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Re: Marvel Cinematic Universe: THE END (until the next movie comes out)

 February 23, 2021, 02:34:41 AM View in topic context
avatar  Posted by no1wammy  in Marvel Cinematic Universe: THE END (until the next movie comes out) (Started by Iced July 15, 2012, 03:54:44 AM
 Board: Entertainment

For the overall MCU: somewhat confusing, but big in the shake-up department.

From The Direct: Marvel Studios Reportedly Planning Big Hero Six Characters For MCU Debut

Richard Nebens said:
A new exclusive from DisInsider has revealed that Marvel Studios is reportedly planning to introduce characters from the Disney animated film Big Hero 6 into the MCU. There is no confirmation of any specific characters or news regarding the projects in which they will be introduced. However, it's expected that at least Baymax and Hiro will be adapted to live-action.

The outlet also reports that MCU projects like Secret Invasion, Agents of Atlas, and Doctor Strange were tossed around for potential movies and shows that these characters could be introduced in, though nothing is confirmed in that regard.
    

Re: New Samurai Spirits announced

 February 21, 2021, 11:15:34 PM View in topic context
avatar  Posted by no1wammy  in New Samurai Spirits announced (Started by Roman55 September 10, 2018, 12:58:40 PM
 Board: Fighting Games

Cham Cham Gameplay Teaser

    

Re: Renamon reborn

 January 14, 2021, 01:59:15 AM View in topic context
avatar  Posted by no1wammy  in Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon) (Started by benhazard September 22, 2020, 04:20:47 PM
 Board: Sprite Projects

These are really nice, Ben Hazard. I cannot wait to see the many improvements you've bestowed upon Renamon.

Do you already have her move set figured out? Wanted to see if I could provide a few move ideas that could be useful to her.
    

Re: DNF Duel

 December 30, 2020, 08:37:57 PM View in topic context
avatar  Posted by no1wammy  in DNF Duel (Started by aokmaniac13 December 26, 2020, 01:41:35 PM
 Board: Fighting Games

Rumor has it that they are re-branding given the negative feedback of MVC:I. They are at least tapping the retrogaming market with beat em ups. I'm really hoping (but not expecting) they're going back 2D or 2.5D.

By rebranding, does this mean no more 3D art or crossover games from Capcom?
    

Re: "Can't Save SFF Without Palettes" Error, Even With Palettes Applied

 December 08, 2020, 07:24:14 AM View in topic context
avatar  Posted by no1wammy  in "Can't Save SFF Without Palettes" Error, Even With Palettes Applied (Started by no1wammy December 07, 2020, 05:29:45 AM
 Board: M.U.G.E.N Development Help

I *think* I got it. Had to download Fighter Factory 3 (Ver. 3.0.2000.2013).

But I think I ran into a weirder problem. The DEF, SFF and ACT files are now set, but whenever I reload the image/project, the palettes show up funky. The first palette's alpha channel in the table is always 0 (transparent), and the last palette's alpha channel is 255. I keep re-editing the first and last palettes back to their proper channels, but they always reset back to the previous values whenever I reopen the project. Is this normal?
    

"Can't Save SFF Without Palettes" Error, Even With Palettes Applied

 December 07, 2020, 05:29:45 AM View in topic context
avatar  Posted by no1wammy  in "Can't Save SFF Without Palettes" Error, Even With Palettes Applied (Started by no1wammy December 07, 2020, 05:29:45 AM
 Board: M.U.G.E.N Development Help

I am trying to create a brand new MUGEN project from scratch. I just finished saving a DEF file, and have moved on to the sprites and palettes section. The palette file has been defined and saved, but the sprites are not. Every time I try to save an SFF file, even with applying the palettes, I always get this error message:

"You can't save this SFF without palettes."

I have been looking all over the internet for answers behind this error message, and the only answer I keep seeing is "Use Fighter Factory 3." But I don't know which version of 3 to use because some versions do not allow PNG files all the time. For example, one version of 3 allows me to add sprites as PNG files, but to apply palettes, the image must be a BMP or PCX file. I prefer using PNG because the program I use, Adobe Photoshop, has a "Quick Export To PNG" feature which lets me save multiple layers while preserving transparency and cropping without having to save each layer individually. Here's the screenshot of the error message:

Spoiler: "Error Message" (click to see content)

How do I save an SFF file in Fighter Fighter Studio while avoiding this error message?
    

Re: My own sprites.

 October 22, 2020, 10:47:59 PM View in topic context
avatar  Posted by no1wammy  in My own sprites. (Started by Msw4568 October 13, 2020, 11:33:14 AM
 Board: Graphics

I would like to see more of those MVC-styled portraits from you, MSW. The art is crisp and finely detailed, makes you truly believe that Capcom hasn't lost its touch.

I am also very intrigued of the Sakura sprite you did; is that CPS2-based?
    

Welcome To The Marvel Universe... Alien and Predator!!!??

 July 04, 2020, 06:31:09 AM View in topic context
avatar  Posted by no1wammy  in Welcome To The Marvel Universe... Alien and Predator!!!?? (Started by no1wammy July 04, 2020, 06:31:09 AM
 Board: Entertainment

Yep, they're part of Marvel Comics now:

IGN - Alien vs. Predator vs. Iron Man? Marvel Comics Acquires Two Iconic Sci-Fi Franchises
Nerdist - Alien and Predator Franchises Coming To Marvel Comics

Jesse Schedeen said:
The Alien and Predator franchises have been a mainstay in the comic book industry for decades, and now they've both found a new home. IGN can exclusively reveal that Marvel Comics has acquired the rights to both Alien and Predator, paving the way for a new line of comics set in this cinematic sci-fi universe.

Spoiler: Official Marvel versions drawn by David Finch (click to see content)


So, this is gonna throw a wrench on the whole Marvel vs. Capcom series, hun?

At least Linn Kurosawa's eligible to be brought back now.
    

Re: Super Smash Bros Ultimate

 June 22, 2020, 09:12:45 PM View in topic context
avatar  Posted by no1wammy  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

"In memory of Desmond Daniel Amofah 'Etika'"

Etika would be proud of Nintendo.
    

Re: My Rant on The Fighters Generation

 May 27, 2020, 09:29:29 PM View in topic context
avatar  Posted by no1wammy  in My Rant on The Fighters Generation (Started by RPGamerWriter May 26, 2020, 02:45:30 PM
 Board: Fighting Games

What no Power Rangers or Them's Fighting Herds too you are such a fighting fanatic flimflamming fraud a pox on you!

The Fighters Generation was created solely for fighting games: those titles which helped to create or shape the genre in an impactful way. While I do appreciate his efforts into bringing light all the games that exist, he has a "no-celebrity-policy" that kind of puts me off. The Def Jam fighting games and Celebrity Deathmatch, I get it wholeheartedly - even I think having big names like Marilyn Manson on the site feels out of place.

But then we get to Power Rangers: Battle For The Grid, Them Fightin' Herds, Sailor Moon, Teenage Mutant Ninja Turtles: Tournament Fighters, Pokken Tournament, Super Smash Bros. The common trait: they're all video games that seem catered to children, did not start out as a fighting game, or encompasses too many other genres to make it look more than just a fighting game. Regarding Smash, the webmaster did acknowledge the fact of the latter, citing that Ryu, Ken, Megaman and Terry making the roster is quite an honor, especially since 3rd party invites would not begin until Brawl. My main concern is that the existing entrants make the website feel elitist, like an inner circle. He would have to be blown away with an interest he can not refuse such as a highly original and interesting character who feels like they belong in a fighting game, an innovative way of fighting that impacts the genre, or something that rivals his current favorites.

I have nothing against his site. His games directory has helped me quite a bit with my fan game, bringing me to titles I've never heard of and characters to review for move lists, behavior and strategy, and it's been around for 20 years. If I ever get a chance to interview him (provided I overcome my slurred speech problems), I would like to ask him more about his views on fighting games in general.
    

Re: Capcom Heroines: Clash of Hearts - Brainstorming Thread

 May 03, 2020, 08:15:27 AM View in topic context
avatar  Posted by no1wammy  in Capcom Heroines: Clash of Hearts - Brainstorming Thread (Started by Steel Komodo April 17, 2020, 02:58:46 PM
 Board: Idea Engineering

I could help you with a blueprint on the final boss, if you want. What this basically means is I conceptualize possible moves for your original character based on their background and the overall game engine. I will send you an example of a blueprint via PM.
    

Re: Capcom Heroines: Clash of Hearts - Brainstorming Thread

 April 24, 2020, 12:30:27 AM View in topic context
avatar  Posted by no1wammy  in Capcom Heroines: Clash of Hearts - Brainstorming Thread (Started by Steel Komodo April 17, 2020, 02:58:46 PM
 Board: Idea Engineering

For Focused Heart, since you plan on "one that grants Armor". I might suggest an "Armor Mode" similar to what's in KOF 2000 where you have limited Super Armor.

That one could be called a Heavy Heart.

Speaking of fun names, you might want to seize the phrase Broken Heart. That could either be a mechanic of its own for counter attacks, or it could describe an effect from which a player cancels out or temporarily suspends the opponent's ability to use their heart powers for a short time.

    

Re: Capcom Heroines: Clash of Hearts - Brainstorming Thread

 April 22, 2020, 09:36:06 PM View in topic context
avatar  Posted by no1wammy  in Capcom Heroines: Clash of Hearts - Brainstorming Thread (Started by Steel Komodo April 17, 2020, 02:58:46 PM
 Board: Idea Engineering

...I'm actually sick of seeing (Morrigan) in crossovers with the same moves and supers and literally nothing new going on with every iteration.

I love Morrigan, I really do. But I get what you're saying.

One of the major complaints I've seen was Morrigan's design was just too perfect, Capcom wouldn't dare to touch her. Her CPS2 sprite library has been recycled time and time again - in fact, for the Capcom vs. SNK series, they simply reused her CPS2 library, whereas the rest of the roster was specifically redesigned to conform to CVS specifications.

Same moves and supers, that I can agree on. When Capcom brought her in for Marvel vs. Capcom, they replaced her Finishing Shower with Soul Eraser (a beam super to make her "a part of the crowd"), and added a new Level 3 super, Eternal Slumber. In the second installment, Eternal Slumber was cut. In MVC3, her Finishing Shower was brought back; and due to Lilith not being in the series her Silhouette Blade was changed to Shadow Servant; and Darkness Illusion became a Level 3 super. It was not until Infinite where she finally had a new special move, Harmonious Spear, a move which I have mixed feelings with. I must have tried several different moves and ideas so that Morrigan would appear fresh: making Necro Desire a special move that could even be used in mid-air, turning Shell Kick into a Cannon Drill without turning Morrigan into Cammy, making better use of her Harmonious Spear... and nothing. I looked at other fighting video games like Omen Of Sorrow, even non-fighting ones like Castlevania: Symphony Of The Night where one of the bosses is a succubus. Capcom made her too perfect, from her moveset to her design, and that's the problem here. The more I tried to update Morrigan, the less she was Morrigan, if you know what I mean.
    

Re: Capcom Heroines (Working Title) - Brainstorming Thread

 April 18, 2020, 02:00:32 AM View in topic context
avatar  Posted by no1wammy  in Capcom Heroines: Clash of Hearts - Brainstorming Thread (Started by Steel Komodo April 17, 2020, 02:58:46 PM
 Board: Idea Engineering

Are there other characters you want to feature outside of the usual Capcom suspects; maybe from Red Earth, Megaman, Battle Circuit, Power Stone, or even unlikely characters like Princess Prin Prin from Ghost N' Goblins?

With regards to the fourth button, you have to ask yourself, what is the penultimate premise of the game. If your game features tagging, you can designate that as the tag button. If the game is more beginner-friendly (ie. Super Smash Bros. controls), the fourth button could be for special moves.

Another idea would be to treat the fourth button as a literal wild card. After selecting your fighter, the player will choose an ISM, and that ISM's fourth button will be the ability. For example, if you choose an ISM that lets you perform a Super Combo, that fourth button will now be used for performing Super Combos. An ISM for defense, speed, activating special abilities, healing. Again, it all depends on how you want Capcom Heroines to work.

What about combos? Since you want to avoid the MvC-styled aerial raves, might I suggest The King Of Fighters method: Regular Attack > Command Attack > Special Move. Power Stone has a Punch-Kick pyramid tree system where you could make your own 4-hit combos with just those two buttons.

I've sent you a PM.
    

Re: New Samurai Spirits announced

 February 21, 2020, 03:41:44 AM View in topic context
avatar  Posted by no1wammy  in New Samurai Spirits announced (Started by Roman55 September 10, 2018, 12:58:40 PM
 Board: Fighting Games

Mina Majikina trailer is out:

    

Re: Super Smash Bros Ultimate

 November 06, 2019, 08:02:43 PM View in topic context
avatar  Posted by no1wammy  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

I woke up this morning to the news that Mai Shiranui won't appear in Smash at all, not even a spirit. While I am disappointed, I cannot blame the staff for doing the right thing: Smash is for all ages, and Mai's sexuality is very distracting. It could have been a major issue for ESPN/Disney, since I do recall some of their tournaments getting aired on television sometimes - and supposedly I'll have to throw in Nickelodeon as another network that airs Smash in some capacity.

It's just gonna be really weird where, when you read into the list of spirits, every SNK character will be represented except for Mai. At least I can take solace in that she is on Nintendo via SNK Heroines. It's just mixed feelings for me.
    

Re: Marvel vs Capcom Extreme - 24/10/2019 Update (Advancing Guard, Metal Hit, Etc..)

 October 26, 2019, 08:53:13 AM View in topic context
avatar  Posted by no1wammy  in Marvel vs Capcom Extreme - 23/11/2019 Update (Started by REDHOT January 09, 2019, 01:32:52 AM
 Board: Projects

Characters with exist advancing guard:

Marvel
Cyclops
Wolverine
Rogue
Gambit
Storm
Sabretooth
Juggernaut
Magneto
Spider Man
Captain America
Shuma Gorath
Hulk
Blackheart
Omega Red
Venom
War Machine

Capcom
Ryu
Ken
Cammy
Charlie
Chun-Li
Zangief
Dhalsim
Bison/Vega
Akuma/Gouki
Sakura
Dan
Morrigan
Captain Commando
Megaman/Rockman
Roll
Strider Hiryu
Jin

...don't forget Norimaro.

Those who don't have advancing guards will need to be commissioned. Each fighter should have three: a standing, a crouching, and a jumping/mid-air.
    

Re: Super Smash Bros Ultimate

 September 09, 2019, 07:25:00 PM View in topic context
avatar  Posted by no1wammy  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

A couple other franchises that crossed my mind are Double Dragon and Bubble Bobble.

And Macaulyn, good call on Lara Croft - totally forgot about her.

HMK posted this yesterday: https://twitter.com/HMKilla/status/1170881404193902592

HMK said:
Based on character comments after Nintendo reveal more Character DLC*

Sora made into the #1 in NA and EU and #2 in Japan AND is the only character on all 3 lists...

Japan: Lloyd, Sora, Dante, Monster Hunter, Byleth, Arle Nadja, Gundam, Raiden*, Sephiroth, 2B
United States: Sora, Crash, Shantae*, Geno*, Steve, Doomslayer, Master Chief, Waluigi*, 2B, Bandana Dee*
United Kingdom: Sora, Steve, Crash, Rayman*, Doomslayer, Geno*, Heavy, Agumon(!), Dante, Jibanyan

* Currently a spirit
! Digimon started out a video game as part of the Tamagotchi craze, so they can qualify
    

Re: Super Smash Bros Ultimate

 September 01, 2019, 09:40:50 PM View in topic context
avatar  Posted by no1wammy  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

Smash is staying true to its "Everyone's here" slogan. SNK was never listed as one of the companies initially.

Spoiler: Character confusion (click to see content)

We have to make a list of video game companies that yet to appear in Smash, not necessarily the titles. For example, Mortal Kombat was once by Midway, but after their bankruptcy, the franchise and its IPs were bought out and now owned by NetherRealm Studios, a division of Warner Bros. If they make it, Warner will be the first ever non-video game company to be in the copyrights listing for Smash.

Killer Instinct is by Rare; I think they get in because of their ties to Nintendo.

We haven't officially seen a Tekken rep, despite a Heihachi Mii costume.

Spoiler: Another rumored entry (click to see content)

Any other companies I'm missing?
    

Re: Dragneel's work / future commissions (EB sprites)

 August 12, 2019, 02:45:29 AM View in topic context
avatar  Posted by no1wammy  in Dragneel's work / future commissions (EB sprites) (Started by Isair-Dragneel August 11, 2019, 10:32:20 PM
 Board: Graphics

Have you done CPS2-style sprites before, like the ones in Street Fighter Alpha, Darkstalkers and Marvel vs. Capcom series?