so I checked Splode's talbain to take reference for darkforce and it seems he uses a higher value for groundcornerpush when darkforce var is active,normally I would do same way but I have been using a cornerpush system which requires me to make cornerpush values zero,so how do I do any help?
This an edited beta version of Roks's Rikimaru :Changes Recoded Normals(Might be changed in future) Arrows recoded as projectiles Ex Arrow does explosion recoded Grenade isnt a part of grooves now(Command is ~D, DF, F, a and b c) Mine is recoded Firespell recoded(Thanks to Divinewolf I used Mai as reference) I think this didnt turn out to be good tho, Removed Shuriken moves for now Wrath of Heaven startup animation changed Hitsparks are changed to what I like as well as effects Added Roll Only grooves are smoke bomb and mine now
;Incomplete Launcher is done but some air chains do not connect going to be fixed soon Shuriken super recoded Code an Arrow Super move Magic Potion and Health Potion are removed,Health Potion will be added as a super move,Magic Potion wont be added in No Custom Combo(Probably gonna change it to Max Mode not sure yet)
1:I restored chains to way they were in original version,should be working now 3:Removed slash sounds,added slam sound 4:Fixed 5:I changed sth in original regarding beast cannon that might be why it doesnt juggle,restored it back to how it was originally hope it works 6:Done 7:Fixed hopefully based on Pots ryu shinku hadoken values 8:I will get to this at some point
This is an edit of Koldskool's Talbain ;Changes New Pots Sparks,fx and effects Dragon Cannon Recoded FX changed and it does multi hit now New Hires effects Adjusted Normals and Chain Combos Has a Run now(taken from Jesuszilla's Gallon credits to him and trololo for adapting it to pallete) Adjusted Specials(credits to Jesuszilla for reference) CVS2 CornerPush System from Vans and Jesuszilla No AI
;Whats left EX moves and Max Mode Max Dragon Cannon Recode Beast Cannon,(tried to use Jesuszilla's as a reference but its confusing as fuck to me)
It seems like his normals are slower,was this change intentional? Super cancel flag thingy is kinda a part of how supercancels are done from what I saw in other pots characters,I might have made a mistake and used a var that is being already used, hence why the parry wouldnt work,I also think you made a mistake,Rolling Thunder is a lv3 but it can be cancelled from both var(6) and 11 whilte CorckScrew Cross is also a lv3 but it can only be cancelled from var(6).normally you can only cancel it from var(6)(based on other pots characters,I fixed it Any reason to move MaxMode/Custom Combo config from txt file to -3? Link in first post is updated with Kenmasters fixes as well 1 or 2 additional fixes
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