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Messages by harry7mason

    

Re: SNK-Super Dodgeball : 5 Mugen 1.1 Stage Release

 January 07, 2023, 04:01:10 PM View in topic context
 Posted by harry7mason  in SNK-Super Dodgeball : 5 Mugen 1.1 Stage Release (Started by OldGamer January 07, 2023, 09:02:28 AM
 Board: Your Releases, 1.0+

Thanks! Looks awesome, like a SNK version of Puzzle Fighter
    

Re: Big Boobs stage (1.1 only)

 December 25, 2022, 07:42:03 PM View in topic context
 Posted by harry7mason  in Big Boobs stage (1.1 only) (Started by snazzle December 25, 2022, 04:56:47 AM
 Board: Your Releases, 1.0+

Maxwell!
Thanks and Merry Christmas!
    

Zoom and Widescreen Freezing Forest KOFXV Stage by ryuhoshi490

 November 15, 2022, 11:43:14 PM View in topic context
 Posted by harry7mason  in Zoom and Widescreen Freezing Forest KOFXV Stage by ryuhoshi490 (Started by harry7mason November 15, 2022, 11:43:14 PM
 Board: Edits & Addons 1.0+

    

Re: DZX Mugen 1.1 Retro/Classic/Favorite Stages Ultra Pack Part 1!

 October 29, 2022, 08:25:41 PM View in topic context
 Posted by harry7mason  in DZX Mugen 1.1 Retro/Classic/Favorite Stages Ultra Pack Part 1!  (Started by DarkZemX October 29, 2022, 12:20:45 PM
 Board: Your Releases, 1.0+

Ultra epic!
Thanks for this huge pack bro!
    

Re: [Ichida Thread]: Naoto Shirogane Released + 6 Characters EXA Update (08/04/2022)

 August 07, 2022, 10:24:01 PM View in topic context
 Posted by harry7mason  in [Ichida Thread]: Blake Belladonna Released (01/19/2023) (Started by Ichida February 02, 2022, 02:43:36 AM
 Board: Your Releases, 1.0+

Just want to say thank you very much! Great fan of your work!   :purerox:
    

Re: Edinburgh Magicapolis sign template

 July 28, 2022, 02:06:56 AM View in topic context
 Posted by harry7mason  in Edinburgh Magicapolis sign template (Started by Kamui_De_Los_Vientos July 26, 2022, 03:28:17 AM
 Board: Edits & Addons 1.0+

    

Re: Edinburgh Magicapolis sign template

 July 27, 2022, 04:14:14 AM View in topic context
 Posted by harry7mason  in Edinburgh Magicapolis sign template (Started by Kamui_De_Los_Vientos July 26, 2022, 03:28:17 AM
 Board: Edits & Addons 1.0+

    

Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release

 July 02, 2022, 06:04:40 AM View in topic context
 Posted by harry7mason  in Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release (Started by desertstorm1909 July 01, 2022, 05:39:18 PM
 Board: Edits & Addons 1.0+

Absolutely SUPER!
Thanks!
    

Re: Help with IKEMEN resolution

 June 04, 2022, 04:41:39 AM View in topic context
 Posted by harry7mason  in Help with IKEMEN resolution (Started by harry7mason June 03, 2022, 02:50:29 AM
 Board: IKEMEN Releases

Go to your graphic card's control panel (if you have one) and also your integrated graphics control panel and make sure both of the support whichever custom resolution you want use. Make sure to check both, even if you think you set so ikemen runs on your gpu.

You're not the first one to have this issue

https://discord.com/channels/318793724786245633/742894608006250588/972206720745082951

Thanks. I read the discord and I maybe is because I have two monitors with different resolutions, one at 1920x1080 and the other (a wacom tablet) at 1280x800.
I think it's the same problem that tunglashor explained some months ago:

Spoiler, click to toggle visibilty

I would like to suggest implement the Mugen's 1.1 stagefit option for future updates if is possible. Thanks to codewriters for all the work, Ikemen is awesome.
    

Help with IKEMEN resolution

 June 03, 2022, 02:50:29 AM View in topic context
 Posted by harry7mason  in Help with IKEMEN resolution (Started by harry7mason June 03, 2022, 02:50:29 AM
 Board: IKEMEN Releases

Hello everybody. I'm trying my first days in Ikemen Go 0.98.2 and want to ask you for some help.

I'm using 1280x720 because with other resolution looks bad.
The Menu and all the stuff looks fine

But the screen lose a fragment on the bottom (the fighters feet and floor are cut).


The other option I try is use 920x720. This looks correct but present two problems:
First the menu, vs screen, dialogog box, names, etc, looks cut at both sides.

And the most strange, If I play windowned looks perfect (left) but if I change to full screen the image looks stretched (right) .


Do you know if exist a option similar to the Mugen.cfg  "KeepAspect = 0" to disable this?
Code:
;Set to 1 to make the window resizable when in windowed mode.
 ;Only supported for RenderMode=OpenGL and OpenGLScreen.
Resizable = 1

 ;Set to 0 to stretch the video to fit the whole window.
 ;Set to 1 to keep a fixed aspect ratio.
KeepAspect = 1


I know is a very strange case, but I hope you can give me a hand with this.
Thanks for your time!
    

Re: Fix all your command issues with the EXPLODsive Buffering system!

 June 01, 2022, 09:44:05 PM View in topic context
 Posted by harry7mason  in Fix all your command issues with the EXPLODsive Buffering system! (Started by Jmorphman August 03, 2017, 09:52:01 PM
 Board: Code Library

We have indeed paused active development on this years ago (outside of a few small bug fixes), for various reasons (IKEMEN being the foremost one); we almost certainly would've switched over to using a variable-based system once the cond exploit that allows for instant setting and retrieval of variables by any player to any other player had been discovered. We just really did lose motivation in maintaining and upgrading a system that would soon be made completely obsolete, though we were happy to do some quick fixes to keep it working as a stopgap until then.
Hello Jmorphman.
I have two questions, The first is if you recommend to use your system this days or is not necessary anymore in IKEMEN? I'm moving to Ikemen go and I don't know what to do about the EXPLODsive buffering system.
The second is how you do to change everyday your portrait for a different member of the Justice League International?

Well, thanks for your time.
    

Re: IKEMEN GO 98.2 VIDEO GUIDE : How to make a Animated Stage Viewer

 May 31, 2022, 04:41:46 PM View in topic context

Thank you very much!!
    

Re: 2022 Character Updates (latest May 14th)

 May 27, 2022, 05:24:14 PM View in topic context
 Posted by harry7mason  in 2022 Character Updates (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

They were breaking Ikemen, since it processes inputs pretty differently from Mugen. I wanted compatibility so I compromised. The plan is to restore the Mugen shortcuts to the Mugen versions in the next update and then start releasing updates for Ikemen (currently making a new buffer specifically for those versions).

I was putting this off for a while but I think it's time I to migrate to ikemen.
    

Re: Help with this stages

 May 25, 2022, 03:45:24 PM View in topic context
 Posted by harry7mason  in Help with this stages (Started by harry7mason March 15, 2022, 05:05:46 AM
 Board: Requests

Thanks for all the help  ;)
I'm looking for another one from Dragon Ball (first post).
    

Re: 4 JUSMUGEN STAGES Release and code by OldGamer

 May 17, 2022, 01:15:08 AM View in topic context
 Posted by harry7mason  in 4 JUSMUGEN STAGES Release and code by OldGamer (Started by OldGamer May 16, 2022, 04:22:20 AM
 Board: Your Releases, 1.0+

Thanks for this stages. I love this vintage old school style.
I will try it and give some feedback.
    

Re: CvS2 Jotaro Release

 April 29, 2022, 08:59:19 AM View in topic context
 Posted by harry7mason  in CvS2 Jotaro Release (Started by JtheSaltyy April 13, 2022, 06:33:53 PM
 Board: Your Releases, 1.0+

Hi again. Sorry for being insistent about the bars stuff, but I just realized (I have no clue why it could happen) when Jotaro is in a widescreen stage the groove bar disappears. I did several tests in different stages. Some examples:

Normal stage:


Widescreen:


Perhaps this situation could be usefull to add an invisible groove option in the config.
I want to repeat the AI and effects of your Jotaro are very good! He has become one of my favorites this year.


Thanks for your time







    

Re: Mugen 1.1 Retro/Classics/Favorite Stages Zoom Edit MegaPack #3

 April 28, 2022, 02:04:51 AM View in topic context
 Posted by harry7mason  in Mugen 1.1 Retro/Classics/Favorite Stages Zoom Edit MegaPack #3 (Started by DarkZemX April 27, 2022, 09:58:17 AM
 Board: Your Releases, 1.0+

Incredible surprises in this release!
Thank you very much  :nuttrox:

I can't find Roomi's stage "Lutecia Fields"   :???:

    

Re: Greece2022 Night Alt

 April 26, 2022, 10:49:49 PM View in topic context
 Posted by harry7mason  in The AuMiO VXC Stage thread (Started by AuMiO VXC February 03, 2022, 01:18:43 PM
 Board: Edits & Addons 1.0+

yeah, I was waiting for this. In my opinion looks better at night!
    

Re: CvS2 Jotaro Release

 April 13, 2022, 11:42:48 PM View in topic context
 Posted by harry7mason  in CvS2 Jotaro Release (Started by JtheSaltyy April 13, 2022, 06:33:53 PM
 Board: Your Releases, 1.0+

Fantastic! Thanks for this great adaption.
I love the AI, very smart and powerful.

If you are open to suggestion I would like to have the chance to hide or move the axis Y of the stand and groove bars in the configuration.

I hope to see more Jojo's characters.
What happen with your website? Is still on?
    

Re: Help with basic configuration for a stage zoom

 April 13, 2022, 03:49:42 AM View in topic context
 Posted by harry7mason  in Help with basic configuration for a stage zoom (Started by harry7mason March 28, 2022, 05:11:10 AM
 Board: M.U.G.E.N Development Help

Hello again.
Thanks to Charles_2011 and Vegaz Parelli for their help. They show me the solution for this:

To fix this problem in stages for MUGEN 1.1:
Go to .def
[StageInfo Group]
1. Delete the Hires = 1
2. Replace it with a localcoord = x,y values (example: localcoord = 640,480)
3. Fix the Delta from 2,2 to 1,1.
4. Then adjust z-offset and bounds

Capture:
Spoiler, click to toggle visibilty

So this thread is close  :yuno: