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REDHOT

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Messages by REDHOT

    

Re: Corona virus...where do you live and how have your life changed

 March 17, 2020, 03:00:37 PM View in topic context
 Posted by REDHOT  in Corona virus...where do you live and how have your life changed  (Started by Cong Fu Man March 13, 2020, 01:36:56 AM
 Board: All That's Left

Argentina here, 65 cases, 2 deaths and all the cases from Argentinians who went to risky countries.
For now, 0 autochthonous cases, but in a few days here will come the cold, so we are ready for the worst stage, the people are buying too many products to stock up for weeks.
Schools closed, bars closed.
You CAN´T come to Argentina in ANY case.
Less people on the street.
More home office.

Please, not take this case like a "typical paranoia", we are affront to a virus that we don´t have a vaccune to alleviate the situation. This shit is VERY contagious, you can have the virus without knowing it or spread it to another without knowing it.
This virus is an RNA type virus, which can mutate for the worse or the better, and it is likely that it is already mutating for the worse in Europe.
Italy, Spain and France took this virus like a joke, and look them now.
Comparing this virus with other viruses and at other times is totally stupid,
Just stay in home the more time you can, and wash your hands.
Take care of others, and wait that this shit is totally over.

    

Re: Marvel vs Capcom Extreme - 23/11/2019 Update

 February 06, 2020, 01:07:25 PM View in topic context
 Posted by REDHOT  in Marvel vs Capcom Extreme - 23/11/2019 Update (Started by REDHOT January 09, 2019, 01:32:52 AM
 Board: Projects

    

Re: How do I fix the MVC1 dash bug?

 December 24, 2019, 06:45:14 PM View in topic context
 Posted by REDHOT  in How do I fix the MVC1 dash bug? (Started by SNEAKYTING December 20, 2019, 12:28:40 AM
 Board: M.U.G.E.N Development Help

Thank you so much. I got it working now, but not the Backwards Dash Cancel, though. Also, for a bonus/optional question is it possible to make a character shoot a projectile & it's hit box as a Helper like Silver Samurai's Shurien or Oliver's Metal Blade while having each command shoot upwards, straight & downwards on ground and in air like Iceman(Children Of The Atom Variant).

For backwards dash cancel, put this into the command chagestate of 105 (backward dash)

Code:
trigger1 = (command = "holdback2" && command = "recovery")

Don´t forget to add this command

Code:
[Command]
name = "holdback2"
command = /B
time = 1

The recovery one is this one.. add it, or change it for the one you have it:

Code:
[Command]
name = "recovery"
command = x+y
time = 1
[Command]
name = "recovery"
command = y+x
time = 1
[Command]
name = "recovery"
command = y+z
time = 1

EDIT: posicionate the dash backward command after the special attacks... and BEFORE the dash fwd, throws and normal attacks, like this:

Code:
[b]SPECIAL ATTACKS[/b]
[State -1]
type = ChangeState
value = 1230
triggerall = roundstate = 2 && !var(59) && var(6) < 2
triggerall = command = "236_c"
triggerall = !numprojid(6000)
triggerall = pos y < -15
trigger1 = statetype = A && ctrl
trigger2 = stateno = 600
trigger3 = stateno = 610
trigger4 = stateno = 620
trigger5 = stateno = 630
trigger6 = stateno = 640
trigger7 = stateno = 650
trigger8 = stateno = 700
trigger9 = stateno = 660

[b]DASH BACKWARD[/b]
[State -1]
type = ChangeState
value = 105
triggerall = roundstate = 2 && !var(59)
trigger1 = (command = "holdback2" && command = "recovery") || (StateType != A && command = "BB")
trigger1 = statetype = S && ctrl

[b]DASH FWD[/b]
[State -1]
type = ChangeState
value = 100
triggerall = roundstate = 2 && !var(59)
trigger1 = (command = "recovery") || (StateType != A && command = "FF")
trigger1 = statetype = S && ctrl

 
[b]THROWS[/b]
[State -1]
type = ChangeState
value = 900
triggerall = roundstate = 2 && !var(59)
trigger1 = command = "z" && (command = "holdfwd" || command = "holdback")
trigger1 = p2bodydist x < 10 && p2statetype != A && p2movetype != h
trigger1 = statetype = S && ctrl

; “Š‚°2
[State -1]
type = ChangeState
value = 910
triggerall = roundstate = 2 && !var(59)
trigger1 = command = "c" && (command = "holdfwd" || command = "holdback")
trigger1 = p2bodydist x < 10 && p2statetype != A && p2movetype != h
trigger1 = statetype = S && ctrl

; ‹ó’†“Š‚°
[State -1]
type = ChangeState
value = 920
triggerall = roundstate = 2 && !var(59)
trigger1 = command = "z" && (command = "holdfwd" || command = "holdback")
trigger1 = p2bodydist x < 15 && abs(p2bodydist y) < 15 && p2statetype != A && p2movetype != h
trigger1 = statetype = A && ctrl
 
[b]NORMAL ATTACK[/b]
[State -1]
type = ChangeState
value = 221
triggerall = roundstate = 2 && !var(59)
triggerall = command = "z" && command = "holdfwd" && command != "holddown"
trigger1 = statetype = S && ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 230 && movecontact
trigger5 = stateno = 240 && movecontact
trigger6 = stateno = 400 && movecontact
trigger7 = stateno = 410 && movecontact
trigger8 = stateno = 430 && movecontact
trigger9 = stateno = 440 && movecontact

Try downloading the last akuma that I upload it and check how I coded all the dash move, should help you out.
Follow all the cns, cmd and air steps.
    

Re: MugenHook - upgrade your M.U.G.E.N!

 December 03, 2019, 07:54:11 PM View in topic context
 Posted by REDHOT  in MugenHook - upgrade your M.U.G.E.N! (Started by ermaccer September 20, 2019, 03:01:11 PM
 Board: Projects

Here's a couple of ideas if possible:
If it's possible to implement a change for the characters shadow into ovals.

You can do that kind of shadow like an explod into the cns of each character, Beximus did that in Capcom Universe proyect.

Some ideas:
- Would be great to disable skip for INTRO and WIN battles. I would like to generate the "after win" code like MvC, disable the win pose pressing start button and continue punching when the enemy is dead.

- Would be great to add the simul and turns mode in training mode.
    

Re: My 20th Mugen Anniversary

 December 03, 2019, 01:09:04 PM View in topic context
 Posted by REDHOT  in My 20th Mugen Anniversary (Started by O Ilusionista December 02, 2019, 09:11:59 PM
 Board: M.U.G.E.N Discussion

Happy anniversary Douglas!, you´re a legend in the mugen community, and a very talented guy.
For more years!
    

Re: Marvel vs Capcom Extreme - 23/11/2019 Update

 November 24, 2019, 03:50:37 PM View in topic context
 Posted by REDHOT  in Marvel vs Capcom Extreme - 23/11/2019 Update (Started by REDHOT January 09, 2019, 01:32:52 AM
 Board: Projects

Yo if you need better quality voice samples for the Street Fighters and such, there's SFA3 MAX for PSP for example.
https://www.sounds-resource.com/psp/streetfighteralpha3max/

Quote
Akuma is the character test, once he´s finished all will be more easy to implement!
Well good luck and I hope the rest comes out at hyperspeed, or at a fast rate at least, buddy.

Thanks man!.

For all of you who is wondering about the MvC2 Akuma that I was working on before doing the MvCE project, you can download him right here:


https://mega.nz/#!Zv5T2A5B!-trHXDo63wojgwJwpFlwGIqQIUhjOH4_b2WsePFb6nM


    

Marvel vs Capcom Extreme - 23/11/2019 Update

 November 24, 2019, 12:44:53 AM View in topic context
 Posted by REDHOT  in Marvel vs Capcom Extreme - 23/11/2019 Update (Started by REDHOT January 09, 2019, 01:32:52 AM
 Board: Projects

Marvel vs Capcom Extreme - 23/11/2019 Update (Akuma DHC MvC1 finished code, Recovery Roll code, and more..)



News:

- Akuma Shun Goku Satsu: Update to level 3 (effect & sounds)
- Recovery Roll Code, you can recovery roll fwd and backward just pressing down+fwd (to go fwd) or down+backward (to go back), more easy!
- Akuma DHC MvC1 in all his hypers is finished (except shun goku satsu, you can´t do it with that hyper), combine and do great combos like in MvC1.
- Update all his MvCE system

NOTE: The tag system is NOT finished yet.
3vs3 lifebars code are NOT finished yet.
Akuma is the character test, once he´s finished all will be more easy to implement!.

A new Marvel vs Capcom fan project.
A new game with the classic touch.

marvelvscapcomextreme.000webhostapp.com

Do you like this project? you can donate any amount that you want through:

http://www.paypal.me/marianoemeschini

And increases the possibility that this project grows even more.
    

Re: [SPANISH ONLY] Español solamente V2

 November 18, 2019, 03:34:22 PM View in topic context
 Posted by REDHOT  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Saludos y fuerza a la comunidad Chilena, que ya van a salir de las injusticias que vivieron durante aprox 30 años bajo la constitución de Pinochet, en DIC. vacacionaré por allí (pero por Caldera/Bahia Inglesa que dicen que está más tranquilo), cabe aclarar que he comprado todo antes de que pase todo esto jaja.

ustedes creen que el rediseño de sonic fue marketin planeado para hacerlo viral en la internet??

Yo tampoco creo eso, pasa que el diseño fue tan horrible que tuvo una repercusión totalmente negativa que seguramente la productora no esperaba.
Ahora, como puede ser que nosotros nos demos cuenta que el diseño era horrible y ellos no? con el solo hecho de que observemos la cantidad de peliculas / serias basuras que están sacando ya es suficiente, claramente no se dan cuenta (ejemplo la serie animada de Saint Seiya para Netflix)

    

Re: Marvel vs Capcom Extreme - 14/11/2019 Update (Akuma new moves)

 November 17, 2019, 03:48:22 PM View in topic context
 Posted by REDHOT  in Marvel vs Capcom Extreme - 23/11/2019 Update (Started by REDHOT January 09, 2019, 01:32:52 AM
 Board: Projects

Do you plan to add his Misogi aswell or does he have enough supers already?
If the latter, could a Shin mode help?
Spoiler, click to toggle visibilty

A Shin mode it´s rechazed, I don´t want that Akuma will be super powerfull and impossible to beat, this goes to add Misogi too, and maybe thinking right now, KKZ, cause Akuma has already 5 hypers.
I made a reference to the shin mode on Akuma´s palettes.
    

Re: Marvel vs Capcom Extreme - 14/11/2019 Update (Akuma new moves)

 November 16, 2019, 06:52:02 PM View in topic context
 Posted by REDHOT  in Marvel vs Capcom Extreme - 23/11/2019 Update (Started by REDHOT January 09, 2019, 01:32:52 AM
 Board: Projects

    

Re: Marvel vs Capcom Extreme - 03/11/2019 Update (Tech Hit - Akuma hypers)

 November 16, 2019, 03:16:08 PM View in topic context
 Posted by REDHOT  in Marvel vs Capcom Extreme - 23/11/2019 Update (Started by REDHOT January 09, 2019, 01:32:52 AM
 Board: Projects

1. Were those Punch sprites made for you or did you find them elsewhere?
2. Shouldn't the Shakunetsu Hadouken have a more flaming effect?
3. I hope you give him a KKZ, he has sprites on this forum.
4. He still kinda needs a Level 3 Super Spark distinction of sorts.

1. That punch sprites is from Street Fighter Alpha 3.
2. Could be. let me check it out, I have the liberty to do the attack a little different.
3. I can´t find the sprites, you have the link of that post?
4. Maybe I can change the blue hyper bg screen into the red one.

Thanks!
    

Marvel vs Capcom Extreme - 14/11/2019 Update (Akuma new moves)

 November 15, 2019, 01:18:01 AM View in topic context
 Posted by REDHOT  in Marvel vs Capcom Extreme - 23/11/2019 Update (Started by REDHOT January 09, 2019, 01:32:52 AM
 Board: Projects

Marvel vs Capcom Extreme - 14/11/2019 Update (Akuma new moves & update all his MvCE System)


News:

- Akuma New move: Fwd Standing Hard Punch
- Akuma New move: Shakunetsu Hadouken
- Update all his MvCE system

NOTE: The tag system is NOT finished yet.
3vs3 lifebars code are NOT finished yet.

A new Marvel vs Capcom fan project.
A new game with the classic touch.

Do you like this project? you can donate any amount that you want through:

http://www.paypal.me/marianoemeschini

And increases the possibility that this project grows even more.
    

Re: add004basic

 November 12, 2019, 01:06:06 PM View in topic context
 Posted by REDHOT  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 PM
 Board: Your Releases, 1.0+

So I decided I'd get back into MUGEN, and when I gave the sample characters a shot, I see that they've got some unique stuff...


- Is there a sample font or something similar for the name sprites?
- Is integrating the name sprite and the portrait as simple as just inserting the respective sprites into the SFF, or is extra coding involved?

Im not sure if this happens in the three samples that add004 have, but the one that Im using the names are a sprite into the SFF o each character (just the name).
Shiyo (the add004 creator) needed to do that cause he put it in a explod code, to do the changes that he wanted, and one important thing, to work in a 3vs3 or 4vs4.
    

Re: [SPANISH ONLY] Español solamente V2

 November 09, 2019, 04:57:10 PM View in topic context
 Posted by REDHOT  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Yo no leí mucho la verdad, pero como lo describen el Ikemen aplica más para la programación de un fullgame que para cosas aisladas como un stage o un char, o me equivoco?  :???:

Aplica para todo en realidad, pero si realizas un fullgame parece más recomendable usar Ikemen, (una vez que este más perfeccionado).
    

Re: [SPANISH ONLY] Español solamente V2

 November 08, 2019, 04:40:45 PM View in topic context
 Posted by REDHOT  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Gracias Basara por el resumen, entonces es un clon de Mugen, con razon habia dicho Ben anteriormente conocido como Maverick que habia cambiado de motor de juego para su proyecto personal pero basicamente es lo mismo. :P

Lo bueno del Ikemen es que puedes editar casi todo el motor si sabes algo de programación ya que tiene el código abierto, no es como el Mugen que esta todo encriptado.
Fácilmente se podría editar, eliminar o crear opciones que con el mugen nunca se pudo.
Gacel y su equipo se están encargando de perfeccionarlo porque todavía el motor contiene algunos bugs.
    

Re: add004basic

 November 05, 2019, 12:58:04 PM View in topic context
 Posted by REDHOT  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 PM
 Board: Your Releases, 1.0+

got this error, any help is appreciated:
Library error message: Died parsing command = "‹ً}‰єБO"

Error detected.

Undefined command label: "command".
If not misspelling in CNS, check CMD
Error parsing trigger1, 2
Error parsing [state a]
Error in [Statedef 2205]
Error in 2003terry2.cns:1867
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/terry-2003-kofa/terry-2003-kofa.def
Error loading p1

Clipboard tail:
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Info: stage KOF'95 - Garou Stage loading in pre-1.0 compatible mode
  Loading BG...OK
Stage loaded OK
Setting game resolution 850x638...OK
  Allocating helpers...OK
Match RNG seed: 1801500391
Reset persist vars team 0
Reset persist vars team 1
Loading character chars/terry-2003-kofa/terry-2003-kofa.def...
  Loading info...Info: Terry 2k3 loading in pre-1.0 compatible mode
OK
  Loading cmd command set 2003terry.cmd...OK
  Loading cns 2003terry.cns...OK
  Loading cns 2003terry2.cns...Character terry-2003-kofa.def failed to load

Go to Statedef 2205 in 2003terry2.cns, there something wrong with the command "‹ً}‰єБO"
    

Marvel vs Capcom Extreme - 03/11/2019 Update (Tech Hit - Akuma hypers)

 November 03, 2019, 06:47:43 PM View in topic context
 Posted by REDHOT  in Marvel vs Capcom Extreme - 23/11/2019 Update (Started by REDHOT January 09, 2019, 01:32:52 AM
 Board: Projects

Marvel vs Capcom Extreme - 03/11/2019 Update (Tech Hit - Akuma hypers final process)



News:

- Code for Tech Hit
- Effects and sounds for Tech Hit
- Update all the hits state sprites
- Code for MvC2 Dizzy
- Akuma: update Messatsu Gou Hadou (effects and code)
- Akuma: update Messatsu Gou Razen (effects and code)
- Akuma: update Shun Goku Satsu (effects and code, still missing hitcount code for add004)

NOTE: The tag system is NOT finished yet.
3vs3 lifebars code are NOT finished yet.

A new Marvel vs Capcom fan project.
A new game with the classic touch.

Do you like this project? you can donate any amount that you want through:

http://www.paypal.me/marianoemeschini

And increases the possibility that this project grows even more.
    

Re: Marvel vs Capcom Extreme - 24/10/2019 Update (Advancing Guard, Metal Hit, Etc..)

 November 02, 2019, 12:14:35 AM View in topic context
 Posted by REDHOT  in Marvel vs Capcom Extreme - 23/11/2019 Update (Started by REDHOT January 09, 2019, 01:32:52 AM
 Board: Projects

Will certain characters have new movesets? For example, let's say you add Roll. Would she be upgraded from a Joke Character and given new, actually usable moves?

Actually Akuma will have new movesets that I want to implement (existed movesets from another games).
If I add Roll probably not... she will be a joke character like always, like servbot or norimaro.
    

Re: Marvel vs Capcom Extreme - 24/10/2019 Update (Advancing Guard, Metal Hit, Etc..)

 November 01, 2019, 04:05:43 PM View in topic context
 Posted by REDHOT  in Marvel vs Capcom Extreme - 23/11/2019 Update (Started by REDHOT January 09, 2019, 01:32:52 AM
 Board: Projects

    

Re: Marvel vs Capcom Extreme - 24/10/2019 Update (Advancing Guard, Metal Hit, Etc..)

 November 01, 2019, 01:14:19 PM View in topic context
 Posted by REDHOT  in Marvel vs Capcom Extreme - 23/11/2019 Update (Started by REDHOT January 09, 2019, 01:32:52 AM
 Board: Projects

Well on that note purists any way we could get any marvel or capcom characters that were wanted in the franchise by fans that just didn't get picked by the AAA title?

For example?, what characters do you want? the problem are the sprites of non existed characters (Carnage for example).

Hi red hot!

O have a question: any plans to update your chars with color separated sff’s (like cammy, dictator, marrow, etc)?

Also for venom and the other chars who have counter parts In mvc and msh vs sf, any plans to an update to include it?

First question: I doubt it.

Second question: I´m not sure If I confirmed that yet, but yes,in this case, Hulk is the only 100% confirmed so yes, in this game you will can transform into orange Hulk but in a limited time (cause orange hulk is much better that the normal one, and could considerated "cheat")