Showing off Interpol Mode for Chun-Li. In this mode she shoots a gun stead of a fireball & has a different air hyper where she jumps around the map. I also added a new throw attack which does random things. Right now she just crawls on the opponent & beats on them with her spiked bracelets. I'll be expanding this attack before release. Also the new throw move can be used in both modes. I'm planning on releasing Chun-Li on 7/8/2022.
Here's the reveal of Julius Carn the last character to be in the new update for the Classic VS game. Once I'm done releasing both J. Carn and Chun-Li for regular Mugen, I'll then be ready to update Classic VS game and get it released. Both characters are almost finished so not to much longer.
Final Fight 3 version of Haggar converted from my Punisher game for Mugen 1.0 & Mugen 1.1. Haggar is a 4 button setup with the other 2 buttons summoning Dean. Hit start to see the move list.
Another character I converted from my Punisher game for Mugen 1.0 & Mugen 1.1. Haggar is a 4 button setup with the other 2 buttons summoning Dean. Hit start to see the move list.
Decided to convert Punisher from my Punisher game for standard Mugen 1.0 & Mugen 1.1. Had to remove the finishing moves. Also removed the Sniper hyper and in it's place added the wield knife. This character plays differently than my other Ultimate characters in that it's a 4 button setup. The other 2 buttons are used to summon Wolverine. It takes a little bit of energy to summon Wolvie (Power=100). Hit start to see the move list.
Working on Chun Li as the next character in the game but it's going to take a minute to finish her. In the meantime I'm working on some much needed updates to older characters. First up is Zangief who is getting some new moves and sprites to go along with the quality of life changes. Here are some new sprites/smart palette for his Medieval Times hyper move.
My version of Guile for Mugen 1.0 & Mugen 1.1. Hit start to see the move list.
Known issues : The background in Aim High hyper move sometimes stops scrolling. : Sometimes Guile faces the wrong way during Maelstrom Twister hyper move.
Here is a video of Guile's specials, throws and hypers. I made a lot of progress over the last few days where I added the rest of his throws and a hyper version of the throw called Maelstrom Twister. Also lots of FX, sounds, intros & win poses have also been added since the last preview. I'm only showing off the new jet intro in this video.
This stage pack comes with 3 versions which are World Warrior, Champion Edition & Super. I separated some sprites to create more depth, as well as add clouds & jets in the sky. The stage has good jump height & optional zoom.
Almost done with Guile’s alpha and will be releasing it within the next two weeks. In this preview video you will see that more sonic kicks were added. They can also be done in the air. I also added two new hypers which one of them is the Sonic Tempest, were you create a giant sonic boom in the air. The other one is the hyper I described in my last post, were Guile kicks the opponent into the air and a fighter jet blasts you out of the sky.