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Eiton

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Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-10-29)

 November 02, 2023, 04:00:11 AM View in topic context
 Posted by Eiton  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 AM
 Board: IKEMEN Releases

Just found that I messed up something. So a here is a little update.
If you've already downloaded the 10-29 version, you can simply open Akiha_TL.def and uncomment the mugenversion = 1.1 line.
    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-06-11)

 October 29, 2023, 08:38:04 AM View in topic context
 Posted by Eiton  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 AM
 Board: IKEMEN Releases

Ikemen Go 0.99 stable version is released.
A little update to fix different things.
Support for older versions and rollback alpha is dropped.
    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-04-15)

 June 11, 2023, 09:47:59 AM View in topic context
 Posted by Eiton  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 AM
 Board: IKEMEN Releases

Akiha is updated.
    

Re: [Ikemen Go Tool] A Tool to preview animations

 June 06, 2023, 02:25:02 PM View in topic context
 Posted by Eiton  in [Ikemen Go Tool] A Tool to preview animations (Started by Eiton June 04, 2023, 06:18:21 AM
 Board: IKEMEN Releases

Im able to run the tool

but not able to load any character

You should try kfm first :)
The file parsing is less lenient than mugen / ikemen go, some minor things would cause the program fail to parse the files.


Try open your Akiha
Akiha's air file contains some malformed lines. I'll release an update later, after I update the character to follow FB's newest patch. You can fix it yourself, the error message told you which row is causing the error.

Try open my saber
Tab character is not trimmed, you can still load it by clicking load sff and load air separately. I fixed it. Please redownload the program.
    

Re: [Ikemen Go Tool] A Tool to preview animations

 June 04, 2023, 12:55:45 PM View in topic context
 Posted by Eiton  in [Ikemen Go Tool] A Tool to preview animations (Started by Eiton June 04, 2023, 06:18:21 AM
 Board: IKEMEN Releases

No. Nothing happens when running the executable. I have Windows 7 with an Intel HD 3000.

It is hardware problem then. The program is using opengl 4.6 and Intel HD 3000 supports up to 3.1.
    

Re: [Ikemen Go Tool] A Tool to preview animations

 June 04, 2023, 12:28:58 PM View in topic context
 Posted by Eiton  in [Ikemen Go Tool] A Tool to preview animations (Started by Eiton June 04, 2023, 06:18:21 AM
 Board: IKEMEN Releases

Ikemen GO Explod Viewer ;P

I can't run it but I guess it's because of hardware or so.

On this note:
Quote
Note that SFF 1.0 is not supported. There is no point to use SFF 1.0 for Ikemen Go character after all. Only Orthographic and Perspective2 projections are supported.
SFF 1.0 loads faster and makes palette configuration easier for the end user. Not that that makes it better than 1.1 or that you need to add support for it. If Ikemen were to ever support only one format it definitely should be the newer one.

Any error message? Maybe it is my fault. I only tested it on my PC.
    

[Ikemen Go Tool] A Tool to preview animations

 June 04, 2023, 06:18:21 AM View in topic context
 Posted by Eiton  in [Ikemen Go Tool] A Tool to preview animations (Started by Eiton June 04, 2023, 06:18:21 AM
 Board: IKEMEN Releases

This is a tool similar to the Offset viewer in Fighter Factory. You can change scale / angle / offset of animations and preview how they look in the engine.
I have no idea how to name it so it is called Ikemen Go tool at the moment.
Download
Poorly Written Source Code
    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-04-03)

 April 15, 2023, 05:24:40 AM View in topic context
 Posted by Eiton  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 AM
 Board: IKEMEN Releases

I hope you're not against that one because I suggested it myself. ;P
Of course not. This way is more intuitive.
I coded most of the states before the update and I just forgot to fix some of them.

Found a few more small things:
- 6C creates a debug message about P2 missing animation 5901
- If P2 is dizzied by the launcher (3C) they will air recover without being dizzied
- Debug messages about invalid action 1102 in state 1100
Thanks for the report.


    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-03-12)

 April 03, 2023, 03:06:43 PM View in topic context
 Posted by Eiton  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 AM
 Board: IKEMEN Releases

I noticed something felt weird while doing random combos with Akiha. After closer inspection it's that her cancels don't get buffered during hitpauses. Meaning if you do a normal attack and cancel it exactly when it hits, the next move won't come out.

It's easy to test this if you do 5B, pause, then frame advance and when it hits cancel into 5C.

That said, I have no idea if Type Lumina actually works like that. Typical fighting games don't.
I thought I had fixed it... It is caused by the nested ignorehitpause update in zss.
    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-03-12)

 March 20, 2023, 03:27:56 PM View in topic context
 Posted by Eiton  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 AM
 Board: IKEMEN Releases

I found that Ctrl+P can output all keyframes.
What I want to ask is whether it is possible to export these special effects into png files frame by frame. It takes a lot of time for me to use Snipaste+PS to process it. If necessary, I think I need to learn the syntax of C++.
Did you actually try Ctrl+P? It will output the interpolated frames between the current frame and next frame.
Yes, but it may be that the method I used is wrong, it will output the two lines where the central axis crosses together。

Press L to hide the axis. Refer to Help -> Shortcuts
    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-03-12)

 March 20, 2023, 01:27:36 PM View in topic context
 Posted by Eiton  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 AM
 Board: IKEMEN Releases

I found that Ctrl+P can output all keyframes.
What I want to ask is whether it is possible to export these special effects into png files frame by frame. It takes a lot of time for me to use Snipaste+PS to process it. If necessary, I think I need to learn the syntax of C++.
Did you actually try Ctrl+P? It will output the interpolated frames between the current frame and next frame.
    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-03-12)

 March 17, 2023, 01:28:59 PM View in topic context
 Posted by Eiton  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 AM
 Board: IKEMEN Releases

Hantei-chan相比于60FPS下录制的游戏视频来看,确实缺少了很多帧,不知道修改部分源码之后可否做出游戏中60FPS的效果来,若是不行的话就只能做妥协场了,当然即时是这样Hantei-chan整体的效果虽然没有那么流程,但也不至于不能看,很感谢楼主大大耐心的回答!我要做你和beterhans死忠粉!
I did it. Turns out it is not as difficult as I thought.


https://github.com/Eiton/Hantei-chan/releases/tag/vCustom_20230317
    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-03-12)

 March 12, 2023, 06:08:49 AM View in topic context
 Posted by Eiton  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 AM
 Board: IKEMEN Releases

Since IKEMEN GO got updated, I decided to check out Akiha for myself and noticed something's wrong about her size:

For some reason, I think her scaling is too small. I thought Sennou-Room's DBFC characters were small at first compared to OHMSBY's characters, but they are intentionally meant to be scaled for CvS2 in mind while OHMSBY's are slightly larger for BBTAG. However, your Akiha are much smaller than both of theirs. Is the size on Akiha accurate? If it is, how do you tell exactly? Can't ask about the gameplay since I don't own the source game myself.

The default localcoord is for 16:9 (720p, 1080p). You need to modify the localcoord in Akiha_TL.def to change its size. 1060 looks good to me in 4:3.
    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-03-12)

 March 12, 2023, 05:09:22 AM View in topic context
 Posted by Eiton  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 AM
 Board: IKEMEN Releases

    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-02-25)

 March 06, 2023, 03:28:23 PM View in topic context
 Posted by Eiton  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 AM
 Board: IKEMEN Releases

My Guess is there is a limitation that in Roundstate = 1 if you press abc or xyz.
the game will start and jump to roundstate = 2 and skip the intro.

thats put a limition on the pre-fight menu system that can only press a key for only one time so you can't select 2 sub character but only 1.
I am pretty sure pressing start in mugen will not skip the intro and the character can recognize the input. You can use start as the confirm button.
Alternatively you can use up/down to select options and left/right to confirm/cancel. Some characters are using this method, e.g. MB characters made by ⑨ and Matou Sakura made by rokuyuki.
    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-02-25)

 March 05, 2023, 03:53:13 PM View in topic context
 Posted by Eiton  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 AM
 Board: IKEMEN Releases

I used the second method to set the stage and characters to black, but the effect will exceed the screen. Can this be solved by scaling the game resolution?
To some extend. But you don't need very high resolution images or your sff will become very big. Scale the effect to 0.5x or even 0.25x.

另外想请教一下,IKEMEN GO是否可以像电击文库那样,开局的时候选择两个援护角色,这在MUGEN中好像是不可行的。(English:In addition, I would like to ask whether IKEMEN GO can choose two support roles at the beginning of the game like DFCI, which seems to be unfeasible in MUGEN.)
I have no idea what you mean. There are mugen characters that can select support characters at the beginning of the game.

Hantei-chan相比于60FPS下录制的游戏视频来看,确实缺少了很多帧,不知道修改部分源码之后可否做出游戏中60FPS的效果来,若是不行的话就只能做妥协场了,当然即时是这样Hantei-chan整体的效果虽然没有那么流程,但也不至于不能看,很感谢楼主大大耐心的回答!我要做你和beterhans死忠粉!
Yeah it is possible to add interpolation support to hantei-chan, but it needs quite a lot of efforts to rework the pat rendering flow.
    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-02-25)

 March 04, 2023, 01:35:06 PM View in topic context
 Posted by Eiton  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 AM
 Board: IKEMEN Releases

    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-02-25)

 February 28, 2023, 02:59:30 PM View in topic context
 Posted by Eiton  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 AM
 Board: IKEMEN Releases

The Nightly build (latest dev version) is available now so you don't have to build Ikemen Go yourself.

Is it possible to publish a related tutorial? Especially the processing of those full screen skills
楼主是不是之前贴吧上的那位大佬,好像在B站也发布过罪恶装备人物的MUGEN视频!是的话应该能够看得懂中文吧。希望可以出期 制作原始游戏特效 相关的教程,在已有的人物里我感觉你是特效还原度最高的大佬了。
I won't bother to write a complete tutorial. I can only give you the rough idea. There may be better approaches.
Prerequisite:
- knowledge of Cheat Engine (CE) or other debug tools
- knowledge of computer graphics (and related math)
- basic understanding on how game works

Method 1:
Understand the structure of the effects by reverse engineering with the help of CE or other tools. Recreate it in Mugen / Ikemen Go.
You can study the source code of Hantei-chan instead for MBTL effects.

Method 2:
Use whatever methods to let the game draw the desired effect on a blank (black) buffer. Capture it frame by frame.

Just curious, have you considered
doing something like this article (SFXs)?
Million Arthur: Arcana Blood Sprite Rips
The raw SFXs are available in Resentone's post. It is not trivial to batch output the processed SFXs. I have no plan to do it.
    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-02-20)

 February 25, 2023, 08:41:18 AM View in topic context
 Posted by Eiton  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 AM
 Board: IKEMEN Releases

Akiha is updated.

I am confused about that how did you get these affects? The only method that I think you made these by yourself. I try to unpack the original games effect, but that one cannot be used.
Flat effects CAN be recreated in Ikemen Go with the unpacked textures. For the curved / bended texture effects, I used methods similar to this to capture the sprite from the OG game.
    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-02-20)

 February 22, 2023, 12:58:35 AM View in topic context
 Posted by Eiton  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 AM
 Board: IKEMEN Releases

I wonder what killer feature is in 0.99 IKEMEN?
The biggest killer feature for me is in 0.98.2 : you can apply palfx to explods and use perspective projection after 0.98.2 (both are coded by me). I wouldn't make it if these two were not available.
The rest are something good to have and fixes for serious bugs.
you mean mechanical keyboard can work like arcade stick support all keys to be pressed?
Yeah I am using a (cheap) mechanical keyboard and I have no trouble executing the command.
Actually any keyboard supports n key rollover can detect 4 key press at the same time. However most of membrane keyboard do not support it.

Edit:
By The way I made a video for her
I watched your video. Looks like the zoom effect is bugged in stage with zoom out... I will try to fix it later.