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Messages by tiranojor

    

Re: Aoi Kusanagi MUGEN CHAR

 February 10, 2021, 08:56:46 PM View in topic context
avatar  Posted by tiranojor  in Aoi Kusanagi MUGEN CHAR (Started by Blue_blood December 25, 2020, 10:50:33 PM
 Board: Your Releases, 1.0+

very good work! Glad to see another member of the kusanagi clan and a talented compatriot.
    

Re: Belus

 February 10, 2021, 08:32:55 PM View in topic context
avatar  Posted by tiranojor  in Belus (Started by Margatroid December 03, 2020, 04:15:24 PM
 Board: Your Releases, 1.0+

Practically in 3d. Awesome stage!!!
    

Re: KRATOS - KOF Style

 February 10, 2021, 08:26:35 PM View in topic context
avatar  Posted by tiranojor  in KRATOS - KOF Style (Started by Wou Mugen January 28, 2021, 05:59:57 AM
 Board: Your Releases, 1.0+

Amazing character!!! I wonder who will be next?
    

Re: Terry Bogard Fatal Fury 1 "accurate version"

 November 27, 2020, 03:23:35 AM View in topic context
avatar  Posted by tiranojor  in Terry Bogard Fatal Fury 1 "accurate version" (Started by CCIronmugen November 25, 2020, 07:29:48 PM
 Board: Your Releases, 1.0+

Glad to see you working in mugen again CCIronmugen!!!
    

Re: Jumbo Elephant Version 2

 November 27, 2020, 03:16:24 AM View in topic context
avatar  Posted by tiranojor  in Jumbo Elephant Version 2 (Started by Kazecat November 26, 2020, 06:41:11 AM
 Board: Your Releases, 1.0+

An unique character. Excellent bro!
    

Re: Palettes won't change during selection

 October 24, 2020, 03:08:55 AM View in topic context
avatar  Posted by tiranojor  in Palettes won't change during selection (Started by sarsbarilla December 26, 2014, 03:53:47 AM
 Board: M.U.G.E.N Development Help

Hi everyone. I know this post is old but in case someone has the same problem and is looking for the solution I wanted to say that it worked for me by adding the 0,0 sprite. Maybe someone will use this information in the future. Greetings.
    

Re: KOF XI Spain - Fake Shiyo Style - Low Res demaster

 August 24, 2020, 11:39:02 PM View in topic context
avatar  Posted by tiranojor  in KOF XI Spain - Fake Shiyo Style - Low Res demaster (Started by kenmasters2812 August 19, 2020, 02:55:15 PM
 Board: Your Releases, 1.0+

Really cool stage ken. I am a great fan of shiyo style stages and i am glad to see other creator doing these amazing camera and parallaz effects. Congrats for your work
    

Re: Offline Works Mega Thread

 August 07, 2020, 11:26:06 PM View in topic context
avatar  Posted by tiranojor  in Offline Works Mega Thread (Started by Cybasterd March 01, 2015, 12:26:53 AM
 Board: Requests

    

King Of Fighters 95' 25th Anniversary

 July 25, 2020, 03:34:54 AM View in topic context
avatar  Posted by tiranojor  in King Of Fighters 95' 25th Anniversary (Started by tiranojor July 25, 2020, 03:34:54 AM
 Board: Your Releases, 1.0+

Hello everybody!!! I am glad to share mi project and to return to the wolrd of MUGEN.
I came back after a long time. For many reasons i was disconect of MUGEN but now i am back. During the quarantine I decided to resume some projects, I do a kof 94 20th anniversary previously and i proudly present and update of that.

After a lot of work i was able to find the files and upload this game. My idea is to modernize the classic kof with all the things of modern kof.
This new version, based on the kof 95, has all the good things from the previous one and much more. Characters, movements, stages, music, always respecting the gameplay of the true kof, without unbalanced characters, and making all the characters share the same sounds and effects to achieve a game as homogeneous as possible.
The code was reviewed character by character and the damage was balanced and even the commands are optimized for keyboard.

In this new version you will find:

· 30 characters (26 from the original game, the sports team and geese howard as guest).
· 10 stages.
· New movements.
· Dizzy, counter flash and power charge.
· 10 BGM of the original kof in arranged version.
· Supers, Ultras and Hidden Ultras in all the characters.
· Super and Dream cancels.


I moleboxed the game this time but i am thinking in a open source version, the problem is that I have the files in my parents' house and I can't go there because of the quarantine.
I know there are so much work to do and I am excited and anxious about it (some characters dont have flash during DM, takuma fly in some states, etc)

Some screenshots:






"Trailer" of the game:


Direct download:
http://www.mediafire.com/file/96va1n9acga0mub/KOF_95_25TH.zip/file

For more information visit mi site:
https://tiranosoft.es.tl/

I am from argentina, sorry for my english  ;D
    

Re: Terry Bogard XIII (Mugen 1.1)

 July 25, 2020, 01:22:51 AM View in topic context
avatar  Posted by tiranojor  in Terry Bogard XIII (Mugen 1.1) (Started by vyn July 18, 2020, 04:53:16 PM
 Board: Your Releases, 1.0+

Excellent job!!! Terry looks great!!!
    

Re: Athena Asamiya (KOF XIV / 2D Style) by Winter -Final Version- (06/24/2020)

 July 17, 2020, 05:02:09 AM View in topic context

That athena looks like its 3D version. It even has the detail of the crossed legs.
    

Re: [Release] Stage - Asgard frozen falls

 July 16, 2020, 12:55:50 AM View in topic context
avatar  Posted by tiranojor  in [Release] Stage - Asgard frozen falls (Started by Wise June 11, 2020, 03:21:47 PM
 Board: Your Releases, 1.0+

Awesome!!!
    

Re: King of Fighters 94 20th Anniversary Mugen Edition

 May 06, 2016, 04:46:25 AM View in topic context
avatar  Posted by tiranojor  in King of Fighters 94 20th Anniversary Mugen Edition (Started by tiranojor March 24, 2016, 06:04:20 AM
 Board: Your Releases, 1.0+

Yeah I triple post because I am new in forums hehe sorry
during this days I  fix da problems and i decided to make kof95 20th instead of a new version of kof 94 20th :)
i will use the screenpack that gui0007 has converted
    

Re: King of Fighters 94 20th Anniversary Mugen Edition

 March 29, 2016, 04:29:23 AM View in topic context
avatar  Posted by tiranojor  in King of Fighters 94 20th Anniversary Mugen Edition (Started by tiranojor March 24, 2016, 06:04:20 AM
 Board: Your Releases, 1.0+

Welcome to the forum bruh!
I remember when you show this game in Mugen Imperio Latino. Very glad that you use my 1.0 edit of the KOF '94 screenpack for the game. :)


Glad to meet you!!!! I would like to know your author name to add you in the credits.  I know the original author of the screenpack was darksaviour but I found this version on a facebook site and nobody told who made the 1.0 version. You made the 1.0 edit of darksaviour kof 95 screenpack too?
    

Re: King of Fighters 94 20th Anniversary Mugen Edition

 March 29, 2016, 04:18:30 AM View in topic context
avatar  Posted by tiranojor  in King of Fighters 94 20th Anniversary Mugen Edition (Started by tiranojor March 24, 2016, 06:04:20 AM
 Board: Your Releases, 1.0+

One of my problems with this is how the stages are edited to have cameos in it. It's a very common mistake that a lot of people tend to mess up with, because the common reasoning for it is just "paste the character sprite in there and it'll look good". It doesn't, it stands out like an overdetailed eyesore and doesn't blends with the stage at all. Even KOF 2002 UM had a few reused fighter/striker sprites from previous games, and yet they were still edited to blend in with the rest of the level and not have as much detail, due to their distance:



Here's Duke Edwards, for a sample. You can easily tell it was taken from his striker animation from KOF 2000, yet he wasn't just copy and pasted in. They actually bothered to make him not as detailed, and desaturated him a bit due to his distance (and darkened him a bit, since he's inside that tent), which is common knowledge in perspective, when it comes to art. So yeah, if anything, avoid from just copy and pasting characters, and try to make them blend with the stage.

Thanks for the tips. I was experimenting with cameos as the original scenarios looked a little lonely.
    

Re: King of Fighters 94 20th Anniversary Mugen Edition

 March 29, 2016, 04:13:25 AM View in topic context
avatar  Posted by tiranojor  in King of Fighters 94 20th Anniversary Mugen Edition (Started by tiranojor March 24, 2016, 06:04:20 AM
 Board: Your Releases, 1.0+

- bosses recover life during battle and their supers give back power (... what the actual FUCK?!)
- drunk guy's super (i don't remember nor will i botehr to look up his name) explosion super also gives back power
- chang has a messes up palette
- terry flew of the stage at one point and came back some time later
- why didn't you used matching small avatars in the select screen
- for whatever reason ralf is the only one who does not have his default palette on his select screen big portrait
- projectile spamming
- this game reminded me how much i hate the china team
- the original stages are pretty meh
- you can see the top of the random select icon below. in that case it should be either in the select screen or hidden a bit lower
- no move list
- game is moleboxed. probabbly to prevent people from taking stuff without permission and making their own games amirite?
- why not use visuals from the kof94 HD version? (i'll assume a response like "it's for a nostalgic feeling" rather than "no one has ripped it yet so ti was easier to edit  what was available")

overall is a pretty bland compilation. yuo say some changes have been made but they were nothing i noticed other than the DM's etc (are those even still popular, heck kofxi came out 11 years ago... damn i'm old!). the most fun i had was form using and fighting characters i already had in my mugen (like, that was totally ironmugen's kim, right? i recognize that annoying ai :D also, iron's yuri "sabisu sabisu~").

so might as well just download the un-edited characters and have fun with them instead

Thank you very much for the constructive criticism and make a list for me hehe. I know most of these errors and will correct them. I learned what it takes to make the game and there are many things I'm learning now. When I was a child my dream was to make video games and I'm really enjoying doing them, maybe wrong or right but i am getting fun hehe.
About the characters, yes it is kim cci, and changes focus on the damage, combos, and sparks. I like the kof xi  sparks and I know they are quite old, I'm working on being able to choose sparks, characters costumes and stages.
Why do not you like china team? hehe

PD: Sorry if i make a linguistic error i am from argentina and speak spanish most of the time je
    

Re: King of Fighters 94 20th Anniversary Mugen Edition

 March 24, 2016, 03:53:46 PM View in topic context
avatar  Posted by tiranojor  in King of Fighters 94 20th Anniversary Mugen Edition (Started by tiranojor March 24, 2016, 06:04:20 AM
 Board: Your Releases, 1.0+

HI!!!! The game is not only a compilation of characters, i modify the characters in every state, every cmd, every animation, etc to have a balanced game
I add the original links to download the game, so you dont have to enter the site to download it with the adfly links.
    

King of Fighters 94 20th Anniversary Mugen Edition

 March 24, 2016, 06:04:20 AM View in topic context
avatar  Posted by tiranojor  in King of Fighters 94 20th Anniversary Mugen Edition (Started by tiranojor March 24, 2016, 06:04:20 AM
 Board: Your Releases, 1.0+

This is a project a made for celebrate the 20th anniversary of the saga. I start the project before the annoucement of kof xiv because i wanted a new game for 2014 but it does not appear until now.

The game is not only a compilation, i modify the characters one by one to match the game system.
I foccused in the jugability and all the characters are equilibrated by me.

The game features:
27 characters (the original 24, the boss rugal and guest characters saisyu & iori)
DMs, SDMs, and HSDMs
Medium and hard AI
New moves
spark and sounds unificated
dizzy, counter and power charge
new backgrouns and arranged music

Video:



I am from argentina, sorry if i made a linguistic error jejeje

download it here:
http://www.mediafire.com/download/5ias1vmwdmzdmz1/KOF9420THFINAL.zip (Final version)
http://www.mediafire.com/download/7ccm476guttt6j7/KOF+94+20+TH.zip (Beta version)

Screenshots:






Thanks!!!!!