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Tay

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Messages by Tay

    

Re: The CS Discussion Thread

 January 22, 2021, 12:04:00 AM View in topic context
 Posted by Tay  in The CS Discussion Thread (Started by Froz August 14, 2013, 06:40:53 AM
 Board: Sprite Projects

there seems there's some color sharing issue in the sprites for her ape form as you can see in the pal here

but here's a pal for ya it's loosely based on Baby Vegeta from DBGT :)

    

Re: Netherrealm Scorpion Revenant MVC2 Ver 1.5

 January 20, 2021, 02:41:21 PM View in topic context
 Posted by Tay  in Netherrealm Scorpion Revenant MVC2 Ver 1.5 (Started by JJkoolaid May 04, 2020, 02:00:00 AM
 Board: Your Releases, 1.0+

@Seiko Kimura The X-ray works like a throw move so super armor and unthrowable characters will not work after hit but I will make patch in future update to end black background  and end hyper move on those type of characters. Thank you for mentioning!
love this character glad to see em updated!
does this update include this patch?
    

Re: True widescreen Stage - Fantasy Ruins from - [ Dengeki Bunko - Crossving void ]

 January 14, 2021, 12:13:45 AM View in topic context
 Posted by Tay  in True widescreen Stage - Fantasy Ruins from - [ Dengeki Bunko - Crossving void ] (Started by beterhans January 09, 2021, 02:18:04 PM
 Board: Your Releases, 1.0+

this stage is so good. good job, man!
    

Re: M.U.G.E.N Screenshots V3

 January 13, 2021, 11:14:16 PM View in topic context
 Posted by Tay  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion

    

Re: SFV AKUMA by LESSARD

 January 02, 2021, 05:41:38 AM View in topic context
 Posted by Tay  in SFV AKUMA by LESSARD (Started by LESSARD January 02, 2021, 01:34:11 AM
 Board: Your Releases, 1.0+

    

Re: Fighting Retromix Lifebar (1280,720) for M.U.G.E.N 1.1

 January 02, 2021, 03:11:38 AM View in topic context
 Posted by Tay  in Fighting Retromix Lifebar (1280,720) for M.U.G.E.N 1.1 (Started by Dissidia January 02, 2021, 02:33:19 AM
 Board: Your Releases, 1.0+

these are HOT good stuff diss :)
    

Re: Roster Showcase

 December 21, 2020, 05:10:30 PM View in topic context
 Posted by Tay  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 PM
 Board: M.U.G.E.N Discussion


    

Re: Ikemen GO

 December 15, 2020, 10:04:49 PM View in topic context
 Posted by Tay  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

you can use left & right, correct
    

Re: MK2 Arcade Chars Sprites Sheet

 December 08, 2020, 10:13:18 PM View in topic context
 Posted by Tay  in MK2 Arcade Chars Sprites Sheet (Started by MatreroG December 08, 2020, 02:26:40 PM
 Board: Requests

try juano16's soul ninja mk2 and shang tsung
    

Re: Character of the Month: October 2020 Nominations

 November 14, 2020, 06:03:10 PM View in topic context
 Posted by Tay  in Character of the Month: October 2020 Nominations (Started by Jmorphman November 04, 2020, 08:34:25 AM
 Board: Contributions of the Month

Sub Zero KOF by Wou - 3
    

Re: Clown Stage by Vegaz

 November 06, 2020, 07:21:25 PM View in topic context
 Posted by Tay  in Clown Stage by Vegaz (Started by Vegaz_Parrelli October 28, 2020, 05:24:50 PM
 Board: Your Releases, 1.0+

man this is awesome! those deltas are so clean :)
i've been out of the loop but this made me wanna play around with mugen again

slightly offtopic?:
Spoiler, click to toggle visibilty
    

Re: About screenpack , cell and portrait

 August 17, 2020, 04:40:34 PM View in topic context
 Posted by Tay  in About screenpack , cell and portrait (Started by alongcaca August 15, 2020, 03:39:26 PM
 Board: M.U.G.E.N Development Help

in this section of the code

Spoiler, click to toggle visibilty

add this line in it so it's like this

Spoiler, click to toggle visibilty

play around with the values til you get what you need
    

Re: M.U.G.E.N Screenshots V3

 August 01, 2020, 03:51:49 AM View in topic context
 Posted by Tay  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion



    

Re: ALUCARD MVC2 STYLE

 August 01, 2020, 02:42:19 AM View in topic context
 Posted by Tay  in ALUCARD MVC2 STYLE (Started by VBISON August 01, 2020, 02:27:48 AM
 Board: Your Releases, 1.0+

    

Re: Howard Enterprises (Updated) by Vegaz

 August 01, 2020, 01:03:37 AM View in topic context
 Posted by Tay  in Howard Enterprises (Updated) by Vegaz  (Started by Vegaz_Parrelli July 31, 2020, 07:33:04 PM
 Board: Your Releases, 1.0+

ohhh hell yea brother good shit
    

Re: Ikemen GO

 July 28, 2020, 02:34:55 PM View in topic context
 Posted by Tay  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

(Like having a 2vs1 boss single round battle)
can't you already do that with the onlyme and rounds codes in the select?

everything else sounds super exciting
    

Re: Every copy of mario 64 is personalized! The Wario Appartion shows MUGEN fun!

 July 24, 2020, 05:25:42 PM View in topic context
 Posted by Tay  in Every copy of mario 64 is personalized! The Wario Appartion shows MUGEN fun! (Started by GTFoxN6Y July 24, 2020, 05:21:53 PM
 Board: Your Releases, 1.0+

I dont get it?
    

Re: MUGEN Video thread

 July 22, 2020, 06:03:51 AM View in topic context
 Posted by Tay  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V3

 July 21, 2020, 07:02:38 AM View in topic context
 Posted by Tay  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion

    

Re: Killer Instinct - Spinal (Updated)

 July 15, 2020, 05:56:11 PM View in topic context
 Posted by Tay  in Killer Instinct - Spinal (Updated) (Started by Tay April 15, 2018, 11:02:44 PM
 Board: Your Releases, 1.0+

updated. Check first post