Posted by Jack Williams in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 PM
I think reason it looks awkward is because he's not breathing.
He's moving a lot but his torso is static and unchanging. His neck should bobble slightly so that his eyes stay level on the opponent.
Well I'm glad that his knees move that's very important, I hate seeing legs that just contract like there's a piston in it.
He could examine Victor's animation from Darkstalkers to see how they handle the action of stationary breathing.
The way the shoulders move.
How the head would rest on the neck.
Also some slight movement of the hair at the edges to give the hair some inertia would help bring him alive as well.
Idle animations like stances and walks are crucial and should receive a lot of attention.
They convey the personality of the character.
Btw the bit of clothing hanging on the back of Asura, it should stay stuck to the leg at the bottom and bend the higher it goes.
Right now that golden bit of clothing in back looks like it's a plastic shell. It just needs to behave more like cloth and it'll be fine.
I strongly suggest that he take a look at Ryo Sakazaki's sprites from Capcom vs Snk for the hair.
They have similar hair styles.
He could take a look at it for shading references.