Posted by Trololo in Street Fighter Zero 3 & Street Fighter Alpha 3 (PotS Style) + CPS2 Dan W.I.P (Started by Emerie The G.O.A.T November 11, 2017, 07:05:00 PM
He's almost done
Fixed some animations
Shit, mate. Dan looks pretty good! However, I've got a suggestion about Shisho Buraiken you showed - you better reference the game with it.
-As you can see, for a SuperPause he keeps the same famous hands crossed pose.
-Also, you could just get it wrong, but for LVL1 versions of Supers it's better pick their original LVL1 versions from the game. Like, sure, sometimes even I have to step away from this logic (like with Ryu's Shinkuu Tatsumaki I had to go for LVL2 because LVL1 is, basically, EX Tatsumaki, but worse), but you could clearly use LVL1 Shisho Buraiken here. It's a 4-hit autocombo into 1-hit Goryuken.
And just a hint: FB Alpha is a good arcade emulator to check the framedata with. Put it to the pause, then "Misc./Shot Factory" (aka CTRL+F12), and there you'll see the good, lovely button "Advance Frame". Click it - and you'll advance the game a single frame forward. That way you'll be able not only to check closely, what frames ARE in the animation, but to count their timing too like that. I bet you'll find it useful, some of your animations could use such treatment.