Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

Demitri is Offline
Contact Demitri:



Messages by Demitri


Re: Judas STUFF

 May 18, 2020, 09:18:58 PM View in topic context
 Posted by Demitri  in Judas STUFF (Started by [Judas] July 10, 2012, 09:42:15 PM
 Board: Graphics

Haven't seen your stuff in a while but loving all of the new stuff. I really love how that Ryu port turned out as well

Re: Another heaven wide screen

 May 08, 2020, 08:46:03 PM View in topic context
 Posted by Demitri  in Another heaven wide screen (Started by alongcaca May 08, 2020, 04:28:40 PM
 Board: Your Releases, 1.0+

I think the stage is pretty cool despite how simple it is

If people want the stage, they'll do the extra click. It's nbd

Re: Library of the Seers

 April 24, 2020, 06:49:59 PM View in topic context
 Posted by Demitri  in Library of the Seers (Started by Margatroid April 24, 2020, 06:06:05 PM
 Board: Your Releases, 1.0+


Re: Ultimate Falcon Released (4/1/20)

 April 12, 2020, 03:04:37 AM View in topic context
 Posted by Demitri  in Ultimate Falcon Released (4/1/20) (Started by Kamekaze April 01, 2020, 07:33:14 PM
 Board: Your Releases, 1.0+

Already thoroughly enjoyed the original. Can't wait to try this.

Re: Acropolis2014

 January 18, 2020, 03:57:21 AM View in topic context
 Posted by Demitri  in Acropolis2014 (Started by Flowrellik January 18, 2020, 03:49:32 AM
 Board: Your Releases, 1.0+

looks super dope

Re: Reuben Kee styled Shin Akuma released

 March 03, 2019, 07:43:20 AM View in topic context
 Posted by Demitri  in Reuben Kee styled Shin Akuma released (Started by Sir Ghostler March 02, 2019, 06:34:43 AM
 Board: Your Releases, 1.0+

Congrats on the release bro

Re: La'Voris left us

 July 18, 2018, 05:05:16 PM View in topic context
 Posted by Demitri  in La'Voris left us (Started by FeLo_Llop July 18, 2018, 02:55:08 PM
 Board: All That's Left

Man that sucks.

Re: Feedback to Warnings/Decisions

 June 19, 2018, 01:11:07 PM View in topic context
 Posted by Demitri  in Feedback to Warnings/Decisions (Started by Iced February 24, 2012, 09:43:26 PM
 Board: Feedback

Just gonna throw my 2 cents in, don't mind me.

If he's doing better elsewhere, then let him do better there. He got himself banned from here. His actions and choices.
The fact that you're even teaching him how to make stages sounds like old Navana habits. He's gone to/been taught by a few seasoned stage creators in the past already (GLB & Dissidia for example). Between that and all the info that can be found in a search on here and in the docs, there's no reason he should even need you to teach him. That's your prerogative however.

I could be being cynical, but from my own experience and those of friends, he's one of those people who do things with ulterior motivation. He'll play nice for a while then get back into his old antics.

And why does he want to be unbanned? I would never want to go back to a place that banned me 4 times. That doesn't make sense unless you plan on stirring up shit imo

Re: Random Topic V10

 June 18, 2018, 04:51:53 PM View in topic context
 Posted by Demitri  in Random Topic V10 (Started by Orochi Gill July 09, 2016, 05:00:44 AM
 Board: All That's Left

is it porn?

Re: Random Topic V10

 June 18, 2018, 04:43:04 PM View in topic context
 Posted by Demitri  in Random Topic V10 (Started by Orochi Gill July 09, 2016, 05:00:44 AM
 Board: All That's Left

Yes. Just search.

Re: M.U.G.E.N Screenshots V3

 June 11, 2018, 10:08:49 AM View in topic context
 Posted by Demitri  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion

am i doing this right


Re: Ikemen GO Plus

 May 26, 2018, 06:39:29 AM View in topic context
 Posted by Demitri  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

I apologize in advance if I ask a dumb question. I haven't honestly played with Ikemen enough to know some of the things im asking, and I have been told some things are possible by people but since no one ever explains how and I don't see the option for it, I can't be certain. I guess another 'for reference' fact would be I've only used older ikemen builds vs friends, that first Ikemen Plus build, and I just tried the recent one.

I tried to search the thread to find my answers and I'm not getting anything 100% clear so this is my asking here.

Future fntv2 support
Not much of a question, but I'm excited for this. I'm just wondering how much can the engine handle? Me, and some others I know, like to really push the limits on graphics, and last I checked, regular Ikemen couldn't handle it too well.

Screenpack questions
-I'm not sure if its already possible, but can the character select scrolling be configurable with the option for it to be more like Mugen? I can see the benefit it has but it's also problematic when trying to create certain kinds of motifs

-Can Turns and Simul be made modifiable ? How can I word this.... I can see the situations where the way it currently is would be useful, but there are times where it'd be nicer to be able to have it selectable from maybe a screen prior or even just separated at the main menu? It's kind of variable I supposed based on person/full game needs. Like personally, I like turns and i like when you can have 4 weaker chars fight one "boss" char or something, but I also hate having to choose that right before I select my fighters at the select. I hope I'm being clear, but I'm willing to explain what I mean more if need be.

-Can systems be altered where the way localcoord affects characters and their portraits and stuff isnt so.....disjointed? It's been some times since I touched either engine, but if my memory serves me right, if a like HD character has its own localcoord thing going on, it became hard to properly adjust the portrait (different resolutions required different localcoords, and ports were always affected badly, especially on more experimental resolutions)
I feel like this would also affect animated portraits if it's done through the characters directly. but maybe im wrong idk

-I forgot my last question....

Dream Features (i don't expect these to ever happen but im curious if the possibility is there)
-Animated menu items? like an alternative to the font system it already uses?
-Live Updating when code is modified & saved? (chars,stages, motifs, etc)
-Profile/Progress Saving (arcade/story mode progress, record of battle wins/losses, survival tracking, etc)

I came to ask one thing and left with a bunch of stuff.....sorry. I guess a better question is what can't be done with the engine?
Ultimately, If I could get MUGEN features, IKEMEN AI and Online, and any other improvements to the engine, then I'm satisfied.

Re: All that Remains

 May 13, 2018, 04:26:04 AM View in topic context
 Posted by Demitri  in All that Remains by Vegaz (Started by Vegaz_Parrelli May 13, 2018, 03:59:39 AM
 Board: Your Releases, 1.0+

Quite the surprise

I like!

Re: Church on the Hill by Vegaz

 May 10, 2018, 07:42:10 AM View in topic context
 Posted by Demitri  in Church on the Hill by Vegaz (Started by Vegaz_Parrelli May 10, 2018, 02:32:38 AM
 Board: Your Releases, 1.0+

ya did your thing homie

Re: Sunken Factory by GLB & Anti-11

 May 05, 2018, 05:31:01 AM View in topic context
 Posted by Demitri  in Sunken Factory by GLB & Anti-11 (Started by GLB May 05, 2018, 05:25:04 AM
 Board: Your Releases, 1.0+

amazing stage is amazing

Re: Nekoconeko ( a new fighting game engine)

 December 24, 2017, 07:20:17 AM View in topic context
 Posted by Demitri  in Fighter's Generator ( previously Nekoconeko )( a new fighting game engine) (Started by Bastard Mami December 21, 2017, 07:40:40 PM
 Board: Fighting Games

I support this 101%

I'm always curious about limitations with these engines

Re: Gabriella! (CVS3/Pots Style) Updated 12/16/17

 December 16, 2017, 11:43:41 PM View in topic context
 Posted by Demitri  in Gabriella! (CVS3/Pots Style) Updated 1/24/18 (Started by Prime SC December 15, 2017, 07:40:03 PM
 Board: Your Releases, 1.0+

Oh nice, you finished it. Looks good

Re: Ikemen Plus

 November 21, 2017, 04:09:56 PM View in topic context
 Posted by Demitri  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 AM
 Board: IKEMEN Releases

This is almost exactly what I'm looking for. As far as adding more things, what's the limitation? Or is it too early to say?

Re: M.U.G.E.N Screenshots V3

 October 27, 2017, 06:56:29 PM View in topic context
 Posted by Demitri  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion


Re: Banners during supers?

 October 27, 2017, 12:38:11 AM View in topic context
 Posted by Demitri  in Banners during supers? (Started by shamzhz October 26, 2017, 10:12:34 PM
 Board: M.U.G.E.N Development Help

If you can post a video I can be more detailed but you just essentially code in explods/helpers and have it trigger when the super is activated.

There needs to be sprites in the character sff file of the character with the "banner" and a sprite of the portrait or artwork you want to use.

Is it safe to assume you don't have much or any coding experience?