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Jmorphman

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Messages by Jmorphman

    

Re: DC Cinematic Universe: Now presenting Gang Weed: The Movie

 January 10, 2021, 05:03:38 AM View in topic context
 Posted by Jmorphman  in DC Cinematic Universe: Now presenting Gang Weed: The Movie (Started by Jmorphman August 31, 2012, 12:01:22 AM
 Board: Entertainment

The movie definitely doesn't mean to imply what it implies, and I suspect they were going for a Big (as in the Tom Hanks movie) or Mannequin type of whimsical 80s fantasy romance thing, but it just doesn't work at all the way they thought it was going to.
    

Re: DC Cinematic Universe: Now presenting Gang Weed: The Movie

 January 09, 2021, 09:10:08 AM View in topic context
 Posted by Jmorphman  in DC Cinematic Universe: Now presenting Gang Weed: The Movie (Started by Jmorphman August 31, 2012, 12:01:22 AM
 Board: Entertainment

I'll give them that, it was a really cool trailer! The music, the editing, it promised so much!

... which probably made the actual movie sting worse :foreveralone:
    

Re: DC Cinematic Universe: Now presenting Gang Weed: The Movie

 January 08, 2021, 11:52:21 PM View in topic context
 Posted by Jmorphman  in DC Cinematic Universe: Now presenting Gang Weed: The Movie (Started by Jmorphman August 31, 2012, 12:01:22 AM
 Board: Entertainment

Is it true that Wonder Woman sorta rapes a guy?
Functionally speaking, yes.

Spoiler, click to toggle visibilty

So yeah, it's super fucked up and pretty gross. Also contributes to Wonder Woman again being portrayed as a stupid emotional baby who should really just listen to the big strong man she's obsessed with because she keeps ruining everything with her gosh darn emotions. It's really fucking awesome that this message appeared in both of these movies!
    

Re: DC Cinematic Universe: Now presenting Gang Weed: The Movie

 January 08, 2021, 08:32:56 AM View in topic context
 Posted by Jmorphman  in DC Cinematic Universe: Now presenting Gang Weed: The Movie (Started by Jmorphman August 31, 2012, 12:01:22 AM
 Board: Entertainment

Soooo many say the Wonder Woman trailer was misleading.... and the movie is kind of bad... sooo has anyone here has seen it and can tell me if the movie is realy as bad as half of the internet is saying? Ö_Ö
It's so bad that it made me reevaluate the first movie and I like it less now. Just a stunningly incompetent, absurdly bloated mess of a movie.
    

Re: Tousen by Mounir Release

 December 31, 2020, 08:51:14 PM View in topic context
 Posted by Jmorphman  in Tousen by Mounir Release (Started by D2TD December 27, 2020, 12:27:37 AM
 Board: Found Releases 1.0+

Hello friend, you seem to be running into an issue where you keep accidentally deleting this release topic! No doubt it's related to whatever is preventing you from including the link to the character (which is available here https://www.mediafire.com/file/6vhyjrr12oahz3n/Tousen.rar/file), but no worries! We have disabled your ability to edit and delete your posts so that this issue doesn't happen again. Additionally, we have restored all the deleted topics and merged them together, so that they don't clutter up the recycle bin anymore. :)
    

Re: Anyone here being banned from BLACKLISTED WEBSITE for no reason at all?

 December 28, 2020, 03:27:15 AM View in topic context
 Posted by Jmorphman  in Anyone here being banned from Mugenarchive for no reason at all? (Started by Flowrellik June 12, 2016, 08:03:52 PM
 Board: M.U.G.E.N Discussion

so u finally came out as a homosexual? imma be honest, i didn't expect somebody to be lgbt.... but i'm heterosexual so...
There's a ton of queer people in the MUGEN community, including me. That's why Dizzy keeps dropping those homophobic slurs!
    

Re: Anyone here being banned from BLACKLISTED WEBSITE for no reason at all?

 December 28, 2020, 01:21:29 AM View in topic context
 Posted by Jmorphman  in Anyone here being banned from Mugenarchive for no reason at all? (Started by Flowrellik June 12, 2016, 08:03:52 PM
 Board: M.U.G.E.N Discussion

i see no problem there- pretty accurate (thx for uncensoring it btw- shows youre a tiny bit less corrupt than ur boss)
I think you're fundamentally misunderstanding what's going on here. Your hateful, disturbing tirades still do not and will not have a platform here. This is all just making sure this most recent and most disgusting low of yours is recorded—and not subject to an attempt at your rewriting of history, like that ridiculously dumb and petty rehosting of that Hyper Dragon Ball Z video that you later tried to play off as a joke. Because that rehosted video, much like this recent post, so totally exposes you as the sad, lonely, and spiteful person that you are.

And even in this very post there's a ton of other horrific things you're casually tossing off:

all the retards who posted above me they are still willing to suck ur gay dick
likewise none of the deep retards who posted above me is capable to grasp the concept of truth or lie even if their life depended on it- they may be able to type words like humans but ultimately they just follow the herd like the animal they truly are
likewise none
truly unironically... just kill yourselves u bunch of wicked dumbfucks
You play yourself off as some crusader of justice, fighting against the tyranny of the evil MFG... and the evil MFFA, and the evil MUGEN Wikia, heck, literally every single other MUGEN community. I also hear you've been banned from Wikipedia! But yes, you play as the only truly enlightened one around, the only one fighting for what's right. And yet, you're the only one saying these horrific, offensive, and bigoted things. You're the one who does so with ease and abandon, all to advance a deranged, pathetic, and one-sided harassment campaign against anyone who dares disagree with you.

And that's why everyone is mocking you, why they're all laughing and jeering. Because you're a sad bully with literally nothing better to do. Try getting a life.
    

Re: Anyone here being banned from BLACKLISTED WEBSITE for no reason at all?

 December 27, 2020, 05:32:25 AM View in topic context
 Posted by Jmorphman  in Anyone here being banned from Mugenarchive for no reason at all? (Started by Flowrellik June 12, 2016, 08:03:52 PM
 Board: M.U.G.E.N Discussion

This got posted as its own topic (and then quickly deleted, because it is spam) but I thought it was important to repost it here:
[youtube]https://www.youtube.com/watch?v=iag6cTWpgq8[/youtube]

so america is becoming like the mugen community for real

see this meme posted or reddit  //i.imgur.com/q6v3kU0.png[/img]

civil war = when a bunch of deep inbred retards who should have been euthanized for mankind sake blow shit up
For posterity's sake, here's also an image of what the topic looked like.


This is Dizzy or BladeArt or whatever the fuck they're calling themselves these days using a horrific bombing as a vehicle to advance and promote this stupid, one-sided feud they have with this site (and every other MUGEN community). This kind of behavior is completely deranged and despicable. It's truly shocking how disconnected from reality one must be to type this all up and submit it for the world to see; how little must one care about this tragedy and human life in general to take advantage of this, all for something so petty?

We occasionally get posts like these of these deeply lame and sad attempts at memes attacking various MUGEN communities and members, all from MUGEN Archive, all the work of one very sad and lonely person using a wide variety of alt accounts. This person is behaving like a spambot, so we've been thusly treating these posts as spam, and deleting them on sight. For this specific post, I thought it was so disgusting and in such poor taste that it deserved to be highlighted, securely recorded, and preserved, so that the truth can never be called into question.

In other words, you could say that I'm archiving this post.
    

Re: Feedback-Signature discussion

 December 27, 2020, 05:08:50 AM View in topic context
 Posted by Jmorphman  in Feedback-Signature discussion (Started by Vans December 25, 2020, 02:12:22 AM
 Board: Feedback

We were just having a discussion about this the other day; I think it's far past time to allow a slightly bigger total profile size (maybe something around 500KB to 1MB?) Average speeds are much faster these days, so keeping it at 250KB just feels overly restrictive. But we also don't want to allow giant ass avatar/sig combinations that lag pages for anyone.

For the profiles in question (ignoring the size stuff for now), I'm not sure if they cross the line or not; no actual nudity, just... very poor taste for a profile, I'd say. Not quite sure whether they go far enough, what does everyone else think?
    

Re: Jmorphman's WIP thread: B.B. Hood palette template!

 December 22, 2020, 05:42:02 AM View in topic context
 Posted by Jmorphman  in Jmorphman's WIP thread: B.B. Hood palette template! (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

Thanks for all the palettes!
    

Re: gaming news that don't deserve their own thread

 December 22, 2020, 05:24:14 AM View in topic context
 Posted by Jmorphman  in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 PM
 Board: Gaming

Here's a fun surprise for the holidays: a translation patch has been released for Super Robot Wars OG: Original Generations on the PS2.

Original Generations (OGs for short) is a complete remake of the Gameboy Advance titles Super Robot Wars Original Generation and Super Robot Wars Original Generation 2 (note the lack of an "s" in Generation); compared to those original games, OGs features some story tweaks (both major and minor), new robots and characters, additional missions, voiced lines in battle, and vastly improved, truly incredible sprite animation:


Unlike most SRW games, the OG subseries is specifically all original content: no licensed anime series like Gundam, Mazinger, or Evangelion. Instead, it's a mashup of all the many characters, mechs, and plots that they've created over the years for those mainline games, all set in one world as part of a increasingly complex storyline. OGs is not only a great introduction to the Super Robot Wars franchise as a whole (since you don't need to know diddly squat about any anime beforehand), it's also the start of a great SRPG series of its own. I highly recommend it!
    

Re: Corona virus...where do you live and how have your life changed

 December 19, 2020, 02:49:48 AM View in topic context
 Posted by Jmorphman  in Corona virus...where do you live and how have your life changed  (Started by Cong Fu Man March 13, 2020, 01:36:56 AM
 Board: All That's Left

I'm so sorry to hear that, walt. My condolences.
    

Re: M.U.G.E.N Screenshots V3

 December 17, 2020, 09:25:42 PM View in topic context
 Posted by Jmorphman  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion

    

Re: "PotS style" Ken updated

 December 17, 2020, 03:55:10 AM View in topic context
 Posted by Jmorphman  in "PotS style" Ken updated (Started by Jmorphman December 16, 2020, 08:26:09 PM
 Board: Your Releases, 1.0+

Yep; same thing happens with PotS's characters. I don't think most other moves allow air recoveries, besides projectiles, but this is all off the top of my head.
    

Re: "PotS style" Ken updated

 December 17, 2020, 02:30:36 AM View in topic context
 Posted by Jmorphman  in "PotS style" Ken updated (Started by Jmorphman December 16, 2020, 08:26:09 PM
 Board: Your Releases, 1.0+

Well, I'd like to think that my resume speaks for itself.
    

Re: "PotS style" Ken updated

 December 17, 2020, 02:24:40 AM View in topic context
 Posted by Jmorphman  in "PotS style" Ken updated (Started by Jmorphman December 16, 2020, 08:26:09 PM
 Board: Your Releases, 1.0+

Awesome surprise !!
So you were cooking this as well :)

About SF3 mode, does you Ken already had some selectable SF3 move set ?
SFIII mode was added quite a while ago, but never as a true official update. This is mostly just splitting hairs, but I've occasionally added stuff or done minor revamps to characters before, all without making any of those an "official" and complete update. I'd just quietly update the character archive on my site and then say something about what I added in my WIP thread; SFIII mode, as well as the new sprites for SFIV's Ultra Shinryuken (and probably other things) came about because one of those half updates. Those were all half-measures, however; I had always intended to come back and do a full, true revamp + update; that's why I was reluctant to label them as actual updates, because they weren't actually finished to the full extent that I had planned.

EDIT : so weird, I just imagined someone make a video about a full parry using Ken (your Ken)
And you just uploaded this. I'm speechless because I just though about it 20 minutes ago...
That video (along with the rest) has been up for months now, I also posted it on Discord back then, maybe you're subconsciously remembering it without realizing it? :ninja:

Jigoku Gurama is quite empty without the Swing sounds.
They're not there anymore, but it seems weird to describe it as being empty there's absolutely still a lot of sounds in that move: those specific sounds were replaced with another sound (of Ken and the opponent hitting the floor together). In addition to being how this move worked/sounded in CvS2, I also think it sounds better: Ken and his opponent are rolling around on top of each other, so it makes sense there would be sounds associated with that action.

2. Shippu Jinrai Kyaku is weird when the Swing sounds continue after the hits. I might suggest decreasing the volume of those in a fade-out manner.
His leg is still fully extended and he's still spinning, so there should still be those same sounds. This is a rule all his other Tatsu attacks follow and I see no reason why it should be changed here. And in the non-SFIII mode version, his leg does actually lower (eventually) and the woosh sounds stop being played.

Level 3 (and Master) Shinryuken is kinda anti-climatic now since it has lost the big flame sound from the original.
It sounded out of place with every other sound effect. I wonder if I can grab one of Kyo's instead?

The Level 3 Shinryuken also keeps it's flame size for Master Mode.
Intentional. I thought it was weird to have the non-level 3 version of Shinryuken have way bigger flames in Master mode; the only reason I did that in the first place was to match Puzzle Fighter, but I wasn't taking into account the fact that things are really exaggerated in that game, similar to MvC. So theoretically a CvSesque version of that super would have flame effects toned down, ones comparable to the ones from SFIV.

Can I/we have an option to disable the Easy Level 3 commands, since I'm not keen on using a non-Super motion for them.
I don't think it really makes sense to make a whole config file just for those commands. Besides, deleting them is pretty easy; just search the .cmd for "alt command" and you'll find the two ChangeStates that use them.
    

"PotS style" Ken updated

 December 16, 2020, 08:26:09 PM View in topic context
 Posted by Jmorphman  in "PotS style" Ken updated (Started by Jmorphman December 16, 2020, 08:26:09 PM
 Board: Your Releases, 1.0+



preview video #1
preview video #2
preview video #3
preview video #4

See? The stronger fighter always wins! As easy to understand as a flowchart!

So uh, technically this update has been live since the middle of October, but I never got around to making a topic because the server has been having a number of issues and I couldn't update any of the presentational stuff on the website (but again, the actual zipped character file was still accessible and downloadable since October). And... those issues still exist, but I did some workarounds to get around them. Because I'm sick of waiting.

Anyways, this is now the fourth of the big updates on all my old characters: this is a complete and total revamp, with every single aspect of the character getting revised. I essentially made the character all over again, starting completely fresh, coding and animation-wise. Here's a complete list of changes:
  • Total revamp/recode. Added a more extensive color separation. Overhauled sprites, damage levels, animations, hitboxes, and coding. Now (mostly) uses frame data/velocities/timings from CvS2.
  • Hit sparks reduced 65% in size
  • Added EXPLODsive Buffering system, projectile reflection, and compatibility with the Reigi no Ishizue super from Vans's Chizuru.
  • SFIII mode added
  • New intro added against two versions of Robert: DivineWolf's and Chazzanova's
  • New intro added vs. Akuma by DivineWolf
  • Revamped team intro for Violent mode vs. Evil Ken
  • Fixed intro errors involving simul mode
  • Violent mode can no longer use Ushiro Mawashi Geri
  • Ushiro Mawashi Geri now knocks down in Master mode, like in SFA3
  • Tsukami Nage looks and behaves more like SFA3
  • Fixed EX Hadoken bug where it would not disappear when hit by projectiles that hit more than once
  • The Shoryuken effects are now from CvS2 (but the old Shoryuken FX is still used for SFIII mode)
  • Flames that appear on opponent when they are hit now disappear after a firm, set amount of time, exactly matching the PalFX applied to them. (They used to disappear if opponent regained control, or hit the floor if they were knocked down).
  • Can now cancel certain air normals into Airborne Tatsumaki Senpukyaku, though they will not connect on airborne opponents; cancelling the EX version will, however, have those hits connect
  • Shoryureppa no longer has a longish hit pause on the final few hits
  • Jouen Shinryuken has been renamed to Shonetsu Shinryuken
  • Added new sprites for Shonetsu Shinryuken
  • Soryuken has been overhauled to look and feel better
  • Added a new team super for Violent Ken and Evil Ryu: Shin Goku Messatsu
  • [Ryu patch] If the conditions for activating one of the team supers is met, an AI-controlled Ryu will now try to remain relatively stationary, and will not initiate a new attacks (Ryu will however return to his normal AI routine as soon as any of the conditions for the team super are no longer true); this is intended to greatly ease the chance of pulling off the team supers, and also applies to Ken's AI routine.
There's no doubt many other things that have been changed, but I couldn't remember everything! This is just what I happened to have written down while I was working on the update.

PATCHES
All of the many patches that add Ken compatibility/interaction to other characters have also been updated; I even had to make a few new ones too. Here there are:

This character features extensive interactivity with Ryu by Phantom.of.the.Server; a patch is available here. Please note that the patch for Ryu is for 1.0 ONLY; it will crash WinMUGEN. This same interactivity is also present with mwryly's Ryu; a patch for mwryly's Ryu is available here.

This character also features an intro with vyn's cvsxterry. A patch to add this intro to his Terry is available here.

Violent Ken mode has an intro with Vega by Phantom.of.the.Server; a patch to add that intro to Vega is available here. The same intro is also compatible with Froz's Master Bison; a patch for that version of the character is available here.

This character had a few other preexisting intros with various characters, but they may have been broken after the most recent update. The following are patches to apply to those characters to fix their intros to work with the updated version of Ken: Sean by Victorys, Robert by ChazzaNova, Terry by CrazyKoopa.
    

Re: Death Battle (And sprite fight animations)

 December 15, 2020, 03:03:52 AM View in topic context
 Posted by Jmorphman  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

I would describe the One Below All interfering with the fight not as "outside help" but instead "outside malice" because it's very much not on the Hulk's side, but yeah. They are totally distinct entities, and it's not even a situation where the Hulk is dependent upon the One Below All for power or whatever (in the way Juggernaut's power source is coming from the Elder God Cyttorak, for example). The full extent of the relationship between Gamma mutates like the Hulk and the One Below All is still somewhat ambiguous, but from what been shown so far in Immortal Hulk hasn't really been anything that would help the Hulk in this fight. Nothing new, at least : the World Breaker stuff from an earlier run is still probably Hulk's best bet for this fight.

That is unless they somehow are able to justify using the Hulk shown in the flash-forward in Immortal Hulk #25: where it's the universe that comes after the current Marvel universe. The Marvel universe as we know it is merely the latest iteration of a universe that has been lived and died many times before; it goes through a big bang -> big crunch -> big bang cycle. The previous version of the universe is where Galactus comes from: as Galan of Taa, he was the last thing alive in his universe and was thus chosen to survive into the next (where he was reborn as Galactus). In Immortal Hulk #25, it shows a potential future where that has happened to the Hulk; this future Hulk killed the other competitors (Franklin Richards, Mr. Immortal, etc.) who were "supposed to" be the last things alive in the universe and thus become the new Galactus-type entity of the next iteration of the universe, but Hulk instead has stolen that role and gained those powers instead. In that next iteration, this cosmic Hulk is known as the "Breaker-Apart"—and unlike Galactus—destroys planets recklessly and without reason; it's completely unstoppable, leading to some of the last survivors of its rampage to send a warning message backwards in time to the previous universe to try and prevent the Breaker-Apart's existence.

That entity would probably outmatch most anything from DBZ, but that thing isn't actually the Hulk in any way, shape, or form: it's a hollowed out shell of the Hulk, possessed by the One Below All. The One Below All probably has vast cosmic powers of its own, but it's basically locked up forever in a hell dimension or whatever, and so it needed the Hulk to get the big Galactus power upgrade; it couldn't just possess the Hulk and give it its own powers. Moreover, the steps to grant the Hulk those cosmic powers literally took the lifetime of an entire universe, and also required the Hulk to first become possessed by the Leader (working for/with the One Below All). It's unclear at what point the One Below All personally takes over the Hulk's body from the Leader since the current arc of the comics is literally in the midst of this Leader-possesses-Hulk storyline, but the One Below All is definitely in control by the time of the next universe; there will probably be some very involved process of prepping Hulk for possession by it or something. Long story short, turning the Hulk into the Breaker-Apart is not something that could just be done in the middle of a fight as a powerup or whatever.
    

Re: Jmorphman's WIP thread: B.B. Hood palette template!

 December 15, 2020, 01:58:18 AM View in topic context
 Posted by Jmorphman  in Jmorphman's WIP thread: B.B. Hood palette template! (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

I have, those are technically Dampir's set with a few additions; I've looked at every "CvS" Mature sprite and none of them are up to par, IMO.

Just compare Troy's Shingo to any of the previous attempts by people at making a CvS Shingo; there's just a huge, dramatic difference. You could easily place that Shingo spriteset alongside any of the official CvS characters and not be able to tell what was official and what was fan made, which is very much not the case for most other "CvS" spritesets.
    

Re: Jmorphman's WIP thread: B.B. Hood palette template!

 December 15, 2020, 01:39:35 AM View in topic context
 Posted by Jmorphman  in Jmorphman's WIP thread: B.B. Hood palette template! (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

I think I've always been open about my desire to make Mature and Shingo; the issue is simply the lack of sprites. Fortunately that issue has been solved with Shingo.

Maybe... maybe one day it will be Mature's turn. :foreveralone: