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Messages by fisahas

    

Re: Ikemen GO Plus

 April 13, 2019, 07:02:05 PM View in topic context
avatar  Posted by fisahas  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Hey fisahas about the char that you send (It was Gaster by 1850)
Well the problem... there are a lot with the char:
- Not closing stings
- Lack of new lines
- Wrong file encoding
- The sprite palletes are wrong
- The whole act file is a mess
Code:
[Begin Action 1531]
2, 2, 0, 0, 1, , s
2, 2, 0, 0, 1, , add
2, 2, 0, 0, 1, , s
2, 2, 0, 0, 1, , add
2, 2, 0, 0, 5, , add [Begin Action 1532]
2, 3, 0, 0, 1, , s
2, 3, 0, 0, 1, , add
2, 3, 0, 0, 1, , s
2, 3, 0, 0, 1, , add
2, 3, 0, 0, 5, , add

Code:
[Begin Action 4318]
10000, 253, 0, 0, 1, H, AS0D90000
10000, 252, 0, 0, 1, H, AS0D90000
10000, 251, 0, 0, 1, H, AS0D90000
10000, 250, 0, 0, 1, H, AS0D90000
10000, 249, 0, 0, 1, H, AS0D90000
10000, 248, 0, 0, 1, H, AS0D90000
10000, 247, 0, 0, 1, H, AS0D90000

Code:
[Begin Action 5000]
Clsn2: 2
 Clsn2[0] = -13,-32, 11, -1
 Clsn2[1] = -14,-43,  9,-16
5000, 0, 0, 0, 4
Clsn2: 2
 Clsn2[0] = -13,-32, 11, -1
 Clsn2[1] = -14,-43,  9,-16
5000, 0, 0, 0, 0, , ÿÿÿÿÿÿÿÿÿÿ

Why the transparency setting is "ÿÿÿÿÿÿÿÿÿÿ"?

One of the problems is the act(Animation) file it was sloppily edited by hand (Who edits the whole act file by hand?) and the only way to fix it is by someone taking the time to also edit it by hand.
I maybe take the time to do it later (It will be not soon) and release it fixed for everyone.

This is not fault of Ikemen it was that the creator did some things sloppily and wrong but it "worked" and called it a day.

thanks a lot for finding out the problem. I was so surprised to see the errors/lackings within that char; yet it does support by mugen...hehehe

btw if you want to fix it later...your choice bro...but I've similar chars that causing crashes to Ikemen too; but supported by mugen. so I think fixing every one of those chars isnt a good idea, and time cosuming too. better if you find a way to tell Ikemen to ignore those errors and run anyway...I mean if its possible for Ikemen would be time saving and solution to all the simialr chars like that :)
    

Re: Ikemen GO Plus

 April 12, 2019, 06:01:52 PM View in topic context
avatar  Posted by fisahas  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Hey fisahas about that crash with "Opirus Element Kyo" is because of the coding of the char.
In the line 2896 inside the Element-S.cns file there is a line that it says:
Code:
trans = 1
That's a typo you need to replace it with:
 
Code:
trans = add1
I tested it in Ikemen and is a awesome char.

good to see you like that char. and many thanks from my heart for fixing it in such a easier way. btw, this time I've sent you a cheap char causing Ikemen for the same crash. If you can fix it will be so much appreciated.. thanks in advance bro
    

Re: Ikemen GO Plus

 April 07, 2019, 10:46:01 AM View in topic context
avatar  Posted by fisahas  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Well fiashas now that I have free time I'll check the reason why the char crash.

ok bro..hope you find out what's causing the issue and get it fixed asap :)

Sorry for being absent for 2 weeks.

pls dont be...we all have other works to do..we all know how much effort you're giving to solve our mumbo jumbo thing
hats off bro...we all love you and your works <3
    

Re: Ikemen GO Plus

 April 01, 2019, 09:07:59 AM View in topic context
avatar  Posted by fisahas  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

    

Re: Ikemen GO Plus

 March 30, 2019, 02:45:13 PM View in topic context
avatar  Posted by fisahas  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

@Gacel bro...one char loads nicely in mugen and winmugen..but it crashes Ikemen. here's the data got from log:

Code:
.\script\select.lua:678: chars\opirus_element kyo/Element-S.cns:2898:
1
trans: 1が無効な値です
stack traceback:
[G]: in function 'game'
.\script\select.lua:678: in function 'f_selectSimple'
script/main.lua:1627: in function 'f_mainMenu'
script/main.lua:2120: in main chunk
[G]: ?
can you explain what's causing the crash? thanks in advance..
    

Re: Ikemen GO Plus

 March 25, 2019, 11:22:35 AM View in topic context
avatar  Posted by fisahas  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

it'd be silly to deliberately code an exploit into your program that'd allow for arbitrary code injection and execution since that poses a risk to everyone using it, and it'd be just as silly to realistically expect any developers to do it with theirs.

Not trying to be mean here, but from a logical standpoint it just doesn't make sense to purposefully compromise the integrity of a program you're making.

all the winmugen users running winmugen at their own risk. from that point of view, your words dont ring any bell; because as a modern emulator, Ikemen should include all the features, and users will decide whether to enable exploit feature in Ikemen or not. And if a user dares to take the risk of executing arbitrary code injection, you have got no bigger problem to worry about that.

I'd like to see Ikemen above all other emulators ever released. That's why it should include all the features, and it will let the user decide to enable/disable exploit feature, the unique option no other emulators ever offered before. That's my suggestion to the honorable Ikemen developers.

Hey Fisahas could you send a photo of your monitor (not screenshot) while Ikemen is running mid-battle to check how it looks the stretching.

here you go bro: http://img16.lostpic.net/2019/03/25/5d754458c51208606440a48550b5bbf0.jpg

When winmugen stretches 4:3 screen to 16:9 in fullscreen mode, Ikemen runs perfectly in my widescreen monitor keeping the aspect ratio 16:9 (no stretching and perfect aspect ratio for widescreen). That's why I'm in love with it <3

it will be my pleasure to deliver you anything necessary for the betterment of Ikemen :)
    

Re: Ikemen GO Plus

 March 23, 2019, 07:00:13 PM View in topic context
avatar  Posted by fisahas  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

I have done exactly that. Via my GPU settings, I set WinMUGEN to retain its aspect ratio and thus it stayed at 4:3 when running fullscreen; by default, everything stretches to fit unless you tell it otherwise.

I'm able to do the same..but I prefer widescreen, means AR 16:9 over 4:3..and you better know how it looks like when the screen turns into 16:9 :(
    

Re: Ikemen GO Plus

 March 23, 2019, 04:51:57 PM View in topic context
avatar  Posted by fisahas  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

@Gacel, bro I've sent you a PM. Pls give it a read and reply me in there :)
    

Re: Ikemen GO Plus

 March 22, 2019, 06:20:05 AM View in topic context
avatar  Posted by fisahas  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Oh no what a shame...?

If an application stretches to fit your screen when fullscreen'd, that's something you'll have to change in your GPU settings.

About the stretches as PlasmoidThunder said, maybe it's you GPU settings?

there's nothing to do with my GPU setting...all who uses winmugen has the screen like that; because its an old engine that doesnt support wide screeen. still wanna doubt on me? go try yourself..and see how the chars look like when you change the setting to stretch = 1 and fullscreen = 1 in winmugen. the chars will become fatty !!

1.Make your own A.I.
2.Stop complaining that everything isn't automated to your preference.
3.Write your own workarounds, put the work in to have that quality.
All of which require some type of effort, so may not be interested.

sorry to say but I dont have that time for those crap...I've my business and family to take care of...and when I have some time free, I watch the battles and share with my friends !! and I'm not a lazy ass...I seek help only when something's beyond my reach. If I'd be that expert, I'd rather try myself than replying you here !!
    

Re: Ikemen GO Plus

 March 21, 2019, 06:15:32 PM View in topic context
avatar  Posted by fisahas  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

good thing may be for you..but not for me
I collect chars from different sources..make AI playing with them...record the battle and upload to my youtube channel
now if my viewers see a cheap char able to defeat another cheap in winmugen, but is unable to defeat in my battle...what they think then?
they will think I cheat to make a winner or my engine isn't powerful enough to apply a char's full power advantage during the battle
so what should I do? you want me to tell them that yes I use Ikemen which doesn't suuport engine exploitation, and that's why cheap chars become weak (or dumb) in Ikemen !! that's ridiculous
I'll lose acceptability to my viewers and my earned reputation will go wasted...the thing I can't let it to be happened
unless Ikemen has that potential, I guess I better continue with mugen !!
I dont like winmugen because it's aspect ratio sucks in full screen mode...it stretches 4:3 screen to 16:9...and I don't like it at all
    

Re: Ikemen GO Plus

 March 21, 2019, 09:29:55 AM View in topic context
avatar  Posted by fisahas  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

also I realized that many codes along with %n code doesn't work in Ikemen. I have two cheap chars; one is able to KO another in mugen 1.0 when there's no KO in Ikemen of those two same chars fighting. even we all know mugen doesn't support many cheap chars, that's the reason I migrated to Ikemen, yet its a sad part for me that despite of supporting almost all winmugen chars, Ikemen doesn't support all of their codes :( :(
    

Re: Ikemen GO Plus

 March 20, 2019, 04:08:30 AM View in topic context
avatar  Posted by fisahas  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Could you send the lifebar files?

yes I can; already sent to you through PM :)

I updated yet again the AI scaling. (Now I understand better how it works) Test now if it's better.
It still lacks movement AI so it just output random directions.

For now the current AI scaling formula is
Code:
rand(1, -11.25 * aiLevel + 165) = 1
For normal attacks

Code:
rand(0 , aiLevel / 2 + 32) > 32
For special attacks

ahh..can you help this noob by telling where to put these codes? moreover, I like to watch AI play rather than playing manually. thanks..
    

Re: Ikemen GO Plus

 March 19, 2019, 02:10:05 PM View in topic context
avatar  Posted by fisahas  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

About the lifebar problem could you upload the error log?

yes sure..here's the thing I've got from log file located in debug folder after crash:

Code:
runtime error: index out of range
goroutine 1 [running, locked to thread]:
github.com/yuin/gopher-lua.(*LState).PCall.func1(0x90dcf0, 0xc000218000, 0xc0086c7c00, 0x0, 0x0, 0x0)
C:/Ikemen_GO/go/src/github.com/yuin/gopher-lua/state.go:1634 +0x650
panic(0x88e860, 0x7cb990)
C:/Dev/Go/src/runtime/panic.go:513 +0x1c7
main.(*Fnt).DrawText(0xc00bd4ed90, 0x7b9810, 0x1, 0x43358000434d0000, 0x3f0000003f000000, 0x100000000)
C:/Ikemen_GO/src/font.go:493 +0x479
main.(*Layout).DrawText(0xc00c3d64fc, 0x0, 0x3f800000, 0x7b9810, 0x1, 0xc00bd4ed90, 0x100000000)
C:/Ikemen_GO/src/common.go:611 +0x119
main.(*PowerBar).draw(0xc00c3d6000, 0xf350000, 0x3f80000000000000, 0x7d9d38, 0xa, 0xa)
C:/Ikemen_GO/src/lifebar.go:255 +0x398
main.(*Lifebar).draw(0x7d9d18, 0x0)
C:/Ikemen_GO/src/lifebar.go:1196 +0x2c8
main.(*System).draw(0x7d3b20, 0x80000000, 0xc03f800000)
C:/Ikemen_GO/src/system.go:1215 +0x757
main.(*System).fight(0x7d3b20, 0xc000014900)
C:/Ikemen_GO/src/system.go:1589 +0xec5
main.systemScriptInit.func61.2(0x18, 0x90df70, 0x7d3b20)
C:/Ikemen_GO/src/script.go:853 +0x23e
main.systemScriptInit.func61(0xc000218000, 0x0)
C:/Ikemen_GO/src/script.go:897 +0x3cd
github.com/yuin/gopher-lua.callGFunction(0xc000218000, 0x0, 0xc001739801)
C:/Ikemen_GO/go/src/github.com/yuin/gopher-lua/vm.go:136 +0x47
github.com/yuin/gopher-lua.init.3.func26(0xc000218000, 0x7c000601, 0xc00020e000, 0x0)
C:/Ikemen_GO/go/src/github.com/yuin/gopher-lua/vm.go:717 +0x39b
github.com/yuin/gopher-lua.mainLoop(0xc000218000, 0xc00020e000)
C:/Ikemen_GO/go/src/github.com/yuin/gopher-lua/vm.go:31 +0xe1
github.com/yuin/gopher-lua.(*LState).callR(0xc000218000, 0x0, 0xffffffffffffffff, 0x0)
C:/Ikemen_GO/go/src/github.com/yuin/gopher-lua/state.go:876 +0x24e
github.com/yuin/gopher-lua.(*LState).Call(0xc000218000, 0x0, 0xffffffffffffffff)
C:/Ikemen_GO/go/src/github.com/yuin/gopher-lua/state.go:1613 +0x4f
github.com/yuin/gopher-lua.(*LState).PCall(0xc000218000, 0x0, 0xffffffffffffffff, 0x0, 0x979040, 0xc000043140)
C:/Ikemen_GO/go/src/github.com/yuin/gopher-lua/state.go:1676 +0xe1
github.com/yuin/gopher-lua.(*LState).DoFile(0xc000218000, 0xc000068900, 0xf, 0x979380, 0xc0000d12f0)
C:/Ikemen_GO/go/src/github.com/yuin/gopher-lua/auxlib.go:394 +0xc9
main.main()
C:/Ikemen_GO/src/main.go:235 +0x15c2

stack traceback:
[G]: in function 'game'
.\script\select.lua:678: in function 'f_selectSimple'
script/main.lua:1627: in function 'f_mainMenu'
script/main.lua:2120: in main chunk
[G]: ?
    

Re: Ikemen GO Plus

 March 18, 2019, 06:10:03 AM View in topic context
avatar  Posted by fisahas  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

I tried to play arcade in a old game called Mega Man 9: Battle & Fighters, ohh boy the AI is ultra aggressive at level 1, mean it's too much.
I understand making the AI not rock dumb but I agree with you, we need to reduce the aggressiveness at low levels.

sorry friend, your reply somehow gone out of my notice. but I just saw it right now. thanks for being agreed with me. i believe you will definitely find a better solution to this. I'm counting on you :)

yes now that you mention it, you are right. I tried playing with characters with no AI difficulty setting 1, and they are the same aas difficulty setting 8. So basically it's not scaling at all, it stays on a very difficult mode on default (level 8) and level 1-7 do nothing.

Also very important to note: On MUGEN 1.1, the highest difficulty STILL has very dumb AI. I think Ikemen is implementing AI differently in this case, just that right now there are no scaling from difficult 1-7.

thanks for testing it from your end. hope to get the fix from Ikemen go's lovely developers so soon :)

We are talking about the default AI

And I implemented AI scaling, I fell is is a better way to implement it.
https://github.com/Windblade-GR01/Ikemen_GO/commit/d4690c71d480bb3bfed3e7c715ff0d3f36ed51db
Ikemen calculates normal buttons and special attacks separate.

Anyone got any AI scaling formula that could work?
There must be one for "special attacks" and one for normal buttons.
It executes once per frame.
The actual formulas are in line 720 system.go
And line 1346 input.go

EDIT

I propose a idea the AI at different levels got a "reaction time"
is a time between a minimum and 1 second were it executes a random command.
This scales non lineally.
This time is chosen by exponential random numbers to reduce the probability of the AI begin too fast or too slow.   
Remember any other idea is welcome.

Also we need to rewrite the AI movement so it doesn't just input random directions.

I've updated the src files with your ones; but seems aggressiveness yet remains high from my end. btw, can you tell me how to use mugen 1.1 lifebars in Ikemen? I have one which I wanna use in Ikemen. Problem is, after the fight starts, when the lifebar is supposed to be appeared on screen, Ikemen crashes. Any medicine from you would be more than welcome :)
    

Re: Ikemen GO Plus

 March 16, 2019, 10:01:53 AM View in topic context
avatar  Posted by fisahas  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

@junkerde, yah nice scaling sometimes goes over scaling...man, I've tried with several chars...in mugen, two certain chars fighting takes 2-2.5 mins to finish the round at difficulty 8 and life 200% while it takes approximately 40 secs in Ikemen to finish the round of those two same chars at difficulty level 1 and life 300%...that's not fair to me :\
    

Re: Ikemen GO Plus

 March 15, 2019, 06:11:45 PM View in topic context
avatar  Posted by fisahas  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

I strongly agree with PlasmoidThunder
knockback is too high in Ikemen..
I even set the difficulty level to 1 and extended life to 300%
still the fighters seem too aggressive and KO so soon far than mugen...
seems finishing rounds at the earliest possible time is the only aim of Ikemen rather than playing with the fighters
and definitely I'm not talking about the cheap chars fighting !!
    

Screenshot related

 March 08, 2019, 04:43:59 PM View in topic context
avatar  Posted by fisahas  in Screenshot related (Started by fisahas March 08, 2019, 04:43:59 PM
 Board: IKEMEN Releases

hello good souls, if any of you can tell me how to take screenshot in IKEMEN would be so nice of you..I know its a noob question. believe me I've tried harder to find it out myself, but seems I run out of my luck :(

thanks in advance..
    

Re: Ikemen GO Plus

 March 06, 2019, 09:23:49 AM View in topic context
avatar  Posted by fisahas  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

http://www.mediafire.com/file/97hgvaxyh2j4n2p/Ikemen+GO+Plus.zip

Wah..You are a Life saver! Now I can play with all of my fav chars abesnt issue. Btw, there are some chars that use high gfx while attacking (i.e. donald edits). While playing with them, the frame passes too slow on IKEMEN while I can play with them on mugen real smooth. I guess video setting from the options might be tricky for that purpose. Unfortunately I have no knowledge on that. So if you provide some fix would be so nice of you...you are an angel living among men 0:)
    

Re: Ikemen GO Plus

 March 05, 2019, 07:42:09 PM View in topic context
avatar  Posted by fisahas  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

that's not ikemen Go plus, you are using an old Ikemen 0.3 with old ssz code. The new one uses google's golang and that is what this thread is about. It is quite confusing because there are so many ikements out there, but you have to download the latest Ikemen Go Plus in the thread. It should work then.

can you provide me the link of the exact one you are using pls?
    

Re: Ikemen GO Plus

 March 05, 2019, 07:37:31 PM View in topic context
avatar  Posted by fisahas  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

I tried him in ikemen and mugen, so basically the only thing you can do is hit hte directional keys and CPU will activate and do a bunch of stuff. Its working fine for me on ikemen, what seems to be the specific issue you have? Working ok on my end.

you sure about that? I use IKEMEN plus go and when I try to play with that char, I see this error message: