Hi all. Long time. I cannot identify a remix I downloaded years ago. It's a midi sequence of Ken's SFA2 theme. But it seems to have a "tropical" style. I'd like the name of the arranger and the title, so I can give them credit. Thanks in advance. https://drive.google.com/file/d/1jJlQGJVrbrMJEdsbHP8y0TBPLDdyGhr9/view?usp=sharing
Re: CVS Alex released, CVS Felicia updated (Updated 2017/10/8)
Basically, what HadeS said. Looking forward to Shades 3. Not a lot of time in my life left for mugen anymore, but this project and a handful of others always make me check back every few months. Keep up the good work Sean.
Man, it's stuff like this that keeps me coming back to MUGEN after all these years. This is awesome. It would be so worthwhile to create the World Warriors/Alpha characters in their EX incarnations. Thanks to these creators!
Re: ten custom streeta fighta stages/edits by 0megatutb0
I downloaded. These are really good. Just a comment about the 3 ring stages. Their scale seems too short for the characters. Especially when they get airborne, it seems like they are flying. The top rope should really be about shoulder height for most characters and mid back for the taller characters. Aside from that really well done. Thanks.
Wzup Vegaz! Very nice SP. Here's some feedback. 1. I'm a big fan of symmetry so I would probably take one row off the top and center the two remaining. But that's just me. 2. The VS screen on the Daewoo looks nice, but it seems to contrast a lot with the rest of the art style of the SP, maybe a bit flat. Do you think it would be possible to make the TV set pop out more and appear more, ... cartoony, I guess? 3. The fight announcer seems a bit out of place compared to the guy(s) speaking at the Select and VS screens. I think it's really cool when there is one announcer voice throughout a game, like in MK. 4. In the Mode Select screen I see some generic cars and pedestrians. Nothing wrong there. BUT what if there were an easter egg if you let the screen run for a bit, like after 60 seconds on that screen, say, Terry from MOTW happens to be one of the pedestrians walking by? Or what if one of the cars to pass by were, say, Ken Masters in a red Porshe? Just some ideas.
This is the first anything in a while that makes me say, "I might want to switch to 1.1". It also makes me want to say HOE LEE SHE IT! I think this might be your best work EX. Downloaded. Many thanks.
A few more things. - If Jaguar Revolver catches an airborne opponent, it will put him in a standing hit anim. It would look more natural if it put him in a falling hit anim. - All the hits of Jaguar Blitz do not always connect. Some opponents will just fall away after the 3rd hit. I don't know if this might be a problem with the opponent coding. - I really like afterimages, but these seem too intense in brightness, especially in comparison to his hit effects. Just my opinion tho. - Since he's behaving "fair" now, I think he could have slightly higher attack damage. Again, just my opinion.
Thank you for including Air Jaguar Kick. For me it is a major weapon in Adon's arsenal. This can set up other possibilities. 1. Since you still have 2 attacks possible for a jump in to a standing opponent, why not make it possible to combo into Air Jaguar Kick? 2. Why don't you make LK Air Jaguar Kick only stun, not knockdown? Maybe just enough stun so he can set up a combo.
Other than that, he seems to work really well! I may have to pull out my joystick adaptor and actually play against some folks!
Nice Adon, overall. But I noticed a few things that just stuck out at me. - There doesn't seem to be enough push back on some moves, so he almost always connects with chain combos. - On a regular jump in you can get two attacks out before he lands, then start the chain combo, maybe into launcher. Maybe a little too much? - The throws have way too much priority. It seems like he can go from all specials right into a throw. That's a bit unfair. He should have more push back on all specials and more recovery time before he's allowed to begin a grab anim. - In general all his moves seem to have way too much priority. - For the Jaguar Assault, it seems like there's maybe a few too many ticks between hits. I know it allows you to see clearly what happens to both player and opponent, but it just seems unrealistic, like the opponent should not be sooo stunned that he can't block the next hit. - Jaguar Kick variations only move forward, not up. I use those for positioning all the time. I guess it wouldn't matter because I can always try to do it in the air, but... - I can't seem to do any of the special moves that you state can be done on the air. Maybe it's cuz I'm using a keyboard. - Rising Jaguar goes forward plenty, but it doesn't really Rise. - No rapid punches at the end of Jaguar Revolver? - Jaguar Revolver and Jaguar Assault are too similar, forward-moving rush attacks. Why not have Jaguar Assault start with a higher leap into the air, possibly avoiding projectiles, then attack at a downward angle?
Everything else seems well balanced and well executed. Looking forward to any updates. Thanks.
I share your opinion. Generally, copyright is BS, and especially in the world of fan art, and completely in the world of coding.
Maybe I missed something, but is there a pattern, gameplay, or features you specifically want to focus on? Even is they have new moves, it's helpful to say, The char is supposed to have this and do this.
If you tap forward or backward repeatedly with M. Bison (dictator), he looks like he's sliding because his walk anim doesn't start soon enough. Not a big deal, I guess. Just FYI.
I played very briefly with the SF chars. Some of the original moves are very cool. The combo-ability is very nice.
- I notice some inconsistency with the hitsparks. - Some chars have attacks that whiff the opponent if too close. - Some missing sounds (for example, Sagat meter charge). - The throws and grabs could be animated a bit smoother. - The thrown opponent could be centered a bit better. - I think someone mentioned getting rid of mugen shadows/reflections and using oldschool SF2 shadows. I think this is a good idea as sometimes the chars fall a few pixels lower than their reflections.
Overall though, very good. Thanks again.
P.S. On your site I voted for Andy. Hope to see more of your conversions.
U can log with your facebook account. Sorry but I have reason to continue using the hosting 4shared.
OK. I don't use facebook or twitter or gmail or the other thing. I also have a reason for not using those. Nothing against you. Is it possible for someone to pm me these chars?
Re: Merry Christmas, everyone! New character pack release!
Thanks! To be sure, you just drop all these files into the corresponding folders of a clean copy of 1.0, right? Is the screenpack included, or found separately?
Whenever I try to dl them it says I have to log in with some social network account. I'd love to try these out, but is there another way to get these chars besides 4shared?