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O Ilusionista

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Messages by O Ilusionista

    

Re: O's WIPS

 January 15, 2021, 09:34:02 PM View in topic context
 Posted by O Ilusionista  in O's WIPS (Started by O Ilusionista November 18, 2012, 08:32:25 PM
 Board: Projects

Mega Man Robot Master Mayhem - All Throws - version 3.1


Preview of all throws (normal, special and hypers) of the Mega Man Robot Master Mayhem project, including some of the new characters.

Now all characters have at least 2 throws. And several old throws have been changed. It is not the final version, as it will still be reviewed.

The game will be updated this year, stay tuned.

#Megaman #rockman #indiedev #gamedev #pixelart #FGC #fangame #capcom
    

Re: Fighter Factory should support more games.

 January 15, 2021, 09:23:30 PM View in topic context
 Posted by O Ilusionista  in Fighter Factory should support more games. (Started by ThatOneGamingDude January 14, 2021, 09:45:15 PM
 Board: M.U.G.E.N Discussion

    

Re: True widescreen Stage - Playground from - [ Dengeki Bunko - Crossving void ]

 January 08, 2021, 02:42:25 PM View in topic context
 Posted by O Ilusionista  in True widescreen Stage - Playground from - [ Dengeki Bunko - Crossving void ] (Started by beterhans January 08, 2021, 08:46:23 AM
 Board: Your Releases, 1.0+

Looks nice for sure.
Btw I have interest on that partner select menu. I will search for that character.
    

Re: Character of the Month: November 2020 Voting

 January 08, 2021, 02:27:42 PM View in topic context
 Posted by O Ilusionista  in Character of the Month: November 2020 Voting (Started by 【MFG】gui0007 December 24, 2020, 04:04:42 AM
 Board: Contributions of the Month

Indeed, that Alex Kidd was impressive.
    

Re: O's WIPS

 January 04, 2021, 09:16:55 PM View in topic context
 Posted by O Ilusionista  in O's WIPS (Started by O Ilusionista November 18, 2012, 08:32:25 PM
 Board: Projects

The first Maverick to join the Robot Master Mayhem - Chill Penguin.
Also showing his custom stage.
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 December 30, 2020, 01:51:55 AM View in topic context
 Posted by O Ilusionista  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 PM
 Board: International

Um dia, eu ainda vou dar uma chance pro Ikemen. Parece intressante.
    

Re: DC NIGHTWING RELEASED

 December 30, 2020, 01:43:30 AM View in topic context
 Posted by O Ilusionista  in DC NIGHTWING RELEASED (Started by O Ilusionista December 30, 2020, 12:58:39 AM
 Board: Your Releases, 1.0+

Thanks for your nice words, buddy.
I hope 2021 will be better for all of us.
    

DC NIGHTWING RELEASED

 December 30, 2020, 12:58:39 AM View in topic context
 Posted by O Ilusionista  in DC NIGHTWING RELEASED (Started by O Ilusionista December 30, 2020, 12:58:39 AM
 Board: Your Releases, 1.0+

To end a bad year with something good, here is a character that was asked of me a lot: NIGHTWING.


A little of history:

This was a bad year for many people and, for me, it was a nightmare, with many complications in my personal life, including health. Thanks to that, I couldn't release something that people were expecting (Avengers United Battle Force) so I thought of something that was as expected.

This is my way of thanking everyone who has supported me over these 22 years. It is only thanks to you that I am still here.

About the character...



He plays on a MVC-esque gameplay, has a complex follow-up system on his QCF+K Crescent Kick (with different options) and has a mode change, where you can choose from 3 different modes, each one with a new move: normal, spark and staff modes.

and updates:
This is version 1.0 of it. There are still things I want to put into it, but I decided not to do that now. And why did I do that? Because I know that this character will be "edited" in several versions SHIN GOD EVIL OROCHI, "Pots", "OMFG HD MUGEN" and other things ...

So updating this character is not on my priority list, for the reasons above.

There will probably be bugs, as it was made on a template that I had never worked on (Nestor's CAPCOM FIGHTING ALL-STARS). If you find one, report it so I can fix it.

Thank you all very much and happy 2021 to all of us.

Download here: http://brazilmugenteam.com/
    

Re: Avengers: United Battle Force

 December 05, 2020, 11:36:57 PM View in topic context
 Posted by O Ilusionista  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 PM
 Board: Gaming

Another killer gameplay made by Psykai, now with Iron Man in Mark I mode - this mode has a specific Avenger Power, which has less frontal range, but more lateral range.
In the right hands, it's a combo machine.

    

Re: Avengers: United Battle Force

 December 01, 2020, 01:55:59 PM View in topic context
 Posted by O Ilusionista  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 PM
 Board: Gaming

Here is a fast and furious preview of the Tigra update, run by Psykai  our official beta tester. He really is a beast with Tigra, performing combos that I didn't even know I could do :)

Tigra needed some adjustments, so several things were changed:
- Combo enders are different.
- New riseattack, much more useful than the previous one.
- New grab special (thanks Zvitor for the cut effect sprites)
- Your grabback now hits enemies around (I had forgotten to set this up)
- New grabdown, useful for controlling crowds.
- Normal attacks have a little more range
- Down, Up attack freespecial now has a wider range, including on the ground.
- You can see which mode you are selecting on the selection screen
- Now the name of the characters is spoken when you select them and not when they enter the game.
- One of the Hellcat mode specials now has less pause when it hits, making it less vulnerable.

The video is a combination of 3 videos - two in Tigra mode and one in Hellcat mode on the boss side. Just see what wonderful combos Psykai can do!

    

Re: Avengers: United Battle Force

 November 13, 2020, 03:14:09 PM View in topic context
 Posted by O Ilusionista  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 PM
 Board: Gaming

Hey I downloaded the current public version and my gamepad won't work. It lets me map it but as soon as I hit OK it wont read the inputs. I'm using a PS4 pad

Hum, I know that some builds can have some issues with gamepads, but last time I tested with a PS4 pad, it was okay.

Added some speed effects on Quicksilver's legs for the underwater stage. Notice the shadow effect when you pass in front of a rock - everything gets darken :)


And I was planning to give the same submarine to all characters but, to speed up the process, some players will use the same vehicle they use on the flying stage, with some modifications.


Btw way, I really liked the result of this underwater stage. There are a lot of layers, light effects and even a water displacement efffect :)
    

Re: Avengers: United Battle Force

 October 14, 2020, 02:50:38 PM View in topic context
 Posted by O Ilusionista  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 PM
 Board: Gaming

that is really really cool.
Will the game be able to be played with Gamepad? Cause I tried using gamepad for a BOR game and I just couldn't

Thanks buddy. Yes, it can be played with a gamepad - I play with my kids using a gamepad. Just the first player will be controlable by both keyboard and joystick if you try to configure it.

its on my plans to make a full screen white fx which will quickly fades.
What amazes me is that all this change is native by the engine, you don't need to use any script :)

I really liked the result
    

Re: Avengers: United Battle Force

 October 13, 2020, 01:54:29 AM View in topic context
 Posted by O Ilusionista  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 PM
 Board: Gaming

I want to share something I did and I really proud of how it looks :)

An idea I wanted to do has been around for a long time and I managed to do it now: working with palettes in the scenarios. The color of the scene changes according to the element in use - each element works differently - and, if there are 2 players, you face more enemies.

Only at this stage, the Elemental does not randomly change its palette (which makes it change power) when it rises after a fall.

Oh, and now the select screen has a little slide effect on each character



    

Re: Ikemen GO

 September 09, 2020, 02:57:14 PM View in topic context
 Posted by O Ilusionista  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Hello guys. Recently I've read more about IKEMEN and I liked it.
I took a read at your wip post and I have a doubt about this:

Quote
custom Arcade Paths (for e.g. with rival matches, Simul battles mixed alongside Single, hidden bosses, branching paths etc.)
Story Mode Arcs (selectable from main menu as part of Story Mode, e.g. cinematic stories where author decides exactly who the player fights as in each match, against who, with multiple storyboards displayed along the way)

Is there any plan to support custom number of rounds per fight?
For example, I want to include a bonus game between normal fights of 2 rounds, but I want to make that bonus game a 1 round only (think about SF2 car bonus).

Is that possible?
It would be good if there could be a header command in the character .def which tells the engine how many rounds the character needs to lose to be a match over.
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 August 31, 2020, 08:28:21 PM View in topic context
 Posted by O Ilusionista  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 PM
 Board: International

 
 acabei de ler https://github.com/K4thos/Ikemen_GO/wiki#sctrlnew_remapsprite
Achei a proposta interessante, resolve o problema que o Mugen tem. Esperava que fosse algo como no OpenBOR (onde vc pode carregar varios personagens dentro de um unico personagem), o que é muito prático, mas já quebra um galho mesmo.

Vou dar uma olhada nessa engine quando der.

EDIT2: Acho que seria o "load file" https://github.com/K4thos/Ikemen_GO/wiki#loadfile

edit3: tem umas coisas que parecem BEM interessantes. O que seria PLATFORM ANGLE???
    

Re: Avengers: United Battle Force

 August 01, 2020, 05:28:15 AM View in topic context
 Posted by O Ilusionista  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 PM
 Board: Gaming

Hawkeye Updates - Avengers United Battle Force. Here we have a lot of updates to show :)


Gameplay nicely done by  @Psykai - he nailed how to play with Hawkeye :)
    

Re: King of Fighters à la MK11 (Whip)

 July 20, 2020, 04:37:49 PM View in topic context
 Posted by O Ilusionista  in King of Fighters à la MK11 (Kim) (Started by Scarborough July 05, 2020, 12:54:38 AM
 Board: Projects

While I am not too much fan of KOF, I liked this idea a lot - its something very different from what we have already.
Whip is more dynamic, I liked her! Billy Kane would be someone to consider too.

Keep the good work.
    

Re: Mighty Street Fighter (Formerly SF2Nes)

 July 20, 2020, 04:33:07 PM View in topic context
 Posted by O Ilusionista  in Mighty Street Fighter (Formerly SF2Nes) (Started by Cobra Caddie December 11, 2018, 09:19:24 PM
 Board: Projects

    

Re: Mighty Street Fighter (Formerly SF2Nes)

 July 05, 2020, 06:17:31 PM View in topic context
 Posted by O Ilusionista  in Mighty Street Fighter (Formerly SF2Nes) (Started by Cobra Caddie December 11, 2018, 09:19:24 PM
 Board: Projects

I really liked it. Since you are considering change the sound effects to match the 8bit style more, have you (probably yes) considered to change the visual effects to match the same style?
    

Re: Avengers: United Battle Force

 July 05, 2020, 12:44:11 AM View in topic context
 Posted by O Ilusionista  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 PM
 Board: Gaming

Time for some short updates:


- Thor (shown in Ragnarok mode) now can run and run attack like all other chars. His old dodge will still be available

- The sky has a new parallax effect (Thanks Damon Caskey for the trick). Also, the sky and the buildings are now separated layers.

- Almost all basic enemies are now bound to the screen so they wont get off, which makes the game quicker.

- Now the Hyper Move/Avengers power is done by pressing Down, Up , Special. Its way easier to perform :)