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QuickFist

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Messages by QuickFist

    

Re: DC NIGHTWING RELEASED

 December 30, 2020, 02:22:11 AM View in topic context
 Posted by QuickFist  in DC NIGHTWING RELEASED (Started by O Ilusionista December 30, 2020, 12:58:39 AM
 Board: Your Releases, 1.0+

Finally my dear wonder boy is released! Thanks a lot for ending this trash year with more great releases. This one is special for me.
Gonna try him out a bunch and let you know about anything I find.
Have a happy 2021, Ilu, cheers
    

Re: SSJ VEGETA z2 released

 December 27, 2020, 07:02:04 PM View in topic context
 Posted by QuickFist  in SSJ VEGETA z2 released (Started by Iced December 25, 2020, 10:11:00 PM
 Board: Your Releases, 1.0+

Out of the three Vegetas we made so far, this is my personal favorite. His initial gameplay plan of having no concentional Ki Blasts instead focussing on extreme, agressive rushdown and his wavedash leading to different boosted attacks turned out so awesomely!

I agree, this Vegeta is truly a masterpiece.
    

Re: Hyper DBZ -INDIGO Edition is GO

 December 27, 2020, 06:49:12 PM View in topic context
 Posted by QuickFist  in Hyper DBZ -INDIGO Edition is GO (Started by Iced December 25, 2020, 10:07:38 PM
 Board: Hyper DBZ

First of all, this is by far the best version so far. I expected it to be good, but It far exceeded my expectations. Congrats and amazing job Team Z2.

I've been playing a lot and only found three issues:
-SSJ Goku's 3rd Finisher doesn't do the damage it should, I think, pics comparing it to SSJ Vegeta:


-The game has crashed twice. Once while playing against Freeza and the other against Golden Freeza, so it seems there's a problem with the Freezas
-Using Vegito I launched Final KHH against Gohan while he was charging his Masenko, not only I didn't hit him, but he got stuck charging the move while the screen shook incontrollably, he charged for about 1min and finally shot the Masenko.
    

Re: Dragon Ball Z Buyu Retsuden Mugen Edition.

 December 21, 2020, 05:09:25 PM View in topic context
 Posted by QuickFist  in Dragon Ball Z Buyu Retsuden Mugen Edition. (Started by vlad_alucard August 01, 2020, 01:05:43 AM
 Board: Your Releases, 1.0+

Dude, been playing with my brother, and it's pretty fun. It's got a really nice retro charm. Usually with Mugen remakes of old games I pay them no attention, but you've done a great job with this. Can´t wait for the update.
And yeah, Super Buu is pretty great.
    

Re: Dragon Ball Z Buyu Retsuden Mugen Edition.

 December 18, 2020, 01:52:29 AM View in topic context
 Posted by QuickFist  in Dragon Ball Z Buyu Retsuden Mugen Edition. (Started by vlad_alucard August 01, 2020, 01:05:43 AM
 Board: Your Releases, 1.0+

This looks really cool! Can you upload it also to Mediafire, please? Or can someone that has the currently released version do it? I can't download from Mega. Thanks
    

Re: Itachi NSF (Naruto Shinobi Fighters)

 October 26, 2020, 07:19:17 PM View in topic context
 Posted by QuickFist  in Itachi NSF (Naruto Shinobi Fighters) (Started by Alchemist October 07, 2020, 11:37:27 AM
 Board: Projects

Yeah I notice that the clone bomb can be very hard to deal with. It's a powerful move.
What kind of moves are you going to add involving his Mangekyou?
    

Re: Itachi NSF (Naruto Shinobi Fighters)

 October 26, 2020, 04:32:51 AM View in topic context
 Posted by QuickFist  in Itachi NSF (Naruto Shinobi Fighters) (Started by Alchemist October 07, 2020, 11:37:27 AM
 Board: Projects

that looks really amazing. Looking forward to the next release.
I think the Amaterasu following for so long is a bit broken, maybe it could be faster but only track in one direction (where it was shot). I know you made it how it works in canon, but in a fighting game it's kinda busted. It's also busted in canon tho, that's why it has a cost.
    

Re: Avengers: United Battle Force

 October 23, 2020, 11:23:42 PM View in topic context
 Posted by QuickFist  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 PM
 Board: Gaming

Hey I downloaded the current public version and my gamepad won't work. It lets me map it but as soon as I hit OK it wont read the inputs. I'm using a PS4 pad
    

Re: ROCKET RACCOON MVC2 STYLE!

 October 16, 2020, 08:19:24 PM View in topic context
 Posted by QuickFist  in ROCKET RACCOON MVC2 STYLE! (Started by VBISON October 16, 2020, 07:17:21 PM
 Board: Your Releases, 1.0+

Hey bro, si lo que hiciste fue editarlo, esto va en Edits & Add-Ons. Lo voy a probar a ver que tal.
ENG: If what you did was editing, this goes in Edits & Add-Ons. I'll try it out
    

Re: Avengers: United Battle Force

 October 14, 2020, 06:36:56 AM View in topic context
 Posted by QuickFist  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 PM
 Board: Gaming

that is really really cool.
Will the game be able to be played with Gamepad? Cause I tried using gamepad for a BOR game and I just couldn't
    

Re: Happy Birthday to...

 October 12, 2020, 06:48:32 PM View in topic context
 Posted by QuickFist  in Happy Birthday to... (Started by TempesT January 11, 2010, 04:27:19 AM
 Board: All That's Left

Thanks guys <3
    

Re: Happy Birthday to...

 October 10, 2020, 06:05:30 PM View in topic context
 Posted by QuickFist  in Happy Birthday to... (Started by TempesT January 11, 2010, 04:27:19 AM
 Board: All That's Left

Oh hey, I turn 25 today, that's neat, I guess
    

Re: JoJo's QuickFist Mugen WIP

 September 23, 2020, 03:40:37 PM View in topic context
 Posted by QuickFist  in JoJo's QuickFist Mugen WIP (Started by QuickFist September 10, 2020, 03:01:30 AM
 Board: Projects

Pretty cool to see my lifebars being use for a fullgame! I was gonna updated them but I kind of lost motivation lol.
Here the new look I was going for.


Hey that looks great man

I've been playing around with the Jonathan you put out a while ago and I'm really enjoying what you did. I'm looking forward to seeing you continue this, and what you have planned for the other characters.

I'm in a bit of a struggle right now cause It's hard to implement that same system on Stand users. But I'm looking into OHMSBY's Persona chars for ideas
    

Re: Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20)

 September 20, 2020, 08:29:57 AM View in topic context
 Posted by QuickFist  in Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20) (Started by Kamekaze April 15, 2020, 05:00:52 PM
 Board: Your Releases, 1.0+

Sorry about the necro, I'm trying to dl the game but when I click the link it says it can't access the site
    

Re: Hitsparks not showing in the move

 September 13, 2020, 07:36:48 PM View in topic context
 Posted by QuickFist  in Hitsparks not showing in the move (Started by QuickFist September 09, 2020, 11:32:51 PM
 Board: M.U.G.E.N Development Help

I don't understand what you mean. Whenever the trigger is MoveHit, the sparks don't pop up
    

Re: Hitsparks not showing in the move

 September 11, 2020, 05:52:58 PM View in topic context
 Posted by QuickFist  in Hitsparks not showing in the move (Started by QuickFist September 09, 2020, 11:32:51 PM
 Board: M.U.G.E.N Development Help

Ok the explod stops popping up when I add MoveHit as a trigger. It works If I use P2MoveType = H. But in my sistem that has a lot of chain combos it looks wrong.
The problem seems to be MoveHit as a trigger.
    

JoJo's QuickFist Mugen WIP

 September 10, 2020, 03:01:30 AM View in topic context
 Posted by QuickFist  in JoJo's QuickFist Mugen WIP (Started by QuickFist September 10, 2020, 03:01:30 AM
 Board: Projects

I'm making a JoJo's Bizarre Adventure full game. Using Iver Stone and Naza15's as a base. I'm heavily editing every char to not only give them the same system but also a custom system.

System:
(X) - Normal Attack - Press up to three times to perform a short auto combo
(Y) - Weak Special - An attack much stronger than a normal. You can perform different moves by holding a direction while you press the button
(Z) - Strong Special - The character's iconic move. Ex: Jotaro's Ora Ora. Same directions system is applied
(A) - Stand. Toggle Stand Mode On or Off. Characters like Mista, Diavolo and Jonathan perform different actions in this button.
(B) - Super. Same direction system. The char's Ultra/SDM is performed pressing DOWN and this button. Some characters posses more than one SDM.
(C) - Evade. In this button most chars perform an evasion. Jonathan, Jolyna and Kosaku do not posses this. While Diavolo teleports

-Each char has 2 bars of energy. These are used for Supers, Guard Cancels, and Counter Specials.
-Ultra/SDM can only be used with a third of total life and 2 bars of energy.
-When the char gets to a third of its life it will get a colored aura to signal the availability of the SDM. For technical reasons DIO does not possess
this aura

Here is Jolyne Cujoh's move set.
    

Hitsparks not showing in the move

 September 09, 2020, 11:32:51 PM View in topic context
 Posted by QuickFist  in Hitsparks not showing in the move (Started by QuickFist September 09, 2020, 11:32:51 PM
 Board: M.U.G.E.N Development Help

I'm trying to change the hitsparks in this Jotaro. But they won't show up. I've tried turning them into helpers but it doesn't work either.
Spoiler, click to toggle visibilty
    

Re: Character loading only one palette

 September 09, 2020, 10:06:18 PM View in topic context
 Posted by QuickFist  in Character loading only one palette (Started by QuickFist September 09, 2020, 09:24:25 PM
 Board: M.U.G.E.N Development Help

Yeah, that did it. Thanks a lot
    

Character loading only one palette

 September 09, 2020, 09:24:25 PM View in topic context
 Posted by QuickFist  in Character loading only one palette (Started by QuickFist September 09, 2020, 09:24:25 PM
 Board: M.U.G.E.N Development Help

I'm making more palettes for some characters I have but for some reason It only loads the default. I list the pals in the Def to no effect.

Here's the def

; ---- Created by Uno Tag Team Patcher ---- ;

[Info]
name = "Giorno Giovanna"
displayname = "Giorno Giovanna" ;�\�������L�����̖��O
versiondate = 02,16,2013
mugenversion = 1.1
author = "� �܂���"
pal.defaults = 1,2,3,4,5,6


[Files]
cmd   =amaAI_unotag\Giorno.cmd
cns     =amaAI_unotag\Giorno.cns
st      =amaAI_unotag\Giorno.cns
st1      = amaAI\tandem.cns
st2 = normal.cns
st3 = helper.cns
st4 = stand_normal.cns
st5 = custom.cns
st6 = hyper.cns
stcommon = amaAI\giogiocommon.cns
sprite  = Giorno.sff
anim    = Giorno.air
sound   = Giorno.snd
pal1    = G001.act
pal2    = G001.act
pal3    = G001.act
pal4    = QF_Manga.act
pal5    = QF_ArakiArt1.act
pal6    = QF_BossGiorno.act
st9=amaAI_unotag\tag_system.cns

[Palette Keymap]
x  = 3
y  = 2
z  = 4
a  = 1
b  = 5
c  = 6
x2 = 7
y2 = 8
z2 = 9
a2 = 10
b2 = 11
c2 = 12