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Messages by Swanky

    

Re: Beast by Gladiacloud, MotorRoach, and Kenshiro99

 April 11, 2021, 05:46:40 PM View in topic context
avatar  Posted by Swanky  in Beast by Gladiacloud, MotorRoach, and Kenshiro99 (Started by MotorRoach March 26, 2021, 02:24:35 AM
 Board: Your Releases, 1.0+

Really impressive job. Impressive sprites and moveset. Could've felt a little more weighty with a few timing changes, but feels very, very much like something that would be released in an official game. Very fun character, going to have to fiddle around with his moveset in time to make sure I'm not overlooking something. Only thing that I did not like and that probably boils down to personal taste is that you can combo into the same strength crouching attacks from standing attacks (standing mk into crouching mk and so on). Personally, that feels a little off although I haven't played actual MvC in recent years so can't comment on whether this is an official thing or not. As I said, personal taste. Great work, this is so going to be a main stay in my roster. <3
    

Re: Jubilee MVC Styke by Kenshiro99 and Gladiacloud

 April 11, 2021, 05:40:12 PM View in topic context
avatar  Posted by Swanky  in Jubilee MVC Styke by Kenshiro99 and Gladiacloud (Started by kenshiro99 April 11, 2021, 04:24:27 AM
 Board: Your Releases, 1.0+

Looks good, feels good. I think the color grading on the shirt / jacket was fixed as well?
Updated moveset is good, only thing that caught me offguard (same as Beast) is the normal into low combo ability as you can combo into the the same strength p/k low as you did normal; like standing mk into crouching mk and so on. Pretty easy to change for a personalized roster however. Thanks for the release!
    

Re: Beast by Gladiacloud, MotorRoach, and Kenshiro99

 March 26, 2021, 10:02:13 PM View in topic context
avatar  Posted by Swanky  in Beast by Gladiacloud, MotorRoach, and Kenshiro99 (Started by MotorRoach March 26, 2021, 02:24:35 AM
 Board: Your Releases, 1.0+

I see some influences from Dr. Doom, Gambit, Hulk... looks very solid. Gotta check him out some time...
    

Re: Various MvC-ish characters edited, other odds & ends

 March 26, 2021, 09:58:31 PM View in topic context
avatar  Posted by Swanky  in Various MvC-ish characters edited, other odds & ends (Started by Swanky January 20, 2021, 10:24:40 AM
 Board: Edits & Addons 1.0+

I just tested with no issues. Note that I edited Rose for Mugen 1.0, so I can't say if she'll still work for 1.1
You could try and download the original version of Rose (should be a folder Rose_MvC), then drop my files into that folder and have the following in your select.def:
Rose_MvC/Rose_MvC_Swanky.def

That's how I've set up my files and it works no problem.
    

Re: Various MvC-ish characters edited, other odds & ends

 March 12, 2021, 12:20:29 PM View in topic context
avatar  Posted by Swanky  in Various MvC-ish characters edited, other odds & ends (Started by Swanky January 20, 2021, 10:24:40 AM
 Board: Edits & Addons 1.0+

    

Re: Various MvC-ish characters edited, other odds & ends

 February 18, 2021, 05:08:26 PM View in topic context
avatar  Posted by Swanky  in Various MvC-ish characters edited, other odds & ends (Started by Swanky January 20, 2021, 10:24:40 AM
 Board: Edits & Addons 1.0+

Actually, I did not notice. :P Fix would have been easy though. However, I uploaded the assorted files at moddb.com for better and hopefully futureproof safe keeping. The links in the fist post have been updated.
€ There is now a secondary link to all my full character edits as well. This replaces the individual download links from dropbox.
    

Re: Lobo MvC-ish Edit for 1.0

 February 18, 2021, 04:59:09 PM View in topic context
avatar  Posted by Swanky  in Lobo MvC-ish Edit for 1.0 (Started by Swanky February 04, 2021, 08:19:16 PM
 Board: Edits & Addons 1.0+

Interesting... Not completely sure how to tackle that either. I had edited his wallbounce gethit state (statedef 5400) so he wouldn't get stuck on walls, but it doesn't prevent him from not getting hit in that state. My guess is that it's the gethit state that Lobo's gets hit in, so it repeats add nauseum. Other than that, I had touched the hittime in the Hyper state, but it wouldn't cause something like this, but there should probably a safeguard how long Lobo should be on his bike, and how often the enemy can get hit during one of his drive bys.
    

Re: Lobo MvC-ish Edit for 1.0

 February 17, 2021, 02:11:10 PM View in topic context
avatar  Posted by Swanky  in Lobo MvC-ish Edit for 1.0 (Started by Swanky February 04, 2021, 08:19:16 PM
 Board: Edits & Addons 1.0+

Ah, I guess I don't mind since I'm running a heavily customized fightfx myself. Might make sense to make them all or the other I suppose. He should have guardsparks for most attacks, though.
About the helpers - as already replied via PM, I think projectiles are functional (and originally done by Buyog), and although helpers seem a better solution I didn't see the need for additional work there.

I don't have any plans on working on any of my edits for the forseeable future(and I just uploaded them to moddb for future safe keeping), but you are of course welcome to refine them (and upload as edits yourself!) any way you want. :)
    

Re: Lobo MvC-ish Edit for 1.0

 February 17, 2021, 12:27:29 PM View in topic context
avatar  Posted by Swanky  in Lobo MvC-ish Edit for 1.0 (Started by Swanky February 04, 2021, 08:19:16 PM
 Board: Edits & Addons 1.0+

Minor update: His Pushblock states now grant invicibility for their duration.
    

Re: Various MvC-ish characters edited, other odds & ends

 February 09, 2021, 12:05:44 PM View in topic context
avatar  Posted by Swanky  in Various MvC-ish characters edited, other odds & ends (Started by Swanky January 20, 2021, 10:24:40 AM
 Board: Edits & Addons 1.0+

Small update for Dormammu by Gladiacloud and its AI patch by Vorse_Raidier (you will need both)

QCF P has 10 more frames before returning ctrl
F sMP only lasts 180 frames instead of 300
QCB PP now has a selfdestroy time of 600, instead of infinite (which could lock out other moves)
Level 1 supers and sLauncher can now hit boss type enemies. See Statedef -2 for setting up additional names.
Slight tweaks to the AI (-very- slightly less spammy)

Link in first post.
    

Re: Various MvC-ish characters edited, other odds & ends

 February 07, 2021, 09:21:59 AM View in topic context
avatar  Posted by Swanky  in Various MvC-ish characters edited, other odds & ends (Started by Swanky January 20, 2021, 10:24:40 AM
 Board: Edits & Addons 1.0+

Hal Jordan Update 1.05
Update 1.05
- updated his chaining again, specifically the aerial rave chaining.
   - shortened start up frames of all aerial basics
   - redrew many hitboxes for jumping basics. It is now significantly easier to hit your target.
   - slightly increased hittime on aerials (up to six frames on heavy)
   - jHK now slams opponent down
- increased hittimes by 6 frames on cHeavies
- tweaked his launcher p2vel. Now launches slightly faster / higher, allowing for more consistency when aerial rave
- switched around some commands in the command structure
- added pushblock
- added alpha counter
- reduced his overall attack value to 90 (was 100)
- updated his AI routines with Pushblock and Alpha Counter codes by MystikBlaze

known issues:
block shield does not travel with block transitions (vanilla issues, visual only). This also affects the push block effect.
He still has issues with small targets. Fixing this would require a MAJOR rework of basically everything and is out of the scope of this project.
His AI is still all over the place. It's functional and arguably serviceable, so I don't see reason to update it.

A small patch for WhiteMagic2002's Psylocke has been released. Push Block has been added to the character.
Links in first post.

Should nothing else come up, these may be the final small character patches for now.
    

Re: Various MvC-ish characters edited, other odds & ends

 February 06, 2021, 08:40:01 PM View in topic context
avatar  Posted by Swanky  in Various MvC-ish characters edited, other odds & ends (Started by Swanky January 20, 2021, 10:24:40 AM
 Board: Edits & Addons 1.0+

GL can already chain, just not zig zag. The only exception to this are is cKicks which are either cWK, cMK or cWK, cHK due to how his cMK hits. This is vanilla behavior and I didn't see reason to change this since his cMK also has a specific purpose. His Aerial Raves are also intact, maybe not super intuitive to use right now. I see if I can finetune that a bit more. Advance Guard is probably a good idea. IF I find enough reason to update him, I'll PROBABLY put it in.

If you expected more, than you should probably start your own edit of the man, or even better, do him in your own vision.
    

Re: Etrigan Edit for 1.0

 February 06, 2021, 09:25:27 AM View in topic context
avatar  Posted by Swanky  in Etrigan Edit for 1.0 (Started by Swanky February 03, 2021, 01:36:02 PM
 Board: Edits & Addons 1.0+

There should be a download button next to the register button top right of the screen.
    

Re: Various MvC-ish characters edited, other odds & ends

 February 05, 2021, 09:46:32 AM View in topic context
avatar  Posted by Swanky  in Various MvC-ish characters edited, other odds & ends (Started by Swanky January 20, 2021, 10:24:40 AM
 Board: Edits & Addons 1.0+

Done. Dropbox was appearantly being finicky with its link management system again. Sorry for the inconvenience.
    

Re: Lobo MvC-ish Edit for 1.0

 February 05, 2021, 09:43:45 AM View in topic context
avatar  Posted by Swanky  in Lobo MvC-ish Edit for 1.0 (Started by Swanky February 04, 2021, 08:19:16 PM
 Board: Edits & Addons 1.0+

Is that outside of his super? Going to have a look at it later.
Do you have a specific move or state that he copies himself in? Would make troubleshooting a good bit easier. :)

Seems to be missing files. He won't boot up unless this is one of the edits that requires the base character in which case that should probably be mentioned.

€ Tried to replicate on a secondary mugen install but had no issues, so I can't verify that claim.
    

Lobo MvC-ish Edit for 1.0

 February 04, 2021, 08:19:16 PM View in topic context
avatar  Posted by Swanky  in Lobo MvC-ish Edit for 1.0 (Started by Swanky February 04, 2021, 08:19:16 PM
 Board: Edits & Addons 1.0+

Lobo
by Buyog

SFA BG sprites by Winane
edits by Swanky

Download Lobo



When I first started working on Lobo I thought he'd be just a combo touch up. I was wrong. The project escalated right quick. :P

List of Changes:
- His basic combos should no longer feel sluggish
- specifically increased his jump basics air.hittime to allow for better comboing when using dash into jump attacks when opening an attack
- tweaked his jMK, should now also hit close enemies and regular sized fighters when dashing
- can chain basics into pistol shot and frag grenade
- can also chain basics into BFG, Lights out Clyde and Motorbike Hypers
- Motorbike Hyper now holds enemy in position if it hits. It's not ideal but better than the enemy resetting in. If blocked, P2 has full movement.
- can pushblock, touched up the effects (FX from Breakers)
- can now alpha counter (does a heavy punch with two hits, 2nd hit is overhead and knocks p2 down)
- fixed some issues with Statedef 5400 (the wallbounce), shouldn't get stuck on walls anymore
- reworked Hyper BGs and Hyper Combo Finish BGs (edited, originally by Winane)
     - also visually cleaned up Hyper Screens
- added sound to Hyper Combo Finish BG (taken from MB's MechGouki)
- fixed a number of errors reported by FF
- deactivated Amalgam Hyper
- added slight liferegen (1 every 10 frames) due to him being a Czarnian. Deactivates if roundstate != 2 or life = 0.
- added a few winquotes
- switched some Pals around

Gameplay stuff
Lobo's gameplay should have improved due to smoother comboing.
However, most of his specials don't lend itself to chaining very well for various reasons.
That includes his grappling meat hook which could otherwise set up infinites and his beverage drink.
You can chain into his pistol shot and grenade, beware that the grenade does inflict selfdamage if you are too close to the explosion.
It should now be easier setting up combos when using dash to jump into the enemy.
For optimal launched air combos, delay up for a moment when using cHP launcher.

Changes to Moveset
- 412P (blocking)      Counter
- PP (blocking)         Guard Push

My general releases







€ updated Download link to moddb. File contains all of my full character edit releases so far.
    

Re: Various MvC-ish characters edited, other odds & ends

 February 04, 2021, 08:12:05 PM View in topic context
avatar  Posted by Swanky  in Various MvC-ish characters edited, other odds & ends (Started by Swanky January 20, 2021, 10:24:40 AM
 Board: Edits & Addons 1.0+

Strong Guy has received a simple AI patch.

    

Re: Various MvC-ish characters edited, other odds & ends

 February 04, 2021, 04:17:54 PM View in topic context
avatar  Posted by Swanky  in Various MvC-ish characters edited, other odds & ends (Started by Swanky January 20, 2021, 10:24:40 AM
 Board: Edits & Addons 1.0+

He had gotten an update for Mugen 1.0 by McCready, GokuSSJ4, Buyog2099 and DG some time ago, and yeah he still plays really neat. So all I did for now was adding a simple AI. Not sure I could add anything to that, really. For now, that release will most likely only be an updated .cmd file with AI. :)
    

Re: Various MvC-ish characters edited, other odds & ends

 February 04, 2021, 10:13:22 AM View in topic context
avatar  Posted by Swanky  in Various MvC-ish characters edited, other odds & ends (Started by Swanky January 20, 2021, 10:24:40 AM
 Board: Edits & Addons 1.0+

That explains it, then. Thank you for clarifying! :)
    

Re: Various MvC-ish characters edited, other odds & ends

 February 04, 2021, 09:30:06 AM View in topic context
avatar  Posted by Swanky  in Various MvC-ish characters edited, other odds & ends (Started by Swanky January 20, 2021, 10:24:40 AM
 Board: Edits & Addons 1.0+

There are multiple Blaze's over there, agreed, however without actual posts. Guess I'm going to have to take the blind shot there.

Working on Lobo & Strongguy rn btw.