dz55Ey7.png

One thing I DO have is a color leftover (he's 14-colors, not 15. I used one on the belt for the heck of it, and I guess I could use an extra one in the hair, but his skin-tone hair just looks so much more CVS-ish that I kind of don't want to change it :P)
Maybe could use that leftover color for a darker skin/hair tone? I guess really just for the hair, actually; I've seen quite a few CvS2 characters with skin-tone hair have one extra, darker color used for the hair (and maybe a few other places on clothes or something), but not used for the skin.
    

Re: Random Topic V10

 February 15, 2020, 09:33:54 PM View in topic context
 Posted by Jmorphman  in Random Topic V10 (Started by Orochi Gill July 09, 2016, 05:00:44 AM
 Board: All That's Left

There's been several of them before, but they're both years and years old so better to just start a new one.
    

Re: Warnings v2

 February 03, 2020, 03:41:14 AM View in topic context
 Posted by Jmorphman  in Warnings v2 (Started by Valodim February 07, 2010, 09:40:57 PM
 Board: Public Staff discussion

Banned GTAguy for 3 months after this terrible post showing how little he has learned from all the other times he's gotten banned.
    

Re: Unknown Soldier released by Gladiacloud, Mazemerald, Kenshiro99 and Motorroach!

 February 03, 2020, 03:35:31 AM View in topic context
 Posted by Jmorphman  in Unknown Soldier released by Gladiacloud, Mazemerald, Kenshiro99 and Motorroach! (Started by Gladiacloud February 01, 2020, 08:53:18 AM
 Board: Your Releases, 1.0+

If I wasn't around here, Unknown Soldier would be remain unfinished.
I'm shocked and disgusted that you would have the audacity to post this, after getting banned for this exact kind of behavior multiple times. How fucking dare you take credit for the hard work of others because you constantly whine at people to make characters for you? Who the fuck do you think you are?

People who make MUGEN stuff do not exist to cater to your own personal taste. If they happen to decide to make something that you also would like to see, that does not make you personally responsible for their choices, no matter how much of an annoying pest you've acted towards them.

It's clear that you have learned absolutely nothing from your previous bans. But fear not! You will receive another opportunity to learn this lesson via a brand new ban. See you in 3 months.