MS paint is just the most available. Everyone with windows has it and its easy to use. However depending on your skills you may struggle with doing what you want. Mouse drawing isn't for everyone.
Mugen sprites are mostly 8bit. That means they are limited to 256 colours with 1 being transparent. If you use 1.1 you can use alpha channels but its impossible to set these up in mspaint and tbh i don't think anyone has bothered on the character front.
Draw lots of pictures. Anything you want the character to do you draw each bit of it to make that happen. Like a flip book.
Get a jus character sprite. The internet has loads. Put it on your sheet as a guide.
Also be warned that from scratch is super hard and most people don't.
Its not about size but sprite cleanliness. Your drawing is very good. But its terrible to convert into a usable sprite. Look at all the messy half black half white bits that remove the clear cuts between 1 colour and another. Trace over it with a black pen. Preferably a nice one not a ballpoint. Then scan it in again. Don't add shading. If you want shading in the original do it with the end colour. Easier not to though. The fill tool will allow more consistency. 1st though you need clean lines.
Re: Corona virus...where do you live and how have your life changed
2nd pfizer is done. 5 days of sore arm. No other symptoms. Probable booster shot in the offing. NZ has got delta embedded now. So masks everywhere and more contact tracing. Previously it was just BAU for everyone. Not any more. Bit annoying but whatever.
So thats nicely detailed but pencil is a terrible medium for clean up. Before you bring it in i would trace your pencil with a solid coloured pen like a sharpie. Then scan that in. You may still need clean up but way less.
You can avoid some by making the scanned image 2 colours so its just b&w. Then clean artifacts. Then colour and shade. Or if you colour and shade the original. After you bring it in reduce the colour depth to remove unnecessary colours. Psp lets you say "my image has 8 colours" and itll do its best on merging the similar ones together.
Re: how to make mugen chars have dialogues intros and endings
Ignoring the "easy in ikemen" in mugen just create the text in your favourite gfx program and use explod to chuck it on screen. There is another way that lets you do it via code and its pretty good. But just text=explod is very simple and anyone can do it with little effort
Re: Does targetvelset still work even if p2 has an active hitoverride?
Yes absolutely. It takes tweaking if its multihit but generally all you need is movehit or moveguarded and persistent = 0 so it only plays the once. If it needs to play over and over it gets a little more complex due to the way movehit and moveguarded work
Can't force p2 to do anytbing without hitting him first. You could make a full screen invisible hit that puts them on the ground and then activates the rest of it but thats kinda mean. If you miss you miss thats just tough is the way things normally work.
That normally means the state doesn't exist. Does it have a state 42? You may have trashed it by accident and it needs recreating. And if memory serves 42 is jump land so someone has done something odd.
Re: How to modify hitsound volume if the value is from char's own snd? (e.g: s13,25)
I have.... never seen that? Have the guard states or the holdback commands been messed with somehow? Or th3 character has noairguard asserted? Guard is hard coded in terms of access and how it behaves so to find something like that this far down the line makes me think its something else interfering.
Not that you're not seeing it. But you can't be the first person in 21 years to find something like that so i figure its character related. Does it happen with kfm?
Yes. As long as its your characters personal common1 thats fine. If its a shared common1 like the one in data thats a full game only thing. Not because it won't work but because you may break other charracters already using the var.
Variables are for the character. Set one and its valid everywhere for everything. Helpers can redirect to it even if in their own file. Depending on your intpersistindex you can even call on it across rounds and matches. They're not locked to the state theyre set in.
That said. Helpers have their own vars. Set a var in a helper and you have to redirect to access it. Its not available naturally.
Mugen itself no. However you can talk about what it taught you from a problme solving perspective if asked and its a good gateway into the LOGIC of programming. However its just a gateway. Mugen code is useless for anything but mugen. Use what you learn and get into powershell or c++ or java or any one of the coding languages out there.
I have half ass powershell knowledge. But im also not a programmer. More of a script kiddy with a backend to take care of. Other people do the code.