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Trololo

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Messages by Trololo

    

Re: Street Fighter Zero 3 & Street Fighter Alpha 3 (PotS Style) + CPS2 Rose W.I.P

 August 02, 2022, 05:35:36 AM View in topic context
 Posted by Trololo  in Street Fighter Zero 3 & Street Fighter Alpha 3 (PotS Style) + CPS2 Dan W.I.P (Started by Emerie The G.O.A.T November 11, 2017, 07:05:00 PM
 Board: Projects

He's almost done :mlol:
[youtube]https://youtu.be/GqIdymyOKGA[/youtube]
Fixed some animations :smash:

Shit, mate. Dan looks pretty good! However, I've got a suggestion about Shisho Buraiken you showed - you better reference the game with it.
-As you can see, for a SuperPause he keeps the same famous hands crossed pose.

-Also, you could just get it wrong, but for LVL1 versions of Supers it's better pick their original LVL1 versions from the game. Like, sure, sometimes even I have to step away from this logic (like with Ryu's Shinkuu Tatsumaki I had to go for LVL2 because LVL1 is, basically, EX Tatsumaki, but worse), but you could clearly use LVL1 Shisho Buraiken here. It's a 4-hit autocombo into 1-hit Goryuken.

And just a hint: FB Alpha is a good arcade emulator to check the framedata with. Put it to the pause, then "Misc./Shot Factory" (aka CTRL+F12), and there you'll see the good, lovely button "Advance Frame". Click it - and you'll advance the game a single frame forward. That way you'll be able not only to check closely, what frames ARE in the animation, but to count their timing too like that. I bet you'll find it useful, some of your animations could use such treatment.
    

Re: Demongorne's sprites

 July 30, 2022, 02:43:23 PM View in topic context
 Posted by Trololo  in Demongorne's sprites (Started by demongorne July 20, 2022, 06:57:49 PM
 Board: Graphics

Well, if you want to ask me, you got yourself some CPS-2-like proportions here (you know, SFA stuff). Hell, maybe with proper palette he'll even look the part good. Looks pretty good, BTW, but I think you need some darker picels to emphacise his press (stomache muscles?) on the viewer's right.
    

Re: Project New Frames for Samurai Shodown V and VI

 July 21, 2022, 04:55:45 PM View in topic context
 Posted by Trololo  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

All of these use Samurai Shodown II as a base. Is there a meaning behind this?

Well, from my experience with Jubei, I think I can confirm, that his "SamSho 2 Base" means "I tried to recreate SamSho 2 animations for SamSho3+ sprites". In SamSho 3+ characters don't have concrete throws and some of their buttons are lacking (specifically that poor single kick button agains SamSho 2's 3 kicks), and he chearly tried to poke at SamSho 2's animations there with Jubei.
    

Re: Remove remappal after super attack

 July 21, 2022, 11:13:59 AM View in topic context
 Posted by Trololo  in Remove remappal after super attack (Started by DeCeballos July 21, 2022, 11:03:37 AM
 Board: M.U.G.E.N Configuration Help

RemoveExplod is not connected to RemapPan in any way. You need another RemapPal here. Something like this:

[State 1000, flash]
type = RemapPal
trigger1 = !var(43)
source = 1,1
dest = 1,PalNo
    

Re: Super Akouma (Tekken-styled Akuma) - WIP

 July 13, 2022, 04:22:41 AM View in topic context
 Posted by Trololo  in Super Akouma (Tekken-styled Akuma) - WIP (Started by RagingRowen July 10, 2022, 11:32:31 PM
 Board: Projects

Shit, this Akuma sounds realy nice. Can't watch the video though, sorry.
At any rate, watched some TK7 Akuma, and here is a suggestion: you better up that bar to 2000 power, with single EX costing 1000. In the game it gets filled much longer than 1000 bar would take, even with reduced getpowers. Plus, that's plain safer.
    

Re: Hoshikuro/Evil Dan - Current Ver: 4.2c Beta

 July 04, 2022, 03:37:49 PM View in topic context
 Posted by Trololo  in Hoshikuro/Evil Dan - Current Ver: 4.3c beta (Started by Nocturnis July 03, 2022, 10:41:04 PM
 Board: Your Releases, 1.0+

It's actually pretty worthy for a beta. Congrats on release here.
And here is a fair suggestion, aka feedback: you better put your CMD codes for Super Moves over the rest (aka the CMD Codes for Specials and Normals). Why? Because the way it is Shinkuu Gadoken is unreasonably hard to do. Putting it where it belongs fixed the problem though.
    

Re: Where are Ken and Zangief?

 July 01, 2022, 09:25:12 AM View in topic context
 Posted by Trololo  in Where are Ken and Zangief? (Started by NikoPalad67140 July 01, 2022, 08:46:06 AM
 Board: Requests

Why do you even need PS Rips of SFA3 sprites anyway? Aren't arcade ones better?
Well, funny thing is, all these rips are made by Kong, and in his Mediafire folders, funny enough, Zangief IS present. Why did he not rip Ken, however, is not the question for us here. But Ken is NOT the character you need to worry about here, with him being Arcade native and all.
And about SFA3 Max: you don't need to look them THERE. There are only 4 new characters since PSX version of SFA3, and they all are just adaptations from other games, without a single change in sprites. Look for Eagle, Maki and Yun in "Capcom vs SNK 2" sprites, and Ingrid is from "Capcom Fighting Jam" (but yeah, her sprites aren't at IMT site either).
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release)

 June 26, 2022, 04:20:23 PM View in topic context
 Posted by Trololo  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release)

 June 26, 2022, 01:20:15 PM View in topic context
 Posted by Trololo  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

I dunno. I'd personally put my money on Capcom not dwelling into this territory at all.
Spoiler, click to toggle visibilty
    

Re: Jmorphman Chun-Li's CS SFF.

 June 24, 2022, 09:13:11 AM View in topic context
 Posted by Trololo  in please delete, error from me. (Started by Momotaro June 24, 2022, 09:09:16 AM
 Board: Requests

Strange. As far as I know, JMM's Chuns DOES use CSed sprites. She just has her palettes packed in SFF (to code the Shadow Lady's glow effect), and, obviously, CS palette isn't one of them. At any rate, go visit JMM's site, the links you want to turn on just got changed because of the site's update. It's in Recources.
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release)

 June 17, 2022, 02:12:13 AM View in topic context
 Posted by Trololo  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

Ryu's theme is up, and it's the best one so far.
    

Re: Character of the Month: April 2022 Voting

 June 14, 2022, 06:01:21 AM View in topic context
 Posted by Trololo  in Character of the Month: April 2022 Voting (Started by Bad Mr. Basara June 14, 2022, 02:08:24 AM
 Board: Contributions of the Month

I went with JtheSaltyy's Shingo and Warusaki3's Shadow Dio. Good luck to all the contestants though!
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release)

 June 11, 2022, 06:21:49 AM View in topic context
 Posted by Trololo  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

I was thinking about this SFVI will be the first SF with blood everywhere if the proper modder do a good job changing the paint particles with blood like Mk11. because the paint particules behave like water falling aroung the floor so that could be blood instead.

Maybe. But with the amounts of liquid these effects contain it'll just look tasteless, so, I guess, such mod won't be played much.
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release)

 June 09, 2022, 04:05:14 PM View in topic context
 Posted by Trololo  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

Also did anyone see the Maximilian dood video talking about how there is a possibility that mini games will be in the lobby?

Well, the place minigames better not be absent at is Open World. They really better takes some notes from "Yakuza" here and fill Metro City with stuff to do, aside from following the main story. Other than this small bother though, I'm hyped for his game.
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release)

 June 04, 2022, 03:19:25 AM View in topic context
 Posted by Trololo  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release)

 June 04, 2022, 02:19:02 AM View in topic context
 Posted by Trololo  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

Crazy theory. Of course, I don't expect this to happen at all:

Spoiler, click to toggle visibilty
รง


Spoiler, click to toggle visibilty
    

Re: Street Fighter 6 (PS4/PS5) (2023 Release)

 June 03, 2022, 04:59:32 PM View in topic context
 Posted by Trololo  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

OK, I'm browsing SF6 page on Caps' site, and noticed one interesting thing: they enter Easy Command mode, so to speak.


The second image, however, reveals something I'm much more fond of: multiple Super Art are finally back.
And, just for the sake of clarification, the game WON'T be limited for PS4 and PS5, they also confirmed PC and Xbox Series X|S.
Here is the link if you want to read it yourself. It contains much interesting info.
    

Re: Street Fighter 6 (PS4/PS5) (2023 Release)

 June 03, 2022, 11:31:46 AM View in topic context
 Posted by Trololo  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

how about you keep those comments in fucking SPOILERS, huh?!
some people, like me, are trying to avoid spoilers, and you are making this task IMPOSSIBLE!

My bad. I's just my interactions about such stuff aren't too often for me to think about spoilering crap.
    

Re: Street Fighter 6 (PS4/PS5) (2023 Release)

 June 03, 2022, 06:57:16 AM View in topic context
 Posted by Trololo  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

Spoiler, click to toggle visibilty
    

Re: Air Fireball

 May 30, 2022, 09:51:05 AM View in topic context
 Posted by Trololo  in Air Fireball (Started by Charles_2011 May 30, 2022, 03:54:37 AM
 Board: M.U.G.E.N Configuration Help

Can you PM me that Ryu you've got? I guess, it'll be better if I'll look into it myself, and then explain you, what and how to do.