
Board: Your Releases, 1.0+
GR Marisa, GR Mima, GR Yuuka, GR Byakuren, GR Ichirin, GR Mamizou, GR Yukari, and GR Meimu have been updated with bugfixes and balance changes.
Marisa:
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01/16/21 - Version 2021.01.16
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- [System] Fixed bug where Marisa was vulnerable to grabs during pre-jump frames.
- [System] Fixed graphical bug involving dash effects during superpauses.
- [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [System] Fixed issue where Marisa could not tech recover backward or forward.
- [System] Fixed graphical bug where Marisa's Star Gauge would not update during superpauses.
- [System] Added workaround that would resolve a bug in Stupa's Training character.
- [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- Throw: Fixed bug where Stupa's Training character could not tech the throw.
- Throw: Fixed timing where Throw proration flag was set prematurely.
- Miasma Sweep: Fixed how recovery frames & proration are handled.
- "Sungrazer": No longer plays its own BGM during successful hit.
Mima:
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01/16/21 - Version 2021.01.16
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- [System] Fixed bug where Mima was vulnerable to grabs during pre-jump frames.
- [System] Fixed graphical bug involving dash effects during superpauses.
- [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [System] Fixed an oversight where Mima would erroneously turn midair while "Orreries Sun" is active, instead of while Flight Mode is active.
- [System] Added workaround that would resolve a bug in Stupa's Training character.
- [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- 3z: Guard velocity increased.
- Throw/Air Throw: Fixed bug where Stupa's Training character could not tech the throw.
- Throw/Air Throw: Fixed timing where Throw proration flag was set prematurely.
- Air Throw: Opponent no longer affects camera movement.
- "Orreries Sun": Fixed bug where Orreries animation would persist during pauses.
- "Flare Star": Can now be used while airborne.
- "Flare Star": Damage increased (50xN,150->60xN,180; Damage range effectively increased from 300~500->360~600).
Yuuka:
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01/16/21 - Version 2021.01.16
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- [System] Fixed bug where Yuuka was vulnerable to grabs during pre-jump frames.
- [System] Fixed graphical bug involving dash effects during superpauses.
- [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [System] Fixed oversight where counterhit message would erroneously appear during throws.
- [System] Added workaround that would resolve a bug in Stupa's Training character.
- [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- [System] Fixed oversight that allowed certain moves to be cancelled when they should not be.
- 5x: Corrected hitspark position.
- 5z: Fixed graphical bug where dash effects would persist through superpauses.
- 2z: Guard velocity increased.
- 3z: Guard velocity increased.
- Throw/Air Throw: Fixed bug where Stupa's Training character could not tech the throw.
- Throw/Air Throw: Fixed timing where Throw proration flag was set prematurely.
- Air Throw: Fixed bug with camera following opponent.
- Flytrap: Fixed oversight where juggle flag was not being set, causing the move to erroneously link into itself.
- Flower Parasol Charge: Fixed oversight where juggle flag was not being set.
- Flowers in the Wind: Fixed how proration & recovery frames are handled.
- "Beauty of Nature": Fixed how proration is handled.
- "True Master Spark": No longer plays its own BGM on hit.
Byakuren:
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01/16/21 - Version 2021.01.16
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- [System] Fixed bug where Byakuren was vulnerable to grabs during pre-jump frames.
- [System] Fixed graphical bug involving dash effects during superpauses.
- [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [System] Fixed issue with certain effects not being affected by superpauses.
- [System] Fixed issue with charge gauge not updating properly under certain situations.
- [System] Fixed timing issue with background darkness effect during certain spellcards.
- [System] Added workaround that would resolve a bug in Stupa's Training character.
- [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- 5y: Opponent's fall gravity corrected.
- 6y: Opponent's fall gravity corrected.
- 5z: Opponent's fall gravity corrected.
- 6z: Opponent's fall gravity corrected, fixed how proration is handled.
- 2y: Opponent's fall gravity corrected.
- 2z: Opponent's fall gravity corrected, fixed opponent not bouncing after being knocked down.
- j.5x: Opponent's fall gravity corrected.
- j.5y: Opponent's fall gravity corrected.
- j.2y: Opponent's fall gravity corrected, first hit now causes a hard knockdown, fixed 2nd hit not sending opponent into correct reset state.
- j.5z: Opponent's fall gravity corrected.
- Throw: Fixed bug where Stupa's Training character could not tech the throw.
- Throw: Fixed timing where Throw proration flag was set prematurely.
- Skanda's Leg: Fixed handling of proration, fixed hit/guard sound bug that would occur if Byakuren hit on the last active frames of each hitbox.
- "Brilliance of Mahavairocana": Opponent's fall gravity corrected.
- "Angiras Knowledge": No longer plays its own BGM on hit.
Ichirin:
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01/16/21 - Version 2021.01.16
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- [System] Ichirin's hurtbox will now immediately change upon Unzan being activated/deactivated in all allowed common states.
- [System] Idle and walking animations will no longer restart if Unzan is activated/deactivated.
- [System] Jump start will now use the correct hurtbox when Unzan is active.
- [System] Fixed bug where Ichirin was vulnerable to grabs during pre-jump frames.
- [System] Fixed graphical bug involving dash effects during superpauses.
- [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [System] Fixed bug where grabs would erroneously display the counterhit indicator.
- [System] Fixed oversight that allowed certain moves to be cancelled when they should not be.
- [System] Added workaround that would resolve a bug in Stupa's Training character.
- [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- 2y (Unzan active): Can no longer KO an opponent via chip damage.
- 2z (Unzan active): Guard velocity increased.
- Throw: Fixed bug where Stupa's Training character could not tech the throw.
- Throw: Fixed timing where Throw proration flag was set prematurely.
- Small Kamitate Cloud: Fixed hitstun value against airborne opponents.
Mamizou:
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01/16/21 - Version 2021.01.16
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- [System] Fixed bug where Mamizou was vulnerable to grabs during pre-jump frames.
- [System] Fixed graphical bug involving dash effects during superpauses.
- [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [System] Leaf Counter no longer recharges during superpause.
- [System] Added workaround that would resolve a bug in Stupa's Training character.
- [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- 6z: Guard velocity on 2nd hit increased, fixed how proration is handled.
- Throw: Fixed bug where Stupa's Training character could not tech the throw.
- Throw: Fixed timing where Throw proration flag was set prematurely.
- Animal Lute Priest: Removed coding oversight that accidentially gave projectile counterhit bonuses.
- Youkai Tsurube Transformation: Removed coding oversight that accidentially gave projectile counterhit bonuses.
- Youkai Karakasa Transformation: Removed coding oversight that accidentially gave projectile counterhit bonuses.
- Youkai Karakasa Transformation: Fixed how proration is handled.
- "Youkai World Gate of 100 Demons": Removed coding oversight that accidentially gave projectile counterhit bonuses.
- "Band of 808 Tanuki": Now gains damage bonus on counterhit.
Yukari:
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01/16/21 - Version 2021.01.16
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- Illusionary Rift [X ver]: Post-teleport startup increased by 5f.
- Illusionary Rift [Y ver]: Post-teleport startup increased by 6f.
- Illusionary Rift [Z ver]: Post-teleport startup increased by 1f, blockstun decreased by 4f.
- Ride the Waves: Maximum projectile capacity decreased (10->4).
- Fight the Ocean: Fixed bug where combo counter would not increase properly, fixed graphical issue with projectile tails when projectile is destroyed.
- Fight the Ocean: Damage increased (13xN->19xN), power gains per hit increased (10xN/5xN->18xN/9xN).
Meimu:
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01/16/21 - Version 2021.01.16
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- [System] Fixed bug where Meimu was vulnerable to grabs during pre-jump frames.
- [System] Fixed graphical bug involving dash effects during superpauses.
- [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [System] Fixed bug where Meimu was unable to ground recover left or right.
- [System] Fixed bug where counterhit indicator would erroneously appear during grabs.
- [System] Fixed oversight that allowed certain moves to be cancelled when they should not be.
- [System] Added workaround that would resolve a bug in Stupa's Training character.
- [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- 2z: Guard velocity increased.
- Throw: Fixed bug where Stupa's Training character could not tech the throw.
- Throw: Fixed timing where Throw proration flag was set prematurely.
- Formless Wave [Z ver]: Fixed oversight where incorrect animation was being used.
- Ascension Cutter: Fixed how proration & flagging of recovery frames are handled.
- Boundary of Shadow and Substance: Removed flashing effect.
- "Eldritch Abomination": Fixed how hitsounds & proration are handled.
- "Molecular Splitter": Fixed Ikemen exclusive bug that could occur when move trades hits with opponent.
- [Boss][System] Fixed various visual and audio issues that occured if a Spell Card or Last Word was used after Meimu had been K.O.'d or during her final attack.
- [Boss][System] Fixed error where proration was being applied twice.
- [Boss] "End of Fantasy -Gensokyo Reloaded-": Fixed an issue where "Feel the Formlessness of Chaos!" would not be interrupted if Spell Break was inflicted during the move's startup.
- [Boss] "End of Fantasy -Gensokyo Reloaded-": Spell Break gauge now depletes by a static 110% of damage taken regardless of difficulty.
- [Boss] "End of Fantasy -Gensokyo Reloaded-": Armor proration value increased (85%->90%), Spell Break gauge no longer slowly regenerates over time.