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ELECTR0

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Messages by ELECTR0

    

Re: Classic VS : J. Carn / Chun-Li

 June 29, 2022, 04:34:07 AM View in topic context
 Posted by ELECTR0  in Classic VS : J. Carn / Chun-Li (Started by ELECTR0 January 01, 2019, 01:00:11 AM
 Board: Projects

Showing off Interpol Mode for Chun-Li. In this mode she shoots a gun stead of a fireball & has a different air hyper where she jumps around the map. I also added a new throw attack which does random things. Right now she just crawls on the opponent & beats on them with her spiked bracelets. I'll be expanding this attack before release. Also the new throw move can be used in both modes. I'm planning on releasing Chun-Li on 7/8/2022.

    

Re: Classic VS : J.Carn / Chun-Li

 June 17, 2022, 04:55:55 PM View in topic context
 Posted by ELECTR0  in Classic VS : J. Carn / Chun-Li (Started by ELECTR0 January 01, 2019, 01:00:11 AM
 Board: Projects

Here's the reveal of Julius Carn the last character to be in the new update for the Classic VS game. Once I'm done releasing both J. Carn and Chun-Li for regular Mugen, I'll then be ready to update Classic VS game and get it released. Both characters are almost finished so not to much longer.

    

Re: Classic VS : Chun-Li

 May 19, 2022, 02:34:00 AM View in topic context
 Posted by ELECTR0  in Classic VS : J. Carn / Chun-Li (Started by ELECTR0 January 01, 2019, 01:00:11 AM
 Board: Projects

Early preview of Chun-Li. She has 3 hypers which are :

Kikou Shou - The ball of energy Super Art from Street Fighter 3.

Lighting Bird Kicks - An Ultra from Street Fighter 4.

Flock of Birds - Air hyper where she spins and birds fly by to attack.





    

Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega

 May 07, 2022, 02:55:19 AM View in topic context
 Posted by ELECTR0  in Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega (Started by Vegaz_Parrelli May 04, 2022, 08:20:29 PM
 Board: Your Releases, 1.0+

Very cool.
    

FF3 Ultimate Haggar (Alpha_1)

 May 04, 2022, 08:39:42 PM View in topic context
 Posted by ELECTR0  in FF3 Ultimate Haggar (Alpha_1) (Started by ELECTR0 May 04, 2022, 08:39:42 PM
 Board: Your Releases, 1.0+

Final Fight 3 version of Haggar converted from my Punisher game for Mugen 1.0 & Mugen 1.1. Haggar is a 4 button setup with the other 2 buttons summoning Dean. Hit start to see the move list.

Link : https://electroslair.blogspot.com/

    

Ultimate Haggar (Alpha_1)

 April 29, 2022, 06:04:19 PM View in topic context
 Posted by ELECTR0  in Ultimate Haggar (Alpha_1) (Started by ELECTR0 April 29, 2022, 06:04:19 PM
 Board: Your Releases, 1.0+

Another character I converted from my Punisher game for Mugen 1.0 & Mugen 1.1. Haggar is a 4 button setup with the other 2 buttons summoning Dean. Hit start to see the move list.

Link : https://electroslair.blogspot.com/

    

Ultimate Punisher (Alpha_1)

 April 24, 2022, 05:30:17 PM View in topic context
 Posted by ELECTR0  in Ultimate Punisher (Alpha_1) (Started by ELECTR0 April 24, 2022, 05:30:17 PM
 Board: Your Releases, 1.0+

Decided to convert Punisher from my Punisher game for standard Mugen 1.0 & Mugen 1.1. Had to remove the finishing moves. Also removed the Sniper hyper and in it's place added the wield knife. This character plays differently than my other Ultimate characters in that it's a 4 button setup. The other 2 buttons are used to summon Wolverine. It takes a little bit of energy to summon Wolvie (Power=100). Hit start to see the move list.

Link : https://electroslair.blogspot.com/

    

Re: Classic VS : Zangief Update

 March 24, 2022, 07:55:38 PM View in topic context
 Posted by ELECTR0  in Classic VS : J. Carn / Chun-Li (Started by ELECTR0 January 01, 2019, 01:00:11 AM
 Board: Projects

@warecus @Momotaro

I wish I had more to share with Chun Li, but I just started working on her. All I can say is there are birds & a gun.
    

Re: Classic VS : Zangief Update

 March 23, 2022, 09:03:19 PM View in topic context
 Posted by ELECTR0  in Classic VS : J. Carn / Chun-Li (Started by ELECTR0 January 01, 2019, 01:00:11 AM
 Board: Projects

Working on Chun Li as the next character in the game but it's going to take a minute to finish her. In the meantime I'm working on some much needed updates to older characters. First up is Zangief who is getting some new moves and sprites to go along with the quality of life changes. Here are some new sprites/smart palette for his Medieval Times hyper move.

    

Re: MUGEN Video thread

 March 17, 2022, 09:10:17 PM View in topic context
 Posted by ELECTR0  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

St. Patrick's Day Brawl : Guile & Tung Fu Rue VS Blanka & Wraith.


    

Re: Ultimate Guile (Alpha_1)

 March 10, 2022, 10:58:30 PM View in topic context
 Posted by ELECTR0  in Ultimate Guile (Alpha_1) (Started by ELECTR0 March 09, 2022, 03:04:30 PM
 Board: Your Releases, 1.0+

Thanks everyone for the comments.

@Vegaz_Parrelli  Zangief’s got an update coming soon with some new stuff. ;D
    

Ultimate Guile (Alpha_1)

 March 09, 2022, 03:04:30 PM View in topic context
 Posted by ELECTR0  in Ultimate Guile (Alpha_1) (Started by ELECTR0 March 09, 2022, 03:04:30 PM
 Board: Your Releases, 1.0+

My version of Guile for Mugen 1.0 & Mugen 1.1. Hit start to see the move list.

Known issues : The background in Aim High hyper move sometimes stops scrolling.
                     : Sometimes Guile faces the wrong way during Maelstrom Twister hyper move.

Link: https://electroslair.blogspot.com/

    

Re: US Airfield (3 - Street Fighter 2 stages)

 March 05, 2022, 01:57:17 PM View in topic context
 Posted by ELECTR0  in US Airfield (3 - Street Fighter 2 stages) (Started by ELECTR0 February 24, 2022, 11:42:33 PM
 Board: Your Releases, 1.0+

@Lasombra Demon That’s awesome.
    

Re: Classic VS : Guile

 March 02, 2022, 01:06:44 AM View in topic context
 Posted by ELECTR0  in Classic VS : J. Carn / Chun-Li (Started by ELECTR0 January 01, 2019, 01:00:11 AM
 Board: Projects

Here is a video of Guile's specials, throws and hypers. I made a lot of progress over the last few days where I added the rest of his throws and a hyper version of the throw called Maelstrom Twister. Also lots of FX, sounds, intros & win poses have also been added since the last preview. I'm only showing off the new jet intro in this video.



    

Re: Capital (Fighters History)

 February 27, 2022, 11:47:08 PM View in topic context
 Posted by ELECTR0  in Capital (Fighters History) (Started by ELECTR0 February 26, 2022, 06:45:24 PM
 Board: Your Releases, 1.0+

So you attempted the same thing. I’m going to have to check the stage out and see what you did.
    

Capital (Fighters History)

 February 26, 2022, 06:45:24 PM View in topic context
 Posted by ELECTR0  in Capital (Fighters History) (Started by ELECTR0 February 26, 2022, 06:45:24 PM
 Board: Your Releases, 1.0+

I cut up the building and put them on there own deltas to make it look more 3D. The stage has good jump height and zoom options.

Credit : Reginukem for sprite rips.

Link : https://electroslair.blogspot.com/

    

US Airfield (3 - Street Fighter 2 stages)

 February 24, 2022, 11:42:33 PM View in topic context
 Posted by ELECTR0  in US Airfield (3 - Street Fighter 2 stages) (Started by ELECTR0 February 24, 2022, 11:42:33 PM
 Board: Your Releases, 1.0+

This stage pack comes with 3 versions which are World Warrior, Champion Edition & Super. I separated some sprites to create more depth, as well as add clouds & jets in the sky. The stage has good jump height & optional zoom.

Link : https://electroslair.blogspot.com/



    

Re: Classic VS : Guile

 February 23, 2022, 12:00:49 PM View in topic context
 Posted by ELECTR0  in Classic VS : J. Carn / Chun-Li (Started by ELECTR0 January 01, 2019, 01:00:11 AM
 Board: Projects

Slightly sped up everyone’s walk in the game. :megusta:
    

Re: Classic VS : Guile

 February 22, 2022, 09:49:21 AM View in topic context
 Posted by ELECTR0  in Classic VS : J. Carn / Chun-Li (Started by ELECTR0 January 01, 2019, 01:00:11 AM
 Board: Projects

Almost done with Guile’s alpha and will be releasing it within the next two weeks. In this preview video you will see that more sonic kicks were added. They can also be done in the air. I also added two new hypers which one of them is the Sonic Tempest, were you create a giant sonic boom in the air. The other one is the hyper I described in my last post, were Guile kicks the opponent into the air and a fighter jet blasts you out of the sky.

    

Re: Classic VS : Guile

 January 28, 2022, 06:20:18 AM View in topic context
 Posted by ELECTR0  in Classic VS : J. Carn / Chun-Li (Started by ELECTR0 January 01, 2019, 01:00:11 AM
 Board: Projects

@Staubhold Yes and the yoga chant.

@Noside Thanks!

@PoTs I’ll I’ll speed the anim up a tick or two and see how that looks.