
Board: Your Releases, older Mugen
I was also making a version of this boss at one point a long time ago.A few quick observations:
- Overall it's way too easy to beat it
- It can be thrown, which I think is unintentional
- The animations where it does a "wheelie" are misaligned. The tracks go below the ground level
- The Missiles dust seems misaligned
- The way Machinegun works makes it too slow to come out
- Some supers do no chip damage
- If P2 blocks Wave Cannon, he can then walk through the beam
- Seems like there's not much point in jumping
- Needs more palettes. I also think the default one should be based on the portraits
Thanks for the feedback! Like I said in my post, I haven't been into MUGEN for a long time now. Did you ever finish your version of this boss? Would be neat to see a PotS style metal slug tank

-It's lacking a proper AI so that could be one reason why it is easy to beat? Maybe I could also increase the defence value to make it tougher...
-Yes, it was supposed to be unthrowable, but forgot to test that. I have a slight idea what went wrong there and how to fix it.
-I'll definitely check those misaligned sprites, atleast for the wheelie.
-The machinegun attack was a bit of a pain for me to implement. I tried to add some benefits for using it though, because I too noticed it to be a bit unpractical to use in the end.
-I always struggle on how much chip damage should I use and sometimes forget it altogether lol.
-Wave cannon should be a quick fix, I think I'll start from there....
-No point in jumping?! But it looks so cute when the tank jumps!

-About the palettes... Never got in depth with those, have to check how I can change/add them if it's not too complicated/time consuming.